separate skybox/ibl creation from KTX decoding

This commit is contained in:
Nick Fisher
2025-06-11 09:48:17 +08:00
parent 641d92515e
commit 8f1da5e7bd
8 changed files with 604 additions and 391 deletions

View File

@@ -1,5 +1,7 @@
#pragma once
#include "APIBoundaryTypes.h"
#include "TEngine.h"
#include "TView.h"
#include "TTexture.h"
@@ -11,7 +13,6 @@ namespace thermion
extern "C"
{
#endif
typedef void (*VoidCallback)(int32_t requestId);
typedef int32_t EntityId;
typedef void (*FilamentRenderCallback)(void *const owner);
@@ -59,14 +60,15 @@ namespace thermion
void (*onComplete)(TTexture*)
);
void Texture_generateMipMapsRenderThread(TTexture *tTexture, TEngine *tEngine, uint32_t requestId, VoidCallback onComplete);
void Texture_decodeKtxRenderThread(TEngine *tEngine, uint8_t *ktxData, size_t length, float *sphericalHarmonics, uint32_t requestId, VoidCallback onTextureUploadComplete, void (*onComplete)(TTexture *));
void Engine_destroyTextureRenderThread(TEngine *engine, TTexture* tTexture, uint32_t requestId, VoidCallback onComplete);
void Engine_createFenceRenderThread(TEngine *tEngine, void (*onComplete)(TFence*));
void Engine_destroyFenceRenderThread(TEngine *tEngine, TFence *tFence, uint32_t requestId, VoidCallback onComplete);
void Engine_flushAndWaitRenderThread(TEngine *tEngine, uint32_t requestId, VoidCallback onComplete);
void Engine_executeRenderThread(TEngine *tEngine, uint32_t requestId, VoidCallback onComplete);
void Engine_buildSkyboxRenderThread(TEngine *tEngine, uint8_t *skyboxData, size_t length, void (*onComplete)(TSkybox *), void (*onTextureUploadComplete)());
void Engine_buildIndirectLightRenderThread(TEngine *tEngine, uint8_t *iblData, size_t length, float intensity, void (*onComplete)(TIndirectLight *), void (*onTextureUploadComplete)());
void Engine_buildSkyboxRenderThread(TEngine *tEngine, TTexture *tTexture, void (*onComplete)(TSkybox *));
void Engine_buildIndirectLightRenderThread(TEngine *tEngine, TTexture *tTexture, float intensity, float *harmonics, void (*onComplete)(TIndirectLight *));
void Renderer_setClearOptionsRenderThread(TRenderer *tRenderer, double clearR, double clearG, double clearB, double clearA, uint8_t clearStencil, bool clear, bool discard, uint32_t requestId, VoidCallback onComplete);
void Renderer_beginFrameRenderThread(TRenderer *tRenderer, TSwapChain *tSwapChain, uint64_t frameTimeInNanos, void (*onComplete)(bool));