separate skybox/ibl creation from KTX decoding

This commit is contained in:
Nick Fisher
2025-06-11 09:48:17 +08:00
parent 641d92515e
commit 8f1da5e7bd
8 changed files with 604 additions and 391 deletions

View File

@@ -729,6 +729,23 @@ external void Texture_generateMipMaps(
ffi.Pointer<TEngine> tEngine, ffi.Pointer<TEngine> tEngine,
); );
@ffi.Native<
ffi.Pointer<TTexture> Function(
ffi.Pointer<TEngine>,
ffi.Pointer<ffi.Uint8>,
ffi.Size,
ffi.Pointer<ffi.Float>,
ffi.Uint32,
VoidCallback)>(isLeaf: true)
external ffi.Pointer<TTexture> Texture_decodeKtx(
ffi.Pointer<TEngine> tEngine,
ffi.Pointer<ffi.Uint8> ktxData,
int length,
ffi.Pointer<ffi.Float> sphericalHarmonics,
int requestId,
VoidCallback onTextureUploadComplete,
);
@ffi.Native< @ffi.Native<
ffi.Pointer<TLinearImage> Function( ffi.Pointer<TLinearImage> Function(
ffi.Uint32, ffi.Uint32, ffi.Uint32)>(isLeaf: true) ffi.Uint32, ffi.Uint32, ffi.Uint32)>(isLeaf: true)
@@ -1558,30 +1575,20 @@ external ffi.Pointer<TScene> Engine_createScene(
@ffi.Native< @ffi.Native<
ffi.Pointer<TSkybox> Function( ffi.Pointer<TSkybox> Function(
ffi.Pointer<TEngine>, ffi.Pointer<TEngine>, ffi.Pointer<TTexture>)>(isLeaf: true)
ffi.Pointer<ffi.Uint8>,
ffi.Size,
ffi.Pointer<ffi.NativeFunction<ffi.Void Function()>>)>(isLeaf: true)
external ffi.Pointer<TSkybox> Engine_buildSkybox( external ffi.Pointer<TSkybox> Engine_buildSkybox(
ffi.Pointer<TEngine> tEngine, ffi.Pointer<TEngine> tEngine,
ffi.Pointer<ffi.Uint8> ktxData, ffi.Pointer<TTexture> tTexture,
int length,
ffi.Pointer<ffi.NativeFunction<ffi.Void Function()>> onTextureUploadComplete,
); );
@ffi.Native< @ffi.Native<
ffi.Pointer<TIndirectLight> Function( ffi.Pointer<TIndirectLight> Function(ffi.Pointer<TEngine>,
ffi.Pointer<TEngine>, ffi.Pointer<TTexture>, ffi.Float, ffi.Pointer<ffi.Float>)>(isLeaf: true)
ffi.Pointer<ffi.Uint8>,
ffi.Size,
ffi.Float,
ffi.Pointer<ffi.NativeFunction<ffi.Void Function()>>)>(isLeaf: true)
external ffi.Pointer<TIndirectLight> Engine_buildIndirectLight( external ffi.Pointer<TIndirectLight> Engine_buildIndirectLight(
ffi.Pointer<TEngine> tEngine, ffi.Pointer<TEngine> tEngine,
ffi.Pointer<ffi.Uint8> ktxData, ffi.Pointer<TTexture> tTexture,
int length,
double intensity, double intensity,
ffi.Pointer<ffi.NativeFunction<ffi.Void Function()>> onTextureUploadComplete, ffi.Pointer<ffi.Float> harmonics,
); );
@ffi.Native<ffi.Void Function(ffi.Pointer<TEngine>, ffi.Pointer<TSkybox>)>( @ffi.Native<ffi.Void Function(ffi.Pointer<TEngine>, ffi.Pointer<TSkybox>)>(
@@ -1887,6 +1894,28 @@ external void Texture_generateMipMapsRenderThread(
VoidCallback onComplete, VoidCallback onComplete,
); );
@ffi.Native<
ffi.Void Function(
ffi.Pointer<TEngine>,
ffi.Pointer<ffi.Uint8>,
ffi.Size,
ffi.Pointer<ffi.Float>,
ffi.Uint32,
VoidCallback,
ffi.Pointer<
ffi.NativeFunction<ffi.Void Function(ffi.Pointer<TTexture>)>>)>(
isLeaf: true)
external void Texture_decodeKtxRenderThread(
ffi.Pointer<TEngine> tEngine,
ffi.Pointer<ffi.Uint8> ktxData,
int length,
ffi.Pointer<ffi.Float> sphericalHarmonics,
int requestId,
VoidCallback onTextureUploadComplete,
ffi.Pointer<ffi.NativeFunction<ffi.Void Function(ffi.Pointer<TTexture>)>>
onComplete,
);
@ffi.Native< @ffi.Native<
ffi.Void Function(ffi.Pointer<TEngine>, ffi.Pointer<TTexture>, ffi.Uint32, ffi.Void Function(ffi.Pointer<TEngine>, ffi.Pointer<TTexture>, ffi.Uint32,
VoidCallback)>(isLeaf: true) VoidCallback)>(isLeaf: true)
@@ -1936,40 +1965,36 @@ external void Engine_executeRenderThread(
); );
@ffi.Native< @ffi.Native<
ffi.Void Function( ffi.Void Function(
ffi.Pointer<TEngine>, ffi.Pointer<TEngine>,
ffi.Pointer<ffi.Uint8>, ffi.Pointer<TTexture>,
ffi.Size, ffi.Pointer<
ffi.Pointer< ffi.NativeFunction<ffi.Void Function(ffi.Pointer<TSkybox>)>>)>(
ffi.NativeFunction<ffi.Void Function(ffi.Pointer<TSkybox>)>>, isLeaf: true)
ffi.Pointer<ffi.NativeFunction<ffi.Void Function()>>)>(isLeaf: true)
external void Engine_buildSkyboxRenderThread( external void Engine_buildSkyboxRenderThread(
ffi.Pointer<TEngine> tEngine, ffi.Pointer<TEngine> tEngine,
ffi.Pointer<ffi.Uint8> skyboxData, ffi.Pointer<TTexture> tTexture,
int length,
ffi.Pointer<ffi.NativeFunction<ffi.Void Function(ffi.Pointer<TSkybox>)>> ffi.Pointer<ffi.NativeFunction<ffi.Void Function(ffi.Pointer<TSkybox>)>>
onComplete, onComplete,
ffi.Pointer<ffi.NativeFunction<ffi.Void Function()>> onTextureUploadComplete,
); );
@ffi.Native< @ffi.Native<
ffi.Void Function( ffi.Void Function(
ffi.Pointer<TEngine>, ffi.Pointer<TEngine>,
ffi.Pointer<ffi.Uint8>, ffi.Pointer<TTexture>,
ffi.Size,
ffi.Float, ffi.Float,
ffi.Pointer<ffi.Float>,
ffi.Pointer< ffi.Pointer<
ffi.NativeFunction<ffi.Void Function(ffi.Pointer<TIndirectLight>)>>, ffi.NativeFunction<
ffi.Pointer<ffi.NativeFunction<ffi.Void Function()>>)>(isLeaf: true) ffi.Void Function(ffi.Pointer<TIndirectLight>)>>)>(isLeaf: true)
external void Engine_buildIndirectLightRenderThread( external void Engine_buildIndirectLightRenderThread(
ffi.Pointer<TEngine> tEngine, ffi.Pointer<TEngine> tEngine,
ffi.Pointer<ffi.Uint8> iblData, ffi.Pointer<TTexture> tTexture,
int length,
double intensity, double intensity,
ffi.Pointer<ffi.Float> harmonics,
ffi.Pointer< ffi.Pointer<
ffi.NativeFunction<ffi.Void Function(ffi.Pointer<TIndirectLight>)>> ffi.NativeFunction<ffi.Void Function(ffi.Pointer<TIndirectLight>)>>
onComplete, onComplete,
ffi.Pointer<ffi.NativeFunction<ffi.Void Function()>> onTextureUploadComplete,
); );
@ffi.Native< @ffi.Native<
@@ -3045,6 +3070,13 @@ external void RenderableManager_setPriority(
int priority, int priority,
); );
@ffi.Native<Aabb3 Function(ffi.Pointer<TRenderableManager>, EntityId)>(
isLeaf: true)
external Aabb3 RenderableManager_getBoundingBox(
ffi.Pointer<TRenderableManager> tRenderableManager,
int entityId,
);
@ffi.Native< @ffi.Native<
ffi.Pointer<TSceneAsset> Function( ffi.Pointer<TSceneAsset> Function(
ffi.Pointer<TEngine>, ffi.Pointer<TEngine>,
@@ -3462,6 +3494,9 @@ external bool AnimationManager_setGltfAnimationFrame(
int frame, int frame,
); );
typedef VoidCallbackFunction = ffi.Void Function(ffi.Int32 requestId);
typedef DartVoidCallbackFunction = void Function(int requestId);
typedef VoidCallback = ffi.Pointer<ffi.NativeFunction<VoidCallbackFunction>>;
typedef EntityId = ffi.Int32; typedef EntityId = ffi.Int32;
typedef DartEntityId = int; typedef DartEntityId = int;
@@ -4094,9 +4129,6 @@ sealed class TBackend {
static const BACKEND_NOOP = 4; static const BACKEND_NOOP = 4;
} }
typedef VoidCallbackFunction = ffi.Void Function(ffi.Int32 requestId);
typedef DartVoidCallbackFunction = void Function(int requestId);
typedef VoidCallback = ffi.Pointer<ffi.NativeFunction<VoidCallbackFunction>>;
typedef FilamentRenderCallbackFunction = ffi.Void Function( typedef FilamentRenderCallbackFunction = ffi.Void Function(
ffi.Pointer<ffi.Void> owner); ffi.Pointer<ffi.Void> owner);
typedef DartFilamentRenderCallbackFunction = void Function( typedef DartFilamentRenderCallbackFunction = void Function(

View File

@@ -1,5 +1,6 @@
import 'dart:async'; import 'dart:async';
import 'package:thermion_dart/src/filament/src/implementation/background_image.dart'; import 'package:thermion_dart/src/filament/src/implementation/background_image.dart';
import 'package:thermion_dart/src/filament/src/implementation/ffi_texture.dart';
import '../../../../filament/src/implementation/ffi_asset.dart'; import '../../../../filament/src/implementation/ffi_asset.dart';
import 'package:thermion_dart/src/filament/src/implementation/ffi_filament_app.dart'; import 'package:thermion_dart/src/filament/src/implementation/ffi_filament_app.dart';
import '../../../../filament/src/implementation/ffi_scene.dart'; import '../../../../filament/src/implementation/ffi_scene.dart';
@@ -232,56 +233,83 @@ class ThermionViewerFFI extends ThermionViewer {
throw UnimplementedError(); throw UnimplementedError();
} }
Future? _skyboxTextureUploadComplete;
FFITexture? _skyboxTexture;
Pointer<TSkybox>? _skybox;
/// ///
/// ///
/// ///
@override @override
Future loadSkybox(String skyboxPath) async { Future loadSkybox(String skyboxPath) async {
await removeSkybox();
var data = await FilamentApp.instance!.loadResource(skyboxPath); var data = await FilamentApp.instance!.loadResource(skyboxPath);
skybox = await withPointerCallback<TSkybox>((cb) { final completer = Completer();
Engine_buildSkyboxRenderThread(
app.engine, _skyboxTextureUploadComplete =
data.address, withVoidCallback((requestId, onTextureUploadComplete) async {
data.length, var skyboxTexturePointer = await withPointerCallback<TTexture>((cb) {
cb, Texture_decodeKtxRenderThread(app.engine, data.address, data.length,
nullptr, nullptr, requestId, onTextureUploadComplete, cb);
); });
_skyboxTexture = FFITexture(app.engine, skyboxTexturePointer);
_skybox = await withPointerCallback<TSkybox>((cb) {
Engine_buildSkyboxRenderThread(app.engine, _skyboxTexture!.pointer, cb);
});
Scene_setSkybox(scene.scene, _skybox!);
completer.complete();
}).then((_) async {
_skyboxTextureUploadComplete = null;
}); });
Scene_setSkybox(scene.scene, skybox!); await completer.future;
} }
Pointer<TIndirectLight>? indirectLight; Pointer<TTexture>? _iblTexture;
Pointer<TIndirectLight>? _indirectLight;
Pointer<TSkybox>? skybox; Future? _iblTextureUploadComplete;
/// ///
/// ///
/// ///
@override @override
Future loadIbl(String lightingPath, {double intensity = 30000}) async { Future loadIbl(String lightingPath, {double intensity = 30000}) async {
late Pointer stackPtr; await removeIbl();
if (FILAMENT_WASM) {
//stackPtr = stackSave();
}
var data = await FilamentApp.instance!.loadResource(lightingPath);
indirectLight = await withPointerCallback<TIndirectLight>((cb) { final completer = Completer();
Engine_buildIndirectLightRenderThread( _iblTextureUploadComplete =
app.engine, withVoidCallback((requestId, onTextureUploadComplete) async {
data.address, late Pointer stackPtr;
data.length, if (FILAMENT_WASM) {
intensity, //stackPtr = stackSave();
cb, }
nullptr,
); var data = await FilamentApp.instance!.loadResource(lightingPath);
});
if (FILAMENT_WASM) { var harmonics = Float32List(27);
//stackRestore(stackPtr);
_iblTexture = await withPointerCallback<TTexture>((cb) {
Texture_decodeKtxRenderThread(app.engine, data.address, data.length,
harmonics.address, requestId, onTextureUploadComplete, cb);
});
_indirectLight = await withPointerCallback<TIndirectLight>((cb) {
Engine_buildIndirectLightRenderThread(
app.engine, _iblTexture!, intensity, harmonics.address, cb);
});
if (FILAMENT_WASM) {
//stackRestore(stackPtr);
data.free();
}
data.free(); data.free();
} Scene_setIndirectLight(scene.scene, _indirectLight!);
data.free(); completer.complete();
Scene_setIndirectLight(scene.scene, indirectLight!); }).then((_) {
_iblTextureUploadComplete = null;
});
await completer.future;
} }
/// ///
@@ -289,7 +317,7 @@ class ThermionViewerFFI extends ThermionViewer {
/// ///
@override @override
Future rotateIbl(Matrix3 rotationMatrix) async { Future rotateIbl(Matrix3 rotationMatrix) async {
if (indirectLight == null) { if (_indirectLight == null) {
throw Exception("No IBL loaded"); throw Exception("No IBL loaded");
} }
@@ -298,7 +326,7 @@ class ThermionViewerFFI extends ThermionViewer {
//stackPtr = stackSave(); //stackPtr = stackSave();
} }
IndirectLight_setRotation(indirectLight!, rotationMatrix.storage.address); IndirectLight_setRotation(_indirectLight!, rotationMatrix.storage.address);
if (FILAMENT_WASM) { if (FILAMENT_WASM) {
//stackRestore(stackPtr); //stackRestore(stackPtr);
@@ -315,17 +343,23 @@ class ThermionViewerFFI extends ThermionViewer {
throw ViewerDisposedException(); throw ViewerDisposedException();
} }
if (skybox != null) { if (_skyboxTextureUploadComplete != null) {
await _skyboxTextureUploadComplete;
_skyboxTextureUploadComplete = null;
}
if (_skybox != null) {
await withVoidCallback( await withVoidCallback(
(requestId, cb) => Engine_destroySkyboxRenderThread( (requestId, cb) => Engine_destroySkyboxRenderThread(
app.engine, app.engine,
skybox!, _skybox!,
requestId, requestId,
cb, cb,
), ),
); );
skybox = null;
} }
_skybox = null;
_skyboxTexture = null;
} }
/// ///
@@ -333,17 +367,22 @@ class ThermionViewerFFI extends ThermionViewer {
/// ///
@override @override
Future removeIbl() async { Future removeIbl() async {
if (indirectLight != null) { if (_iblTextureUploadComplete != null) {
await _iblTextureUploadComplete!;
_iblTextureUploadComplete = null;
}
if (_indirectLight != null) {
Scene_setIndirectLight(scene.scene, nullptr); Scene_setIndirectLight(scene.scene, nullptr);
await withVoidCallback( await withVoidCallback(
(requestId, cb) => Engine_destroyIndirectLightRenderThread( (requestId, cb) => Engine_destroyIndirectLightRenderThread(
app.engine, app.engine,
indirectLight!, _indirectLight!,
requestId, requestId,
cb, cb,
), ),
); );
indirectLight = null; _indirectLight = null;
_iblTexture = null;
} }
} }

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@@ -57,8 +57,8 @@ EMSCRIPTEN_KEEPALIVE TMaterial *Engine_buildMaterial(TEngine *tEngine, const uin
EMSCRIPTEN_KEEPALIVE void Engine_destroyMaterial(TEngine *tEngine, TMaterial *tMaterial); EMSCRIPTEN_KEEPALIVE void Engine_destroyMaterial(TEngine *tEngine, TMaterial *tMaterial);
EMSCRIPTEN_KEEPALIVE void Engine_destroyMaterialInstance(TEngine *tEngine, TMaterialInstance *tMaterialInstance); EMSCRIPTEN_KEEPALIVE void Engine_destroyMaterialInstance(TEngine *tEngine, TMaterialInstance *tMaterialInstance);
EMSCRIPTEN_KEEPALIVE TScene *Engine_createScene(TEngine *tEngine); EMSCRIPTEN_KEEPALIVE TScene *Engine_createScene(TEngine *tEngine);
EMSCRIPTEN_KEEPALIVE TSkybox *Engine_buildSkybox(TEngine *tEngine, uint8_t* ktxData, size_t length, void(*onTextureUploadComplete)()); EMSCRIPTEN_KEEPALIVE TSkybox *Engine_buildSkybox(TEngine *tEngine, TTexture* tTexture);
EMSCRIPTEN_KEEPALIVE TIndirectLight *Engine_buildIndirectLight(TEngine *tEngine, uint8_t* ktxData, size_t length, float intensity, void(*onTextureUploadComplete)()); EMSCRIPTEN_KEEPALIVE TIndirectLight *Engine_buildIndirectLight(TEngine *tEngine, TTexture* tTexture, float intensity, float *harmonics);
EMSCRIPTEN_KEEPALIVE void Engine_destroySkybox(TEngine *tEngine, TSkybox *tSkybox); EMSCRIPTEN_KEEPALIVE void Engine_destroySkybox(TEngine *tEngine, TSkybox *tSkybox);
EMSCRIPTEN_KEEPALIVE void Engine_destroyIndirectLight(TEngine *tEngine, TIndirectLight *tIndirectLight); EMSCRIPTEN_KEEPALIVE void Engine_destroyIndirectLight(TEngine *tEngine, TIndirectLight *tIndirectLight);
EMSCRIPTEN_KEEPALIVE EntityId EntityManager_createEntity(TEntityManager *tEntityManager); EMSCRIPTEN_KEEPALIVE EntityId EntityManager_createEntity(TEntityManager *tEntityManager);

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@@ -260,7 +260,14 @@ EMSCRIPTEN_KEEPALIVE uint32_t Texture_getHeight(TTexture *tTexture, uint32_t lev
EMSCRIPTEN_KEEPALIVE uint32_t Texture_getDepth(TTexture *tTexture, uint32_t level); EMSCRIPTEN_KEEPALIVE uint32_t Texture_getDepth(TTexture *tTexture, uint32_t level);
EMSCRIPTEN_KEEPALIVE TTextureUsage Texture_getUsage(TTexture *tTexture, uint32_t level); EMSCRIPTEN_KEEPALIVE TTextureUsage Texture_getUsage(TTexture *tTexture, uint32_t level);
EMSCRIPTEN_KEEPALIVE void Texture_generateMipMaps(TTexture *tTexture, TEngine *tEngine); EMSCRIPTEN_KEEPALIVE void Texture_generateMipMaps(TTexture *tTexture, TEngine *tEngine);
EMSCRIPTEN_KEEPALIVE TTexture* Texture_decodeKtx(
TEngine *tEngine,
uint8_t *ktxData,
size_t length,
float *sphericalHarmonics,
uint32_t requestId,
VoidCallback onTextureUploadComplete
);
EMSCRIPTEN_KEEPALIVE TLinearImage *Image_createEmpty(uint32_t width,uint32_t height,uint32_t channel); EMSCRIPTEN_KEEPALIVE TLinearImage *Image_createEmpty(uint32_t width,uint32_t height,uint32_t channel);
EMSCRIPTEN_KEEPALIVE TLinearImage *Image_decode(uint8_t* data, size_t length, const char* name, bool alpha); EMSCRIPTEN_KEEPALIVE TLinearImage *Image_decode(uint8_t* data, size_t length, const char* name, bool alpha);
EMSCRIPTEN_KEEPALIVE float *Image_getBytes(TLinearImage *tLinearImage); EMSCRIPTEN_KEEPALIVE float *Image_getBytes(TLinearImage *tLinearImage);

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@@ -1,5 +1,7 @@
#pragma once #pragma once
#include "APIBoundaryTypes.h"
#include "TEngine.h" #include "TEngine.h"
#include "TView.h" #include "TView.h"
#include "TTexture.h" #include "TTexture.h"
@@ -11,7 +13,6 @@ namespace thermion
extern "C" extern "C"
{ {
#endif #endif
typedef void (*VoidCallback)(int32_t requestId);
typedef int32_t EntityId; typedef int32_t EntityId;
typedef void (*FilamentRenderCallback)(void *const owner); typedef void (*FilamentRenderCallback)(void *const owner);
@@ -59,14 +60,15 @@ namespace thermion
void (*onComplete)(TTexture*) void (*onComplete)(TTexture*)
); );
void Texture_generateMipMapsRenderThread(TTexture *tTexture, TEngine *tEngine, uint32_t requestId, VoidCallback onComplete); void Texture_generateMipMapsRenderThread(TTexture *tTexture, TEngine *tEngine, uint32_t requestId, VoidCallback onComplete);
void Texture_decodeKtxRenderThread(TEngine *tEngine, uint8_t *ktxData, size_t length, float *sphericalHarmonics, uint32_t requestId, VoidCallback onTextureUploadComplete, void (*onComplete)(TTexture *));
void Engine_destroyTextureRenderThread(TEngine *engine, TTexture* tTexture, uint32_t requestId, VoidCallback onComplete); void Engine_destroyTextureRenderThread(TEngine *engine, TTexture* tTexture, uint32_t requestId, VoidCallback onComplete);
void Engine_createFenceRenderThread(TEngine *tEngine, void (*onComplete)(TFence*)); void Engine_createFenceRenderThread(TEngine *tEngine, void (*onComplete)(TFence*));
void Engine_destroyFenceRenderThread(TEngine *tEngine, TFence *tFence, uint32_t requestId, VoidCallback onComplete); void Engine_destroyFenceRenderThread(TEngine *tEngine, TFence *tFence, uint32_t requestId, VoidCallback onComplete);
void Engine_flushAndWaitRenderThread(TEngine *tEngine, uint32_t requestId, VoidCallback onComplete); void Engine_flushAndWaitRenderThread(TEngine *tEngine, uint32_t requestId, VoidCallback onComplete);
void Engine_executeRenderThread(TEngine *tEngine, uint32_t requestId, VoidCallback onComplete); void Engine_executeRenderThread(TEngine *tEngine, uint32_t requestId, VoidCallback onComplete);
void Engine_buildSkyboxRenderThread(TEngine *tEngine, uint8_t *skyboxData, size_t length, void (*onComplete)(TSkybox *), void (*onTextureUploadComplete)()); void Engine_buildSkyboxRenderThread(TEngine *tEngine, TTexture *tTexture, void (*onComplete)(TSkybox *));
void Engine_buildIndirectLightRenderThread(TEngine *tEngine, uint8_t *iblData, size_t length, float intensity, void (*onComplete)(TIndirectLight *), void (*onTextureUploadComplete)()); void Engine_buildIndirectLightRenderThread(TEngine *tEngine, TTexture *tTexture, float intensity, float *harmonics, void (*onComplete)(TIndirectLight *));
void Renderer_setClearOptionsRenderThread(TRenderer *tRenderer, double clearR, double clearG, double clearB, double clearA, uint8_t clearStencil, bool clear, bool discard, uint32_t requestId, VoidCallback onComplete); void Renderer_setClearOptionsRenderThread(TRenderer *tRenderer, double clearR, double clearG, double clearB, double clearA, uint8_t clearStencil, bool clear, bool discard, uint32_t requestId, VoidCallback onComplete);
void Renderer_beginFrameRenderThread(TRenderer *tRenderer, TSwapChain *tSwapChain, uint64_t frameTimeInNanos, void (*onComplete)(bool)); void Renderer_beginFrameRenderThread(TRenderer *tRenderer, TSwapChain *tSwapChain, uint64_t frameTimeInNanos, void (*onComplete)(bool));

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@@ -303,40 +303,11 @@ namespace thermion
return reinterpret_cast<TScene *>(scene); return reinterpret_cast<TScene *>(scene);
} }
EMSCRIPTEN_KEEPALIVE TSkybox *Engine_buildSkybox(TEngine *tEngine, uint8_t *ktxData, size_t length, void (*onTextureUploadComplete)()) EMSCRIPTEN_KEEPALIVE TSkybox *Engine_buildSkybox(TEngine *tEngine, TTexture *tTexture)
{ {
auto *engine = reinterpret_cast<Engine *>(tEngine); auto *engine = reinterpret_cast<Engine *>(tEngine);
auto copy = new std::vector<uint8_t>(ktxData, ktxData + length); auto *texture = reinterpret_cast<Texture *>(tTexture);
image::Ktx1Bundle *skyboxBundle =
new image::Ktx1Bundle(static_cast<const uint8_t *>(copy->data()),
static_cast<uint32_t>(length));
std::vector<void *> *callbackData = new std::vector<void *>{
reinterpret_cast<void *>(onTextureUploadComplete),
reinterpret_cast<void *>(skyboxBundle),
reinterpret_cast<void *>(copy)};
auto *texture =
ktxreader::Ktx1Reader::createTexture(
engine, *skyboxBundle, false, [](void *userdata)
{
std::vector<void*>* vec = (std::vector<void*>*)userdata;
void *callbackPtr = vec->at(0);
image::Ktx1Bundle *skyboxBundle = reinterpret_cast<image::Ktx1Bundle *>(vec->at(1));
std::vector<uint8_t> *copy = reinterpret_cast<std::vector<uint8_t>*>(vec->at(2));
delete vec;
if (callbackPtr)
{
void (*callback)(void) = (void (*)(void))callbackPtr;
callback();
}
delete skyboxBundle;
delete copy;
},
(void *)callbackData);
auto *skybox = auto *skybox =
filament::Skybox::Builder() filament::Skybox::Builder()
.environment(texture) .environment(texture)
@@ -345,48 +316,17 @@ namespace thermion
return reinterpret_cast<TSkybox *>(skybox); return reinterpret_cast<TSkybox *>(skybox);
} }
EMSCRIPTEN_KEEPALIVE TIndirectLight *Engine_buildIndirectLight(TEngine *tEngine, uint8_t *ktxData, size_t length, float intensity, void (*onTextureUploadComplete)()) EMSCRIPTEN_KEEPALIVE TIndirectLight *Engine_buildIndirectLight(TEngine *tEngine, TTexture *tTexture, float intensity, float *harmonics)
{ {
auto *engine = reinterpret_cast<Engine *>(tEngine); auto *engine = reinterpret_cast<Engine *>(tEngine);
auto copy = new std::vector<uint8_t>(ktxData, ktxData + length); auto *texture = reinterpret_cast<Texture *>(tTexture);
image::Ktx1Bundle *iblBundle = filament::math::float3 sphericalHarmonics[9];
new image::Ktx1Bundle(static_cast<const uint8_t *>(copy->data()), memcpy(sphericalHarmonics, harmonics, 27 * sizeof(float));
static_cast<uint32_t>(length));
filament::math::float3 harmonics[9];
iblBundle->getSphericalHarmonics(harmonics);
std::vector<void *> *callbackData = new std::vector<void *>{
reinterpret_cast<void *>(onTextureUploadComplete),
reinterpret_cast<void *>(iblBundle),
reinterpret_cast<void *>(copy)};
auto *texture =
ktxreader::Ktx1Reader::createTexture(
engine, *iblBundle, false, [](void *userdata)
{
std::vector<void*>* vec = (std::vector<void*>*)userdata;
void *callbackPtr = vec->at(0);
image::Ktx1Bundle *iblBundle = reinterpret_cast<image::Ktx1Bundle *>(vec->at(1));
std::vector<uint8_t> *copy = reinterpret_cast<std::vector<uint8_t>*>(vec->at(2));
delete vec;
if (callbackPtr)
{
void (*callback)(void) = (void (*)(void))callbackPtr;
callback();
}
delete iblBundle;
delete copy;
},
(void *)callbackData);
auto *indirectLight = filament::IndirectLight::Builder() auto *indirectLight = filament::IndirectLight::Builder()
.reflections(texture) .reflections(texture)
.irradiance(3, harmonics) .irradiance(3, sphericalHarmonics)
.intensity(intensity) .intensity(intensity)
.build(*engine); .build(*engine);
return reinterpret_cast<TIndirectLight *>(indirectLight); return reinterpret_cast<TIndirectLight *>(indirectLight);

View File

@@ -1,6 +1,6 @@
#ifdef __EMSCRIPTEN__ #ifdef __EMSCRIPTEN__
#include <emscripten.h> #include <emscripten.h>
#endif #endif
#include <vector> #include <vector>
@@ -17,6 +17,9 @@
#include <filament/image/ColorTransform.h> #include <filament/image/ColorTransform.h>
#include <filament/backend/DriverEnums.h> #include <filament/backend/DriverEnums.h>
#include <ktxreader/Ktx1Reader.h>
#include <ktxreader/Ktx2Reader.h>
#include "c_api/TTexture.h" #include "c_api/TTexture.h"
#include "Log.hpp" #include "Log.hpp"
@@ -32,61 +35,117 @@ namespace thermion
using namespace filament::backend; using namespace filament::backend;
using namespace image; using namespace image;
#endif #endif
inline float to_float(uint8_t v) { inline float to_float(uint8_t v)
return float(v);
}
EMSCRIPTEN_KEEPALIVE TLinearImage *Image_decode(uint8_t *data, size_t length, const char *name = "image", bool alpha = true)
{
auto start = std::chrono::high_resolution_clock::now();
int width, height, channels;
TRACE("Loading image from buffer of length %lu bytes (alpha : %s)", length, alpha ? "true" : "false");
uint8_t *imgData = stbi_load_from_memory(data, length, &width, &height, &channels, alpha ? 4 : 3);
if (!imgData) {
ERROR("Failed to decode image");
return nullptr;
}
LinearImage *linearImage;
if(alpha) {
linearImage = new LinearImage(toLinearWithAlpha<uint8_t>(
width,
height,
width * 4,
imgData,
to_float, sRGBToLinear<filament::math::float4>));
} else {
linearImage = new LinearImage(toLinear<uint8_t>(
width,
height,
width * 3,
imgData,
to_float, sRGBToLinear<filament::math::float3>));
}
auto end = std::chrono::high_resolution_clock::now();
auto duration = std::chrono::duration_cast<std::chrono::milliseconds>(end - start);
TRACE("Image decoded successfully in %lld ms (%dx%dx%d)", duration.count(), width, height, channels);
if (!linearImage->isValid())
{ {
Log("Failed to decode image."); return float(v);
return nullptr; }
EMSCRIPTEN_KEEPALIVE TLinearImage *Image_decode(uint8_t *data, size_t length, const char *name = "image", bool alpha = true)
{
auto start = std::chrono::high_resolution_clock::now();
int width, height, channels;
TRACE("Loading image from buffer of length %lu bytes (alpha : %s)", length, alpha ? "true" : "false");
uint8_t *imgData = stbi_load_from_memory(data, length, &width, &height, &channels, alpha ? 4 : 3);
if (!imgData)
{
ERROR("Failed to decode image");
return nullptr;
}
LinearImage *linearImage;
if (alpha)
{
linearImage = new LinearImage(toLinearWithAlpha<uint8_t>(
width,
height,
width * 4,
imgData,
to_float, sRGBToLinear<filament::math::float4>));
}
else
{
linearImage = new LinearImage(toLinear<uint8_t>(
width,
height,
width * 3,
imgData,
to_float, sRGBToLinear<filament::math::float3>));
}
auto end = std::chrono::high_resolution_clock::now();
auto duration = std::chrono::duration_cast<std::chrono::milliseconds>(end - start);
TRACE("Image decoded successfully in %lld ms (%dx%dx%d)", duration.count(), width, height, channels);
if (!linearImage->isValid())
{
Log("Failed to decode image.");
return nullptr;
}
return reinterpret_cast<TLinearImage *>(linearImage);
}
EMSCRIPTEN_KEEPALIVE TTexture *Texture_decodeKtx(
TEngine *tEngine,
uint8_t *ktxData,
size_t length,
float *sphericalHarmonics,
uint32_t requestId,
VoidCallback onTextureUploadComplete)
{
auto engine = reinterpret_cast<filament::Engine *>(tEngine);
auto copy = new std::vector<uint8_t>(ktxData, ktxData + length);
image::Ktx1Bundle *bundle =
new image::Ktx1Bundle(static_cast<const uint8_t *>(copy->data()),
static_cast<uint32_t>(length));
filament::math::float3 harmonics[9];
if (sphericalHarmonics)
{
bundle->getSphericalHarmonics(harmonics);
memcpy(sphericalHarmonics, harmonics, 27 * sizeof(float));
}
std::vector<void *> *callbackData = new std::vector<void *>{
reinterpret_cast<void *>(onTextureUploadComplete),
reinterpret_cast<void *>(bundle),
reinterpret_cast<void *>(copy),
reinterpret_cast<void *>(requestId)};
auto *texture =
ktxreader::Ktx1Reader::createTexture(
engine, *bundle, false, [](void *userdata)
{
std::vector<void*>* vec = (std::vector<void*>*)userdata;
void *callbackPtr = vec->at(0);
image::Ktx1Bundle *bundle = reinterpret_cast<image::Ktx1Bundle *>(vec->at(1));
std::vector<uint8_t> *copy = reinterpret_cast<std::vector<uint8_t>*>(vec->at(2));
uintptr_t requestId = (uintptr_t)vec->at(3);
delete vec;
if (callbackPtr)
{
auto callback = ((VoidCallback)callbackPtr);
callback(requestId);
}
delete bundle;
delete copy; },
(void *)callbackData);
return reinterpret_cast<TTexture *>(texture);
} }
return reinterpret_cast<TLinearImage *>(linearImage);
}
EMSCRIPTEN_KEEPALIVE float *Image_getBytes(TLinearImage *tLinearImage) EMSCRIPTEN_KEEPALIVE float *Image_getBytes(TLinearImage *tLinearImage)
{ {
@@ -116,191 +175,306 @@ namespace thermion
delete linearImage; delete linearImage;
} }
::filament::Texture::InternalFormat convertToFilamentFormat(TTextureFormat tFormat) { ::filament::Texture::InternalFormat convertToFilamentFormat(TTextureFormat tFormat)
switch (tFormat) { {
// 8-bits per element switch (tFormat)
case TEXTUREFORMAT_R8: return ::filament::Texture::InternalFormat::R8; {
case TEXTUREFORMAT_R8_SNORM: return ::filament::Texture::InternalFormat::R8_SNORM; // 8-bits per element
case TEXTUREFORMAT_R8UI: return ::filament::Texture::InternalFormat::R8UI; case TEXTUREFORMAT_R8:
case TEXTUREFORMAT_R8I: return ::filament::Texture::InternalFormat::R8I; return ::filament::Texture::InternalFormat::R8;
case TEXTUREFORMAT_STENCIL8: return ::filament::Texture::InternalFormat::STENCIL8; case TEXTUREFORMAT_R8_SNORM:
return ::filament::Texture::InternalFormat::R8_SNORM;
// 16-bits per element case TEXTUREFORMAT_R8UI:
case TEXTUREFORMAT_R16F: return ::filament::Texture::InternalFormat::R16F; return ::filament::Texture::InternalFormat::R8UI;
case TEXTUREFORMAT_R16UI: return ::filament::Texture::InternalFormat::R16UI; case TEXTUREFORMAT_R8I:
case TEXTUREFORMAT_R16I: return ::filament::Texture::InternalFormat::R16I; return ::filament::Texture::InternalFormat::R8I;
case TEXTUREFORMAT_RG8: return ::filament::Texture::InternalFormat::RG8; case TEXTUREFORMAT_STENCIL8:
case TEXTUREFORMAT_RG8_SNORM: return ::filament::Texture::InternalFormat::RG8_SNORM; return ::filament::Texture::InternalFormat::STENCIL8;
case TEXTUREFORMAT_RG8UI: return ::filament::Texture::InternalFormat::RG8UI;
case TEXTUREFORMAT_RG8I: return ::filament::Texture::InternalFormat::RG8I; // 16-bits per element
case TEXTUREFORMAT_RGB565: return ::filament::Texture::InternalFormat::RGB565; case TEXTUREFORMAT_R16F:
case TEXTUREFORMAT_RGB9_E5: return ::filament::Texture::InternalFormat::RGB9_E5; return ::filament::Texture::InternalFormat::R16F;
case TEXTUREFORMAT_RGB5_A1: return ::filament::Texture::InternalFormat::RGB5_A1; case TEXTUREFORMAT_R16UI:
case TEXTUREFORMAT_RGBA4: return ::filament::Texture::InternalFormat::RGBA4; return ::filament::Texture::InternalFormat::R16UI;
case TEXTUREFORMAT_DEPTH16: return ::filament::Texture::InternalFormat::DEPTH16; case TEXTUREFORMAT_R16I:
return ::filament::Texture::InternalFormat::R16I;
// 24-bits per element case TEXTUREFORMAT_RG8:
case TEXTUREFORMAT_RGB8: return ::filament::Texture::InternalFormat::RGB8; return ::filament::Texture::InternalFormat::RG8;
case TEXTUREFORMAT_SRGB8: return ::filament::Texture::InternalFormat::SRGB8; case TEXTUREFORMAT_RG8_SNORM:
case TEXTUREFORMAT_RGB8_SNORM: return ::filament::Texture::InternalFormat::RGB8_SNORM; return ::filament::Texture::InternalFormat::RG8_SNORM;
case TEXTUREFORMAT_RGB8UI: return ::filament::Texture::InternalFormat::RGB8UI; case TEXTUREFORMAT_RG8UI:
case TEXTUREFORMAT_RGB8I: return ::filament::Texture::InternalFormat::RGB8I; return ::filament::Texture::InternalFormat::RG8UI;
case TEXTUREFORMAT_DEPTH24: return ::filament::Texture::InternalFormat::DEPTH24; case TEXTUREFORMAT_RG8I:
return ::filament::Texture::InternalFormat::RG8I;
// 32-bits per element case TEXTUREFORMAT_RGB565:
case TEXTUREFORMAT_R32F: return ::filament::Texture::InternalFormat::R32F; return ::filament::Texture::InternalFormat::RGB565;
case TEXTUREFORMAT_R32UI: return ::filament::Texture::InternalFormat::R32UI; case TEXTUREFORMAT_RGB9_E5:
case TEXTUREFORMAT_R32I: return ::filament::Texture::InternalFormat::R32I; return ::filament::Texture::InternalFormat::RGB9_E5;
case TEXTUREFORMAT_RG16F: return ::filament::Texture::InternalFormat::RG16F; case TEXTUREFORMAT_RGB5_A1:
case TEXTUREFORMAT_RG16UI: return ::filament::Texture::InternalFormat::RG16UI; return ::filament::Texture::InternalFormat::RGB5_A1;
case TEXTUREFORMAT_RG16I: return ::filament::Texture::InternalFormat::RG16I; case TEXTUREFORMAT_RGBA4:
case TEXTUREFORMAT_R11F_G11F_B10F: return ::filament::Texture::InternalFormat::R11F_G11F_B10F; return ::filament::Texture::InternalFormat::RGBA4;
case TEXTUREFORMAT_RGBA8: return ::filament::Texture::InternalFormat::RGBA8; case TEXTUREFORMAT_DEPTH16:
case TEXTUREFORMAT_SRGB8_A8: return ::filament::Texture::InternalFormat::SRGB8_A8; return ::filament::Texture::InternalFormat::DEPTH16;
case TEXTUREFORMAT_RGBA8_SNORM: return ::filament::Texture::InternalFormat::RGBA8_SNORM;
case TEXTUREFORMAT_UNUSED: return ::filament::Texture::InternalFormat::UNUSED; // 24-bits per element
case TEXTUREFORMAT_RGB10_A2: return ::filament::Texture::InternalFormat::RGB10_A2; case TEXTUREFORMAT_RGB8:
case TEXTUREFORMAT_RGBA8UI: return ::filament::Texture::InternalFormat::RGBA8UI; return ::filament::Texture::InternalFormat::RGB8;
case TEXTUREFORMAT_RGBA8I: return ::filament::Texture::InternalFormat::RGBA8I; case TEXTUREFORMAT_SRGB8:
case TEXTUREFORMAT_DEPTH32F: return ::filament::Texture::InternalFormat::DEPTH32F; return ::filament::Texture::InternalFormat::SRGB8;
case TEXTUREFORMAT_DEPTH24_STENCIL8: return ::filament::Texture::InternalFormat::DEPTH24_STENCIL8; case TEXTUREFORMAT_RGB8_SNORM:
case TEXTUREFORMAT_DEPTH32F_STENCIL8: return ::filament::Texture::InternalFormat::DEPTH32F_STENCIL8; return ::filament::Texture::InternalFormat::RGB8_SNORM;
case TEXTUREFORMAT_RGB8UI:
// 48-bits per element return ::filament::Texture::InternalFormat::RGB8UI;
case TEXTUREFORMAT_RGB16F: return ::filament::Texture::InternalFormat::RGB16F; case TEXTUREFORMAT_RGB8I:
case TEXTUREFORMAT_RGB16UI: return ::filament::Texture::InternalFormat::RGB16UI; return ::filament::Texture::InternalFormat::RGB8I;
case TEXTUREFORMAT_RGB16I: return ::filament::Texture::InternalFormat::RGB16I; case TEXTUREFORMAT_DEPTH24:
return ::filament::Texture::InternalFormat::DEPTH24;
// 64-bits per element
case TEXTUREFORMAT_RG32F: return ::filament::Texture::InternalFormat::RG32F; // 32-bits per element
case TEXTUREFORMAT_RG32UI: return ::filament::Texture::InternalFormat::RG32UI; case TEXTUREFORMAT_R32F:
case TEXTUREFORMAT_RG32I: return ::filament::Texture::InternalFormat::RG32I; return ::filament::Texture::InternalFormat::R32F;
case TEXTUREFORMAT_RGBA16F: return ::filament::Texture::InternalFormat::RGBA16F; case TEXTUREFORMAT_R32UI:
case TEXTUREFORMAT_RGBA16UI: return ::filament::Texture::InternalFormat::RGBA16UI; return ::filament::Texture::InternalFormat::R32UI;
case TEXTUREFORMAT_RGBA16I: return ::filament::Texture::InternalFormat::RGBA16I; case TEXTUREFORMAT_R32I:
return ::filament::Texture::InternalFormat::R32I;
// 96-bits per element case TEXTUREFORMAT_RG16F:
case TEXTUREFORMAT_RGB32F: return ::filament::Texture::InternalFormat::RGB32F; return ::filament::Texture::InternalFormat::RG16F;
case TEXTUREFORMAT_RGB32UI: return ::filament::Texture::InternalFormat::RGB32UI; case TEXTUREFORMAT_RG16UI:
case TEXTUREFORMAT_RGB32I: return ::filament::Texture::InternalFormat::RGB32I; return ::filament::Texture::InternalFormat::RG16UI;
case TEXTUREFORMAT_RG16I:
// 128-bits per element return ::filament::Texture::InternalFormat::RG16I;
case TEXTUREFORMAT_RGBA32F: return ::filament::Texture::InternalFormat::RGBA32F; case TEXTUREFORMAT_R11F_G11F_B10F:
case TEXTUREFORMAT_RGBA32UI: return ::filament::Texture::InternalFormat::RGBA32UI; return ::filament::Texture::InternalFormat::R11F_G11F_B10F;
case TEXTUREFORMAT_RGBA32I: return ::filament::Texture::InternalFormat::RGBA32I; case TEXTUREFORMAT_RGBA8:
return ::filament::Texture::InternalFormat::RGBA8;
// Compressed formats case TEXTUREFORMAT_SRGB8_A8:
case TEXTUREFORMAT_EAC_R11: return ::filament::Texture::InternalFormat::EAC_R11; return ::filament::Texture::InternalFormat::SRGB8_A8;
case TEXTUREFORMAT_EAC_R11_SIGNED: return ::filament::Texture::InternalFormat::EAC_R11_SIGNED; case TEXTUREFORMAT_RGBA8_SNORM:
case TEXTUREFORMAT_EAC_RG11: return ::filament::Texture::InternalFormat::EAC_RG11; return ::filament::Texture::InternalFormat::RGBA8_SNORM;
case TEXTUREFORMAT_EAC_RG11_SIGNED: return ::filament::Texture::InternalFormat::EAC_RG11_SIGNED; case TEXTUREFORMAT_UNUSED:
case TEXTUREFORMAT_ETC2_RGB8: return ::filament::Texture::InternalFormat::ETC2_RGB8; return ::filament::Texture::InternalFormat::UNUSED;
case TEXTUREFORMAT_ETC2_SRGB8: return ::filament::Texture::InternalFormat::ETC2_SRGB8; case TEXTUREFORMAT_RGB10_A2:
case TEXTUREFORMAT_ETC2_RGB8_A1: return ::filament::Texture::InternalFormat::ETC2_RGB8_A1; return ::filament::Texture::InternalFormat::RGB10_A2;
case TEXTUREFORMAT_ETC2_SRGB8_A1: return ::filament::Texture::InternalFormat::ETC2_SRGB8_A1; case TEXTUREFORMAT_RGBA8UI:
case TEXTUREFORMAT_ETC2_EAC_RGBA8: return ::filament::Texture::InternalFormat::ETC2_EAC_RGBA8; return ::filament::Texture::InternalFormat::RGBA8UI;
case TEXTUREFORMAT_ETC2_EAC_SRGBA8: return ::filament::Texture::InternalFormat::ETC2_EAC_SRGBA8; case TEXTUREFORMAT_RGBA8I:
return ::filament::Texture::InternalFormat::RGBA8I;
// DXT formats case TEXTUREFORMAT_DEPTH32F:
case TEXTUREFORMAT_DXT1_RGB: return ::filament::Texture::InternalFormat::DXT1_RGB; return ::filament::Texture::InternalFormat::DEPTH32F;
case TEXTUREFORMAT_DXT1_RGBA: return ::filament::Texture::InternalFormat::DXT1_RGBA; case TEXTUREFORMAT_DEPTH24_STENCIL8:
case TEXTUREFORMAT_DXT3_RGBA: return ::filament::Texture::InternalFormat::DXT3_RGBA; return ::filament::Texture::InternalFormat::DEPTH24_STENCIL8;
case TEXTUREFORMAT_DXT5_RGBA: return ::filament::Texture::InternalFormat::DXT5_RGBA; case TEXTUREFORMAT_DEPTH32F_STENCIL8:
case TEXTUREFORMAT_DXT1_SRGB: return ::filament::Texture::InternalFormat::DXT1_SRGB; return ::filament::Texture::InternalFormat::DEPTH32F_STENCIL8;
case TEXTUREFORMAT_DXT1_SRGBA: return ::filament::Texture::InternalFormat::DXT1_SRGBA;
case TEXTUREFORMAT_DXT3_SRGBA: return ::filament::Texture::InternalFormat::DXT3_SRGBA; // 48-bits per element
case TEXTUREFORMAT_DXT5_SRGBA: return ::filament::Texture::InternalFormat::DXT5_SRGBA; case TEXTUREFORMAT_RGB16F:
return ::filament::Texture::InternalFormat::RGB16F;
// ASTC formats case TEXTUREFORMAT_RGB16UI:
case TEXTUREFORMAT_RGBA_ASTC_4x4: return ::filament::Texture::InternalFormat::RGBA_ASTC_4x4; return ::filament::Texture::InternalFormat::RGB16UI;
case TEXTUREFORMAT_RGBA_ASTC_5x4: return ::filament::Texture::InternalFormat::RGBA_ASTC_5x4; case TEXTUREFORMAT_RGB16I:
case TEXTUREFORMAT_RGBA_ASTC_5x5: return ::filament::Texture::InternalFormat::RGBA_ASTC_5x5; return ::filament::Texture::InternalFormat::RGB16I;
case TEXTUREFORMAT_RGBA_ASTC_6x5: return ::filament::Texture::InternalFormat::RGBA_ASTC_6x5;
case TEXTUREFORMAT_RGBA_ASTC_6x6: return ::filament::Texture::InternalFormat::RGBA_ASTC_6x6; // 64-bits per element
case TEXTUREFORMAT_RGBA_ASTC_8x5: return ::filament::Texture::InternalFormat::RGBA_ASTC_8x5; case TEXTUREFORMAT_RG32F:
case TEXTUREFORMAT_RGBA_ASTC_8x6: return ::filament::Texture::InternalFormat::RGBA_ASTC_8x6; return ::filament::Texture::InternalFormat::RG32F;
case TEXTUREFORMAT_RGBA_ASTC_8x8: return ::filament::Texture::InternalFormat::RGBA_ASTC_8x8; case TEXTUREFORMAT_RG32UI:
case TEXTUREFORMAT_RGBA_ASTC_10x5: return ::filament::Texture::InternalFormat::RGBA_ASTC_10x5; return ::filament::Texture::InternalFormat::RG32UI;
case TEXTUREFORMAT_RGBA_ASTC_10x6: return ::filament::Texture::InternalFormat::RGBA_ASTC_10x6; case TEXTUREFORMAT_RG32I:
case TEXTUREFORMAT_RGBA_ASTC_10x8: return ::filament::Texture::InternalFormat::RGBA_ASTC_10x8; return ::filament::Texture::InternalFormat::RG32I;
case TEXTUREFORMAT_RGBA_ASTC_10x10: return ::filament::Texture::InternalFormat::RGBA_ASTC_10x10; case TEXTUREFORMAT_RGBA16F:
case TEXTUREFORMAT_RGBA_ASTC_12x10: return ::filament::Texture::InternalFormat::RGBA_ASTC_12x10; return ::filament::Texture::InternalFormat::RGBA16F;
case TEXTUREFORMAT_RGBA_ASTC_12x12: return ::filament::Texture::InternalFormat::RGBA_ASTC_12x12; case TEXTUREFORMAT_RGBA16UI:
case TEXTUREFORMAT_SRGB8_ALPHA8_ASTC_4x4: return ::filament::Texture::InternalFormat::SRGB8_ALPHA8_ASTC_4x4; return ::filament::Texture::InternalFormat::RGBA16UI;
case TEXTUREFORMAT_SRGB8_ALPHA8_ASTC_5x4: return ::filament::Texture::InternalFormat::SRGB8_ALPHA8_ASTC_5x4; case TEXTUREFORMAT_RGBA16I:
case TEXTUREFORMAT_SRGB8_ALPHA8_ASTC_5x5: return ::filament::Texture::InternalFormat::SRGB8_ALPHA8_ASTC_5x5; return ::filament::Texture::InternalFormat::RGBA16I;
case TEXTUREFORMAT_SRGB8_ALPHA8_ASTC_6x5: return ::filament::Texture::InternalFormat::SRGB8_ALPHA8_ASTC_6x5;
case TEXTUREFORMAT_SRGB8_ALPHA8_ASTC_6x6: return ::filament::Texture::InternalFormat::SRGB8_ALPHA8_ASTC_6x6; // 96-bits per element
case TEXTUREFORMAT_SRGB8_ALPHA8_ASTC_8x5: return ::filament::Texture::InternalFormat::SRGB8_ALPHA8_ASTC_8x5; case TEXTUREFORMAT_RGB32F:
case TEXTUREFORMAT_SRGB8_ALPHA8_ASTC_8x6: return ::filament::Texture::InternalFormat::SRGB8_ALPHA8_ASTC_8x6; return ::filament::Texture::InternalFormat::RGB32F;
case TEXTUREFORMAT_SRGB8_ALPHA8_ASTC_8x8: return ::filament::Texture::InternalFormat::SRGB8_ALPHA8_ASTC_8x8; case TEXTUREFORMAT_RGB32UI:
case TEXTUREFORMAT_SRGB8_ALPHA8_ASTC_10x5: return ::filament::Texture::InternalFormat::SRGB8_ALPHA8_ASTC_10x5; return ::filament::Texture::InternalFormat::RGB32UI;
case TEXTUREFORMAT_SRGB8_ALPHA8_ASTC_10x6: return ::filament::Texture::InternalFormat::SRGB8_ALPHA8_ASTC_10x6; case TEXTUREFORMAT_RGB32I:
case TEXTUREFORMAT_SRGB8_ALPHA8_ASTC_10x8: return ::filament::Texture::InternalFormat::SRGB8_ALPHA8_ASTC_10x8; return ::filament::Texture::InternalFormat::RGB32I;
case TEXTUREFORMAT_SRGB8_ALPHA8_ASTC_10x10:return ::filament::Texture::InternalFormat::SRGB8_ALPHA8_ASTC_10x10;
case TEXTUREFORMAT_SRGB8_ALPHA8_ASTC_12x10:return ::filament::Texture::InternalFormat::SRGB8_ALPHA8_ASTC_12x10; // 128-bits per element
case TEXTUREFORMAT_SRGB8_ALPHA8_ASTC_12x12:return ::filament::Texture::InternalFormat::SRGB8_ALPHA8_ASTC_12x12; case TEXTUREFORMAT_RGBA32F:
return ::filament::Texture::InternalFormat::RGBA32F;
// RGTC formats case TEXTUREFORMAT_RGBA32UI:
case TEXTUREFORMAT_RED_RGTC1: return ::filament::Texture::InternalFormat::RED_RGTC1; return ::filament::Texture::InternalFormat::RGBA32UI;
case TEXTUREFORMAT_SIGNED_RED_RGTC1: return ::filament::Texture::InternalFormat::SIGNED_RED_RGTC1; case TEXTUREFORMAT_RGBA32I:
case TEXTUREFORMAT_RED_GREEN_RGTC2: return ::filament::Texture::InternalFormat::RED_GREEN_RGTC2; return ::filament::Texture::InternalFormat::RGBA32I;
case TEXTUREFORMAT_SIGNED_RED_GREEN_RGTC2: return ::filament::Texture::InternalFormat::SIGNED_RED_GREEN_RGTC2;
// Compressed formats
// BPTC formats case TEXTUREFORMAT_EAC_R11:
case TEXTUREFORMAT_RGB_BPTC_SIGNED_FLOAT: return ::filament::Texture::InternalFormat::RGB_BPTC_SIGNED_FLOAT; return ::filament::Texture::InternalFormat::EAC_R11;
case TEXTUREFORMAT_RGB_BPTC_UNSIGNED_FLOAT:return ::filament::Texture::InternalFormat::RGB_BPTC_UNSIGNED_FLOAT; case TEXTUREFORMAT_EAC_R11_SIGNED:
case TEXTUREFORMAT_RGBA_BPTC_UNORM: return ::filament::Texture::InternalFormat::RGBA_BPTC_UNORM; return ::filament::Texture::InternalFormat::EAC_R11_SIGNED;
case TEXTUREFORMAT_SRGB_ALPHA_BPTC_UNORM: return ::filament::Texture::InternalFormat::SRGB_ALPHA_BPTC_UNORM; case TEXTUREFORMAT_EAC_RG11:
return ::filament::Texture::InternalFormat::EAC_RG11;
default: case TEXTUREFORMAT_EAC_RG11_SIGNED:
// Fallback to a common format if an unknown format is provided return ::filament::Texture::InternalFormat::EAC_RG11_SIGNED;
return ::filament::Texture::InternalFormat::RGBA8; case TEXTUREFORMAT_ETC2_RGB8:
return ::filament::Texture::InternalFormat::ETC2_RGB8;
case TEXTUREFORMAT_ETC2_SRGB8:
return ::filament::Texture::InternalFormat::ETC2_SRGB8;
case TEXTUREFORMAT_ETC2_RGB8_A1:
return ::filament::Texture::InternalFormat::ETC2_RGB8_A1;
case TEXTUREFORMAT_ETC2_SRGB8_A1:
return ::filament::Texture::InternalFormat::ETC2_SRGB8_A1;
case TEXTUREFORMAT_ETC2_EAC_RGBA8:
return ::filament::Texture::InternalFormat::ETC2_EAC_RGBA8;
case TEXTUREFORMAT_ETC2_EAC_SRGBA8:
return ::filament::Texture::InternalFormat::ETC2_EAC_SRGBA8;
// DXT formats
case TEXTUREFORMAT_DXT1_RGB:
return ::filament::Texture::InternalFormat::DXT1_RGB;
case TEXTUREFORMAT_DXT1_RGBA:
return ::filament::Texture::InternalFormat::DXT1_RGBA;
case TEXTUREFORMAT_DXT3_RGBA:
return ::filament::Texture::InternalFormat::DXT3_RGBA;
case TEXTUREFORMAT_DXT5_RGBA:
return ::filament::Texture::InternalFormat::DXT5_RGBA;
case TEXTUREFORMAT_DXT1_SRGB:
return ::filament::Texture::InternalFormat::DXT1_SRGB;
case TEXTUREFORMAT_DXT1_SRGBA:
return ::filament::Texture::InternalFormat::DXT1_SRGBA;
case TEXTUREFORMAT_DXT3_SRGBA:
return ::filament::Texture::InternalFormat::DXT3_SRGBA;
case TEXTUREFORMAT_DXT5_SRGBA:
return ::filament::Texture::InternalFormat::DXT5_SRGBA;
// ASTC formats
case TEXTUREFORMAT_RGBA_ASTC_4x4:
return ::filament::Texture::InternalFormat::RGBA_ASTC_4x4;
case TEXTUREFORMAT_RGBA_ASTC_5x4:
return ::filament::Texture::InternalFormat::RGBA_ASTC_5x4;
case TEXTUREFORMAT_RGBA_ASTC_5x5:
return ::filament::Texture::InternalFormat::RGBA_ASTC_5x5;
case TEXTUREFORMAT_RGBA_ASTC_6x5:
return ::filament::Texture::InternalFormat::RGBA_ASTC_6x5;
case TEXTUREFORMAT_RGBA_ASTC_6x6:
return ::filament::Texture::InternalFormat::RGBA_ASTC_6x6;
case TEXTUREFORMAT_RGBA_ASTC_8x5:
return ::filament::Texture::InternalFormat::RGBA_ASTC_8x5;
case TEXTUREFORMAT_RGBA_ASTC_8x6:
return ::filament::Texture::InternalFormat::RGBA_ASTC_8x6;
case TEXTUREFORMAT_RGBA_ASTC_8x8:
return ::filament::Texture::InternalFormat::RGBA_ASTC_8x8;
case TEXTUREFORMAT_RGBA_ASTC_10x5:
return ::filament::Texture::InternalFormat::RGBA_ASTC_10x5;
case TEXTUREFORMAT_RGBA_ASTC_10x6:
return ::filament::Texture::InternalFormat::RGBA_ASTC_10x6;
case TEXTUREFORMAT_RGBA_ASTC_10x8:
return ::filament::Texture::InternalFormat::RGBA_ASTC_10x8;
case TEXTUREFORMAT_RGBA_ASTC_10x10:
return ::filament::Texture::InternalFormat::RGBA_ASTC_10x10;
case TEXTUREFORMAT_RGBA_ASTC_12x10:
return ::filament::Texture::InternalFormat::RGBA_ASTC_12x10;
case TEXTUREFORMAT_RGBA_ASTC_12x12:
return ::filament::Texture::InternalFormat::RGBA_ASTC_12x12;
case TEXTUREFORMAT_SRGB8_ALPHA8_ASTC_4x4:
return ::filament::Texture::InternalFormat::SRGB8_ALPHA8_ASTC_4x4;
case TEXTUREFORMAT_SRGB8_ALPHA8_ASTC_5x4:
return ::filament::Texture::InternalFormat::SRGB8_ALPHA8_ASTC_5x4;
case TEXTUREFORMAT_SRGB8_ALPHA8_ASTC_5x5:
return ::filament::Texture::InternalFormat::SRGB8_ALPHA8_ASTC_5x5;
case TEXTUREFORMAT_SRGB8_ALPHA8_ASTC_6x5:
return ::filament::Texture::InternalFormat::SRGB8_ALPHA8_ASTC_6x5;
case TEXTUREFORMAT_SRGB8_ALPHA8_ASTC_6x6:
return ::filament::Texture::InternalFormat::SRGB8_ALPHA8_ASTC_6x6;
case TEXTUREFORMAT_SRGB8_ALPHA8_ASTC_8x5:
return ::filament::Texture::InternalFormat::SRGB8_ALPHA8_ASTC_8x5;
case TEXTUREFORMAT_SRGB8_ALPHA8_ASTC_8x6:
return ::filament::Texture::InternalFormat::SRGB8_ALPHA8_ASTC_8x6;
case TEXTUREFORMAT_SRGB8_ALPHA8_ASTC_8x8:
return ::filament::Texture::InternalFormat::SRGB8_ALPHA8_ASTC_8x8;
case TEXTUREFORMAT_SRGB8_ALPHA8_ASTC_10x5:
return ::filament::Texture::InternalFormat::SRGB8_ALPHA8_ASTC_10x5;
case TEXTUREFORMAT_SRGB8_ALPHA8_ASTC_10x6:
return ::filament::Texture::InternalFormat::SRGB8_ALPHA8_ASTC_10x6;
case TEXTUREFORMAT_SRGB8_ALPHA8_ASTC_10x8:
return ::filament::Texture::InternalFormat::SRGB8_ALPHA8_ASTC_10x8;
case TEXTUREFORMAT_SRGB8_ALPHA8_ASTC_10x10:
return ::filament::Texture::InternalFormat::SRGB8_ALPHA8_ASTC_10x10;
case TEXTUREFORMAT_SRGB8_ALPHA8_ASTC_12x10:
return ::filament::Texture::InternalFormat::SRGB8_ALPHA8_ASTC_12x10;
case TEXTUREFORMAT_SRGB8_ALPHA8_ASTC_12x12:
return ::filament::Texture::InternalFormat::SRGB8_ALPHA8_ASTC_12x12;
// RGTC formats
case TEXTUREFORMAT_RED_RGTC1:
return ::filament::Texture::InternalFormat::RED_RGTC1;
case TEXTUREFORMAT_SIGNED_RED_RGTC1:
return ::filament::Texture::InternalFormat::SIGNED_RED_RGTC1;
case TEXTUREFORMAT_RED_GREEN_RGTC2:
return ::filament::Texture::InternalFormat::RED_GREEN_RGTC2;
case TEXTUREFORMAT_SIGNED_RED_GREEN_RGTC2:
return ::filament::Texture::InternalFormat::SIGNED_RED_GREEN_RGTC2;
// BPTC formats
case TEXTUREFORMAT_RGB_BPTC_SIGNED_FLOAT:
return ::filament::Texture::InternalFormat::RGB_BPTC_SIGNED_FLOAT;
case TEXTUREFORMAT_RGB_BPTC_UNSIGNED_FLOAT:
return ::filament::Texture::InternalFormat::RGB_BPTC_UNSIGNED_FLOAT;
case TEXTUREFORMAT_RGBA_BPTC_UNORM:
return ::filament::Texture::InternalFormat::RGBA_BPTC_UNORM;
case TEXTUREFORMAT_SRGB_ALPHA_BPTC_UNORM:
return ::filament::Texture::InternalFormat::SRGB_ALPHA_BPTC_UNORM;
default:
// Fallback to a common format if an unknown format is provided
return ::filament::Texture::InternalFormat::RGBA8;
} }
} }
EMSCRIPTEN_KEEPALIVE TTexture *Texture_build( EMSCRIPTEN_KEEPALIVE TTexture *Texture_build(
TEngine *tEngine, TEngine *tEngine,
uint32_t width, uint32_t width,
uint32_t height, uint32_t height,
uint32_t depth, uint32_t depth,
uint8_t levels, uint8_t levels,
uint16_t tUsage, uint16_t tUsage,
intptr_t import, intptr_t import,
TTextureSamplerType tSamplerType, TTextureSamplerType tSamplerType,
TTextureFormat tFormat TTextureFormat tFormat)
)
{ {
TRACE("Creating texture %dx%d (depth %d), sampler type %d, format %d tUsage %d, %d levels", width, height, depth, static_cast<int>(tSamplerType), static_cast<int>(tFormat), tUsage, levels); TRACE("Creating texture %dx%d (depth %d), sampler type %d, format %d tUsage %d, %d levels", width, height, depth, static_cast<int>(tSamplerType), static_cast<int>(tFormat), tUsage, levels);
auto *engine = reinterpret_cast<::filament::Engine *>(tEngine); auto *engine = reinterpret_cast<::filament::Engine *>(tEngine);
auto format = convertToFilamentFormat(tFormat); auto format = convertToFilamentFormat(tFormat);
auto samplerType = static_cast<::filament::Texture::Sampler>(static_cast<int>(tSamplerType)); auto samplerType = static_cast<::filament::Texture::Sampler>(static_cast<int>(tSamplerType));
auto usage = static_cast<TextureUsage>(tUsage); auto usage = static_cast<TextureUsage>(tUsage);
auto builder = ::filament::Texture::Builder() auto builder = ::filament::Texture::Builder()
.width(width) .width(width)
.height(height) .height(height)
.depth(depth) .depth(depth)
.levels(levels) .levels(levels)
.sampler(samplerType) .sampler(samplerType)
.format(format) .format(format)
.usage(usage); .usage(usage);
if(import) { if (import)
{
TRACE("Importing texture with handle : %d", import); TRACE("Importing texture with handle : %d", import);
builder.import(import); builder.import(import);
} }
auto *texture = builder auto *texture = builder
.build(*engine); .build(*engine);
if(texture) { if (texture)
{
TRACE("Texture successfully created with %d levels", texture->getLevels()); TRACE("Texture successfully created with %d levels", texture->getLevels());
} else { }
else
{
Log("Error: failed to created texture"); Log("Error: failed to created texture");
} }
return reinterpret_cast<TTexture *>(texture); return reinterpret_cast<TTexture *>(texture);
} }
EMSCRIPTEN_KEEPALIVE size_t Texture_getLevels(TTexture *tTexture) { EMSCRIPTEN_KEEPALIVE size_t Texture_getLevels(TTexture *tTexture)
{
auto texture = reinterpret_cast<filament::Texture *>(tTexture); auto texture = reinterpret_cast<filament::Texture *>(tTexture);
return texture->getLevels(); return texture->getLevels();
} }
@@ -365,14 +539,14 @@ namespace thermion
switch (bufferFormat) switch (bufferFormat)
{ {
case PixelBufferDescriptor::PixelDataFormat::RGB: case PixelBufferDescriptor::PixelDataFormat::RGB:
case PixelBufferDescriptor::PixelDataFormat::RGBA: case PixelBufferDescriptor::PixelDataFormat::RGBA:
case PixelBufferDescriptor::PixelDataFormat::RGB_INTEGER: case PixelBufferDescriptor::PixelDataFormat::RGB_INTEGER:
case PixelBufferDescriptor::PixelDataFormat::RGBA_INTEGER: case PixelBufferDescriptor::PixelDataFormat::RGBA_INTEGER:
break; break;
default: default:
Log("Unsupported buffer format type : %d", bufferFormat); Log("Unsupported buffer format type : %d", bufferFormat);
return false; return false;
} }
// the texture upload is async, so we need to copy the buffer // the texture upload is async, so we need to copy the buffer
@@ -380,7 +554,7 @@ namespace thermion
std::copy(data, data + size, buffer->begin()); std::copy(data, data + size, buffer->begin());
filament::Texture::PixelBufferDescriptor::Callback freeCallback = [](void *buf, size_t, filament::Texture::PixelBufferDescriptor::Callback freeCallback = [](void *buf, size_t,
void *data) void *data)
{ {
delete reinterpret_cast<std::vector<uint8_t> *>(data); delete reinterpret_cast<std::vector<uint8_t> *>(data);
}; };
@@ -396,7 +570,7 @@ namespace thermion
0, // stride 0, // stride
freeCallback, freeCallback,
buffer); buffer);
texture->setImage(*engine, level, std::move(pbd)); texture->setImage(*engine, level, std::move(pbd));
return true; return true;
} }
@@ -457,9 +631,8 @@ namespace thermion
std::copy(data, data + size, buffer->begin()); std::copy(data, data + size, buffer->begin());
filament::Texture::PixelBufferDescriptor::Callback freeCallback = [](void *buf, size_t, filament::Texture::PixelBufferDescriptor::Callback freeCallback = [](void *buf, size_t,
void *data) void *data)
{ {
delete reinterpret_cast<std::vector<uint8_t> *>(data); delete reinterpret_cast<std::vector<uint8_t> *>(data);
}; };
@@ -489,22 +662,26 @@ namespace thermion
return true; return true;
} }
EMSCRIPTEN_KEEPALIVE uint32_t Texture_getWidth(TTexture *tTexture, uint32_t level) { EMSCRIPTEN_KEEPALIVE uint32_t Texture_getWidth(TTexture *tTexture, uint32_t level)
auto *texture = reinterpret_cast<filament::Texture *>(tTexture); {
return texture->getWidth(); auto *texture = reinterpret_cast<filament::Texture *>(tTexture);
return texture->getWidth();
} }
EMSCRIPTEN_KEEPALIVE uint32_t Texture_getHeight(TTexture *tTexture, uint32_t level) { EMSCRIPTEN_KEEPALIVE uint32_t Texture_getHeight(TTexture *tTexture, uint32_t level)
{
auto *texture = reinterpret_cast<filament::Texture *>(tTexture); auto *texture = reinterpret_cast<filament::Texture *>(tTexture);
return texture->getHeight(); return texture->getHeight();
} }
EMSCRIPTEN_KEEPALIVE uint32_t Texture_getDepth(TTexture *tTexture, uint32_t level) { EMSCRIPTEN_KEEPALIVE uint32_t Texture_getDepth(TTexture *tTexture, uint32_t level)
{
auto *texture = reinterpret_cast<filament::Texture *>(tTexture); auto *texture = reinterpret_cast<filament::Texture *>(tTexture);
return texture->getDepth(); return texture->getDepth();
} }
EMSCRIPTEN_KEEPALIVE void Texture_generateMipMaps(TTexture *tTexture, TEngine *tEngine) { EMSCRIPTEN_KEEPALIVE void Texture_generateMipMaps(TTexture *tTexture, TEngine *tEngine)
{
auto *texture = reinterpret_cast<filament::Texture *>(tTexture); auto *texture = reinterpret_cast<filament::Texture *>(tTexture);
auto *engine = reinterpret_cast<filament::Engine *>(tEngine); auto *engine = reinterpret_cast<filament::Engine *>(tEngine);
texture->generateMipmaps(*engine); texture->generateMipmaps(*engine);
@@ -545,15 +722,19 @@ namespace thermion
TSamplerCompareFunc compareFunc) TSamplerCompareFunc compareFunc)
{ {
if(compareMode == COMPARE_MODE_NONE) { if (compareMode == COMPARE_MODE_NONE)
{
TRACE("COMPARE MODE NONE"); TRACE("COMPARE MODE NONE");
} else if(compareMode == COMPARE_MODE_COMPARE_TO_TEXTURE) { }
else if (compareMode == COMPARE_MODE_COMPARE_TO_TEXTURE)
{
TRACE("COMPARE MODE COMPARE TO TEXTURE"); TRACE("COMPARE MODE COMPARE TO TEXTURE");
} else { }
else
{
TRACE("UNKNWON COMPARE MODE"); TRACE("UNKNWON COMPARE MODE");
} }
filament::TextureSampler::CompareMode mode = static_cast<filament::TextureSampler::CompareMode>(static_cast<int>(compareMode)); filament::TextureSampler::CompareMode mode = static_cast<filament::TextureSampler::CompareMode>(static_cast<int>(compareMode));
filament::TextureSampler::CompareFunc func = static_cast<filament::TextureSampler::CompareFunc>(static_cast<int>(compareFunc)); filament::TextureSampler::CompareFunc func = static_cast<filament::TextureSampler::CompareFunc>(static_cast<int>(compareFunc));

View File

@@ -350,23 +350,23 @@ extern "C"
#endif #endif
} }
EMSCRIPTEN_KEEPALIVE void Engine_buildSkyboxRenderThread(TEngine *tEngine, uint8_t *skyboxData, size_t length, void (*onComplete)(TSkybox *), void (*onTextureUploadComplete)()) EMSCRIPTEN_KEEPALIVE void Engine_buildSkyboxRenderThread(TEngine *tEngine, TTexture *tTexture, void (*onComplete)(TSkybox *))
{ {
std::packaged_task<void()> lambda( std::packaged_task<void()> lambda(
[=]() mutable [=]() mutable
{ {
auto *skybox = Engine_buildSkybox(tEngine, skyboxData, length, onTextureUploadComplete); auto *skybox = Engine_buildSkybox(tEngine, tTexture);
PROXY(onComplete(skybox)); PROXY(onComplete(skybox));
}); });
auto fut = _renderThread->add_task(lambda); auto fut = _renderThread->add_task(lambda);
} }
EMSCRIPTEN_KEEPALIVE void Engine_buildIndirectLightRenderThread(TEngine *tEngine, uint8_t *iblData, size_t length, float intensity, void (*onComplete)(TIndirectLight *), void (*onTextureUploadComplete)()) EMSCRIPTEN_KEEPALIVE void Engine_buildIndirectLightRenderThread(TEngine *tEngine, TTexture *tTexture, float intensity, float *harmonics, void (*onComplete)(TIndirectLight *))
{ {
std::packaged_task<void()> lambda( std::packaged_task<void()> lambda(
[=]() mutable [=]() mutable
{ {
auto *indirectLight = Engine_buildIndirectLight(tEngine, iblData, length, intensity, onTextureUploadComplete); auto *indirectLight = Engine_buildIndirectLight(tEngine, tTexture, intensity, harmonics);
PROXY(onComplete(indirectLight)); PROXY(onComplete(indirectLight));
}); });
auto fut = _renderThread->add_task(lambda); auto fut = _renderThread->add_task(lambda);
@@ -861,6 +861,18 @@ extern "C"
auto fut = _renderThread->add_task(lambda); auto fut = _renderThread->add_task(lambda);
} }
EMSCRIPTEN_KEEPALIVE void Texture_decodeKtxRenderThread(
TEngine *tEngine, uint8_t *ktxData, size_t length, float *sphericalHarmonics, uint32_t requestId, VoidCallback onTextureUploadComplete, void (*onComplete)(TTexture *)) {
std::packaged_task<void()> lambda(
[=]() mutable
{
auto *texture = Texture_decodeKtx(tEngine, ktxData, length, sphericalHarmonics, requestId, onTextureUploadComplete);
PROXY(onComplete(texture));
});
auto fut = _renderThread->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void Texture_loadImageRenderThread(TEngine *tEngine, TTexture *tTexture, TLinearImage *tImage, EMSCRIPTEN_KEEPALIVE void Texture_loadImageRenderThread(TEngine *tEngine, TTexture *tTexture, TLinearImage *tImage,
TPixelDataFormat bufferFormat, TPixelDataType pixelDataType, TPixelDataFormat bufferFormat, TPixelDataType pixelDataType,
int level, int level,