feat: allow passing custom material for grid overlay
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@@ -207,9 +207,10 @@ extern "C"
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return reinterpret_cast<TNameComponentManager*>(sceneManager->getNameComponentManager());
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}
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EMSCRIPTEN_KEEPALIVE TSceneAsset *SceneManager_createGrid(TSceneManager *tSceneManager) {
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EMSCRIPTEN_KEEPALIVE TSceneAsset *SceneManager_createGrid(TSceneManager *tSceneManager, TMaterial *tMaterial) {
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auto *sceneManager = reinterpret_cast<SceneManager *>(tSceneManager);
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auto *grid = sceneManager->createGrid();
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auto *material = reinterpret_cast<Material *>(tMaterial);
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auto *grid = sceneManager->createGrid(material);
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return reinterpret_cast<TSceneAsset*>(grid);
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}
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