make iOS/MacOS consistent re moveCameraToBoundingBox
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@@ -98,7 +98,7 @@ extern "C" {
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}
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FLUTTER_PLUGIN_EXPORT void move_camera_to_asset(const void* const viewer, EntityId asset) {
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((FilamentViewer*)viewer)->moveCameraToAsset(asset, asset);
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((FilamentViewer*)viewer)->moveCameraToAsset(asset);
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}
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FLUTTER_PLUGIN_EXPORT void set_camera_focus_distance(const void* const viewer, float distance) {
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