add flipY argument to pixelBufferToPng
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@@ -42,15 +42,15 @@ Future<Uint8List> pixelBufferToBmp(Uint8List pixelBuffer, int width, int height,
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final srcIndex = (y * width + x) * (hasAlpha ? 4 : 3); // RGBA format
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final dstIndex = 54 + y * rowSize + x * 3; // BGR format
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data[dstIndex] = isFloat
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? (floatData![srcIndex + 2] * 255).toInt()
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: pixelBuffer[srcIndex + 2]; // Blue
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data[dstIndex + 1] = isFloat
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? (floatData![srcIndex + 1] * 255).toInt()
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: pixelBuffer[srcIndex + 1]; // Green
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data[dstIndex + 2] = isFloat
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? (floatData![srcIndex] * 255).toInt()
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: pixelBuffer[srcIndex]; // Red
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data[dstIndex] = isFloat
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? (floatData![srcIndex + 2] * 255).toInt()
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: pixelBuffer[srcIndex + 2]; // Blue
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data[dstIndex + 1] = isFloat
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? (floatData![srcIndex + 1] * 255).toInt()
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: pixelBuffer[srcIndex + 1]; // Green
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data[dstIndex + 2] = isFloat
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? (floatData![srcIndex] * 255).toInt()
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: pixelBuffer[srcIndex]; // Red
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// Alpha channel is discarded
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}
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@@ -64,7 +64,11 @@ Future<Uint8List> pixelBufferToBmp(Uint8List pixelBuffer, int width, int height,
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}
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Future<Uint8List> pixelBufferToPng(Uint8List pixelBuffer, int width, int height,
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{bool hasAlpha = true, bool isFloat = false, bool linearToSrgb = false, bool invertAces = false}) async {
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{bool hasAlpha = true,
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bool isFloat = false,
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bool linearToSrgb = false,
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bool invertAces = false,
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bool flipY = false}) async {
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final image = img.Image(width: width, height: height);
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Float32List? floatData;
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@@ -75,10 +79,15 @@ Future<Uint8List> pixelBufferToPng(Uint8List pixelBuffer, int width, int height,
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for (int y = 0; y < height; y++) {
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for (int x = 0; x < width; x++) {
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final int pixelIndex = (y * width + x) * (hasAlpha ? 4 : 3);
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late int pixelIndex;
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if (flipY) {
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pixelIndex = ((height - 1 - y) * width + x) * (hasAlpha ? 4 : 3);
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} else {
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pixelIndex = (y * width + x) * (hasAlpha ? 4 : 3);
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}
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double r, g, b, a;
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if (isFloat) {
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r = floatData![pixelIndex];
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g = floatData[pixelIndex + 1];
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