update generated_bindings with consistent assetId flutter_filament_plugin

This commit is contained in:
Nick Fisher
2023-11-07 17:25:36 +11:00
parent 914b2fad94
commit 921f654978

View File

@@ -10,7 +10,7 @@ import 'dart:ffi' as ffi;
ffi.Pointer<ResourceLoaderWrapper>,
ffi.Pointer<ffi.Void>,
ffi.Pointer<ffi.Char>)>(
symbol: 'create_filament_viewer', assetId: 'libflutter_filament')
symbol: 'create_filament_viewer', assetId: 'flutter_filament_plugin')
external ffi.Pointer<ffi.Void> create_filament_viewer(
ffi.Pointer<ffi.Void> context,
ffi.Pointer<ResourceLoaderWrapper> loader,
@@ -19,7 +19,7 @@ external ffi.Pointer<ffi.Void> create_filament_viewer(
);
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>)>(
symbol: 'destroy_filament_viewer', assetId: 'libflutter_filament')
symbol: 'destroy_filament_viewer', assetId: 'flutter_filament_plugin')
external void destroy_filament_viewer(
ffi.Pointer<ffi.Void> viewer,
);
@@ -29,7 +29,7 @@ external void destroy_filament_viewer(
LoadFilamentResourceFromOwner,
FreeFilamentResourceFromOwner,
ffi.Pointer<ffi.Void>)>(
symbol: 'make_resource_loader', assetId: 'libflutter_filament')
symbol: 'make_resource_loader', assetId: 'flutter_filament_plugin')
external ffi.Pointer<ResourceLoaderWrapper> make_resource_loader(
LoadFilamentResourceFromOwner loadFn,
FreeFilamentResourceFromOwner freeFn,
@@ -37,7 +37,7 @@ external ffi.Pointer<ResourceLoaderWrapper> make_resource_loader(
);
@ffi.Native<ffi.Pointer<ffi.Void> Function(ffi.Pointer<ffi.Void>)>(
symbol: 'get_asset_manager', assetId: 'libflutter_filament')
symbol: 'get_asset_manager', assetId: 'flutter_filament_plugin')
external ffi.Pointer<ffi.Void> get_asset_manager(
ffi.Pointer<ffi.Void> viewer,
);
@@ -45,7 +45,7 @@ external ffi.Pointer<ffi.Void> get_asset_manager(
@ffi.Native<
ffi.Void Function(
ffi.Pointer<ffi.Void>, ffi.IntPtr, ffi.Uint32, ffi.Uint32)>(
symbol: 'create_render_target', assetId: 'libflutter_filament')
symbol: 'create_render_target', assetId: 'flutter_filament_plugin')
external void create_render_target(
ffi.Pointer<ffi.Void> viewer,
int texture,
@@ -54,7 +54,7 @@ external void create_render_target(
);
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>)>(
symbol: 'clear_background_image', assetId: 'libflutter_filament')
symbol: 'clear_background_image', assetId: 'flutter_filament_plugin')
external void clear_background_image(
ffi.Pointer<ffi.Void> viewer,
);
@@ -62,7 +62,7 @@ external void clear_background_image(
@ffi.Native<
ffi.Void Function(
ffi.Pointer<ffi.Void>, ffi.Pointer<ffi.Char>, ffi.Bool)>(
symbol: 'set_background_image', assetId: 'libflutter_filament')
symbol: 'set_background_image', assetId: 'flutter_filament_plugin')
external void set_background_image(
ffi.Pointer<ffi.Void> viewer,
ffi.Pointer<ffi.Char> path,
@@ -72,7 +72,7 @@ external void set_background_image(
@ffi.Native<
ffi.Void Function(
ffi.Pointer<ffi.Void>, ffi.Float, ffi.Float, ffi.Bool)>(
symbol: 'set_background_image_position', assetId: 'libflutter_filament')
symbol: 'set_background_image_position', assetId: 'flutter_filament_plugin')
external void set_background_image_position(
ffi.Pointer<ffi.Void> viewer,
double x,
@@ -83,7 +83,7 @@ external void set_background_image_position(
@ffi.Native<
ffi.Void Function(
ffi.Pointer<ffi.Void>, ffi.Float, ffi.Float, ffi.Float, ffi.Float)>(
symbol: 'set_background_color', assetId: 'libflutter_filament')
symbol: 'set_background_color', assetId: 'flutter_filament_plugin')
external void set_background_color(
ffi.Pointer<ffi.Void> viewer,
double r,
@@ -93,21 +93,21 @@ external void set_background_color(
);
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>, ffi.Int)>(
symbol: 'set_tone_mapping', assetId: 'libflutter_filament')
symbol: 'set_tone_mapping', assetId: 'flutter_filament_plugin')
external void set_tone_mapping(
ffi.Pointer<ffi.Void> viewer,
int toneMapping,
);
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>, ffi.Float)>(
symbol: 'set_bloom', assetId: 'libflutter_filament')
symbol: 'set_bloom', assetId: 'flutter_filament_plugin')
external void set_bloom(
ffi.Pointer<ffi.Void> viewer,
double strength,
);
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>, ffi.Pointer<ffi.Char>)>(
symbol: 'load_skybox', assetId: 'libflutter_filament')
symbol: 'load_skybox', assetId: 'flutter_filament_plugin')
external void load_skybox(
ffi.Pointer<ffi.Void> viewer,
ffi.Pointer<ffi.Char> skyboxPath,
@@ -115,7 +115,7 @@ external void load_skybox(
@ffi.Native<
ffi.Void Function(ffi.Pointer<ffi.Void>, ffi.Pointer<ffi.Char>,
ffi.Float)>(symbol: 'load_ibl', assetId: 'libflutter_filament')
ffi.Float)>(symbol: 'load_ibl', assetId: 'flutter_filament_plugin')
external void load_ibl(
ffi.Pointer<ffi.Void> viewer,
ffi.Pointer<ffi.Char> iblPath,
@@ -123,13 +123,13 @@ external void load_ibl(
);
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>)>(
symbol: 'remove_skybox', assetId: 'libflutter_filament')
symbol: 'remove_skybox', assetId: 'flutter_filament_plugin')
external void remove_skybox(
ffi.Pointer<ffi.Void> viewer,
);
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>)>(
symbol: 'remove_ibl', assetId: 'libflutter_filament')
symbol: 'remove_ibl', assetId: 'flutter_filament_plugin')
external void remove_ibl(
ffi.Pointer<ffi.Void> viewer,
);
@@ -146,7 +146,7 @@ external void remove_ibl(
ffi.Float,
ffi.Float,
ffi.Float,
ffi.Bool)>(symbol: 'add_light', assetId: 'libflutter_filament')
ffi.Bool)>(symbol: 'add_light', assetId: 'flutter_filament_plugin')
external int add_light(
ffi.Pointer<ffi.Void> viewer,
int type,
@@ -162,21 +162,21 @@ external int add_light(
);
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>, EntityId)>(
symbol: 'remove_light', assetId: 'libflutter_filament')
symbol: 'remove_light', assetId: 'flutter_filament_plugin')
external void remove_light(
ffi.Pointer<ffi.Void> viewer,
int entityId,
);
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>)>(
symbol: 'clear_lights', assetId: 'libflutter_filament')
symbol: 'clear_lights', assetId: 'flutter_filament_plugin')
external void clear_lights(
ffi.Pointer<ffi.Void> viewer,
);
@ffi.Native<
EntityId Function(ffi.Pointer<ffi.Void>, ffi.Pointer<ffi.Char>,
ffi.Bool)>(symbol: 'load_glb', assetId: 'libflutter_filament')
ffi.Bool)>(symbol: 'load_glb', assetId: 'flutter_filament_plugin')
external int load_glb(
ffi.Pointer<ffi.Void> assetManager,
ffi.Pointer<ffi.Char> assetPath,
@@ -186,7 +186,7 @@ external int load_glb(
@ffi.Native<
EntityId Function(ffi.Pointer<ffi.Void>, ffi.Pointer<ffi.Char>,
ffi.Pointer<ffi.Char>)>(
symbol: 'load_gltf', assetId: 'libflutter_filament')
symbol: 'load_gltf', assetId: 'flutter_filament_plugin')
external int load_gltf(
ffi.Pointer<ffi.Void> assetManager,
ffi.Pointer<ffi.Char> assetPath,
@@ -196,7 +196,7 @@ external int load_gltf(
@ffi.Native<
ffi.Bool Function(
ffi.Pointer<ffi.Void>, EntityId, ffi.Pointer<ffi.Char>)>(
symbol: 'set_camera', assetId: 'libflutter_filament')
symbol: 'set_camera', assetId: 'flutter_filament_plugin')
external bool set_camera(
ffi.Pointer<ffi.Void> viewer,
int asset,
@@ -204,7 +204,7 @@ external bool set_camera(
);
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>, ffi.Bool)>(
symbol: 'set_view_frustum_culling', assetId: 'libflutter_filament')
symbol: 'set_view_frustum_culling', assetId: 'flutter_filament_plugin')
external void set_view_frustum_culling(
ffi.Pointer<ffi.Void> viewer,
bool enabled,
@@ -220,7 +220,7 @@ external void set_view_frustum_culling(
ffi.Void Function(ffi.Pointer<ffi.Void> buf, ffi.Size size,
ffi.Pointer<ffi.Void> data)>>,
ffi.Pointer<ffi.Void>)>(
symbol: 'render', assetId: 'libflutter_filament')
symbol: 'render', assetId: 'flutter_filament_plugin')
external void render(
ffi.Pointer<ffi.Void> viewer,
int frameTimeInNanos,
@@ -236,7 +236,7 @@ external void render(
@ffi.Native<
ffi.Void Function(ffi.Pointer<ffi.Void>, ffi.Pointer<ffi.Void>,
ffi.Uint32, ffi.Uint32)>(
symbol: 'create_swap_chain', assetId: 'libflutter_filament')
symbol: 'create_swap_chain', assetId: 'flutter_filament_plugin')
external void create_swap_chain(
ffi.Pointer<ffi.Void> viewer,
ffi.Pointer<ffi.Void> window,
@@ -245,13 +245,13 @@ external void create_swap_chain(
);
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>)>(
symbol: 'destroy_swap_chain', assetId: 'libflutter_filament')
symbol: 'destroy_swap_chain', assetId: 'flutter_filament_plugin')
external void destroy_swap_chain(
ffi.Pointer<ffi.Void> viewer,
);
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>, ffi.Float)>(
symbol: 'set_frame_interval', assetId: 'libflutter_filament')
symbol: 'set_frame_interval', assetId: 'flutter_filament_plugin')
external void set_frame_interval(
ffi.Pointer<ffi.Void> viewer,
double interval,
@@ -261,7 +261,7 @@ external void set_frame_interval(
ffi.Void Function(
ffi.Pointer<ffi.Void>, ffi.Uint32, ffi.Uint32, ffi.Float)>(
symbol: 'update_viewport_and_camera_projection',
assetId: 'libflutter_filament')
assetId: 'flutter_filament_plugin')
external void update_viewport_and_camera_projection(
ffi.Pointer<ffi.Void> viewer,
int width,
@@ -270,14 +270,14 @@ external void update_viewport_and_camera_projection(
);
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>)>(
symbol: 'scroll_begin', assetId: 'libflutter_filament')
symbol: 'scroll_begin', assetId: 'flutter_filament_plugin')
external void scroll_begin(
ffi.Pointer<ffi.Void> viewer,
);
@ffi.Native<
ffi.Void Function(ffi.Pointer<ffi.Void>, ffi.Float, ffi.Float,
ffi.Float)>(symbol: 'scroll_update', assetId: 'libflutter_filament')
ffi.Float)>(symbol: 'scroll_update', assetId: 'flutter_filament_plugin')
external void scroll_update(
ffi.Pointer<ffi.Void> viewer,
double x,
@@ -286,14 +286,14 @@ external void scroll_update(
);
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>)>(
symbol: 'scroll_end', assetId: 'libflutter_filament')
symbol: 'scroll_end', assetId: 'flutter_filament_plugin')
external void scroll_end(
ffi.Pointer<ffi.Void> viewer,
);
@ffi.Native<
ffi.Void Function(ffi.Pointer<ffi.Void>, ffi.Float, ffi.Float,
ffi.Bool)>(symbol: 'grab_begin', assetId: 'libflutter_filament')
ffi.Bool)>(symbol: 'grab_begin', assetId: 'flutter_filament_plugin')
external void grab_begin(
ffi.Pointer<ffi.Void> viewer,
double x,
@@ -302,7 +302,7 @@ external void grab_begin(
);
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>, ffi.Float, ffi.Float)>(
symbol: 'grab_update', assetId: 'libflutter_filament')
symbol: 'grab_update', assetId: 'flutter_filament_plugin')
external void grab_update(
ffi.Pointer<ffi.Void> viewer,
double x,
@@ -310,7 +310,7 @@ external void grab_update(
);
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>)>(
symbol: 'grab_end', assetId: 'libflutter_filament')
symbol: 'grab_end', assetId: 'flutter_filament_plugin')
external void grab_end(
ffi.Pointer<ffi.Void> viewer,
);
@@ -321,7 +321,7 @@ external void grab_end(
EntityId,
ffi.Pointer<ffi.Char>,
ffi.Pointer<ffi.Float>,
ffi.Int)>(symbol: 'apply_weights', assetId: 'libflutter_filament')
ffi.Int)>(symbol: 'apply_weights', assetId: 'flutter_filament_plugin')
external void apply_weights(
ffi.Pointer<ffi.Void> assetManager,
int asset,
@@ -333,7 +333,7 @@ external void apply_weights(
@ffi.Native<
ffi.Void Function(ffi.Pointer<ffi.Void>, EntityId,
ffi.Pointer<ffi.Char>, ffi.Pointer<ffi.Float>, ffi.Int)>(
symbol: 'set_morph_target_weights', assetId: 'libflutter_filament')
symbol: 'set_morph_target_weights', assetId: 'flutter_filament_plugin')
external void set_morph_target_weights(
ffi.Pointer<ffi.Void> assetManager,
int asset,
@@ -352,7 +352,7 @@ external void set_morph_target_weights(
ffi.Int,
ffi.Int,
ffi.Float)>(
symbol: 'set_morph_animation', assetId: 'libflutter_filament')
symbol: 'set_morph_animation', assetId: 'flutter_filament_plugin')
external bool set_morph_animation(
ffi.Pointer<ffi.Void> assetManager,
int asset,
@@ -375,7 +375,7 @@ external bool set_morph_animation(
ffi.Pointer<ffi.Pointer<ffi.Char>>,
ffi.Int,
ffi.Float)>(
symbol: 'set_bone_animation', assetId: 'libflutter_filament')
symbol: 'set_bone_animation', assetId: 'flutter_filament_plugin')
external void set_bone_animation(
ffi.Pointer<ffi.Void> assetManager,
int asset,
@@ -396,7 +396,7 @@ external void set_bone_animation(
ffi.Bool,
ffi.Bool,
ffi.Bool,
ffi.Float)>(symbol: 'play_animation', assetId: 'libflutter_filament')
ffi.Float)>(symbol: 'play_animation', assetId: 'flutter_filament_plugin')
external void play_animation(
ffi.Pointer<ffi.Void> assetManager,
int asset,
@@ -409,7 +409,7 @@ external void play_animation(
@ffi.Native<
ffi.Void Function(ffi.Pointer<ffi.Void>, EntityId, ffi.Int, ffi.Int)>(
symbol: 'set_animation_frame', assetId: 'libflutter_filament')
symbol: 'set_animation_frame', assetId: 'flutter_filament_plugin')
external void set_animation_frame(
ffi.Pointer<ffi.Void> assetManager,
int asset,
@@ -418,7 +418,7 @@ external void set_animation_frame(
);
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>, EntityId, ffi.Int)>(
symbol: 'stop_animation', assetId: 'libflutter_filament')
symbol: 'stop_animation', assetId: 'flutter_filament_plugin')
external void stop_animation(
ffi.Pointer<ffi.Void> assetManager,
int asset,
@@ -426,7 +426,7 @@ external void stop_animation(
);
@ffi.Native<ffi.Int Function(ffi.Pointer<ffi.Void>, EntityId)>(
symbol: 'get_animation_count', assetId: 'libflutter_filament')
symbol: 'get_animation_count', assetId: 'flutter_filament_plugin')
external int get_animation_count(
ffi.Pointer<ffi.Void> assetManager,
int asset,
@@ -434,7 +434,7 @@ external int get_animation_count(
@ffi.Native<
ffi.Void Function(ffi.Pointer<ffi.Void>, EntityId, ffi.Pointer<ffi.Char>,
ffi.Int)>(symbol: 'get_animation_name', assetId: 'libflutter_filament')
ffi.Int)>(symbol: 'get_animation_name', assetId: 'flutter_filament_plugin')
external void get_animation_name(
ffi.Pointer<ffi.Void> assetManager,
int asset,
@@ -443,7 +443,7 @@ external void get_animation_name(
);
@ffi.Native<ffi.Float Function(ffi.Pointer<ffi.Void>, EntityId, ffi.Int)>(
symbol: 'get_animation_duration', assetId: 'libflutter_filament')
symbol: 'get_animation_duration', assetId: 'flutter_filament_plugin')
external double get_animation_duration(
ffi.Pointer<ffi.Void> assetManager,
int asset,
@@ -453,7 +453,7 @@ external double get_animation_duration(
@ffi.Native<
ffi.Void Function(ffi.Pointer<ffi.Void>, EntityId,
ffi.Pointer<ffi.Char>, ffi.Pointer<ffi.Char>, ffi.Int)>(
symbol: 'get_morph_target_name', assetId: 'libflutter_filament')
symbol: 'get_morph_target_name', assetId: 'flutter_filament_plugin')
external void get_morph_target_name(
ffi.Pointer<ffi.Void> assetManager,
int asset,
@@ -465,7 +465,7 @@ external void get_morph_target_name(
@ffi.Native<
ffi.Int Function(
ffi.Pointer<ffi.Void>, EntityId, ffi.Pointer<ffi.Char>)>(
symbol: 'get_morph_target_name_count', assetId: 'libflutter_filament')
symbol: 'get_morph_target_name_count', assetId: 'flutter_filament_plugin')
external int get_morph_target_name_count(
ffi.Pointer<ffi.Void> assetManager,
int asset,
@@ -473,14 +473,14 @@ external int get_morph_target_name_count(
);
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>, EntityId)>(
symbol: 'remove_asset', assetId: 'libflutter_filament')
symbol: 'remove_asset', assetId: 'flutter_filament_plugin')
external void remove_asset(
ffi.Pointer<ffi.Void> viewer,
int asset,
);
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>)>(
symbol: 'clear_assets', assetId: 'libflutter_filament')
symbol: 'clear_assets', assetId: 'flutter_filament_plugin')
external void clear_assets(
ffi.Pointer<ffi.Void> viewer,
);
@@ -495,7 +495,7 @@ external void clear_assets(
ffi.Float,
ffi.Float,
ffi.Float)>(
symbol: 'set_material_color', assetId: 'libflutter_filament')
symbol: 'set_material_color', assetId: 'flutter_filament_plugin')
external bool set_material_color(
ffi.Pointer<ffi.Void> assetManager,
int asset,
@@ -508,7 +508,7 @@ external bool set_material_color(
);
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>, EntityId)>(
symbol: 'transform_to_unit_cube', assetId: 'libflutter_filament')
symbol: 'transform_to_unit_cube', assetId: 'flutter_filament_plugin')
external void transform_to_unit_cube(
ffi.Pointer<ffi.Void> assetManager,
int asset,
@@ -516,7 +516,7 @@ external void transform_to_unit_cube(
@ffi.Native<
ffi.Void Function(ffi.Pointer<ffi.Void>, EntityId, ffi.Float, ffi.Float,
ffi.Float)>(symbol: 'set_position', assetId: 'libflutter_filament')
ffi.Float)>(symbol: 'set_position', assetId: 'flutter_filament_plugin')
external void set_position(
ffi.Pointer<ffi.Void> assetManager,
int asset,
@@ -532,7 +532,7 @@ external void set_position(
ffi.Float,
ffi.Float,
ffi.Float,
ffi.Float)>(symbol: 'set_rotation', assetId: 'libflutter_filament')
ffi.Float)>(symbol: 'set_rotation', assetId: 'flutter_filament_plugin')
external void set_rotation(
ffi.Pointer<ffi.Void> assetManager,
int asset,
@@ -543,7 +543,7 @@ external void set_rotation(
);
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>, EntityId, ffi.Float)>(
symbol: 'set_scale', assetId: 'libflutter_filament')
symbol: 'set_scale', assetId: 'flutter_filament_plugin')
external void set_scale(
ffi.Pointer<ffi.Void> assetManager,
int asset,
@@ -551,7 +551,7 @@ external void set_scale(
);
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>, EntityId)>(
symbol: 'move_camera_to_asset', assetId: 'libflutter_filament')
symbol: 'move_camera_to_asset', assetId: 'flutter_filament_plugin')
external void move_camera_to_asset(
ffi.Pointer<ffi.Void> viewer,
int asset,
@@ -560,7 +560,7 @@ external void move_camera_to_asset(
@ffi.Native<
ffi.Void Function(
ffi.Pointer<ffi.Void>, ffi.Float, ffi.Float, ffi.Float)>(
symbol: 'set_camera_exposure', assetId: 'libflutter_filament')
symbol: 'set_camera_exposure', assetId: 'flutter_filament_plugin')
external void set_camera_exposure(
ffi.Pointer<ffi.Void> viewer,
double aperture,
@@ -571,7 +571,7 @@ external void set_camera_exposure(
@ffi.Native<
ffi.Void Function(
ffi.Pointer<ffi.Void>, ffi.Float, ffi.Float, ffi.Float)>(
symbol: 'set_camera_position', assetId: 'libflutter_filament')
symbol: 'set_camera_position', assetId: 'flutter_filament_plugin')
external void set_camera_position(
ffi.Pointer<ffi.Void> viewer,
double x,
@@ -580,7 +580,7 @@ external void set_camera_position(
);
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>)>(
symbol: 'get_camera_position', assetId: 'libflutter_filament')
symbol: 'get_camera_position', assetId: 'flutter_filament_plugin')
external void get_camera_position(
ffi.Pointer<ffi.Void> viewer,
);
@@ -588,7 +588,7 @@ external void get_camera_position(
@ffi.Native<
ffi.Void Function(
ffi.Pointer<ffi.Void>, ffi.Float, ffi.Float, ffi.Float, ffi.Float)>(
symbol: 'set_camera_rotation', assetId: 'libflutter_filament')
symbol: 'set_camera_rotation', assetId: 'flutter_filament_plugin')
external void set_camera_rotation(
ffi.Pointer<ffi.Void> viewer,
double rads,
@@ -598,39 +598,39 @@ external void set_camera_rotation(
);
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>, ffi.Pointer<ffi.Float>)>(
symbol: 'set_camera_model_matrix', assetId: 'libflutter_filament')
symbol: 'set_camera_model_matrix', assetId: 'flutter_filament_plugin')
external void set_camera_model_matrix(
ffi.Pointer<ffi.Void> viewer,
ffi.Pointer<ffi.Float> matrix,
);
@ffi.Native<ffi.Pointer<ffi.Double> Function(ffi.Pointer<ffi.Void>)>(
symbol: 'get_camera_model_matrix', assetId: 'libflutter_filament')
symbol: 'get_camera_model_matrix', assetId: 'flutter_filament_plugin')
external ffi.Pointer<ffi.Double> get_camera_model_matrix(
ffi.Pointer<ffi.Void> viewer,
);
@ffi.Native<ffi.Pointer<ffi.Double> Function(ffi.Pointer<ffi.Void>)>(
symbol: 'get_camera_view_matrix', assetId: 'libflutter_filament')
symbol: 'get_camera_view_matrix', assetId: 'flutter_filament_plugin')
external ffi.Pointer<ffi.Double> get_camera_view_matrix(
ffi.Pointer<ffi.Void> viewer,
);
@ffi.Native<ffi.Pointer<ffi.Double> Function(ffi.Pointer<ffi.Void>)>(
symbol: 'get_camera_projection_matrix', assetId: 'libflutter_filament')
symbol: 'get_camera_projection_matrix', assetId: 'flutter_filament_plugin')
external ffi.Pointer<ffi.Double> get_camera_projection_matrix(
ffi.Pointer<ffi.Void> viewer,
);
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>, ffi.Float)>(
symbol: 'set_camera_focal_length', assetId: 'libflutter_filament')
symbol: 'set_camera_focal_length', assetId: 'flutter_filament_plugin')
external void set_camera_focal_length(
ffi.Pointer<ffi.Void> viewer,
double focalLength,
);
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>, ffi.Float)>(
symbol: 'set_camera_focus_distance', assetId: 'libflutter_filament')
symbol: 'set_camera_focus_distance', assetId: 'flutter_filament_plugin')
external void set_camera_focus_distance(
ffi.Pointer<ffi.Void> viewer,
double focusDistance,
@@ -639,7 +639,7 @@ external void set_camera_focus_distance(
@ffi.Native<
ffi.Void Function(ffi.Pointer<ffi.Void>, _ManipulatorMode, ffi.Double,
ffi.Double, ffi.Double)>(
symbol: 'set_camera_manipulator_options', assetId: 'libflutter_filament')
symbol: 'set_camera_manipulator_options', assetId: 'flutter_filament_plugin')
external void set_camera_manipulator_options(
ffi.Pointer<ffi.Void> viewer,
int mode,
@@ -651,7 +651,7 @@ external void set_camera_manipulator_options(
@ffi.Native<
ffi.Int Function(
ffi.Pointer<ffi.Void>, EntityId, ffi.Pointer<ffi.Char>)>(
symbol: 'hide_mesh', assetId: 'libflutter_filament')
symbol: 'hide_mesh', assetId: 'flutter_filament_plugin')
external int hide_mesh(
ffi.Pointer<ffi.Void> assetManager,
int asset,
@@ -661,7 +661,7 @@ external int hide_mesh(
@ffi.Native<
ffi.Int Function(
ffi.Pointer<ffi.Void>, EntityId, ffi.Pointer<ffi.Char>)>(
symbol: 'reveal_mesh', assetId: 'libflutter_filament')
symbol: 'reveal_mesh', assetId: 'flutter_filament_plugin')
external int reveal_mesh(
ffi.Pointer<ffi.Void> assetManager,
int asset,
@@ -669,7 +669,7 @@ external int reveal_mesh(
);
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>, ffi.Bool)>(
symbol: 'set_post_processing', assetId: 'libflutter_filament')
symbol: 'set_post_processing', assetId: 'flutter_filament_plugin')
external void set_post_processing(
ffi.Pointer<ffi.Void> viewer,
bool enabled,
@@ -677,7 +677,7 @@ external void set_post_processing(
@ffi.Native<
ffi.Void Function(ffi.Pointer<ffi.Void>, ffi.Int, ffi.Int,
ffi.Pointer<EntityId>)>(symbol: 'pick', assetId: 'libflutter_filament')
ffi.Pointer<EntityId>)>(symbol: 'pick', assetId: 'flutter_filament_plugin')
external void pick(
ffi.Pointer<ffi.Void> viewer,
int x,
@@ -686,14 +686,14 @@ external void pick(
);
@ffi.Native<ffi.Pointer<ffi.Char> Function(ffi.Pointer<ffi.Void>, EntityId)>(
symbol: 'get_name_for_entity', assetId: 'libflutter_filament')
symbol: 'get_name_for_entity', assetId: 'flutter_filament_plugin')
external ffi.Pointer<ffi.Char> get_name_for_entity(
ffi.Pointer<ffi.Void> assetManager,
int entityId,
);
@ffi.Native<ffi.Void Function()>(
symbol: 'ios_dummy', assetId: 'libflutter_filament')
symbol: 'ios_dummy', assetId: 'flutter_filament_plugin')
external void ios_dummy();
@ffi.Native<
@@ -708,7 +708,7 @@ external void ios_dummy();
ffi.Void Function(
ffi.Pointer<ffi.Void> renderCallbackOwner)>>,
ffi.Pointer<ffi.Void>)>(
symbol: 'create_filament_viewer_ffi', assetId: 'libflutter_filament')
symbol: 'create_filament_viewer_ffi', assetId: 'flutter_filament_plugin')
external ffi.Pointer<ffi.Void> create_filament_viewer_ffi(
ffi.Pointer<ffi.Void> context,
ffi.Pointer<ffi.Void> platform,
@@ -724,7 +724,7 @@ external ffi.Pointer<ffi.Void> create_filament_viewer_ffi(
@ffi.Native<
ffi.Void Function(ffi.Pointer<ffi.Void>, ffi.Pointer<ffi.Void>,
ffi.Uint32, ffi.Uint32)>(
symbol: 'create_swap_chain_ffi', assetId: 'libflutter_filament')
symbol: 'create_swap_chain_ffi', assetId: 'flutter_filament_plugin')
external void create_swap_chain_ffi(
ffi.Pointer<ffi.Void> viewer,
ffi.Pointer<ffi.Void> surface,
@@ -733,7 +733,7 @@ external void create_swap_chain_ffi(
);
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>)>(
symbol: 'destroy_swap_chain_ffi', assetId: 'libflutter_filament')
symbol: 'destroy_swap_chain_ffi', assetId: 'flutter_filament_plugin')
external void destroy_swap_chain_ffi(
ffi.Pointer<ffi.Void> viewer,
);
@@ -741,7 +741,7 @@ external void destroy_swap_chain_ffi(
@ffi.Native<
ffi.Void Function(
ffi.Pointer<ffi.Void>, ffi.IntPtr, ffi.Uint32, ffi.Uint32)>(
symbol: 'create_render_target_ffi', assetId: 'libflutter_filament')
symbol: 'create_render_target_ffi', assetId: 'flutter_filament_plugin')
external void create_render_target_ffi(
ffi.Pointer<ffi.Void> viewer,
int nativeTextureId,
@@ -750,32 +750,32 @@ external void create_render_target_ffi(
);
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>)>(
symbol: 'destroy_filament_viewer_ffi', assetId: 'libflutter_filament')
symbol: 'destroy_filament_viewer_ffi', assetId: 'flutter_filament_plugin')
external void destroy_filament_viewer_ffi(
ffi.Pointer<ffi.Void> viewer,
);
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>)>(
symbol: 'render_ffi', assetId: 'libflutter_filament')
symbol: 'render_ffi', assetId: 'flutter_filament_plugin')
external void render_ffi(
ffi.Pointer<ffi.Void> viewer,
);
@ffi.Native<FilamentRenderCallback Function(FilamentRenderCallback)>(
symbol: 'make_render_callback_fn_pointer', assetId: 'libflutter_filament')
symbol: 'make_render_callback_fn_pointer', assetId: 'flutter_filament_plugin')
external FilamentRenderCallback make_render_callback_fn_pointer(
FilamentRenderCallback arg0,
);
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>, ffi.Bool)>(
symbol: 'set_rendering_ffi', assetId: 'libflutter_filament')
symbol: 'set_rendering_ffi', assetId: 'flutter_filament_plugin')
external void set_rendering_ffi(
ffi.Pointer<ffi.Void> viewer,
bool rendering,
);
@ffi.Native<ffi.Void Function(ffi.Float)>(
symbol: 'set_frame_interval_ffi', assetId: 'libflutter_filament')
symbol: 'set_frame_interval_ffi', assetId: 'flutter_filament_plugin')
external void set_frame_interval_ffi(
double frameInterval,
);
@@ -784,7 +784,7 @@ external void set_frame_interval_ffi(
ffi.Void Function(
ffi.Pointer<ffi.Void>, ffi.Uint32, ffi.Uint32, ffi.Float)>(
symbol: 'update_viewport_and_camera_projection_ffi',
assetId: 'libflutter_filament')
assetId: 'flutter_filament_plugin')
external void update_viewport_and_camera_projection_ffi(
ffi.Pointer<ffi.Void> viewer,
int width,
@@ -795,7 +795,7 @@ external void update_viewport_and_camera_projection_ffi(
@ffi.Native<
ffi.Void Function(
ffi.Pointer<ffi.Void>, ffi.Float, ffi.Float, ffi.Float, ffi.Float)>(
symbol: 'set_background_color_ffi', assetId: 'libflutter_filament')
symbol: 'set_background_color_ffi', assetId: 'flutter_filament_plugin')
external void set_background_color_ffi(
ffi.Pointer<ffi.Void> viewer,
double r,
@@ -805,7 +805,7 @@ external void set_background_color_ffi(
);
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>)>(
symbol: 'clear_background_image_ffi', assetId: 'libflutter_filament')
symbol: 'clear_background_image_ffi', assetId: 'flutter_filament_plugin')
external void clear_background_image_ffi(
ffi.Pointer<ffi.Void> viewer,
);
@@ -813,7 +813,7 @@ external void clear_background_image_ffi(
@ffi.Native<
ffi.Void Function(
ffi.Pointer<ffi.Void>, ffi.Pointer<ffi.Char>, ffi.Bool)>(
symbol: 'set_background_image_ffi', assetId: 'libflutter_filament')
symbol: 'set_background_image_ffi', assetId: 'flutter_filament_plugin')
external void set_background_image_ffi(
ffi.Pointer<ffi.Void> viewer,
ffi.Pointer<ffi.Char> path,
@@ -823,7 +823,7 @@ external void set_background_image_ffi(
@ffi.Native<
ffi.Void Function(
ffi.Pointer<ffi.Void>, ffi.Float, ffi.Float, ffi.Bool)>(
symbol: 'set_background_image_position_ffi', assetId: 'libflutter_filament')
symbol: 'set_background_image_position_ffi', assetId: 'flutter_filament_plugin')
external void set_background_image_position_ffi(
ffi.Pointer<ffi.Void> viewer,
double x,
@@ -832,21 +832,21 @@ external void set_background_image_position_ffi(
);
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>, ffi.Int)>(
symbol: 'set_tone_mapping_ffi', assetId: 'libflutter_filament')
symbol: 'set_tone_mapping_ffi', assetId: 'flutter_filament_plugin')
external void set_tone_mapping_ffi(
ffi.Pointer<ffi.Void> viewer,
int toneMapping,
);
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>, ffi.Float)>(
symbol: 'set_bloom_ffi', assetId: 'libflutter_filament')
symbol: 'set_bloom_ffi', assetId: 'flutter_filament_plugin')
external void set_bloom_ffi(
ffi.Pointer<ffi.Void> viewer,
double strength,
);
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>, ffi.Pointer<ffi.Char>)>(
symbol: 'load_skybox_ffi', assetId: 'libflutter_filament')
symbol: 'load_skybox_ffi', assetId: 'flutter_filament_plugin')
external void load_skybox_ffi(
ffi.Pointer<ffi.Void> viewer,
ffi.Pointer<ffi.Char> skyboxPath,
@@ -854,7 +854,7 @@ external void load_skybox_ffi(
@ffi.Native<
ffi.Void Function(ffi.Pointer<ffi.Void>, ffi.Pointer<ffi.Char>,
ffi.Float)>(symbol: 'load_ibl_ffi', assetId: 'libflutter_filament')
ffi.Float)>(symbol: 'load_ibl_ffi', assetId: 'flutter_filament_plugin')
external void load_ibl_ffi(
ffi.Pointer<ffi.Void> viewer,
ffi.Pointer<ffi.Char> iblPath,
@@ -862,13 +862,13 @@ external void load_ibl_ffi(
);
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>)>(
symbol: 'remove_skybox_ffi', assetId: 'libflutter_filament')
symbol: 'remove_skybox_ffi', assetId: 'flutter_filament_plugin')
external void remove_skybox_ffi(
ffi.Pointer<ffi.Void> viewer,
);
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>)>(
symbol: 'remove_ibl_ffi', assetId: 'libflutter_filament')
symbol: 'remove_ibl_ffi', assetId: 'flutter_filament_plugin')
external void remove_ibl_ffi(
ffi.Pointer<ffi.Void> viewer,
);
@@ -885,7 +885,7 @@ external void remove_ibl_ffi(
ffi.Float,
ffi.Float,
ffi.Float,
ffi.Bool)>(symbol: 'add_light_ffi', assetId: 'libflutter_filament')
ffi.Bool)>(symbol: 'add_light_ffi', assetId: 'flutter_filament_plugin')
external int add_light_ffi(
ffi.Pointer<ffi.Void> viewer,
int type,
@@ -901,21 +901,21 @@ external int add_light_ffi(
);
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>, EntityId)>(
symbol: 'remove_light_ffi', assetId: 'libflutter_filament')
symbol: 'remove_light_ffi', assetId: 'flutter_filament_plugin')
external void remove_light_ffi(
ffi.Pointer<ffi.Void> viewer,
int entityId,
);
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>)>(
symbol: 'clear_lights_ffi', assetId: 'libflutter_filament')
symbol: 'clear_lights_ffi', assetId: 'flutter_filament_plugin')
external void clear_lights_ffi(
ffi.Pointer<ffi.Void> viewer,
);
@ffi.Native<
EntityId Function(ffi.Pointer<ffi.Void>, ffi.Pointer<ffi.Char>,
ffi.Bool)>(symbol: 'load_glb_ffi', assetId: 'libflutter_filament')
ffi.Bool)>(symbol: 'load_glb_ffi', assetId: 'flutter_filament_plugin')
external int load_glb_ffi(
ffi.Pointer<ffi.Void> assetManager,
ffi.Pointer<ffi.Char> assetPath,
@@ -925,7 +925,7 @@ external int load_glb_ffi(
@ffi.Native<
EntityId Function(ffi.Pointer<ffi.Void>, ffi.Pointer<ffi.Char>,
ffi.Pointer<ffi.Char>)>(
symbol: 'load_gltf_ffi', assetId: 'libflutter_filament')
symbol: 'load_gltf_ffi', assetId: 'flutter_filament_plugin')
external int load_gltf_ffi(
ffi.Pointer<ffi.Void> assetManager,
ffi.Pointer<ffi.Char> assetPath,
@@ -933,14 +933,14 @@ external int load_gltf_ffi(
);
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>, EntityId)>(
symbol: 'remove_asset_ffi', assetId: 'libflutter_filament')
symbol: 'remove_asset_ffi', assetId: 'flutter_filament_plugin')
external void remove_asset_ffi(
ffi.Pointer<ffi.Void> viewer,
int asset,
);
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>)>(
symbol: 'clear_assets_ffi', assetId: 'libflutter_filament')
symbol: 'clear_assets_ffi', assetId: 'flutter_filament_plugin')
external void clear_assets_ffi(
ffi.Pointer<ffi.Void> viewer,
);
@@ -948,7 +948,7 @@ external void clear_assets_ffi(
@ffi.Native<
ffi.Bool Function(
ffi.Pointer<ffi.Void>, EntityId, ffi.Pointer<ffi.Char>)>(
symbol: 'set_camera_ffi', assetId: 'libflutter_filament')
symbol: 'set_camera_ffi', assetId: 'flutter_filament_plugin')
external bool set_camera_ffi(
ffi.Pointer<ffi.Void> viewer,
int asset,
@@ -961,7 +961,7 @@ external bool set_camera_ffi(
EntityId,
ffi.Pointer<ffi.Char>,
ffi.Pointer<ffi.Float>,
ffi.Int)>(symbol: 'apply_weights_ffi', assetId: 'libflutter_filament')
ffi.Int)>(symbol: 'apply_weights_ffi', assetId: 'flutter_filament_plugin')
external void apply_weights_ffi(
ffi.Pointer<ffi.Void> assetManager,
int asset,
@@ -973,7 +973,7 @@ external void apply_weights_ffi(
@ffi.Native<
ffi.Void Function(ffi.Pointer<ffi.Void>, EntityId,
ffi.Pointer<ffi.Char>, ffi.Pointer<ffi.Float>, ffi.Int)>(
symbol: 'set_morph_target_weights_ffi', assetId: 'libflutter_filament')
symbol: 'set_morph_target_weights_ffi', assetId: 'flutter_filament_plugin')
external void set_morph_target_weights_ffi(
ffi.Pointer<ffi.Void> assetManager,
int asset,
@@ -992,7 +992,7 @@ external void set_morph_target_weights_ffi(
ffi.Int,
ffi.Int,
ffi.Float)>(
symbol: 'set_morph_animation_ffi', assetId: 'libflutter_filament')
symbol: 'set_morph_animation_ffi', assetId: 'flutter_filament_plugin')
external bool set_morph_animation_ffi(
ffi.Pointer<ffi.Void> assetManager,
int asset,
@@ -1015,7 +1015,7 @@ external bool set_morph_animation_ffi(
ffi.Pointer<ffi.Pointer<ffi.Char>>,
ffi.Int,
ffi.Float)>(
symbol: 'set_bone_animation_ffi', assetId: 'libflutter_filament')
symbol: 'set_bone_animation_ffi', assetId: 'flutter_filament_plugin')
external void set_bone_animation_ffi(
ffi.Pointer<ffi.Void> assetManager,
int asset,
@@ -1031,7 +1031,7 @@ external void set_bone_animation_ffi(
@ffi.Native<
ffi.Void Function(ffi.Pointer<ffi.Void>, EntityId, ffi.Int, ffi.Bool,
ffi.Bool, ffi.Bool, ffi.Float)>(
symbol: 'play_animation_ffi', assetId: 'libflutter_filament')
symbol: 'play_animation_ffi', assetId: 'flutter_filament_plugin')
external void play_animation_ffi(
ffi.Pointer<ffi.Void> assetManager,
int asset,
@@ -1044,7 +1044,7 @@ external void play_animation_ffi(
@ffi.Native<
ffi.Void Function(ffi.Pointer<ffi.Void>, EntityId, ffi.Int, ffi.Int)>(
symbol: 'set_animation_frame_ffi', assetId: 'libflutter_filament')
symbol: 'set_animation_frame_ffi', assetId: 'flutter_filament_plugin')
external void set_animation_frame_ffi(
ffi.Pointer<ffi.Void> assetManager,
int asset,
@@ -1053,7 +1053,7 @@ external void set_animation_frame_ffi(
);
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>, EntityId, ffi.Int)>(
symbol: 'stop_animation_ffi', assetId: 'libflutter_filament')
symbol: 'stop_animation_ffi', assetId: 'flutter_filament_plugin')
external void stop_animation_ffi(
ffi.Pointer<ffi.Void> assetManager,
int asset,
@@ -1061,7 +1061,7 @@ external void stop_animation_ffi(
);
@ffi.Native<ffi.Int Function(ffi.Pointer<ffi.Void>, EntityId)>(
symbol: 'get_animation_count_ffi', assetId: 'libflutter_filament')
symbol: 'get_animation_count_ffi', assetId: 'flutter_filament_plugin')
external int get_animation_count_ffi(
ffi.Pointer<ffi.Void> assetManager,
int asset,
@@ -1070,7 +1070,7 @@ external int get_animation_count_ffi(
@ffi.Native<
ffi.Void Function(
ffi.Pointer<ffi.Void>, EntityId, ffi.Pointer<ffi.Char>, ffi.Int)>(
symbol: 'get_animation_name_ffi', assetId: 'libflutter_filament')
symbol: 'get_animation_name_ffi', assetId: 'flutter_filament_plugin')
external void get_animation_name_ffi(
ffi.Pointer<ffi.Void> assetManager,
int asset,
@@ -1081,7 +1081,7 @@ external void get_animation_name_ffi(
@ffi.Native<
ffi.Void Function(ffi.Pointer<ffi.Void>, EntityId,
ffi.Pointer<ffi.Char>, ffi.Pointer<ffi.Char>, ffi.Int)>(
symbol: 'get_morph_target_name_ffi', assetId: 'libflutter_filament')
symbol: 'get_morph_target_name_ffi', assetId: 'flutter_filament_plugin')
external void get_morph_target_name_ffi(
ffi.Pointer<ffi.Void> assetManager,
int asset,
@@ -1093,7 +1093,7 @@ external void get_morph_target_name_ffi(
@ffi.Native<
ffi.Int Function(
ffi.Pointer<ffi.Void>, EntityId, ffi.Pointer<ffi.Char>)>(
symbol: 'get_morph_target_name_count_ffi', assetId: 'libflutter_filament')
symbol: 'get_morph_target_name_count_ffi', assetId: 'flutter_filament_plugin')
external int get_morph_target_name_count_ffi(
ffi.Pointer<ffi.Void> assetManager,
int asset,
@@ -1101,7 +1101,7 @@ external int get_morph_target_name_count_ffi(
);
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>, ffi.Bool)>(
symbol: 'set_post_processing_ffi', assetId: 'libflutter_filament')
symbol: 'set_post_processing_ffi', assetId: 'flutter_filament_plugin')
external void set_post_processing_ffi(
ffi.Pointer<ffi.Void> viewer,
bool enabled,
@@ -1110,7 +1110,7 @@ external void set_post_processing_ffi(
@ffi.Native<
ffi.Void Function(
ffi.Pointer<ffi.Void>, ffi.Int, ffi.Int, ffi.Pointer<EntityId>)>(
symbol: 'pick_ffi', assetId: 'libflutter_filament')
symbol: 'pick_ffi', assetId: 'flutter_filament_plugin')
external void pick_ffi(
ffi.Pointer<ffi.Void> viewer,
int x,
@@ -1119,7 +1119,7 @@ external void pick_ffi(
);
@ffi.Native<ffi.Void Function()>(
symbol: 'ios_dummy_ffi', assetId: 'libflutter_filament')
symbol: 'ios_dummy_ffi', assetId: 'flutter_filament_plugin')
external void ios_dummy_ffi();
final class __mbstate_t extends ffi.Union {