pass through keepData argument when loadGltfFromBuffer is called
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@@ -936,7 +936,7 @@ class FFIFilamentApp extends FilamentApp<Pointer> {
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GltfResourceLoader_destroyRenderThread(
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GltfResourceLoader_destroyRenderThread(
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engine, gltfResourceLoader, requestId, cb));
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engine, gltfResourceLoader, requestId, cb));
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return FFIAsset(asset, this, animationManager.cast<TAnimationManager>());
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return FFIAsset(asset, this, animationManager.cast<TAnimationManager>(), keepData:keepData);
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} finally {
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} finally {
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if (FILAMENT_WASM) {
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if (FILAMENT_WASM) {
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//stackRestore(stackPtr);
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//stackRestore(stackPtr);
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