use generic parameter in FilamentApp for renderableManager/transformManager/etc, and only expose as getters in the interface
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@@ -53,15 +53,7 @@ class FFIFilamentApp extends FilamentApp<Pointer> {
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this.ubershaderMaterialProvider,
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this.renderTicker,
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this.nameComponentManager,
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Future<Uint8List> Function(String uri)? loadResource)
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: super(
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engine: engine,
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gltfAssetLoader: gltfAssetLoader,
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renderer: renderer,
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transformManager: transformManager,
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lightManager: lightManager,
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renderableManager: renderableManager,
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ubershaderMaterialProvider: ubershaderMaterialProvider) {
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Future<Uint8List> Function(String uri)? loadResource) {
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this._loadResource = loadResource ?? defaultResourceLoader;
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}
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@@ -28,22 +28,13 @@ class FilamentConfig<T, U> {
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abstract class FilamentApp<T> {
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static FilamentApp? instance;
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final T engine;
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final T gltfAssetLoader;
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final T renderer;
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final T transformManager;
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final T lightManager;
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final T renderableManager;
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final T ubershaderMaterialProvider;
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FilamentApp(
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{required this.engine,
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required this.gltfAssetLoader,
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required this.renderer,
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required this.transformManager,
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required this.lightManager,
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required this.renderableManager,
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required this.ubershaderMaterialProvider});
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T get engine;
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T get gltfAssetLoader;
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T get renderer;
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T get transformManager;
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T get lightManager;
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T get renderableManager;
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T get ubershaderMaterialProvider;
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///
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///
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@@ -369,4 +360,6 @@ abstract class FilamentApp<T> {
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/// [setSkybox] is called.
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///
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Future<Skybox> buildSkybox({Texture? texture = null});
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}
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