fix up morph target animations and add stopAnimation function
This commit is contained in:
@@ -81,6 +81,11 @@ class _MyAppState extends State<MyApp> {
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onPressed: () =>
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_filamentController.playAnimation(0, loop: _loop),
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child: const Text('play animation')),
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ElevatedButton(
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onPressed: () {
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_filamentController.stopAnimation();
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},
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child: const Text('stop animation')),
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Checkbox(
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onChanged: (_) => setState(() {
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_loop = !_loop;
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@@ -108,13 +113,15 @@ class _MyAppState extends State<MyApp> {
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final numWeights = 8;
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final totalFrames = framerate * totalSecs;
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final frames = List.generate(
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totalFrames,
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(frame) => List.filled(
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numWeights, frame / totalFrames))
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.reduce((accum, next) => accum + next);
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totalFrames,
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(frame) =>
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List.filled(numWeights, frame / totalFrames));
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_filamentController.animate(
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frames, numWeights, framerate.toDouble());
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frames.reduce((a, b) => a + b),
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numWeights,
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totalFrames,
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1000 / framerate.toDouble());
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},
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child: const Text('animate weights')),
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Builder(
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@@ -539,9 +539,11 @@ namespace polyvox
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Log("Set viewport to width: %d height: %d scaleFactor : %f", width, height, contentScaleFactor);
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}
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void FilamentViewer::animateWeights(float *data, int numWeights, int numFrames, float frameRate)
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void FilamentViewer::animateWeights(float *data, int numWeights, int numFrames, float frameLengthInMs)
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{
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morphAnimationBuffer = std::make_unique<MorphAnimationBuffer>(data, numWeights, numFrames, 1000 / frameRate);
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// assert numWeights == asset.numWeights ?
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Log("Making morph animation buffer with %d weights across %d frames and frame length %f ms ", numWeights, numFrames, frameLengthInMs);
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morphAnimationBuffer = std::make_unique<MorphAnimationBuffer>(data, numWeights, numFrames, frameLengthInMs);
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}
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void FilamentViewer::updateMorphAnimation()
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@@ -549,20 +551,19 @@ namespace polyvox
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if (morphAnimationBuffer->frameIndex >= morphAnimationBuffer->numFrames)
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{
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duration<double, std::milli> dur = high_resolution_clock::now() - morphAnimationBuffer->startTime;
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Log("Morph animation completed in %f ms (%d frames at framerate %f), final frame was %d", dur.count(), morphAnimationBuffer->numFrames, 1000 / morphAnimationBuffer->frameLengthInMs, morphAnimationBuffer->frameIndex);
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morphAnimationBuffer = nullptr;
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return;
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}
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if (morphAnimationBuffer->frameIndex == -1)
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} else if (morphAnimationBuffer->frameIndex == -1)
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{
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morphAnimationBuffer->frameIndex++;
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morphAnimationBuffer->startTime = std::chrono::high_resolution_clock::now();
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morphAnimationBuffer->startTime = high_resolution_clock::now();
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applyWeights(morphAnimationBuffer->frameData, morphAnimationBuffer->numWeights);
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}
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else
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{
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std::chrono::duration<double, std::milli> dur = std::chrono::high_resolution_clock::now() - morphAnimationBuffer->startTime;
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int frameIndex = dur.count() / morphAnimationBuffer->frameLength;
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duration<double, std::milli> dur = high_resolution_clock::now() - morphAnimationBuffer->startTime;
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int frameIndex = static_cast<int>(dur.count() / morphAnimationBuffer->frameLengthInMs);
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if (frameIndex != morphAnimationBuffer->frameIndex)
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{
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morphAnimationBuffer->frameIndex = frameIndex;
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@@ -579,15 +580,20 @@ namespace polyvox
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}
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}
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void FilamentViewer::stopAnimation() {
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// TODO - does this need to be threadsafe?
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embeddedAnimationBuffer = nullptr;
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}
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void FilamentViewer::updateEmbeddedAnimation() {
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duration<double> dur = duration_cast<duration<double>>(std::chrono::high_resolution_clock::now() - embeddedAnimationBuffer->lastTime);
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duration<double> dur = duration_cast<duration<double>>(high_resolution_clock::now() - embeddedAnimationBuffer->lastTime);
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float startTime = 0;
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if(!embeddedAnimationBuffer->hasStarted) {
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embeddedAnimationBuffer->hasStarted = true;
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embeddedAnimationBuffer->lastTime = std::chrono::high_resolution_clock::now();
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embeddedAnimationBuffer->lastTime = high_resolution_clock::now();
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} else if(dur.count() >= embeddedAnimationBuffer->duration) {
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if(embeddedAnimationBuffer->loop) {
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embeddedAnimationBuffer->lastTime = std::chrono::high_resolution_clock::now();
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embeddedAnimationBuffer->lastTime = high_resolution_clock::now();
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} else {
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embeddedAnimationBuffer = nullptr;
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return;
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@@ -76,12 +76,12 @@ namespace polyvox {
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MorphAnimationBuffer(float* frameData,
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int numWeights,
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int numFrames,
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float frameLength) : frameData(frameData), numWeights(numWeights), numFrames(numFrames), frameLength(frameLength) {
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float frameLength) : frameData(frameData), numWeights(numWeights), numFrames(numFrames), frameLengthInMs(frameLength) {
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}
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int frameIndex = -1;
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int numFrames;
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float frameLength;
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float frameLengthInMs;
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time_point_t startTime;
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float* frameData;
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@@ -102,10 +102,32 @@ namespace polyvox {
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unique_ptr<vector<string>> getTargetNames(const char* meshName);
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unique_ptr<vector<string>> getAnimationNames();
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Manipulator<float>* manipulator;
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///
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/// Manually set the weights for all morph targets in the assets to the provided values.
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/// See [animateWeights] if you want to automatically
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///
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void applyWeights(float* weights, int count);
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void animateWeights(float* data, int numWeights, int length, float frameRate);
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///
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/// Update the asset's morph target weights every "frame" (which is an arbitrary length of time, i.e. this is not the same as a frame at the framerate of the underlying rendering framework).
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/// Accordingly:
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/// length(data) = numWeights * numFrames
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/// total_animation_duration_in_ms = number_of_frames * frameLengthInMs
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///
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void animateWeights(float* data, int numWeights, int numFrames, float frameLengthInMs);
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///
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/// Play an embedded animation (i.e. an animation node embedded in the GLTF asset). If [loop] is true, the animation will repeat indefinitely.
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///
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void playAnimation(int index, bool loop);
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///
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/// Immediately stop the currently playing animation. NOOP if no animation is playing.
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///
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void stopAnimation();
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bool setCamera(const char* nodeName);
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void destroySwapChain();
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void createSwapChain(void* surface);
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@@ -17,16 +17,18 @@ abstract class FilamentController {
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Future<List<String>> getTargetNames(String meshName);
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Future<List<String>> getAnimationNames();
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Future releaseSourceAssets();
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Future playAnimation(int index, {bool loop=false});
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Future playAnimation(int index, {bool loop = false});
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Future stopAnimation();
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Future setCamera(String name);
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///
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/// Set the weights of all morph targets in the mesh to the specified weights at successive frames (where [framerate] is the number of times per second the weights should be updated).
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/// Set the weights of all morph targets in the mesh to the specified weights at successive frames (where each frame requires a duration of [frameLengthInMs].
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/// Accepts a list of doubles representing a sequence of "frames", stacked end-to-end.
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/// Each frame is [numWeights] in length, where each entry is the weight to be applied to the morph target located at that index in the mesh primitive at that frame.
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/// In other words, weights is a contiguous sequence of floats of size W*F, where W is the number of weights and F is the number of frames
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///
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Future animate(List<double> weights, int numWeights, double frameRate);
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Future animate(
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List<double> data, int numWeights, int numFrames, double frameLengthInMs);
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Future createMorpher(String meshName, List<int> primitives);
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Future zoom(double z);
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}
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@@ -45,7 +47,7 @@ class PolyvoxFilamentController extends FilamentController {
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_channel = MethodChannel("app.polyvox.filament/filament_view_$id");
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_channel.setMethodCallHandler((call) async {
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print("Received Filament method channel call : ${call.method}");
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if(call.method == "ready") {
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if (call.method == "ready") {
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onFilamentViewCreatedHandler?.call(_id);
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return Future.value(true);
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} else {
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@@ -105,14 +107,15 @@ class PolyvoxFilamentController extends FilamentController {
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}
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Future<List<String>> getAnimationNames() async {
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var result = (await _channel.invokeMethod("getAnimationNames"))
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.cast<String>();
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var result =
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(await _channel.invokeMethod("getAnimationNames")).cast<String>();
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return result;
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}
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Future animate(List<double> weights, int numWeights, double frameRate) async {
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await _channel
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.invokeMethod("animateWeights", [weights, numWeights, frameRate]);
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Future animate(List<double> weights, int numWeights, int numFrames,
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double frameLengthInMs) async {
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await _channel.invokeMethod(
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"animateWeights", [weights, numWeights, numFrames, frameLengthInMs]);
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}
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Future releaseSourceAssets() async {
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@@ -127,8 +130,12 @@ class PolyvoxFilamentController extends FilamentController {
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await _channel.invokeMethod("createMorpher", [meshName, primitives]);
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}
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Future playAnimation(int index, {bool loop=false}) async {
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await _channel.invokeMethod("playAnimation", [index,loop]);
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Future playAnimation(int index, {bool loop = false}) async {
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await _channel.invokeMethod("playAnimation", [index, loop]);
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}
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Future stopAnimation() async {
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await _channel.invokeMethod("stopAnimation");
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}
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Future setCamera(String name) async {
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