more refactoring

This commit is contained in:
Nick Fisher
2025-03-18 18:06:17 +08:00
parent 77fe40848b
commit 951f5daa2d
54 changed files with 19065 additions and 16751 deletions

View File

@@ -8,6 +8,8 @@ extern "C"
{
#endif
EMSCRIPTEN_KEEPALIVE TAnimationManager *AnimationManager_create(TEngine *tEngine);
EMSCRIPTEN_KEEPALIVE void AnimationManager_addAnimationComponent(TAnimationManager *tAnimationManager, EntityId entityId);
EMSCRIPTEN_KEEPALIVE void AnimationManager_removeAnimationComponent(TAnimationManager *tAnimationManager, EntityId entityId);

View File

@@ -43,6 +43,7 @@ EMSCRIPTEN_KEEPALIVE void Engine_flushAndWait(TEngine *tEngine);
EMSCRIPTEN_KEEPALIVE TMaterial *Engine_buildMaterial(TEngine *tEngine, const uint8_t* materialData, size_t length);
EMSCRIPTEN_KEEPALIVE void Engine_destroyMaterial(TEngine *tEngine, TMaterial *tMaterial);
EMSCRIPTEN_KEEPALIVE void Engine_destroyMaterialInstance(TEngine *tEngine, TMaterialInstance *tMaterialInstance);
EMSCRIPTEN_KEEPALIVE TScene *Engine_createScene(TEngine *tEngine);
EMSCRIPTEN_KEEPALIVE TSkybox *Engine_buildSkybox(TEngine *tEngine, uint8_t* ktxData, size_t length, void(*onTextureUploadComplete)());
EMSCRIPTEN_KEEPALIVE TIndirectLight *Engine_buildIndirectLight(TEngine *tEngine, uint8_t* ktxData, size_t length, float intensity, void(*onTextureUploadComplete)());

View File

@@ -12,7 +12,7 @@ extern "C"
{
#endif
EMSCRIPTEN_KEEPALIVE void IndirectLight_setRotation(TIndirectLight TIndirectLight, double3x3 rotation);
EMSCRIPTEN_KEEPALIVE void IndirectLight_setRotation(TIndirectLight *tIndirectLight, double *rotation);
#ifdef __cplusplus
}

View File

@@ -9,11 +9,19 @@ extern "C"
{
#endif
enum TLightType {
LIGHT_TYPE_SUN,
LIGHT_TYPE_DIRECTIONAL,
LIGHT_TYPE_POINT,
LIGHT_TYPE_FOCUSED_SPOT,
LIGHT_TYPE_SPOT
};
EMSCRIPTEN_KEEPALIVE void LightManager_setPosition(TLightManager *tLightManager, EntityId light, double x, double y, double z);
EMSCRIPTEN_KEEPALIVE void LightManager_setDirection(TLightManager *tLightManager, EntityId light, double x, double y, double z);
EMSCRIPTEN_KEEPALIVE int LightManager_createLight(TLightManager *tLightManager, EntityId entity, int type);
EMSCRIPTEN_KEEPALIVE int LightManager_createLight(TLightManager *tLightManager, TLightType tLightTtype);
EMSCRIPTEN_KEEPALIVE void LightManager_destroyLight(TLightManager *tLightManager, EntityId entity);
EMSCRIPTEN_KEEPALIVE void LightManager_setColor(TLightManager *tLightManager, EntityId entity, double r, double g, double b);
EMSCRIPTEN_KEEPALIVE void LightManager_setColor(TLightManager *tLightManager, EntityId entity, float colorTemperature);
EMSCRIPTEN_KEEPALIVE void LightManager_setIntensity(TLightManager *tLightManager, EntityId entity, double intensity);
EMSCRIPTEN_KEEPALIVE void LightManager_setFalloff(TLightManager *tLightManager, EntityId entity, double falloff);
EMSCRIPTEN_KEEPALIVE void LightManager_setSpotLightCone(TLightManager *tLightManager, EntityId entity, double inner, double outer);

View File

@@ -7,7 +7,7 @@
extern "C"
{
#endif
EMSCRIPTEN_KEEPALIVE TNameComponentManager *NameComponentManager_create();
EMSCRIPTEN_KEEPALIVE const char *NameComponentManager_getName(TNameComponentManager *tNameComponentManager, EntityId entity);

View File

@@ -8,7 +8,10 @@ extern "C"
{
#endif
EMSCRIPTEN_KEEPALIVE TRenderTicker *RenderTicker_create(TRenderer *tRenderer, TSceneManager *tSceneManager);
EMSCRIPTEN_KEEPALIVE TRenderTicker *RenderTicker_create(TRenderer *tRenderer);
EMSCRIPTEN_KEEPALIVE void RenderTicker_addAnimationManager(TRenderTicker *tRenderTicker, TAnimationManager *tAnimationManager);
EMSCRIPTEN_KEEPALIVE void RenderTicker_removeAnimationManager(TRenderTicker *tRenderTicker, TAnimationManager *tAnimationManager);
EMSCRIPTEN_KEEPALIVE void RenderTicker_render(TRenderTicker *tRenderTicker, uint64_t frameTimeInNanos);
EMSCRIPTEN_KEEPALIVE void RenderTicker_setRenderable(TRenderTicker *tFilamentRender, TSwapChain *swapChain, TView **views, uint8_t numViews);

View File

@@ -20,6 +20,7 @@ extern "C"
EMSCRIPTEN_KEEPALIVE void RenderableManager_setReceiveShadows(TRenderableManager *tRenderableManager, EntityId entityId, bool receiveShadows);
EMSCRIPTEN_KEEPALIVE bool RenderableManager_isShadowReceiver(TRenderableManager *tRenderableManager, EntityId entityId);
EMSCRIPTEN_KEEPALIVE bool RenderableManager_getFogEnabled(TRenderableManager *tRenderableManager, EntityId entityId);
EMSCRIPTEN_KEEPALIVE Aabb3 RenderableManager_getAabb(TRenderableManager *tRenderableManager, EntityId entityId);
#ifdef __cplusplus
}

View File

@@ -16,6 +16,7 @@ extern "C"
EMSCRIPTEN_KEEPALIVE void Scene_addEntity(TScene* tScene, EntityId entityId);
EMSCRIPTEN_KEEPALIVE void Scene_removeEntity(TScene* tScene, EntityId entityId);
EMSCRIPTEN_KEEPALIVE void Scene_setSkybox(TScene* tScene, TSkybox *skybox);
EMSCRIPTEN_KEEPALIVE void Scene_setIndirectLight(TScene* tScene, TIndirectLight *tIndirectLight);
EMSCRIPTEN_KEEPALIVE void Scene_addFilamentAsset(TScene* tScene, TFilamentAsset *asset);

View File

@@ -24,7 +24,29 @@ extern "C"
TMaterialInstance **materialInstances,
int materialInstanceCount
);
EMSCRIPTEN_KEEPALIVE TSceneAsset *SceneAsset_loadGlb(
TGltfAssetLoader *tAssetLoader,
TGltfResourceLoader *tResourceLoader,
TEngine *tEngine,
TNameComponentManager *tNameComponentManager,
uint8_t *data,
size_t length,
size_t numInstances
);
EMSCRIPTEN_KEEPALIVE TSceneAsset *SceneAsset_loadGltf(
TGltfAssetLoader *tAssetLoader,
TGltfResourceLoader *tResourceLoader,
TEngine *tEngine,
TNameComponentManager *tNameComponentManager,
uint8_t *data,
size_t length,
size_t numInstances
);
EMSCRIPTEN_KEEPALIVE void SceneAsset_addToScene(TSceneAsset *tSceneAsset, TScene *tScene);
EMSCRIPTEN_KEEPALIVE void SceneAsset_removeFromScene(TSceneAsset *tSceneAsset, TScene *tScene);
EMSCRIPTEN_KEEPALIVE EntityId SceneAsset_getEntity(TSceneAsset *tSceneAsset);
EMSCRIPTEN_KEEPALIVE int SceneAsset_getChildEntityCount(TSceneAsset* tSceneAsset);
EMSCRIPTEN_KEEPALIVE void SceneAsset_getChildEntities(TSceneAsset* tSceneAsset, EntityId *out);

View File

@@ -20,6 +20,8 @@ namespace thermion
EMSCRIPTEN_KEEPALIVE void RenderTicker_renderRenderThread(TRenderTicker *tRenderTicker, uint64_t frameTimeInNanos,);
// EMSCRIPTEN_KEEPALIVE void RenderLoop_addTask(TRenderLoop* tRenderLoop, void (*task)());
EMSCRIPTEN_KEEPALIVE void AnimationManager_createRenderThread(TEngine *tEngine, TScene *tScene, void (*onComplete)(TAnimationManager *));
EMSCRIPTEN_KEEPALIVE void Engine_createRenderThread(
TBackend backend,
void* platform,
@@ -36,6 +38,7 @@ namespace thermion
EMSCRIPTEN_KEEPALIVE void Engine_buildMaterialRenderThread(TEngine *tEngine, const uint8_t *materialData, size_t length, void (*onComplete)(TMaterial *));
EMSCRIPTEN_KEEPALIVE void Engine_destroySwapChainRenderThread(TEngine *tEngine, TSwapChain *tSwapChain, void (*onComplete)());
EMSCRIPTEN_KEEPALIVE void Engine_destroyMaterialRenderThread(TEngine *tEngine, TMaterial *tMaterial, void (*onComplete)());
EMSCRIPTEN_KEEPALIVE void Engine_destroyMaterialInstanceRenderThread(TEngine *tEngine, TMaterialInstance *tMaterialInstance, void (*onComplete)());
EMSCRIPTEN_KEEPALIVE void Engine_destroySkyboxRenderThread(TEngine *tEngine, TSkybox *tSkybox, void (*onComplete)());
EMSCRIPTEN_KEEPALIVE void Engine_destroyIndirectLightRenderThread(TEngine *tEngine, TIndirectLight *tIndirectLight, void (*onComplete)());
EMSCRIPTEN_KEEPALIVE void Texture_buildRenderThread(TEngine *engine,