add option for async loading glTF resources
This commit is contained in:
@@ -652,7 +652,7 @@ external ffi.Pointer<TScene> SceneManager_getScene(
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@ffi.Native<
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EntityId Function(ffi.Pointer<TSceneManager>, ffi.Pointer<ffi.Uint8>,
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ffi.Size, ffi.Bool, ffi.Int, ffi.Int)>(isLeaf: true)
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ffi.Size, ffi.Bool, ffi.Int, ffi.Int, ffi.Bool)>(isLeaf: true)
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external int SceneManager_loadGlbFromBuffer(
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ffi.Pointer<TSceneManager> sceneManager,
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ffi.Pointer<ffi.Uint8> arg1,
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@@ -660,6 +660,7 @@ external int SceneManager_loadGlbFromBuffer(
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bool keepData,
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int priority,
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int layer,
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bool loadResourcesAsync,
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);
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@ffi.Native<
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@@ -1515,6 +1516,7 @@ external void remove_skybox_render_thread(
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ffi.Bool,
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ffi.Int,
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ffi.Int,
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ffi.Bool,
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ffi.Pointer<ffi.NativeFunction<ffi.Void Function(EntityId)>>)>(
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isLeaf: true)
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external void SceneManager_loadGlbFromBufferRenderThread(
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@@ -1525,6 +1527,7 @@ external void SceneManager_loadGlbFromBufferRenderThread(
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bool keepData,
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int priority,
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int layer,
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bool loadResourcesAsync,
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ffi.Pointer<ffi.NativeFunction<ffi.Void Function(EntityId)>> callback,
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);
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@@ -5,8 +5,8 @@ import 'package:animation_tools_dart/animation_tools_dart.dart';
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import 'package:thermion_dart/src/viewer/src/ffi/src/ffi_gizmo.dart';
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import 'package:vector_math/vector_math_64.dart';
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import 'package:vector_math/vector_math_64.dart' as v64;
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import '../../../../utils/gizmo.dart';
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import '../../../../utils/matrix.dart';
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import '../../../../utils/src/gizmo.dart';
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import '../../../../utils/src/matrix.dart';
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import '../../events.dart';
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import '../../shared_types/view.dart';
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import '../../thermion_viewer_base.dart';
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@@ -546,7 +546,7 @@ class ThermionViewerFFI extends ThermionViewer {
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int numInstances = 1,
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bool keepData = false,
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int priority = 4,
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int layer = 0}) async {
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int layer = 0, bool loadResourcesAsync=false}) async {
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if (unlit) {
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throw Exception("Not yet implemented");
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}
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@@ -557,7 +557,7 @@ class ThermionViewerFFI extends ThermionViewer {
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var entity = await withIntCallback((callback) =>
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SceneManager_loadGlbFromBufferRenderThread(_sceneManager!, data.address,
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data.length, numInstances, keepData, priority, layer, callback));
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data.length, numInstances, keepData, priority, layer, loadResourcesAsync, callback));
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if (entity == _FILAMENT_ASSET_ERROR) {
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throw Exception("An error occurred loading GLB from buffer");
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@@ -1,5 +1,5 @@
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import 'package:thermion_dart/src/viewer/src/events.dart';
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import '../../utils/gizmo.dart';
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import '../../utils/src/gizmo.dart';
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import 'shared_types/shared_types.dart';
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export 'shared_types/shared_types.dart';
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@@ -56,8 +56,10 @@ abstract class ThermionViewer {
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///
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/// Render a single frame and copy the pixel buffer to [out].
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///
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Future<Uint8List> capture({covariant SwapChain? swapChain,
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covariant View? view, covariant RenderTarget? renderTarget});
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Future<Uint8List> capture(
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{covariant SwapChain? swapChain,
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covariant View? view,
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covariant RenderTarget? renderTarget});
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///
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///
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@@ -214,12 +216,16 @@ abstract class ThermionViewer {
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/// Specify [numInstances] to create multiple instances (this is more efficient than dynamically instantating at a later time). You can then retrieve the created instances with [getInstances].
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/// If you want to be able to call [createInstance] at a later time, you must pass true for [keepData].
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/// If [keepData] is false, the source glTF data will be released and [createInstance] will throw an exception.
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/// If [loadResourcesAsync] is true, resources (textures, materials, etc) will
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/// be loaded asynchronously (so expect some material/texture pop-in);
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///
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///
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Future<ThermionEntity> loadGlbFromBuffer(Uint8List data,
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{int numInstances = 1,
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bool keepData = false,
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int priority = 4,
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int layer = 0});
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int layer = 0,
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bool loadResourcesAsync});
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///
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/// Create a new instance of [entity].
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@@ -92,7 +92,7 @@ namespace thermion
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/// @return an Entity representing the FilamentAsset associated with the loaded FilamentAsset.
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///
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EntityId loadGlb(const char *uri, int numInstances, bool keepData);
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EntityId loadGlbFromBuffer(const uint8_t *data, size_t length, int numInstances = 1, bool keepData = false, int priority = 4, int layer = 0);
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EntityId loadGlbFromBuffer(const uint8_t *data, size_t length, int numInstances = 1, bool keepData = false, int priority = 4, int layer = 0, bool loadResourcesAsync = false);
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EntityId createInstance(EntityId entityId);
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void remove(EntityId entity);
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@@ -202,7 +202,7 @@ extern "C"
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EMSCRIPTEN_KEEPALIVE TCamera* SceneManager_findCameraByName(TSceneManager* tSceneManager, EntityId entity, const char* name);
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EMSCRIPTEN_KEEPALIVE void SceneManager_setVisibilityLayer(TSceneManager *tSceneManager, EntityId entity, int layer);
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EMSCRIPTEN_KEEPALIVE TScene* SceneManager_getScene(TSceneManager *tSceneManager);
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EMSCRIPTEN_KEEPALIVE EntityId SceneManager_loadGlbFromBuffer(TSceneManager *sceneManager, const uint8_t *const, size_t length, bool keepData, int priority, int layer);
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EMSCRIPTEN_KEEPALIVE EntityId SceneManager_loadGlbFromBuffer(TSceneManager *sceneManager, const uint8_t *const, size_t length, bool keepData, int priority, int layer, bool loadResourcesAsync);
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EMSCRIPTEN_KEEPALIVE bool SceneManager_setMorphAnimation(
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TSceneManager *sceneManager,
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EntityId entity,
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@@ -52,7 +52,7 @@ extern "C"
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void load_skybox_render_thread(TViewer *viewer, const char *skyboxPath, void (*onComplete)());
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void remove_skybox_render_thread(TViewer *viewer);
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void SceneManager_loadGlbFromBufferRenderThread(TSceneManager *sceneManager, const uint8_t *const data, size_t length, int numInstances, bool keepData, int priority, int layer, void (*callback)(EntityId));
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void SceneManager_loadGlbFromBufferRenderThread(TSceneManager *sceneManager, const uint8_t *const data, size_t length, int numInstances, bool keepData, int priority, int layer, bool loadResourcesAsync, void (*callback)(EntityId));
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void load_glb_render_thread(TSceneManager *sceneManager, const char *assetPath, int numInstances, bool keepData, void (*callback)(EntityId));
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void load_gltf_render_thread(TSceneManager *sceneManager, const char *assetPath, const char *relativePath, bool keepData, void (*callback)(EntityId));
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void create_instance_render_thread(TSceneManager *sceneManager, EntityId entityId, void (*callback)(EntityId));
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@@ -257,7 +257,7 @@ namespace thermion
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}
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EntityId SceneManager::loadGlbFromBuffer(const uint8_t *data, size_t length, int numInstances, bool keepData, int priority, int layer)
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EntityId SceneManager::loadGlbFromBuffer(const uint8_t *data, size_t length, int numInstances, bool keepData, int priority, int layer, bool loadResourcesAsync)
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{
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FilamentAsset *asset = nullptr;
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@@ -304,10 +304,18 @@ namespace thermion
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_gltfResourceLoader->asyncUpdateLoad();
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}
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#else
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if (!_gltfResourceLoader->loadResources(asset))
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{
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Log("Unknown error loading glb asset");
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return 0;
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if(loadResourcesAsync) {
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if (!_gltfResourceLoader->asyncBeginLoad(asset))
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{
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Log("Unknown error loading glb asset");
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return 0;
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}
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} else {
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if (!_gltfResourceLoader->loadResources(asset))
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{
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Log("Unknown error loading glb asset");
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return 0;
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}
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}
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#endif
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@@ -169,7 +169,7 @@ extern "C"
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return ((SceneManager *)sceneManager)->loadGlb(assetPath, numInstances, keepData);
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}
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EMSCRIPTEN_KEEPALIVE EntityId SceneManager_loadGlbFromBuffer(TSceneManager *sceneManager, const uint8_t *const data, size_t length, bool keepData, int priority, int layer)
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EMSCRIPTEN_KEEPALIVE EntityId SceneManager_loadGlbFromBuffer(TSceneManager *sceneManager, const uint8_t *const data, size_t length, bool keepData, int priority, int layer, bool loadResourcesAsync)
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{
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return ((SceneManager *)sceneManager)->loadGlbFromBuffer((const uint8_t *)data, length, 1, keepData, priority, layer);
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}
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@@ -336,12 +336,13 @@ extern "C"
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bool keepData,
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int priority,
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int layer,
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bool loadResourcesAsync,
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void (*callback)(EntityId))
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{
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std::packaged_task<EntityId()> lambda(
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[=]() mutable
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{
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auto entity = SceneManager_loadGlbFromBuffer(sceneManager, data, length, keepData, priority, layer);
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auto entity = SceneManager_loadGlbFromBuffer(sceneManager, data, length, keepData, priority, layer, loadResourcesAsync);
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callback(entity);
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return entity;
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});
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