add option for async loading glTF resources
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@@ -169,7 +169,7 @@ extern "C"
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return ((SceneManager *)sceneManager)->loadGlb(assetPath, numInstances, keepData);
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}
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EMSCRIPTEN_KEEPALIVE EntityId SceneManager_loadGlbFromBuffer(TSceneManager *sceneManager, const uint8_t *const data, size_t length, bool keepData, int priority, int layer)
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EMSCRIPTEN_KEEPALIVE EntityId SceneManager_loadGlbFromBuffer(TSceneManager *sceneManager, const uint8_t *const data, size_t length, bool keepData, int priority, int layer, bool loadResourcesAsync)
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{
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return ((SceneManager *)sceneManager)->loadGlbFromBuffer((const uint8_t *)data, length, 1, keepData, priority, layer);
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}
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