update generated bindings
This commit is contained in:
@@ -339,7 +339,9 @@ external void FilamentAsset_getEntities(
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@ffi.Native<
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ffi.Pointer<TGltfAssetLoader> Function(
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ffi.Pointer<TEngine>, ffi.Pointer<TMaterialProvider>, ffi.Pointer<TNameComponentManager> )>(isLeaf: true)
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ffi.Pointer<TEngine>,
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ffi.Pointer<TMaterialProvider>,
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ffi.Pointer<TNameComponentManager>)>(isLeaf: true)
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external ffi.Pointer<TGltfAssetLoader> GltfAssetLoader_create(
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ffi.Pointer<TEngine> tEngine,
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ffi.Pointer<TMaterialProvider> tMaterialProvider,
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@@ -553,10 +555,10 @@ external void View_setFrontFaceWindingInverted(
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bool inverted,
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);
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@ffi.Native<ffi.Void Function(ffi.Pointer<TView>, ffi.Pointer<TFogOptions>)>(isLeaf: true)
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@ffi.Native<ffi.Void Function(ffi.Pointer<TView>, TFogOptions)>(isLeaf: true)
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external void View_setFogOptions(
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ffi.Pointer<TView> tView,
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ffi.Pointer<TFogOptions> tFogOptions,
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TFogOptions tFogOptions,
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);
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@ffi.Native<
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@@ -612,6 +614,11 @@ external ffi.Pointer<TTexture> Texture_build(
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int format,
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);
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@ffi.Native<ffi.Size Function(ffi.Pointer<TTexture>)>(isLeaf: true)
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external int Texture_getLevels(
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ffi.Pointer<TTexture> tTexture,
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);
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@ffi.Native<
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ffi.Bool Function(
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ffi.Pointer<TEngine>,
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@@ -619,7 +626,7 @@ external ffi.Pointer<TTexture> Texture_build(
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ffi.Pointer<TLinearImage>,
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ffi.UnsignedInt,
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ffi.UnsignedInt,
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ffi.UnsignedInt)>(isLeaf: true)
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ffi.Int)>(isLeaf: true)
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external bool Texture_loadImage(
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ffi.Pointer<TEngine> tEngine,
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ffi.Pointer<TTexture> tTexture,
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@@ -687,12 +694,6 @@ external bool Texture_setImageWithDepth(
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int pixelDataType,
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);
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@ffi.Native<ffi.Uint32 Function(ffi.Pointer<TTexture>)>(
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isLeaf: true)
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external int Texture_getLevels(
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ffi.Pointer<TTexture> tTexture,
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);
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@ffi.Native<ffi.Uint32 Function(ffi.Pointer<TTexture>, ffi.Uint32)>(
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isLeaf: true)
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external int Texture_getWidth(
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@@ -714,13 +715,6 @@ external int Texture_getDepth(
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int level,
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);
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@ffi.Native<ffi.Void Function(ffi.Pointer<TTexture>, ffi.Pointer<TEngine>,)>(
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isLeaf: true)
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external void Texture_generateMipMaps(
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ffi.Pointer<TTexture> tTexture,
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ffi.Pointer<TEngine> tEngine,
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);
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@ffi.Native<ffi.UnsignedInt Function(ffi.Pointer<TTexture>, ffi.Uint32)>(
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isLeaf: true)
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external int Texture_getUsage(
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@@ -728,6 +722,13 @@ external int Texture_getUsage(
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int level,
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);
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@ffi.Native<ffi.Void Function(ffi.Pointer<TTexture>, ffi.Pointer<TEngine>)>(
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isLeaf: true)
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external void Texture_generateMipMaps(
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ffi.Pointer<TTexture> tTexture,
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ffi.Pointer<TEngine> tEngine,
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);
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@ffi.Native<
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ffi.Pointer<TLinearImage> Function(
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ffi.Uint32, ffi.Uint32, ffi.Uint32)>(isLeaf: true)
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@@ -738,13 +739,13 @@ external ffi.Pointer<TLinearImage> Image_createEmpty(
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);
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@ffi.Native<
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ffi.Pointer<TLinearImage> Function(
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ffi.Pointer<ffi.Uint8>, ffi.Size, ffi.Pointer<ffi.Char>, ffi.Bool alpha)>(isLeaf: true)
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ffi.Pointer<TLinearImage> Function(ffi.Pointer<ffi.Uint8>, ffi.Size,
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ffi.Pointer<ffi.Char>, ffi.Bool)>(isLeaf: true)
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external ffi.Pointer<TLinearImage> Image_decode(
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ffi.Pointer<ffi.Uint8> data,
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int length,
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ffi.Pointer<ffi.Char> name,
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bool alpha
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bool alpha,
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);
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@ffi.Native<ffi.Pointer<ffi.Float> Function(ffi.Pointer<TLinearImage>)>(
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@@ -1259,7 +1260,7 @@ external int TransformManager_getAncestor(
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isLeaf: true)
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external void TransformManager_createComponent(
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ffi.Pointer<TTransformManager> tTransformManager,
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int entityId,
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int entity,
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);
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@ffi.Native<
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@@ -1598,11 +1599,9 @@ external void Engine_destroyIndirectLight(
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ffi.Pointer<TIndirectLight> tIndirectLight,
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);
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@ffi.Native<
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ffi.Int Function(
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ffi.Pointer<TEntityManager>)>(isLeaf: true)
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@ffi.Native<EntityId Function(ffi.Pointer<TEntityManager>)>(isLeaf: true)
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external int EntityManager_createEntity(
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ffi.Pointer<TEntityManager> tEngine
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ffi.Pointer<TEntityManager> tEntityManager,
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);
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@ffi.Native<ffi.Void Function()>(isLeaf: true)
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@@ -1878,13 +1877,14 @@ external void Texture_buildRenderThread(
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onComplete,
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);
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@ffi.Native<ffi.Void Function(ffi.Pointer<TTexture>, ffi.Pointer<TEngine>, ffi.Uint32, VoidCallback)>(
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isLeaf: true)
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@ffi.Native<
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ffi.Void Function(ffi.Pointer<TTexture>, ffi.Pointer<TEngine>, ffi.Uint32,
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VoidCallback)>(isLeaf: true)
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external void Texture_generateMipMapsRenderThread(
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ffi.Pointer<TTexture> tTexture,
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ffi.Pointer<TEngine> tEngine,
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int requestId,
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VoidCallback onComplete
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VoidCallback onComplete,
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);
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@ffi.Native<
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@@ -2329,20 +2329,6 @@ external void MaterialProvider_createMaterialInstanceRenderThread(
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callback,
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);
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@ffi.Native<
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ffi.Void Function(
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ffi.Pointer<TAnimationManager>,
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ffi.Pointer<TSceneAsset>,
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ffi.Uint32 requestId,
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VoidCallback onComplete)>(
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isLeaf: true)
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external void AnimationManager_resetToRestPoseRenderThread(
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ffi.Pointer<TAnimationManager> tAnimationManager,
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ffi.Pointer<TSceneAsset> tSceneAsset,
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int requestId,
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VoidCallback onComplete
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);
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@ffi.Native<
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ffi.Void Function(
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ffi.Pointer<TAnimationManager>,
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@@ -2461,7 +2447,7 @@ external void Image_getChannelsRenderThread(
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ffi.Pointer<TLinearImage>,
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ffi.UnsignedInt,
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ffi.UnsignedInt,
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ffi.UnsignedInt,
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ffi.Int,
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ffi.Pointer<ffi.NativeFunction<ffi.Void Function(ffi.Bool)>>)>(
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isLeaf: true)
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external void Texture_loadImageRenderThread(
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@@ -2728,6 +2714,16 @@ external void AnimationManager_setBoneTransformRenderThread(
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ffi.Pointer<ffi.NativeFunction<ffi.Void Function(ffi.Bool)>> callback,
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);
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@ffi.Native<
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ffi.Void Function(ffi.Pointer<TAnimationManager>, ffi.Pointer<TSceneAsset>,
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ffi.Uint32, VoidCallback)>(isLeaf: true)
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external void AnimationManager_resetToRestPoseRenderThread(
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ffi.Pointer<TAnimationManager> tAnimationManager,
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ffi.Pointer<TSceneAsset> tSceneAsset,
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int requestId,
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VoidCallback onComplete,
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);
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@ffi.Native<
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ffi.Void Function(
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ffi.Pointer<TEngine>,
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@@ -3741,8 +3737,6 @@ final class TFogOptions extends ffi.Struct {
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@ffi.Float()
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external double heightFalloff;
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external double3 linearColor;
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@ffi.Float()
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external double density;
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@@ -3752,11 +3746,20 @@ final class TFogOptions extends ffi.Struct {
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@ffi.Float()
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external double inScatteringSize;
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external ffi.Pointer<TTexture> skyColor;
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@ffi.Float()
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external double linearColorR;
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@ffi.Float()
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external double linearColorG;
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@ffi.Float()
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external double linearColorB;
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@ffi.Bool()
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external bool fogColorFromIbl;
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external ffi.Pointer<TTexture> skyColor;
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@ffi.Bool()
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external bool enabled;
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}
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