re-add morph animation

This commit is contained in:
Nick Fisher
2022-02-07 14:52:03 +08:00
parent b28097b054
commit 9892f36363
7 changed files with 160 additions and 120 deletions

View File

@@ -517,6 +517,10 @@ void FilamentViewer::render() {
return;
}
if(morphAnimationBuffer) {
updateMorphAnimation();
}
math::float3 eye, target, upward;
manipulator->getLookAt(&eye, &target, &upward);
_mainCamera->lookAt(eye, target, upward);
@@ -544,52 +548,37 @@ void FilamentViewer::updateViewportAndCameraProjection(int width, int height, fl
Log("Set viewport to %d %d", _width, _height);
}
void FilamentViewer::animateWeights(float* data, int numWeights, int numFrames, float frameRate) {
morphAnimationBuffer = std::make_unique<MorphAnimationBuffer>(data, numWeights, numFrames, 1000 / frameRate );
}
void FilamentViewer::updateMorphAnimation() {
if(morphAnimationBuffer->frameIndex >= morphAnimationBuffer->numFrames) {
morphAnimationBuffer = nullptr;
return;
}
if(morphAnimationBuffer->frameIndex == -1) {
morphAnimationBuffer->frameIndex++;
morphAnimationBuffer->startTime = std::chrono::high_resolution_clock::now();
applyWeights(morphAnimationBuffer->frameData, morphAnimationBuffer->numWeights);
} else {
std::chrono::duration<double, std::milli> dur = std::chrono::high_resolution_clock::now() - morphAnimationBuffer->startTime;
int frameIndex = dur.count() / morphAnimationBuffer->frameLength;
if(frameIndex != morphAnimationBuffer->frameIndex) {
morphAnimationBuffer->frameIndex = frameIndex;
applyWeights(morphAnimationBuffer->frameData + (morphAnimationBuffer->frameIndex * morphAnimationBuffer->numWeights), morphAnimationBuffer->numWeights);
}
}
}
//void FilamentViewer::updateAnimation(AnimationBuffer animation, std::function<void(int)> moo) {
// if(morphAnimationBuffer.frameIndex >= animation.numFrames) {
// this.animation = null;
// return;
// }
//
// if(animation.frameIndex == -1) {
// animation->frameIndex++;
// animation->lastTime = std::chrono::high_resolution_clock::now();
// callback(); // applyWeights(morphAnimationBuffer->frameData, morphAnimationBuffer->numWeights);
// } else {
// duration dur = std::chrono::high_resolution_clock::now() - morphAnimationBuffer->lastTime;
// float msElapsed = dur.count();
// if(msElapsed > animation->frameLength) {
// animation->frameIndex++;
// animation->lastTime = std::chrono::high_resolution_clock::now();
// callback(); // applyWeights(frameData + (frameIndex * numWeights), numWeights);
// }
// }
//}
// void FilamentViewer::updateMorphAnimation() {
// if(morphAnimationBuffer->frameIndex >= morphAnimationBuffer->numFrames) {
// morphAnimationBuffer = nullptr;
// return;
// }
// if(morphAnimationBuffer->frameIndex == -1) {
// morphAnimationBuffer->frameIndex++;
// morphAnimationBuffer->startTime = std::chrono::high_resolution_clock::now();
// applyWeights(morphAnimationBuffer->frameData, morphAnimationBuffer->numWeights);
// } else {
// std::chrono::duration<double, std::milli> dur = std::chrono::high_resolution_clock::now() - morphAnimationBuffer->startTime;
// int frameIndex = dur.count() / morphAnimationBuffer->frameLength;
// if(frameIndex != morphAnimationBuffer->frameIndex) {
// morphAnimationBuffer->frameIndex = frameIndex;
// applyWeights(morphAnimationBuffer->frameData + (morphAnimationBuffer->frameIndex * morphAnimationBuffer->numWeights), morphAnimationBuffer->numWeights);
// }
// }
// }
}
// void FilamentViewer::updateEmbeddedAnimation() {
// duration<double> dur = duration_cast<duration<double>>(std::chrono::high_resolution_clock::now() - embeddedAnimationBuffer->lastTime);
@@ -632,26 +621,6 @@ void FilamentViewer::updateViewportAndCameraProjection(int width, int height, fl
// embeddedAnimationBuffer = make_unique<EmbeddedAnimationBuffer>(index, _animator->getAnimationDuration(index));
// }
// void FilamentViewer::animateWeights(float* data, int numWeights, int length, float frameRate) {
// morphAnimationBuffer = std::make_unique<MorphAnimationBuffer>(data, numWeights, length / numWeights, 1000 / frameRate );
// }
// if(shaderPath) {
// opaqueShaderResources = _loadResource(opaqueShaderPath);
// fadeShaderResources = _loadResource(fadeShaderPath);
// _materialProvider = createGPUMorphShaderLoader(
// opaqueShaderResources.data,
// opaqueShaderResources.size,
// fadeShaderResources.data,
// fadeShaderResources.size,
// _engine);
// } else {
// }
// void printWeights(float* weights, int numWeights) {
// for(int i =0; i < numWeights; i++) {
// // std::cout << weights[i];
// }
// }
// void FilamentViewer::createMorpher(const char* meshName, int* primitives, int numPrimitives) {
// // morphHelper = new gltfio::GPUMorphHelper((FFilamentAsset*)_asset, meshName, primitives, numPrimitives);
@@ -680,4 +649,25 @@ void FilamentViewer::updateViewportAndCameraProjection(int width, int height, fl
// // xform = composeMatrix(translation + float3 { weights[0], weights[1], weights[2] }, rotation, scale );
// transformManager.setTransform(node, xform);
// }
// void FilamentViewer::updateAnimation(AnimationBuffer animation, std::function<void(int)> callback) {
// if(morphAnimationBuffer.frameIndex >= animation.numFrames) {
// this.animation = null;
// return;
// }
// if(animation.frameIndex == -1) {
// animation->frameIndex++;
// animation->lastTime = std::chrono::high_resolution_clock::now();
// callback(); // applyWeights(morphAnimationBuffer->frameData, morphAnimationBuffer->numWeights);
// } else {
// duration dur = std::chrono::high_resolution_clock::now() - morphAnimationBuffer->lastTime;
// float msElapsed = dur.count();
// if(msElapsed > animation->frameLength) {
// animation->frameIndex++;
// animation->lastTime = std::chrono::high_resolution_clock::now();
// callback(); // applyWeights(frameData + (frameIndex * numWeights), numWeights);
// }
// }
// }

View File

@@ -72,6 +72,23 @@ namespace polyvox {
using LoadResource = std::function<ResourceBuffer(const char* uri)>;
using FreeResource = std::function<void (ResourceBuffer)>;
struct MorphAnimationBuffer {
MorphAnimationBuffer(float* frameData,
int numWeights,
int numFrames,
float frameLength) : frameData(frameData), numWeights(numWeights), numFrames(numFrames), frameLength(frameLength) {
}
int frameIndex = -1;
int numFrames;
float frameLength;
time_point_t startTime;
float* frameData;
int numWeights;
};
class FilamentViewer {
public:
FilamentViewer(void* layer, const char* opaqueShaderPath, const char* fadeShaderPath, LoadResource loadResource, FreeResource freeResource);
@@ -87,7 +104,7 @@ namespace polyvox {
StringList getTargetNames(const char* meshName);
Manipulator<float>* manipulator;
void applyWeights(float* weights, int count);
// void animateWeights(float* data, int numWeights, int length, float frameRate);
void animateWeights(float* data, int numWeights, int length, float frameRate);
// void animateBones();
void playAnimation(int index);
bool setCamera(const char* nodeName);
@@ -140,18 +157,20 @@ namespace polyvox {
float _cameraFocalLength = 0.0f;
void updateMorphAnimation();
// void updateEmbeddedAnimation();
// animation flags;
bool isAnimating;
unique_ptr<MorphAnimationBuffer> morphAnimationBuffer;
// unique_ptr<EmbeddedAnimationBuffer> embeddedAnimationBuffer;
};
}
// void updateMorphAnimation();
// void updateEmbeddedAnimation();
// animation flags;
// bool isAnimating;
// unique_ptr<MorphAnimationBuffer> morphAnimationBuffer;
// unique_ptr<EmbeddedAnimationBuffer> embeddedAnimationBuffer;
// struct EmbeddedAnimationBuffer {
@@ -162,19 +181,4 @@ namespace polyvox {
// time_point_t lastTime;
// };
// struct MorphAnimationBuffer {
// MorphAnimationBuffer(float* frameData,
// int numWeights,
// int numFrames,
// float frameLength) : frameData(frameData), numWeights(numWeights), numFrames(numFrames), frameLength(frameLength) {
// }
// int frameIndex = -1;
// int numFrames;
// float frameLength;
// time_point_t startTime;
// float* frameData;
// int numWeights;
// };