restructure render loop to correct timings and expose FFI methods for setBoneTransform/setMorphWeights
This commit is contained in:
@@ -92,6 +92,9 @@ namespace polyvox
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bool hide(EntityId entity, const char *meshName);
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bool reveal(EntityId entity, const char *meshName);
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const char *getNameForEntity(EntityId entityId);
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utils::Entity findChildEntityByName(
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EntityId entityId,
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const char *entityName);
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private:
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AssetLoader *_assetLoader = nullptr;
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@@ -108,6 +111,8 @@ namespace polyvox
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vector<SceneAsset> _assets;
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tsl::robin_map<EntityId, int> _entityIdLookup;
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utils::Entity findEntityByName(
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SceneAsset asset,
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const char *entityName);
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@@ -168,6 +168,7 @@ extern "C"
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FLUTTER_PLUGIN_EXPORT void set_post_processing(void *const viewer, bool enabled);
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FLUTTER_PLUGIN_EXPORT void pick(void *const viewer, int x, int y, EntityId *entityId);
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FLUTTER_PLUGIN_EXPORT const char *get_name_for_entity(void *const assetManager, const EntityId entityId);
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FLUTTER_PLUGIN_EXPORT const EntityId find_child_entity_by_name(void *const assetManager, const EntityId parent, const char* name);
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FLUTTER_PLUGIN_EXPORT void ios_dummy();
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FLUTTER_PLUGIN_EXPORT void flutter_filament_free(void *ptr);
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#ifdef __cplusplus
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@@ -58,6 +58,18 @@ FLUTTER_PLUGIN_EXPORT int get_animation_count_ffi(void* const assetManager, Enti
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FLUTTER_PLUGIN_EXPORT void get_animation_name_ffi(void* const assetManager, EntityId asset, char *const outPtr, int index);
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FLUTTER_PLUGIN_EXPORT void get_morph_target_name_ffi(void* const assetManager, EntityId asset, const char *meshName, char *const outPtr, int index);
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FLUTTER_PLUGIN_EXPORT int get_morph_target_name_count_ffi(void* const assetManager, EntityId asset, const char *meshName);
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FLUTTER_PLUGIN_EXPORT void set_morph_target_weights_ffi(void* const assetManager,
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EntityId asset,
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const char *const entityName,
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const float *const morphData,
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int numWeights
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);
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FLUTTER_PLUGIN_EXPORT bool set_bone_transform_ffi(
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void *assetManager,
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EntityId asset,
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const char *entityName,
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const float *const transform,
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const char *boneName);
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FLUTTER_PLUGIN_EXPORT void set_post_processing_ffi(void* const viewer, bool enabled);
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FLUTTER_PLUGIN_EXPORT void pick_ffi(void* const viewer, int x, int y, EntityId* entityId);
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FLUTTER_PLUGIN_EXPORT void ios_dummy_ffi();
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@@ -280,16 +280,6 @@ namespace polyvox
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return _assets[pos->second].asset;
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}
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// vector<int> completedBoneAnimations;
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// for (int i = completed.size() - 1; i >= 0; i--) {
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// auto completedAnimationIndex = completed[i];
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// if(asset.animations.mType == AnimationType::BONE) {
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// completedBoneAnimations.push_back()
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// }
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// (completedAnimationIndex);
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// }
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void AssetManager::updateAnimations()
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{
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@@ -390,10 +380,13 @@ namespace polyvox
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}
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}
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// TODO - we really don't want to be looking up the bone index/entity by name every single frame
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// - could use findChildEntityByName
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// - or is it better to add an option for "streaming" mode where we can just return a reference to a mat4 and then update the values directly?
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bool AssetManager::setBoneTransform(EntityId entityId, const char *entityName, int32_t skinIndex, const char* boneName, math::mat4f localTransform)
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{
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Log("Setting transform for bone %s/skin %d for mesh target %s", boneName, skinIndex, entityName);
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std::lock_guard lock(_animationMutex);
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const auto &pos = _entityIdLookup.find(entityId);
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if (pos == _entityIdLookup.end())
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@@ -414,6 +407,11 @@ namespace polyvox
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const auto &renderableInstance = rm.getInstance(entity);
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if(!renderableInstance.isValid()) {
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Log("Invalid renderable");
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return false;
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}
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TransformManager &transformManager = _engine->getTransformManager();
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const auto &filamentInstance = sceneAsset.asset->getInstance();
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@@ -442,6 +440,7 @@ namespace polyvox
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return false;
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}
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utils::Entity joint = filamentInstance->getJointsAt(skinIndex)[boneIndex];
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if (joint.isNull())
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@@ -577,6 +576,28 @@ namespace polyvox
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count);
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}
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utils::Entity AssetManager::findChildEntityByName(EntityId entityId, const char *entityName) {
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std::lock_guard lock(_animationMutex);
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const auto &pos = _entityIdLookup.find(entityId);
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if (pos == _entityIdLookup.end())
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{
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Log("Couldn't find asset under specified entity id.");
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return utils::Entity();
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}
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SceneAsset &sceneAsset = _assets[pos->second];
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const auto entity = findEntityByName(sceneAsset, entityName);
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if(entity.isNull()) {
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Log("Failed to find entity %s.", entityName);
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}
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return entity;
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}
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utils::Entity AssetManager::findEntityByName(SceneAsset asset, const char *entityName)
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{
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utils::Entity entity;
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@@ -962,6 +962,7 @@ namespace polyvox
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double _elapsed = 0;
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int _frameCount = 0;
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int _skippedFrames = 0;
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void FilamentViewer::render(
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uint64_t frameTimeInNanos,
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@@ -981,6 +982,7 @@ namespace polyvox
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// Log("1 sec average for asset animation update %f", _elapsed / 60);
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_elapsed = 0;
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_frameCount = 0;
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Log("Skipped frames : %d", _skippedFrames);
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}
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Timer tmr;
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@@ -1023,6 +1025,8 @@ namespace polyvox
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}
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else
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{
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_skippedFrames++;
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// std::cout << "Skipped" << std::endl;
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// skipped frame
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}
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@@ -16,24 +16,36 @@ class RenderLoop {
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public:
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explicit RenderLoop() {
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_t = new std::thread([this]() {
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auto last = std::chrono::high_resolution_clock::now();
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while (!_stop) {
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{
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if (_rendering) {
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doRender();
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}
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}
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std::function<void()> task;
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{
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auto now = std::chrono::high_resolution_clock::now();
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float elapsed = float(std::chrono::duration_cast<std::chrono::milliseconds>(now - last).count());
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while(elapsed < 3 * _frameIntervalInMilliseconds / 4) {
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std::function<void()> task;
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std::unique_lock<std::mutex> lock(_access);
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if (_tasks.empty()) {
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_cond.wait_for(lock, std::chrono::duration<float, std::milli>(
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_frameIntervalInMilliseconds));
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_cond.wait_for(lock, std::chrono::duration<float, std::milli>(1));
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now = std::chrono::high_resolution_clock::now();
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elapsed = float(std::chrono::duration_cast<std::chrono::milliseconds>(now - last).count());
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continue;
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}
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task = std::move(_tasks.front());
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_tasks.pop_front();
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task();
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now = std::chrono::high_resolution_clock::now();
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elapsed = float(std::chrono::duration_cast<std::chrono::milliseconds>(now - last).count());
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}
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task();
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if (_rendering) {
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doRender();
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}
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last = now;
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}
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});
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}
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@@ -428,5 +440,29 @@ get_name_for_entity_ffi(void *const assetManager, const EntityId entityId) {
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return fut.get();
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}
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void set_morph_target_weights_ffi(void *const assetManager,
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EntityId asset,
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const char *const entityName,
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const float *const morphData,
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int numWeights) {
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std::packaged_task<void()> lambda(
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[&] { return set_morph_target_weights(assetManager, asset, entityName, morphData, numWeights); });
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auto fut = _rl->add_task(lambda);
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fut.wait();
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}
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FLUTTER_PLUGIN_EXPORT bool set_bone_transform_ffi(
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void *assetManager,
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EntityId asset,
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const char *entityName,
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const float *const transform,
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const char *boneName) {
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std::packaged_task<bool()> lambda(
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[&] { return set_bone_transform(assetManager, asset, entityName, transform, boneName); });
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auto fut = _rl->add_task(lambda);
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fut.wait();
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return fut.get();
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}
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FLUTTER_PLUGIN_EXPORT void ios_dummy_ffi() { Log("Dummy called"); }
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}
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@@ -485,4 +485,11 @@ abstract class FilamentController {
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double orbitSpeedX = 0.01,
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double orbitSpeedY = 0.01,
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double zoomSpeed = 0.01});
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///
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/// Finds the child entity named [childName] associated with the given parent.
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/// Usually, [parent] will be the return value from [loadGlb]/[loadGltf] and [childName] will be the name of a node/mesh.
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///
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Future<FilamentEntity> getChildEntity(
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FilamentEntity parent, String childName);
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}
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@@ -125,7 +125,9 @@ class FilamentControllerFFI extends FilamentController {
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@override
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Future setFrameRate(int framerate) async {
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set_frame_interval_ffi(1.0 / framerate);
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final interval = 1000.0 / framerate;
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set_frame_interval_ffi(interval);
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dev.log("Set frame interval to $interval");
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}
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@override
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@@ -596,7 +598,7 @@ class FilamentControllerFFI extends FilamentController {
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weightsPtr.elementAt(i).value = weights[i];
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}
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var meshNamePtr = meshName.toNativeUtf8(allocator: calloc).cast<Char>();
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set_morph_target_weights(
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set_morph_target_weights_ffi(
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_assetManager!, entity, meshNamePtr, weightsPtr, weights.length);
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calloc.free(weightsPtr);
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calloc.free(meshNamePtr);
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@@ -1178,7 +1180,7 @@ class FilamentControllerFFI extends FilamentController {
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var meshNamePtr = meshName.toNativeUtf8(allocator: calloc).cast<Char>();
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var boneNamePtr = boneName.toNativeUtf8(allocator: calloc).cast<Char>();
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var result = set_bone_transform(
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var result = set_bone_transform_ffi(
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_assetManager!, entity, meshNamePtr, ptr, boneNamePtr);
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calloc.free(ptr);
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@@ -1188,4 +1190,21 @@ class FilamentControllerFFI extends FilamentController {
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throw Exception("Failed to set bone transform. See logs for details");
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}
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}
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@override
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Future<FilamentEntity> getChildEntity(
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FilamentEntity parent, String childName) async {
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var childNamePtr = childName.toNativeUtf8(allocator: calloc).cast<Char>();
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try {
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var childEntity =
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find_child_entity_by_name(_assetManager!, parent, childNamePtr);
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if (childEntity == _FILAMENT_ASSET_ERROR) {
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throw Exception(
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"Could not find child ${childName} under the specified entity");
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}
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return childEntity;
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} finally {
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calloc.free(childNamePtr);
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}
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}
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}
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@@ -736,6 +736,16 @@ external ffi.Pointer<ffi.Char> get_name_for_entity(
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int entityId,
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);
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@ffi.Native<
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EntityId Function(
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ffi.Pointer<ffi.Void>, EntityId, ffi.Pointer<ffi.Char>)>(
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symbol: 'find_child_entity_by_name', assetId: 'flutter_filament_plugin')
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external int find_child_entity_by_name(
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ffi.Pointer<ffi.Void> assetManager,
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int parent,
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ffi.Pointer<ffi.Char> name,
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);
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@ffi.Native<ffi.Void Function()>(
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symbol: 'ios_dummy', assetId: 'flutter_filament_plugin')
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external void ios_dummy();
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@@ -1092,6 +1102,34 @@ external int get_morph_target_name_count_ffi(
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ffi.Pointer<ffi.Char> meshName,
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);
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@ffi.Native<
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ffi.Void Function(ffi.Pointer<ffi.Void>, EntityId,
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ffi.Pointer<ffi.Char>, ffi.Pointer<ffi.Float>, ffi.Int)>(
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symbol: 'set_morph_target_weights_ffi', assetId: 'flutter_filament_plugin')
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external void set_morph_target_weights_ffi(
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ffi.Pointer<ffi.Void> assetManager,
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int asset,
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ffi.Pointer<ffi.Char> entityName,
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ffi.Pointer<ffi.Float> morphData,
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int numWeights,
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);
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@ffi.Native<
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ffi.Bool Function(
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ffi.Pointer<ffi.Void>,
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EntityId,
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ffi.Pointer<ffi.Char>,
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ffi.Pointer<ffi.Float>,
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ffi.Pointer<ffi.Char>)>(
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symbol: 'set_bone_transform_ffi', assetId: 'flutter_filament_plugin')
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external bool set_bone_transform_ffi(
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ffi.Pointer<ffi.Void> assetManager,
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int asset,
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ffi.Pointer<ffi.Char> entityName,
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ffi.Pointer<ffi.Float> transform,
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ffi.Pointer<ffi.Char> boneName,
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);
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@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>, ffi.Bool)>(
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symbol: 'set_post_processing_ffi', assetId: 'flutter_filament_plugin')
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external void set_post_processing_ffi(
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