restructure render loop to correct timings and expose FFI methods for setBoneTransform/setMorphWeights

This commit is contained in:
Nick Fisher
2023-11-20 11:35:50 +08:00
parent f0683b0b24
commit a24f56b31a
9 changed files with 167 additions and 24 deletions

View File

@@ -485,4 +485,11 @@ abstract class FilamentController {
double orbitSpeedX = 0.01,
double orbitSpeedY = 0.01,
double zoomSpeed = 0.01});
///
/// Finds the child entity named [childName] associated with the given parent.
/// Usually, [parent] will be the return value from [loadGlb]/[loadGltf] and [childName] will be the name of a node/mesh.
///
Future<FilamentEntity> getChildEntity(
FilamentEntity parent, String childName);
}