restructure render loop to correct timings and expose FFI methods for setBoneTransform/setMorphWeights
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@@ -485,4 +485,11 @@ abstract class FilamentController {
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double orbitSpeedX = 0.01,
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double orbitSpeedY = 0.01,
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double zoomSpeed = 0.01});
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///
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/// Finds the child entity named [childName] associated with the given parent.
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/// Usually, [parent] will be the return value from [loadGlb]/[loadGltf] and [childName] will be the name of a node/mesh.
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///
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Future<FilamentEntity> getChildEntity(
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FilamentEntity parent, String childName);
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}
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