renaming/refactoring and allow creating new cameras
This commit is contained in:
@@ -5,19 +5,33 @@ import 'package:thermion_dart/thermion_dart/viewer/ffi/src/thermion_dart.g.dart'
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import 'package:thermion_dart/thermion_dart/viewer/shared_types/camera.dart';
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import 'package:vector_math/vector_math_64.dart';
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class ThermionFFICamera extends Camera {
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final Pointer<TCamera> pointer;
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import '../../thermion_viewer_base.dart';
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ThermionFFICamera(this.pointer);
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class ThermionFFICamera extends Camera {
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final Pointer<TCamera> camera;
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final Pointer<TEngine> engine;
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ThermionFFICamera(this.camera, this.engine);
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@override
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Future setProjectionMatrixWithCulling(
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Matrix4 projectionMatrix, double near, double far) async {
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Camera_setCustomProjectionWithCulling(
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pointer, matrix4ToDouble4x4(projectionMatrix), near, far);
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camera, matrix4ToDouble4x4(projectionMatrix), near, far);
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}
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Future<Matrix4> getModelMatrix() async {
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return double4x4ToMatrix4(Camera_getModelMatrix(pointer));
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return double4x4ToMatrix4(Camera_getModelMatrix(camera));
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}
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@override
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Future setTransform(Matrix4 transform) async {
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var entity = Camera_getEntity(camera);
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Engine_setTransform(engine, entity, matrix4ToDouble4x4(transform));
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}
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@override
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Future setLensProjection({double near = kNear, double far = kFar, double aspect = 1.0, double focalLength = kFocalLength}) async {
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Camera_setLensProjection(camera, near, far, aspect, focalLength);
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}
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}
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File diff suppressed because it is too large
Load Diff
@@ -25,7 +25,7 @@ class ThermionViewerFFI extends ThermionViewer {
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double pixelRatio = 1.0;
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Pointer<Void>? _sceneManager;
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Pointer<TSceneManager>? _sceneManager;
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Pointer<TViewer>? _viewer;
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@@ -115,12 +115,12 @@ class ThermionViewerFFI extends ThermionViewer {
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}
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var aspect = viewportDimensions.$1 / viewportDimensions.$2;
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var focalLength = get_camera_focal_length(mainCamera.pointer);
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var focalLength = get_camera_focal_length(mainCamera.camera);
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if (focalLength.abs() < 0.1) {
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focalLength = kFocalLength;
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}
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set_camera_lens_projection(
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mainCamera.pointer, near, far, aspect, focalLength);
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Camera_setLensProjection(
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mainCamera.camera, near, far, aspect, focalLength);
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}
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Future createSwapChain(double width, double height,
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@@ -161,7 +161,7 @@ class ThermionViewerFFI extends ThermionViewer {
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throw Exception("Failed to create viewer. Check logs for details");
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}
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_sceneManager = get_scene_manager(_viewer!);
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_sceneManager = Viewer_getSceneManager(_viewer!);
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await setCameraManipulatorOptions(zoomSpeed: 1.0);
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@@ -1165,7 +1165,7 @@ class ThermionViewerFFI extends ThermionViewer {
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Future<Camera?> getCameraComponent(ThermionEntity cameraEntity) async {
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var engine = Viewer_getEngine(_viewer!);
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var camera = Engine_getCameraComponent(engine, cameraEntity);
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return ThermionFFICamera(camera);
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return ThermionFFICamera(camera, engine);
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}
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///
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@@ -1250,7 +1250,7 @@ class ThermionViewerFFI extends ThermionViewer {
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///
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Future<double> getCameraFov(bool horizontal) async {
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var mainCamera = await getMainCamera() as ThermionFFICamera;
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return get_camera_fov(mainCamera.pointer, horizontal);
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return get_camera_fov(mainCamera.camera, horizontal);
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}
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///
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@@ -1279,7 +1279,7 @@ class ThermionViewerFFI extends ThermionViewer {
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Future<double> getCameraNear() async {
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var mainCamera = await getMainCamera() as ThermionFFICamera;
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return get_camera_near(mainCamera.pointer);
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return get_camera_near(mainCamera.camera);
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}
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///
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@@ -1288,7 +1288,7 @@ class ThermionViewerFFI extends ThermionViewer {
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@override
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Future<double> getCameraCullingFar() async {
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var mainCamera = await getMainCamera() as ThermionFFICamera;
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return get_camera_culling_far(mainCamera.pointer);
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return get_camera_culling_far(mainCamera.camera);
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}
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///
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@@ -1297,7 +1297,7 @@ class ThermionViewerFFI extends ThermionViewer {
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@override
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Future setCameraFocusDistance(double focusDistance) async {
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var mainCamera = await getMainCamera() as ThermionFFICamera;
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set_camera_focus_distance(mainCamera.pointer, focusDistance);
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set_camera_focus_distance(mainCamera.camera, focusDistance);
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}
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///
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@@ -1333,7 +1333,8 @@ class ThermionViewerFFI extends ThermionViewer {
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Future setCameraExposure(
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double aperture, double shutterSpeed, double sensitivity) async {
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var mainCamera = await getMainCamera() as ThermionFFICamera;
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set_camera_exposure(mainCamera.pointer, aperture, shutterSpeed, sensitivity);
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set_camera_exposure(
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mainCamera.camera, aperture, shutterSpeed, sensitivity);
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}
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///
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@@ -1363,7 +1364,7 @@ class ThermionViewerFFI extends ThermionViewer {
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Future setCameraModelMatrix4(Matrix4 modelMatrix) async {
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var mainCamera = await getMainCamera() as ThermionFFICamera;
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final out = matrix4ToDouble4x4(modelMatrix);
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set_camera_model_matrix(mainCamera.pointer, out);
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set_camera_model_matrix(mainCamera.camera, out);
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}
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///
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@@ -1377,7 +1378,7 @@ class ThermionViewerFFI extends ThermionViewer {
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double focalLength = kFocalLength}) async {
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aspect ??= viewportDimensions.$1 / viewportDimensions.$2;
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var mainCamera = get_camera(_viewer!, get_main_camera(_viewer!));
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set_camera_lens_projection(mainCamera, near, far, aspect, focalLength);
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Camera_setLensProjection(mainCamera, near, far, aspect, focalLength);
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}
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///
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@@ -1596,7 +1597,7 @@ class ThermionViewerFFI extends ThermionViewer {
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throw Exception("No viewer available");
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}
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var mainCamera = await getMainCamera() as ThermionFFICamera;
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var matrixStruct = get_camera_view_matrix(mainCamera.pointer);
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var matrixStruct = get_camera_view_matrix(mainCamera.camera);
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return double4x4ToMatrix4(matrixStruct);
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}
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@@ -1609,7 +1610,7 @@ class ThermionViewerFFI extends ThermionViewer {
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throw Exception("No viewer available");
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}
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var mainCamera = await getMainCamera() as ThermionFFICamera;
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var matrixStruct = get_camera_model_matrix(mainCamera.pointer);
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var matrixStruct = get_camera_model_matrix(mainCamera.camera);
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return double4x4ToMatrix4(matrixStruct);
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}
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@@ -1622,7 +1623,7 @@ class ThermionViewerFFI extends ThermionViewer {
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throw Exception("No viewer available");
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}
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var mainCamera = await getMainCamera() as ThermionFFICamera;
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var matrixStruct = get_camera_projection_matrix(mainCamera.pointer);
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var matrixStruct = get_camera_projection_matrix(mainCamera.camera);
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return double4x4ToMatrix4(matrixStruct);
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}
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@@ -1635,7 +1636,7 @@ class ThermionViewerFFI extends ThermionViewer {
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throw Exception("No viewer available");
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}
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var mainCamera = await getMainCamera() as ThermionFFICamera;
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var matrixStruct = get_camera_culling_projection_matrix(mainCamera.pointer);
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var matrixStruct = get_camera_culling_projection_matrix(mainCamera.camera);
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return double4x4ToMatrix4(matrixStruct);
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}
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@@ -1695,7 +1696,7 @@ class ThermionViewerFFI extends ThermionViewer {
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throw Exception("No viewer available");
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}
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var mainCamera = await getMainCamera() as ThermionFFICamera;
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var arrayPtr = get_camera_frustum(mainCamera.pointer);
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var arrayPtr = get_camera_frustum(mainCamera.camera);
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var doubleList = arrayPtr.asTypedList(24);
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var frustum = Frustum();
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@@ -2169,6 +2170,23 @@ class ThermionViewerFFI extends ThermionViewer {
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void requestFrame() {
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request_frame_render_thread(_viewer!);
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}
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Future<Camera> createCamera() async {
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var camera = SceneManager_createCamera(_sceneManager!);
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var engine = Viewer_getEngine(_viewer!);
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return ThermionFFICamera(camera, engine);
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}
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Future destroyCamera(ThermionFFICamera camera) async {
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SceneManager_destroyCamera(_sceneManager!, camera.camera);
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}
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///
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///
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///
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Future setActiveCamera(ThermionFFICamera camera) async {
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SceneManager_setCamera(_sceneManager!, camera.camera);
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}
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}
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class ThermionFFITexture extends ThermionTexture {
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@@ -1,8 +1,18 @@
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import 'package:vector_math/vector_math_64.dart';
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import '../thermion_viewer_base.dart';
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abstract class Camera {
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Future setProjectionMatrixWithCulling(
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Matrix4 projectionMatrix, double near, double far);
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Future setLensProjection(
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{double near = kNear,
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double far = kFar,
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double aspect=1.0,
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double focalLength = kFocalLength});
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Future<Matrix4> getModelMatrix();
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Future setTransform(Matrix4 transform);
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}
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@@ -960,4 +960,14 @@ abstract class ThermionViewer {
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///
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Future<MaterialInstance?> getMaterialInstanceAt(
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ThermionEntity entity, int index);
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///
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///
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///
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Future<Camera> createCamera();
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///
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///
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///
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Future setActiveCamera(covariant Camera camera);
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}
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@@ -12,7 +12,9 @@ extern "C"
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typedef struct TCamera TCamera;
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typedef struct TMaterialInstance TMaterialInstance;
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typedef struct TEngine TEngine;
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typedef struct TEntityManager TEntityManager;
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typedef struct TViewer TViewer;
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typedef struct TSceneManager TSceneManager;
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struct TMaterialKey {
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bool doubleSided = 1;
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@@ -299,6 +299,12 @@ namespace thermion_filament
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void setVisibilityLayer(EntityId entityId, int layer);
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Camera* createCamera();
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void destroyCamera(Camera* camera);
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void setCamera(Camera* camera);
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private:
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gltfio::AssetLoader *_assetLoader = nullptr;
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const ResourceLoaderWrapperImpl *const _resourceLoaderWrapper;
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@@ -325,6 +331,7 @@ namespace thermion_filament
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tsl::robin_map<EntityId, unique_ptr<HighlightOverlay>> _highlighted;
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tsl::robin_map<EntityId, std::tuple<math::float3, bool, math::quatf, bool, float>> _transformUpdates;
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std::set<Texture*> _textures;
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std::vector<Camera*> _cameras;
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AnimationComponentManager *_animationComponentManager = nullptr;
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CollisionComponentManager *_collisionComponentManager = nullptr;
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@@ -56,11 +56,12 @@ extern "C"
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EMSCRIPTEN_KEEPALIVE TViewer *create_filament_viewer(const void *const context, const void *const loader, void *const platform, const char *uberArchivePath);
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EMSCRIPTEN_KEEPALIVE void destroy_filament_viewer(TViewer *viewer);
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EMSCRIPTEN_KEEPALIVE void *get_scene_manager(TViewer *viewer);
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EMSCRIPTEN_KEEPALIVE TSceneManager *Viewer_getSceneManager(TViewer *viewer);
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// Engine
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EMSCRIPTEN_KEEPALIVE TEngine *Viewer_getEngine(TViewer* viewer);
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EMSCRIPTEN_KEEPALIVE TCamera *Engine_getCameraComponent(TEngine* tEngine, EntityId entityId);
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EMSCRIPTEN_KEEPALIVE void Engine_setTransform(TEngine* tEngine, EntityId entity, double4x4 transform);
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EMSCRIPTEN_KEEPALIVE void create_render_target(TViewer *viewer, intptr_t texture, uint32_t width, uint32_t height);
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EMSCRIPTEN_KEEPALIVE void clear_background_image(TViewer *viewer);
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@@ -97,12 +98,12 @@ extern "C"
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EMSCRIPTEN_KEEPALIVE void clear_lights(TViewer *viewer);
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EMSCRIPTEN_KEEPALIVE void set_light_position(TViewer *viewer, EntityId light, float x, float y, float z);
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EMSCRIPTEN_KEEPALIVE void set_light_direction(TViewer *viewer, EntityId light, float x, float y, float z);
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EMSCRIPTEN_KEEPALIVE EntityId load_glb(void *sceneManager, const char *assetPath, int numInstances, bool keepData);
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EMSCRIPTEN_KEEPALIVE EntityId load_glb_from_buffer(void *sceneManager, const void *const data, size_t length, bool keepData, int priority, int layer);
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EMSCRIPTEN_KEEPALIVE EntityId load_gltf(void *sceneManager, const char *assetPath, const char *relativePath, bool keepData);
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EMSCRIPTEN_KEEPALIVE EntityId create_instance(void *sceneManager, EntityId id);
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EMSCRIPTEN_KEEPALIVE int get_instance_count(void *sceneManager, EntityId entityId);
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EMSCRIPTEN_KEEPALIVE void get_instances(void *sceneManager, EntityId entityId, EntityId *out);
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EMSCRIPTEN_KEEPALIVE EntityId load_glb(TSceneManager *sceneManager, const char *assetPath, int numInstances, bool keepData);
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EMSCRIPTEN_KEEPALIVE EntityId load_glb_from_buffer(TSceneManager *sceneManager, const void *const data, size_t length, bool keepData, int priority, int layer);
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EMSCRIPTEN_KEEPALIVE EntityId load_gltf(TSceneManager *sceneManager, const char *assetPath, const char *relativePath, bool keepData);
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EMSCRIPTEN_KEEPALIVE EntityId create_instance(TSceneManager *sceneManager, EntityId id);
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EMSCRIPTEN_KEEPALIVE int get_instance_count(TSceneManager *sceneManager, EntityId entityId);
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EMSCRIPTEN_KEEPALIVE void get_instances(TSceneManager *sceneManager, EntityId entityId, EntityId *out);
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EMSCRIPTEN_KEEPALIVE void set_main_camera(TViewer *viewer);
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EMSCRIPTEN_KEEPALIVE EntityId get_main_camera(TViewer *viewer);
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EMSCRIPTEN_KEEPALIVE bool set_camera(TViewer *viewer, EntityId entity, const char *nodeName);
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@@ -128,18 +129,18 @@ extern "C"
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EMSCRIPTEN_KEEPALIVE void grab_update(TViewer *viewer, float x, float y);
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EMSCRIPTEN_KEEPALIVE void grab_end(TViewer *viewer);
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EMSCRIPTEN_KEEPALIVE void apply_weights(
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void *sceneManager,
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TSceneManager *sceneManager,
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EntityId entity,
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const char *const entityName,
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float *const weights,
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int count);
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EMSCRIPTEN_KEEPALIVE bool set_morph_target_weights(
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void *sceneManager,
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TSceneManager *sceneManager,
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EntityId entity,
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const float *const morphData,
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int numWeights);
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EMSCRIPTEN_KEEPALIVE bool set_morph_animation(
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void *sceneManager,
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TSceneManager *sceneManager,
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EntityId entity,
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const float *const morphData,
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const int *const morphIndices,
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@@ -147,19 +148,19 @@ extern "C"
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int numFrames,
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float frameLengthInMs);
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EMSCRIPTEN_KEEPALIVE TMaterialInstance *create_material_instance(void *const sceneManager, TMaterialKey materialConfig);
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EMSCRIPTEN_KEEPALIVE TMaterialInstance *create_unlit_material_instance(void *const sceneManager);
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EMSCRIPTEN_KEEPALIVE void destroy_material_instance(void *const sceneManager, TMaterialInstance *instance);
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EMSCRIPTEN_KEEPALIVE TMaterialInstance *create_material_instance(TSceneManager *sceneManager, TMaterialKey materialConfig);
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EMSCRIPTEN_KEEPALIVE TMaterialInstance *create_unlit_material_instance(TSceneManager *sceneManager);
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EMSCRIPTEN_KEEPALIVE void destroy_material_instance(TSceneManager *sceneManager, TMaterialInstance *instance);
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EMSCRIPTEN_KEEPALIVE void clear_morph_animation(
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void *sceneManager,
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TSceneManager *sceneManager,
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EntityId entity);
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EMSCRIPTEN_KEEPALIVE void reset_to_rest_pose(
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void *sceneManager,
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TSceneManager *sceneManager,
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EntityId asset);
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EMSCRIPTEN_KEEPALIVE void add_bone_animation(
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void *sceneManager,
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TSceneManager *sceneManager,
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EntityId entity,
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int skinIndex,
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int boneIndex,
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@@ -169,47 +170,47 @@ extern "C"
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float fadeOutInSecs,
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float fadeInInSecs,
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float maxDelta);
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EMSCRIPTEN_KEEPALIVE void get_local_transform(void *sceneManager,
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EMSCRIPTEN_KEEPALIVE void get_local_transform(TSceneManager *sceneManager,
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EntityId entityId, float *const);
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EMSCRIPTEN_KEEPALIVE void get_rest_local_transforms(void *sceneManager,
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EMSCRIPTEN_KEEPALIVE void get_rest_local_transforms(TSceneManager *sceneManager,
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EntityId entityId, int skinIndex, float *const out, int numBones);
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EMSCRIPTEN_KEEPALIVE void get_world_transform(void *sceneManager,
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EMSCRIPTEN_KEEPALIVE void get_world_transform(TSceneManager *sceneManager,
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EntityId entityId, float *const);
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EMSCRIPTEN_KEEPALIVE void get_inverse_bind_matrix(void *sceneManager,
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EMSCRIPTEN_KEEPALIVE void get_inverse_bind_matrix(TSceneManager *sceneManager,
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EntityId entityId, int skinIndex, int boneIndex, float *const);
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EMSCRIPTEN_KEEPALIVE bool set_bone_transform(
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void *sceneManager,
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TSceneManager *sceneManager,
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EntityId entity,
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int skinIndex,
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int boneIndex,
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const float *const transform);
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EMSCRIPTEN_KEEPALIVE void play_animation(void *sceneManager, EntityId entity, int index, bool loop, bool reverse, bool replaceActive, float crossfade, float startOffset);
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EMSCRIPTEN_KEEPALIVE void set_animation_frame(void *sceneManager, EntityId entity, int animationIndex, int animationFrame);
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EMSCRIPTEN_KEEPALIVE void stop_animation(void *sceneManager, EntityId entity, int index);
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EMSCRIPTEN_KEEPALIVE int get_animation_count(void *sceneManager, EntityId asset);
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EMSCRIPTEN_KEEPALIVE void get_animation_name(void *sceneManager, EntityId entity, char *const outPtr, int index);
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EMSCRIPTEN_KEEPALIVE float get_animation_duration(void *sceneManager, EntityId entity, int index);
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EMSCRIPTEN_KEEPALIVE int get_bone_count(void *sceneManager, EntityId assetEntity, int skinIndex);
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EMSCRIPTEN_KEEPALIVE void get_bone_names(void *sceneManager, EntityId assetEntity, const char **outPtr, int skinIndex);
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EMSCRIPTEN_KEEPALIVE EntityId get_bone(void *sceneManager,
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EMSCRIPTEN_KEEPALIVE void play_animation(TSceneManager *sceneManager, EntityId entity, int index, bool loop, bool reverse, bool replaceActive, float crossfade, float startOffset);
|
||||
EMSCRIPTEN_KEEPALIVE void set_animation_frame(TSceneManager *sceneManager, EntityId entity, int animationIndex, int animationFrame);
|
||||
EMSCRIPTEN_KEEPALIVE void stop_animation(TSceneManager *sceneManager, EntityId entity, int index);
|
||||
EMSCRIPTEN_KEEPALIVE int get_animation_count(TSceneManager *sceneManager, EntityId asset);
|
||||
EMSCRIPTEN_KEEPALIVE void get_animation_name(TSceneManager *sceneManager, EntityId entity, char *const outPtr, int index);
|
||||
EMSCRIPTEN_KEEPALIVE float get_animation_duration(TSceneManager *sceneManager, EntityId entity, int index);
|
||||
EMSCRIPTEN_KEEPALIVE int get_bone_count(TSceneManager *sceneManager, EntityId assetEntity, int skinIndex);
|
||||
EMSCRIPTEN_KEEPALIVE void get_bone_names(TSceneManager *sceneManager, EntityId assetEntity, const char **outPtr, int skinIndex);
|
||||
EMSCRIPTEN_KEEPALIVE EntityId get_bone(TSceneManager *sceneManager,
|
||||
EntityId entityId,
|
||||
int skinIndex,
|
||||
int boneIndex);
|
||||
EMSCRIPTEN_KEEPALIVE bool set_transform(void *sceneManager, EntityId entityId, const float *const transform);
|
||||
EMSCRIPTEN_KEEPALIVE bool update_bone_matrices(void *sceneManager, EntityId entityId);
|
||||
EMSCRIPTEN_KEEPALIVE void get_morph_target_name(void *sceneManager, EntityId assetEntity, EntityId childEntity, char *const outPtr, int index);
|
||||
EMSCRIPTEN_KEEPALIVE int get_morph_target_name_count(void *sceneManager, EntityId assetEntity, EntityId childEntity);
|
||||
EMSCRIPTEN_KEEPALIVE bool set_transform(TSceneManager *sceneManager, EntityId entityId, const float *const transform);
|
||||
EMSCRIPTEN_KEEPALIVE bool update_bone_matrices(TSceneManager *sceneManager, EntityId entityId);
|
||||
EMSCRIPTEN_KEEPALIVE void get_morph_target_name(TSceneManager *sceneManager, EntityId assetEntity, EntityId childEntity, char *const outPtr, int index);
|
||||
EMSCRIPTEN_KEEPALIVE int get_morph_target_name_count(TSceneManager *sceneManager, EntityId assetEntity, EntityId childEntity);
|
||||
EMSCRIPTEN_KEEPALIVE void remove_entity(TViewer *viewer, EntityId asset);
|
||||
EMSCRIPTEN_KEEPALIVE void clear_entities(TViewer *viewer);
|
||||
EMSCRIPTEN_KEEPALIVE bool set_material_color(void *sceneManager, EntityId entity, const char *meshName, int materialIndex, const float r, const float g, const float b, const float a);
|
||||
EMSCRIPTEN_KEEPALIVE void transform_to_unit_cube(void *sceneManager, EntityId asset);
|
||||
EMSCRIPTEN_KEEPALIVE void queue_position_update(void *sceneManager, EntityId entity, float x, float y, float z, bool relative);
|
||||
EMSCRIPTEN_KEEPALIVE void queue_relative_position_update_world_axis(void *sceneManager, EntityId entity, float viewportX, float viewportY, float x, float y, float z);
|
||||
EMSCRIPTEN_KEEPALIVE void queue_position_update_from_viewport_coords(void *sceneManager, EntityId entity, float viewportX, float viewportY);
|
||||
EMSCRIPTEN_KEEPALIVE void queue_rotation_update(void *sceneManager, EntityId entity, float rads, float x, float y, float z, float w, bool relative);
|
||||
EMSCRIPTEN_KEEPALIVE void set_position(void *sceneManager, EntityId entity, float x, float y, float z);
|
||||
EMSCRIPTEN_KEEPALIVE void set_rotation(void *sceneManager, EntityId entity, float rads, float x, float y, float z, float w);
|
||||
EMSCRIPTEN_KEEPALIVE void set_scale(void *sceneManager, EntityId entity, float scale);
|
||||
EMSCRIPTEN_KEEPALIVE bool set_material_color(TSceneManager *sceneManager, EntityId entity, const char *meshName, int materialIndex, const float r, const float g, const float b, const float a);
|
||||
EMSCRIPTEN_KEEPALIVE void transform_to_unit_cube(TSceneManager *sceneManager, EntityId asset);
|
||||
EMSCRIPTEN_KEEPALIVE void queue_position_update(TSceneManager *sceneManager, EntityId entity, float x, float y, float z, bool relative);
|
||||
EMSCRIPTEN_KEEPALIVE void queue_relative_position_update_world_axis(TSceneManager *sceneManager, EntityId entity, float viewportX, float viewportY, float x, float y, float z);
|
||||
EMSCRIPTEN_KEEPALIVE void queue_position_update_from_viewport_coords(TSceneManager *sceneManager, EntityId entity, float viewportX, float viewportY);
|
||||
EMSCRIPTEN_KEEPALIVE void queue_rotation_update(TSceneManager *sceneManager, EntityId entity, float rads, float x, float y, float z, float w, bool relative);
|
||||
EMSCRIPTEN_KEEPALIVE void set_position(TSceneManager *sceneManager, EntityId entity, float x, float y, float z);
|
||||
EMSCRIPTEN_KEEPALIVE void set_rotation(TSceneManager *sceneManager, EntityId entity, float rads, float x, float y, float z, float w);
|
||||
EMSCRIPTEN_KEEPALIVE void set_scale(TSceneManager *sceneManager, EntityId entity, float scale);
|
||||
|
||||
// Camera methods
|
||||
EMSCRIPTEN_KEEPALIVE void set_view_frustum_culling(TViewer *viewer, bool enabled);
|
||||
@@ -227,38 +228,46 @@ extern "C"
|
||||
EMSCRIPTEN_KEEPALIVE double get_camera_near(TCamera *camera);
|
||||
EMSCRIPTEN_KEEPALIVE double get_camera_culling_far(TCamera *camera);
|
||||
EMSCRIPTEN_KEEPALIVE float get_camera_fov(TCamera *camera, bool horizontal);
|
||||
EMSCRIPTEN_KEEPALIVE void set_camera_lens_projection(TCamera *camera, double near, double far, double aspect, double focalLength);
|
||||
EMSCRIPTEN_KEEPALIVE void set_camera_focus_distance(TCamera *camera, float focusDistance);
|
||||
EMSCRIPTEN_KEEPALIVE void set_camera_manipulator_options(TViewer *viewer, _ManipulatorMode mode, double orbitSpeedX, double orbitSpeedY, double zoomSpeed);
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void Camera_setCustomProjectionWithCulling(TCamera* camera, double4x4 projectionMatrix, double near, double far);
|
||||
EMSCRIPTEN_KEEPALIVE void Camera_setLensProjection(TCamera *camera, double near, double far, double aspect, double focalLength);
|
||||
EMSCRIPTEN_KEEPALIVE double4x4 Camera_getModelMatrix(TCamera* camera);
|
||||
EMSCRIPTEN_KEEPALIVE EntityId Camera_getEntity(TCamera* camera);
|
||||
EMSCRIPTEN_KEEPALIVE TCamera *Engine_getCameraComponent(TEngine *engine, EntityId entity);
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE int hide_mesh(void *sceneManager, EntityId entity, const char *meshName);
|
||||
EMSCRIPTEN_KEEPALIVE int reveal_mesh(void *sceneManager, EntityId entity, const char *meshName);
|
||||
EMSCRIPTEN_KEEPALIVE TEntityManager *Engine_getEntityManager(TEngine *engine);
|
||||
|
||||
// SceneManager
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE TCamera* SceneManager_createCamera(TSceneManager *sceneManager);
|
||||
EMSCRIPTEN_KEEPALIVE void SceneManager_destroyCamera(TSceneManager *sceneManager, TCamera* camera);
|
||||
EMSCRIPTEN_KEEPALIVE void SceneManager_setCamera(TSceneManager *sceneManager, TCamera* camera);
|
||||
EMSCRIPTEN_KEEPALIVE int hide_mesh(TSceneManager *sceneManager, EntityId entity, const char *meshName);
|
||||
EMSCRIPTEN_KEEPALIVE int reveal_mesh(TSceneManager *sceneManager, EntityId entity, const char *meshName);
|
||||
EMSCRIPTEN_KEEPALIVE void set_post_processing(TViewer *viewer, bool enabled);
|
||||
EMSCRIPTEN_KEEPALIVE void set_shadows_enabled(TViewer *viewer, bool enabled);
|
||||
EMSCRIPTEN_KEEPALIVE void set_shadow_type(TViewer *viewer, int shadowType);
|
||||
EMSCRIPTEN_KEEPALIVE void set_soft_shadow_options(TViewer *viewer, float penumbraScale, float penumbraRatioScale);
|
||||
EMSCRIPTEN_KEEPALIVE void set_antialiasing(TViewer *viewer, bool msaa, bool fxaa, bool taa);
|
||||
EMSCRIPTEN_KEEPALIVE void filament_pick(TViewer *viewer, int x, int y, void (*callback)(EntityId entityId, int x, int y));
|
||||
EMSCRIPTEN_KEEPALIVE const char *get_name_for_entity(void *const sceneManager, const EntityId entityId);
|
||||
EMSCRIPTEN_KEEPALIVE EntityId find_child_entity_by_name(void *const sceneManager, const EntityId parent, const char *name);
|
||||
EMSCRIPTEN_KEEPALIVE int get_entity_count(void *const sceneManager, const EntityId target, bool renderableOnly);
|
||||
EMSCRIPTEN_KEEPALIVE void get_entities(void *const sceneManager, const EntityId target, bool renderableOnly, EntityId *out);
|
||||
EMSCRIPTEN_KEEPALIVE const char *get_entity_name_at(void *const sceneManager, const EntityId target, int index, bool renderableOnly);
|
||||
EMSCRIPTEN_KEEPALIVE const char *get_name_for_entity(TSceneManager *sceneManager, const EntityId entityId);
|
||||
EMSCRIPTEN_KEEPALIVE EntityId find_child_entity_by_name(TSceneManager *sceneManager, const EntityId parent, const char *name);
|
||||
EMSCRIPTEN_KEEPALIVE int get_entity_count(TSceneManager *sceneManager, const EntityId target, bool renderableOnly);
|
||||
EMSCRIPTEN_KEEPALIVE void get_entities(TSceneManager *sceneManager, const EntityId target, bool renderableOnly, EntityId *out);
|
||||
EMSCRIPTEN_KEEPALIVE const char *get_entity_name_at(TSceneManager *sceneManager, const EntityId target, int index, bool renderableOnly);
|
||||
EMSCRIPTEN_KEEPALIVE void set_recording(TViewer *viewer, bool recording);
|
||||
EMSCRIPTEN_KEEPALIVE void set_recording_output_directory(TViewer *viewer, const char *outputDirectory);
|
||||
EMSCRIPTEN_KEEPALIVE void ios_dummy();
|
||||
EMSCRIPTEN_KEEPALIVE void thermion_flutter_free(void *ptr);
|
||||
EMSCRIPTEN_KEEPALIVE void add_collision_component(void *const sceneManager, EntityId entityId, void (*callback)(const EntityId entityId1, const EntityId entityId2), bool affectsCollidingTransform);
|
||||
EMSCRIPTEN_KEEPALIVE void remove_collision_component(void *const sceneManager, EntityId entityId);
|
||||
EMSCRIPTEN_KEEPALIVE bool add_animation_component(void *const sceneManager, EntityId entityId);
|
||||
EMSCRIPTEN_KEEPALIVE void remove_animation_component(void *const sceneManager, EntityId entityId);
|
||||
EMSCRIPTEN_KEEPALIVE void add_collision_component(TSceneManager *sceneManager, EntityId entityId, void (*callback)(const EntityId entityId1, const EntityId entityId2), bool affectsCollidingTransform);
|
||||
EMSCRIPTEN_KEEPALIVE void remove_collision_component(TSceneManager *sceneManager, EntityId entityId);
|
||||
EMSCRIPTEN_KEEPALIVE bool add_animation_component(TSceneManager *sceneManager, EntityId entityId);
|
||||
EMSCRIPTEN_KEEPALIVE void remove_animation_component(TSceneManager *sceneManager, EntityId entityId);
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE EntityId create_geometry(
|
||||
void *const sceneManager,
|
||||
TSceneManager *sceneManager,
|
||||
float *vertices,
|
||||
int numVertices,
|
||||
float *normals,
|
||||
@@ -270,30 +279,30 @@ extern "C"
|
||||
int primitiveType,
|
||||
TMaterialInstance *materialInstance,
|
||||
bool keepData);
|
||||
EMSCRIPTEN_KEEPALIVE EntityId get_parent(void *const sceneManager, EntityId child);
|
||||
EMSCRIPTEN_KEEPALIVE EntityId get_ancestor(void *const sceneManager, EntityId child);
|
||||
EMSCRIPTEN_KEEPALIVE void set_parent(void *const sceneManager, EntityId child, EntityId parent, bool preserveScaling);
|
||||
EMSCRIPTEN_KEEPALIVE void test_collisions(void *const sceneManager, EntityId entity);
|
||||
EMSCRIPTEN_KEEPALIVE void set_priority(void *const sceneManager, EntityId entityId, int priority);
|
||||
EMSCRIPTEN_KEEPALIVE void get_gizmo(void *const sceneManager, EntityId *out);
|
||||
EMSCRIPTEN_KEEPALIVE Aabb2 get_bounding_box(void *const sceneManager, EntityId entity);
|
||||
EMSCRIPTEN_KEEPALIVE void get_bounding_box_to_out(void *const sceneManager, EntityId entity, float *minX, float *minY, float *maxX, float *maxY);
|
||||
EMSCRIPTEN_KEEPALIVE void set_layer_visibility(void *const sceneManager, int layer, bool visible);
|
||||
EMSCRIPTEN_KEEPALIVE void set_visibility_layer(void *const sceneManager, EntityId entity, int layer);
|
||||
EMSCRIPTEN_KEEPALIVE void pick_gizmo(void *const sceneManager, int x, int y, void (*callback)(EntityId entityId, int x, int y));
|
||||
EMSCRIPTEN_KEEPALIVE void set_gizmo_visibility(void *const sceneManager, bool visible);
|
||||
EMSCRIPTEN_KEEPALIVE void set_stencil_highlight(void *const sceneManager, EntityId entity, float r, float g, float b);
|
||||
EMSCRIPTEN_KEEPALIVE void remove_stencil_highlight(void *const sceneManager, EntityId entity);
|
||||
EMSCRIPTEN_KEEPALIVE void set_material_property_float(void *const sceneManager, EntityId entity, int materialIndex, const char *property, float value);
|
||||
EMSCRIPTEN_KEEPALIVE void set_material_property_int(void *const sceneManager, EntityId entity, int materialIndex, const char *property, int value);
|
||||
EMSCRIPTEN_KEEPALIVE void set_material_property_float4(void *const sceneManager, EntityId entity, int materialIndex, const char *property, double4 value);
|
||||
EMSCRIPTEN_KEEPALIVE void set_material_depth_write(void *const sceneManager, EntityId entity, int materialIndex, bool enabled);
|
||||
EMSCRIPTEN_KEEPALIVE EntityId get_parent(TSceneManager *sceneManager, EntityId child);
|
||||
EMSCRIPTEN_KEEPALIVE EntityId get_ancestor(TSceneManager *sceneManager, EntityId child);
|
||||
EMSCRIPTEN_KEEPALIVE void set_parent(TSceneManager *sceneManager, EntityId child, EntityId parent, bool preserveScaling);
|
||||
EMSCRIPTEN_KEEPALIVE void test_collisions(TSceneManager *sceneManager, EntityId entity);
|
||||
EMSCRIPTEN_KEEPALIVE void set_priority(TSceneManager *sceneManager, EntityId entityId, int priority);
|
||||
EMSCRIPTEN_KEEPALIVE void get_gizmo(TSceneManager *sceneManager, EntityId *out);
|
||||
EMSCRIPTEN_KEEPALIVE Aabb2 get_bounding_box(TSceneManager *sceneManager, EntityId entity);
|
||||
EMSCRIPTEN_KEEPALIVE void get_bounding_box_to_out(TSceneManager *sceneManager, EntityId entity, float *minX, float *minY, float *maxX, float *maxY);
|
||||
EMSCRIPTEN_KEEPALIVE void set_layer_visibility(TSceneManager *sceneManager, int layer, bool visible);
|
||||
EMSCRIPTEN_KEEPALIVE void set_visibility_layer(TSceneManager *sceneManager, EntityId entity, int layer);
|
||||
EMSCRIPTEN_KEEPALIVE void pick_gizmo(TSceneManager *sceneManager, int x, int y, void (*callback)(EntityId entityId, int x, int y));
|
||||
EMSCRIPTEN_KEEPALIVE void set_gizmo_visibility(TSceneManager *sceneManager, bool visible);
|
||||
EMSCRIPTEN_KEEPALIVE void set_stencil_highlight(TSceneManager *sceneManager, EntityId entity, float r, float g, float b);
|
||||
EMSCRIPTEN_KEEPALIVE void remove_stencil_highlight(TSceneManager *sceneManager, EntityId entity);
|
||||
EMSCRIPTEN_KEEPALIVE void set_material_property_float(TSceneManager *sceneManager, EntityId entity, int materialIndex, const char *property, float value);
|
||||
EMSCRIPTEN_KEEPALIVE void set_material_property_int(TSceneManager *sceneManager, EntityId entity, int materialIndex, const char *property, int value);
|
||||
EMSCRIPTEN_KEEPALIVE void set_material_property_float4(TSceneManager *sceneManager, EntityId entity, int materialIndex, const char *property, double4 value);
|
||||
EMSCRIPTEN_KEEPALIVE void set_material_depth_write(TSceneManager *sceneManager, EntityId entity, int materialIndex, bool enabled);
|
||||
EMSCRIPTEN_KEEPALIVE void unproject_texture(TViewer* viewer, EntityId entity,uint8_t* input, uint32_t inputWidth, uint32_t inputHeight, uint8_t *out, uint32_t outWidth, uint32_t outHeight);
|
||||
EMSCRIPTEN_KEEPALIVE void *const create_texture(void *const sceneManager, uint8_t *data, size_t length);
|
||||
EMSCRIPTEN_KEEPALIVE void destroy_texture(void *const sceneManager, void *const texture);
|
||||
EMSCRIPTEN_KEEPALIVE void apply_texture_to_material(void *const sceneManager, EntityId entity, void *const texture, const char *parameterName, int materialIndex);
|
||||
EMSCRIPTEN_KEEPALIVE void *const create_texture(TSceneManager *sceneManager, uint8_t *data, size_t length);
|
||||
EMSCRIPTEN_KEEPALIVE void destroy_texture(TSceneManager *sceneManager, void *const texture);
|
||||
EMSCRIPTEN_KEEPALIVE void apply_texture_to_material(TSceneManager *sceneManager, EntityId entity, void *const texture, const char *parameterName, int materialIndex);
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE TMaterialInstance* get_material_instance_at(void *const sceneManager, EntityId entity, int materialIndex);
|
||||
EMSCRIPTEN_KEEPALIVE TMaterialInstance* get_material_instance_at(TSceneManager *sceneManager, EntityId entity, int materialIndex);
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void MaterialInstance_setDepthWrite(TMaterialInstance* materialInstance, bool enabled);
|
||||
EMSCRIPTEN_KEEPALIVE void MaterialInstance_setDepthCulling(TMaterialInstance* materialInstance, bool enabled);
|
||||
|
||||
@@ -66,44 +66,44 @@ extern "C"
|
||||
void (*callback)(EntityId));
|
||||
EMSCRIPTEN_KEEPALIVE void remove_light_render_thread(TViewer *viewer, EntityId entityId);
|
||||
EMSCRIPTEN_KEEPALIVE void clear_lights_render_thread(TViewer *viewer);
|
||||
EMSCRIPTEN_KEEPALIVE void load_glb_render_thread(void *const sceneManager, const char *assetPath, int numInstances, bool keepData, void (*callback)(EntityId));
|
||||
EMSCRIPTEN_KEEPALIVE void load_glb_from_buffer_render_thread(void *const sceneManager, const uint8_t *const data, size_t length, int numInstances, bool keepData, int priority, int layer, void (*callback)(EntityId));
|
||||
EMSCRIPTEN_KEEPALIVE void load_gltf_render_thread(void *const sceneManager, const char *assetPath, const char *relativePath, bool keepData, void (*callback)(EntityId));
|
||||
EMSCRIPTEN_KEEPALIVE void create_instance_render_thread(void *const sceneManager, EntityId entityId, void (*callback)(EntityId));
|
||||
EMSCRIPTEN_KEEPALIVE void load_glb_render_thread(TSceneManager *sceneManager, const char *assetPath, int numInstances, bool keepData, void (*callback)(EntityId));
|
||||
EMSCRIPTEN_KEEPALIVE void load_glb_from_buffer_render_thread(TSceneManager *sceneManager, const uint8_t *const data, size_t length, int numInstances, bool keepData, int priority, int layer, void (*callback)(EntityId));
|
||||
EMSCRIPTEN_KEEPALIVE void load_gltf_render_thread(TSceneManager *sceneManager, const char *assetPath, const char *relativePath, bool keepData, void (*callback)(EntityId));
|
||||
EMSCRIPTEN_KEEPALIVE void create_instance_render_thread(TSceneManager *sceneManager, EntityId entityId, void (*callback)(EntityId));
|
||||
EMSCRIPTEN_KEEPALIVE void remove_entity_render_thread(TViewer *viewer, EntityId asset, void (*callback)());
|
||||
EMSCRIPTEN_KEEPALIVE void clear_entities_render_thread(TViewer *viewer, void (*callback)());
|
||||
EMSCRIPTEN_KEEPALIVE void set_camera_render_thread(TViewer *viewer, EntityId asset, const char *nodeName, void (*callback)(bool));
|
||||
EMSCRIPTEN_KEEPALIVE void apply_weights_render_thread(
|
||||
void *const sceneManager,
|
||||
TSceneManager *sceneManager,
|
||||
EntityId asset,
|
||||
const char *const entityName,
|
||||
float *const weights,
|
||||
int count);
|
||||
EMSCRIPTEN_KEEPALIVE void set_animation_frame_render_thread(void *const sceneManager, EntityId asset, int animationIndex, int animationFrame);
|
||||
EMSCRIPTEN_KEEPALIVE void stop_animation_render_thread(void *const sceneManager, EntityId asset, int index);
|
||||
EMSCRIPTEN_KEEPALIVE void get_animation_count_render_thread(void *const sceneManager, EntityId asset, void (*callback)(int));
|
||||
EMSCRIPTEN_KEEPALIVE void get_animation_name_render_thread(void *const sceneManager, EntityId asset, char *const outPtr, int index, void (*callback)());
|
||||
EMSCRIPTEN_KEEPALIVE void get_morph_target_name_render_thread(void *const sceneManager, EntityId assetEntity, EntityId childEntity, char *const outPtr, int index, void (*callback)());
|
||||
EMSCRIPTEN_KEEPALIVE void get_morph_target_name_count_render_thread(void *const sceneManager, EntityId asset, EntityId childEntity, void (*callback)(int32_t));
|
||||
EMSCRIPTEN_KEEPALIVE void set_morph_target_weights_render_thread(void *const sceneManager,
|
||||
EMSCRIPTEN_KEEPALIVE void set_animation_frame_render_thread(TSceneManager *sceneManager, EntityId asset, int animationIndex, int animationFrame);
|
||||
EMSCRIPTEN_KEEPALIVE void stop_animation_render_thread(TSceneManager *sceneManager, EntityId asset, int index);
|
||||
EMSCRIPTEN_KEEPALIVE void get_animation_count_render_thread(TSceneManager *sceneManager, EntityId asset, void (*callback)(int));
|
||||
EMSCRIPTEN_KEEPALIVE void get_animation_name_render_thread(TSceneManager *sceneManager, EntityId asset, char *const outPtr, int index, void (*callback)());
|
||||
EMSCRIPTEN_KEEPALIVE void get_morph_target_name_render_thread(TSceneManager *sceneManager, EntityId assetEntity, EntityId childEntity, char *const outPtr, int index, void (*callback)());
|
||||
EMSCRIPTEN_KEEPALIVE void get_morph_target_name_count_render_thread(TSceneManager *sceneManager, EntityId asset, EntityId childEntity, void (*callback)(int32_t));
|
||||
EMSCRIPTEN_KEEPALIVE void set_morph_target_weights_render_thread(TSceneManager *sceneManager,
|
||||
EntityId asset,
|
||||
const float *const morphData,
|
||||
int numWeights,
|
||||
void (*callback)(bool));
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void update_bone_matrices_render_thread(void *sceneManager,
|
||||
EMSCRIPTEN_KEEPALIVE void update_bone_matrices_render_thread(TSceneManager *sceneManager,
|
||||
EntityId asset, void(*callback)(bool));
|
||||
EMSCRIPTEN_KEEPALIVE void set_bone_transform_render_thread(
|
||||
void *sceneManager,
|
||||
TSceneManager *sceneManager,
|
||||
EntityId asset,
|
||||
int skinIndex,
|
||||
int boneIndex,
|
||||
const float *const transform,
|
||||
void (*callback)(bool));
|
||||
EMSCRIPTEN_KEEPALIVE void set_post_processing_render_thread(TViewer *viewer, bool enabled);
|
||||
EMSCRIPTEN_KEEPALIVE void reset_to_rest_pose_render_thread(void *const sceneManager, EntityId entityId, void(*callback)());
|
||||
EMSCRIPTEN_KEEPALIVE void reset_to_rest_pose_render_thread(TSceneManager *sceneManager, EntityId entityId, void(*callback)());
|
||||
EMSCRIPTEN_KEEPALIVE void create_geometry_render_thread(
|
||||
void *const sceneManager,
|
||||
TSceneManager *sceneManager,
|
||||
float *vertices,
|
||||
int numVertices,
|
||||
float *normals,
|
||||
|
||||
@@ -750,7 +750,6 @@ namespace thermion_filament
|
||||
delete _sceneManager;
|
||||
_engine->destroyCameraComponent(_mainCamera->getEntity());
|
||||
_mainCamera = nullptr;
|
||||
_view->setScene(nullptr);
|
||||
_engine->destroy(_view);
|
||||
_engine->destroy(_scene);
|
||||
_engine->destroy(_renderer);
|
||||
|
||||
@@ -110,6 +110,14 @@ namespace thermion_filament
|
||||
|
||||
SceneManager::~SceneManager()
|
||||
{
|
||||
_view->setScene(nullptr);
|
||||
_view->setCamera(nullptr);
|
||||
for(auto camera : _cameras) {
|
||||
auto entity = camera->getEntity();
|
||||
_engine->destroyCameraComponent(entity);
|
||||
_engine->getEntityManager().destroy(entity);
|
||||
}
|
||||
_cameras.clear();
|
||||
delete gizmo;
|
||||
_gridOverlay->destroy();
|
||||
destroyAll();
|
||||
@@ -2633,6 +2641,27 @@ EntityId SceneManager::createGeometry(
|
||||
auto instance = _unlitMaterialProvider->createMaterialInstance(nullptr, &uvmap);
|
||||
return instance;
|
||||
}
|
||||
|
||||
Camera* SceneManager::createCamera() {
|
||||
auto entity = EntityManager::get().create();
|
||||
auto camera = _engine->createCamera(entity);
|
||||
_cameras.push_back(camera);
|
||||
return camera;
|
||||
}
|
||||
|
||||
void SceneManager::destroyCamera(Camera* camera) {
|
||||
auto entity = camera->getEntity();
|
||||
_engine->destroyCameraComponent(entity);
|
||||
_engine->getEntityManager().destroy(entity);
|
||||
auto it = std::find(_cameras.begin(), _cameras.end(), camera);
|
||||
if(it != _cameras.end()) {
|
||||
_cameras.erase(it);
|
||||
}
|
||||
}
|
||||
|
||||
void SceneManager::setCamera(Camera* camera) {
|
||||
_view->setCamera(camera);
|
||||
}
|
||||
|
||||
|
||||
} // namespace thermion_filament
|
||||
|
||||
@@ -177,32 +177,32 @@ extern "C"
|
||||
((FilamentViewer *)viewer)->clearLights();
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE EntityId load_glb(void *sceneManager, const char *assetPath, int numInstances, bool keepData)
|
||||
EMSCRIPTEN_KEEPALIVE EntityId load_glb(TSceneManager *sceneManager, const char *assetPath, int numInstances, bool keepData)
|
||||
{
|
||||
return ((SceneManager *)sceneManager)->loadGlb(assetPath, numInstances, keepData);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE EntityId load_glb_from_buffer(void *sceneManager, const void *const data, size_t length, bool keepData, int priority, int layer)
|
||||
EMSCRIPTEN_KEEPALIVE EntityId load_glb_from_buffer(TSceneManager *sceneManager, const void *const data, size_t length, bool keepData, int priority, int layer)
|
||||
{
|
||||
return ((SceneManager *)sceneManager)->loadGlbFromBuffer((const uint8_t *)data, length, 1, keepData, priority, layer);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE EntityId create_instance(void *sceneManager, EntityId entityId)
|
||||
EMSCRIPTEN_KEEPALIVE EntityId create_instance(TSceneManager *sceneManager, EntityId entityId)
|
||||
{
|
||||
return ((SceneManager *)sceneManager)->createInstance(entityId);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE int get_instance_count(void *sceneManager, EntityId entityId)
|
||||
EMSCRIPTEN_KEEPALIVE int get_instance_count(TSceneManager *sceneManager, EntityId entityId)
|
||||
{
|
||||
return ((SceneManager *)sceneManager)->getInstanceCount(entityId);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void get_instances(void *sceneManager, EntityId entityId, EntityId *out)
|
||||
EMSCRIPTEN_KEEPALIVE void get_instances(TSceneManager *sceneManager, EntityId entityId, EntityId *out)
|
||||
{
|
||||
return ((SceneManager *)sceneManager)->getInstances(entityId, out);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE EntityId load_gltf(void *sceneManager, const char *assetPath, const char *relativePath, bool keepData)
|
||||
EMSCRIPTEN_KEEPALIVE EntityId load_gltf(TSceneManager *sceneManager, const char *assetPath, const char *relativePath, bool keepData)
|
||||
{
|
||||
return ((SceneManager *)sceneManager)->loadGltf(assetPath, relativePath, keepData);
|
||||
}
|
||||
@@ -277,7 +277,7 @@ extern "C"
|
||||
cam->setCustomProjection(mat, near, far);
|
||||
}
|
||||
|
||||
void set_camera_lens_projection(TCamera *camera, double near, double far, double aspect, double focalLength)
|
||||
void Camera_setLensProjection(TCamera *camera, double near, double far, double aspect, double focalLength)
|
||||
{
|
||||
auto cam = reinterpret_cast<filament::Camera *>(camera);
|
||||
cam->setLensProjection(focalLength, aspect, near, far);
|
||||
@@ -418,13 +418,15 @@ extern "C"
|
||||
((FilamentViewer *)viewer)->grabEnd();
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void *get_scene_manager(TViewer *viewer)
|
||||
EMSCRIPTEN_KEEPALIVE TSceneManager* Viewer_getSceneManager(TViewer *tViewer)
|
||||
{
|
||||
return (void *)((FilamentViewer *)viewer)->getSceneManager();
|
||||
auto * viewer = reinterpret_cast<FilamentViewer*>(tViewer);
|
||||
auto * sceneManager = viewer->getSceneManager();
|
||||
return reinterpret_cast<TSceneManager*>(sceneManager);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void apply_weights(
|
||||
void *sceneManager,
|
||||
TSceneManager *sceneManager,
|
||||
EntityId asset,
|
||||
const char *const entityName,
|
||||
float *const weights,
|
||||
@@ -434,7 +436,7 @@ extern "C"
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE bool set_morph_target_weights(
|
||||
void *sceneManager,
|
||||
TSceneManager *sceneManager,
|
||||
EntityId asset,
|
||||
const float *const weights,
|
||||
const int numWeights)
|
||||
@@ -443,7 +445,7 @@ extern "C"
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE bool set_morph_animation(
|
||||
void *sceneManager,
|
||||
TSceneManager *sceneManager,
|
||||
EntityId asset,
|
||||
const float *const morphData,
|
||||
const int *const morphIndices,
|
||||
@@ -455,18 +457,18 @@ extern "C"
|
||||
return result;
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void clear_morph_animation(void *sceneManager, EntityId asset)
|
||||
EMSCRIPTEN_KEEPALIVE void clear_morph_animation(TSceneManager *sceneManager, EntityId asset)
|
||||
{
|
||||
((SceneManager *)sceneManager)->clearMorphAnimationBuffer(asset);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void reset_to_rest_pose(void *sceneManager, EntityId entityId)
|
||||
EMSCRIPTEN_KEEPALIVE void reset_to_rest_pose(TSceneManager *sceneManager, EntityId entityId)
|
||||
{
|
||||
((SceneManager *)sceneManager)->resetBones(entityId);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void add_bone_animation(
|
||||
void *sceneManager,
|
||||
TSceneManager *sceneManager,
|
||||
EntityId asset,
|
||||
int skinIndex,
|
||||
int boneIndex,
|
||||
@@ -505,14 +507,14 @@ extern "C"
|
||||
((FilamentViewer *)viewer)->setAntiAliasing(msaa, fxaa, taa);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE EntityId get_bone(void *sceneManager,
|
||||
EMSCRIPTEN_KEEPALIVE EntityId get_bone(TSceneManager *sceneManager,
|
||||
EntityId entityId,
|
||||
int skinIndex,
|
||||
int boneIndex)
|
||||
{
|
||||
return ((SceneManager *)sceneManager)->getBone(entityId, skinIndex, boneIndex);
|
||||
}
|
||||
EMSCRIPTEN_KEEPALIVE void get_world_transform(void *sceneManager,
|
||||
EMSCRIPTEN_KEEPALIVE void get_world_transform(TSceneManager *sceneManager,
|
||||
EntityId entityId, float *const out)
|
||||
{
|
||||
auto transform = ((SceneManager *)sceneManager)->getWorldTransform(entityId);
|
||||
@@ -534,7 +536,7 @@ extern "C"
|
||||
out[15] = transform[3][3];
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void get_local_transform(void *sceneManager,
|
||||
EMSCRIPTEN_KEEPALIVE void get_local_transform(TSceneManager *sceneManager,
|
||||
EntityId entityId, float *const out)
|
||||
{
|
||||
auto transform = ((SceneManager *)sceneManager)->getLocalTransform(entityId);
|
||||
@@ -556,7 +558,7 @@ extern "C"
|
||||
out[15] = transform[3][3];
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void get_rest_local_transforms(void *sceneManager,
|
||||
EMSCRIPTEN_KEEPALIVE void get_rest_local_transforms(TSceneManager *sceneManager,
|
||||
EntityId entityId, int skinIndex, float *const out, int numBones)
|
||||
{
|
||||
const auto transforms = ((SceneManager *)sceneManager)->getBoneRestTranforms(entityId, skinIndex);
|
||||
@@ -579,7 +581,7 @@ extern "C"
|
||||
}
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void get_inverse_bind_matrix(void *sceneManager,
|
||||
EMSCRIPTEN_KEEPALIVE void get_inverse_bind_matrix(TSceneManager *sceneManager,
|
||||
EntityId entityId, int skinIndex, int boneIndex, float *const out)
|
||||
{
|
||||
auto transform = ((SceneManager *)sceneManager)->getInverseBindMatrix(entityId, skinIndex, boneIndex);
|
||||
@@ -602,7 +604,7 @@ extern "C"
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE bool set_bone_transform(
|
||||
void *sceneManager,
|
||||
TSceneManager *sceneManager,
|
||||
EntityId entityId,
|
||||
int skinIndex,
|
||||
int boneIndex,
|
||||
@@ -627,7 +629,7 @@ extern "C"
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void play_animation(
|
||||
void *sceneManager,
|
||||
TSceneManager *sceneManager,
|
||||
EntityId asset,
|
||||
int index,
|
||||
bool loop,
|
||||
@@ -640,7 +642,7 @@ extern "C"
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void set_animation_frame(
|
||||
void *sceneManager,
|
||||
TSceneManager *sceneManager,
|
||||
EntityId asset,
|
||||
int animationIndex,
|
||||
int animationFrame)
|
||||
@@ -648,13 +650,13 @@ extern "C"
|
||||
// ((SceneManager*)sceneManager)->setAnimationFrame(asset, animationIndex, animationFrame);
|
||||
}
|
||||
|
||||
float get_animation_duration(void *sceneManager, EntityId asset, int animationIndex)
|
||||
float get_animation_duration(TSceneManager *sceneManager, EntityId asset, int animationIndex)
|
||||
{
|
||||
return ((SceneManager *)sceneManager)->getAnimationDuration(asset, animationIndex);
|
||||
}
|
||||
|
||||
int get_animation_count(
|
||||
void *sceneManager,
|
||||
TSceneManager *sceneManager,
|
||||
EntityId asset)
|
||||
{
|
||||
auto names = ((SceneManager *)sceneManager)->getAnimationNames(asset);
|
||||
@@ -662,7 +664,7 @@ extern "C"
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void get_animation_name(
|
||||
void *sceneManager,
|
||||
TSceneManager *sceneManager,
|
||||
EntityId asset,
|
||||
char *const outPtr,
|
||||
int index)
|
||||
@@ -672,13 +674,13 @@ extern "C"
|
||||
strcpy(outPtr, name.c_str());
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE int get_bone_count(void *sceneManager, EntityId assetEntity, int skinIndex)
|
||||
EMSCRIPTEN_KEEPALIVE int get_bone_count(TSceneManager *sceneManager, EntityId assetEntity, int skinIndex)
|
||||
{
|
||||
auto names = ((SceneManager *)sceneManager)->getBoneNames(assetEntity, skinIndex);
|
||||
return names->size();
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void get_bone_names(void *sceneManager, EntityId assetEntity, const char **out, int skinIndex)
|
||||
EMSCRIPTEN_KEEPALIVE void get_bone_names(TSceneManager *sceneManager, EntityId assetEntity, const char **out, int skinIndex)
|
||||
{
|
||||
auto names = ((SceneManager *)sceneManager)->getBoneNames(assetEntity, skinIndex);
|
||||
for (int i = 0; i < names->size(); i++)
|
||||
@@ -688,7 +690,7 @@ extern "C"
|
||||
}
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE bool set_transform(void *sceneManager, EntityId entityId, const float *const transform)
|
||||
EMSCRIPTEN_KEEPALIVE bool set_transform(TSceneManager *sceneManager, EntityId entityId, const float *const transform)
|
||||
{
|
||||
auto matrix = math::mat4f(
|
||||
transform[0], transform[1], transform[2],
|
||||
@@ -708,18 +710,18 @@ extern "C"
|
||||
return ((SceneManager *)sceneManager)->setTransform(entityId, matrix);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE bool update_bone_matrices(void *sceneManager, EntityId entityId)
|
||||
EMSCRIPTEN_KEEPALIVE bool update_bone_matrices(TSceneManager *sceneManager, EntityId entityId)
|
||||
{
|
||||
return ((SceneManager *)sceneManager)->updateBoneMatrices(entityId);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE int get_morph_target_name_count(void *sceneManager, EntityId assetEntity, EntityId childEntity)
|
||||
EMSCRIPTEN_KEEPALIVE int get_morph_target_name_count(TSceneManager *sceneManager, EntityId assetEntity, EntityId childEntity)
|
||||
{
|
||||
auto names = ((SceneManager *)sceneManager)->getMorphTargetNames(assetEntity, childEntity);
|
||||
return (int)names->size();
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void get_morph_target_name(void *sceneManager, EntityId assetEntity, EntityId childEntity, char *const outPtr, int index)
|
||||
EMSCRIPTEN_KEEPALIVE void get_morph_target_name(TSceneManager *sceneManager, EntityId assetEntity, EntityId childEntity, char *const outPtr, int index)
|
||||
{
|
||||
auto names = ((SceneManager *)sceneManager)->getMorphTargetNames(assetEntity, childEntity);
|
||||
std::string name = names->at(index);
|
||||
@@ -736,62 +738,62 @@ extern "C"
|
||||
((FilamentViewer *)viewer)->clearEntities();
|
||||
}
|
||||
|
||||
bool set_material_color(void *sceneManager, EntityId asset, const char *meshName, int materialIndex, const float r, const float g, const float b, const float a)
|
||||
bool set_material_color(TSceneManager *sceneManager, EntityId asset, const char *meshName, int materialIndex, const float r, const float g, const float b, const float a)
|
||||
{
|
||||
return ((SceneManager *)sceneManager)->setMaterialColor(asset, meshName, materialIndex, r, g, b, a);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void transform_to_unit_cube(void *sceneManager, EntityId asset)
|
||||
EMSCRIPTEN_KEEPALIVE void transform_to_unit_cube(TSceneManager *sceneManager, EntityId asset)
|
||||
{
|
||||
((SceneManager *)sceneManager)->transformToUnitCube(asset);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void set_position(void *sceneManager, EntityId asset, float x, float y, float z)
|
||||
EMSCRIPTEN_KEEPALIVE void set_position(TSceneManager *sceneManager, EntityId asset, float x, float y, float z)
|
||||
{
|
||||
((SceneManager *)sceneManager)->setPosition(asset, x, y, z);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void set_rotation(void *sceneManager, EntityId asset, float rads, float x, float y, float z, float w)
|
||||
EMSCRIPTEN_KEEPALIVE void set_rotation(TSceneManager *sceneManager, EntityId asset, float rads, float x, float y, float z, float w)
|
||||
{
|
||||
((SceneManager *)sceneManager)->setRotation(asset, rads, x, y, z, w);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void set_scale(void *sceneManager, EntityId asset, float scale)
|
||||
EMSCRIPTEN_KEEPALIVE void set_scale(TSceneManager *sceneManager, EntityId asset, float scale)
|
||||
{
|
||||
((SceneManager *)sceneManager)->setScale(asset, scale);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void queue_position_update(void *sceneManager, EntityId asset, float x, float y, float z, bool relative)
|
||||
EMSCRIPTEN_KEEPALIVE void queue_position_update(TSceneManager *sceneManager, EntityId asset, float x, float y, float z, bool relative)
|
||||
{
|
||||
((SceneManager *)sceneManager)->queuePositionUpdate(asset, x, y, z, relative);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void queue_relative_position_update_world_axis(void *sceneManager, EntityId entity, float viewportX, float viewportY, float x, float y, float z)
|
||||
EMSCRIPTEN_KEEPALIVE void queue_relative_position_update_world_axis(TSceneManager *sceneManager, EntityId entity, float viewportX, float viewportY, float x, float y, float z)
|
||||
{
|
||||
((SceneManager *)sceneManager)->queueRelativePositionUpdateWorldAxis(entity, viewportX, viewportY, x, y, z);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void queue_rotation_update(void *sceneManager, EntityId asset, float rads, float x, float y, float z, float w, bool relative)
|
||||
EMSCRIPTEN_KEEPALIVE void queue_rotation_update(TSceneManager *sceneManager, EntityId asset, float rads, float x, float y, float z, float w, bool relative)
|
||||
{
|
||||
((SceneManager *)sceneManager)->queueRotationUpdate(asset, rads, x, y, z, w, relative);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void queue_position_update_from_viewport_coords(void *sceneManager, EntityId entity, float viewportX, float viewportY)
|
||||
EMSCRIPTEN_KEEPALIVE void queue_position_update_from_viewport_coords(TSceneManager *sceneManager, EntityId entity, float viewportX, float viewportY)
|
||||
{
|
||||
((SceneManager *)sceneManager)->queueRelativePositionUpdateFromViewportVector(entity, viewportX, viewportY);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void stop_animation(void *sceneManager, EntityId asset, int index)
|
||||
EMSCRIPTEN_KEEPALIVE void stop_animation(TSceneManager *sceneManager, EntityId asset, int index)
|
||||
{
|
||||
((SceneManager *)sceneManager)->stopAnimation(asset, index);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE int hide_mesh(void *sceneManager, EntityId asset, const char *meshName)
|
||||
EMSCRIPTEN_KEEPALIVE int hide_mesh(TSceneManager *sceneManager, EntityId asset, const char *meshName)
|
||||
{
|
||||
return ((SceneManager *)sceneManager)->hide(asset, meshName);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE int reveal_mesh(void *sceneManager, EntityId asset, const char *meshName)
|
||||
EMSCRIPTEN_KEEPALIVE int reveal_mesh(TSceneManager *sceneManager, EntityId asset, const char *meshName)
|
||||
{
|
||||
return ((SceneManager *)sceneManager)->reveal(asset, meshName);
|
||||
}
|
||||
@@ -801,22 +803,22 @@ extern "C"
|
||||
((FilamentViewer *)viewer)->pick(static_cast<uint32_t>(x), static_cast<uint32_t>(y), callback);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE const char *get_name_for_entity(void *const sceneManager, const EntityId entityId)
|
||||
EMSCRIPTEN_KEEPALIVE const char *get_name_for_entity(TSceneManager *sceneManager, const EntityId entityId)
|
||||
{
|
||||
return ((SceneManager *)sceneManager)->getNameForEntity(entityId);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE int get_entity_count(void *const sceneManager, const EntityId target, bool renderableOnly)
|
||||
EMSCRIPTEN_KEEPALIVE int get_entity_count(TSceneManager *sceneManager, const EntityId target, bool renderableOnly)
|
||||
{
|
||||
return ((SceneManager *)sceneManager)->getEntityCount(target, renderableOnly);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void get_entities(void *const sceneManager, const EntityId target, bool renderableOnly, EntityId *out)
|
||||
EMSCRIPTEN_KEEPALIVE void get_entities(TSceneManager *sceneManager, const EntityId target, bool renderableOnly, EntityId *out)
|
||||
{
|
||||
((SceneManager *)sceneManager)->getEntities(target, renderableOnly, out);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE const char *get_entity_name_at(void *const sceneManager, const EntityId target, int index, bool renderableOnly)
|
||||
EMSCRIPTEN_KEEPALIVE const char *get_entity_name_at(TSceneManager *sceneManager, const EntityId target, int index, bool renderableOnly)
|
||||
{
|
||||
return ((SceneManager *)sceneManager)->getEntityNameAt(target, index, renderableOnly);
|
||||
}
|
||||
@@ -841,28 +843,28 @@ extern "C"
|
||||
free(ptr);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void add_collision_component(void *const sceneManager, EntityId entityId, void (*onCollisionCallback)(const EntityId entityId1, const EntityId entityId2), bool affectsCollidingTransform)
|
||||
EMSCRIPTEN_KEEPALIVE void add_collision_component(TSceneManager *sceneManager, EntityId entityId, void (*onCollisionCallback)(const EntityId entityId1, const EntityId entityId2), bool affectsCollidingTransform)
|
||||
{
|
||||
((SceneManager *)sceneManager)->addCollisionComponent(entityId, onCollisionCallback, affectsCollidingTransform);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void remove_collision_component(void *const sceneManager, EntityId entityId)
|
||||
EMSCRIPTEN_KEEPALIVE void remove_collision_component(TSceneManager *sceneManager, EntityId entityId)
|
||||
{
|
||||
((SceneManager *)sceneManager)->removeCollisionComponent(entityId);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE bool add_animation_component(void *const sceneManager, EntityId entityId)
|
||||
EMSCRIPTEN_KEEPALIVE bool add_animation_component(TSceneManager *sceneManager, EntityId entityId)
|
||||
{
|
||||
return ((SceneManager *)sceneManager)->addAnimationComponent(entityId);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void remove_animation_component(void *const sceneManager, EntityId entityId)
|
||||
EMSCRIPTEN_KEEPALIVE void remove_animation_component(TSceneManager *sceneManager, EntityId entityId)
|
||||
{
|
||||
((SceneManager *)sceneManager)->removeAnimationComponent(entityId);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE EntityId create_geometry(
|
||||
void *const sceneManager,
|
||||
TSceneManager *sceneManager,
|
||||
float *vertices,
|
||||
int numVertices,
|
||||
float *normals,
|
||||
@@ -878,38 +880,38 @@ extern "C"
|
||||
return ((SceneManager *)sceneManager)->createGeometry(vertices, (uint32_t)numVertices, normals, (uint32_t)numNormals, uvs, numUvs, indices, numIndices, (filament::RenderableManager::PrimitiveType)primitiveType, reinterpret_cast<MaterialInstance *>(materialInstance), keepData);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE EntityId find_child_entity_by_name(void *const sceneManager, const EntityId parent, const char *name)
|
||||
EMSCRIPTEN_KEEPALIVE EntityId find_child_entity_by_name(TSceneManager *sceneManager, const EntityId parent, const char *name)
|
||||
{
|
||||
auto entity = ((SceneManager *)sceneManager)->findChildEntityByName(parent, name);
|
||||
return utils::Entity::smuggle(entity);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE EntityId get_parent(void *const sceneManager, EntityId child)
|
||||
EMSCRIPTEN_KEEPALIVE EntityId get_parent(TSceneManager *sceneManager, EntityId child)
|
||||
{
|
||||
return ((SceneManager *)sceneManager)->getParent(child);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE EntityId get_ancestor(void *const sceneManager, EntityId child)
|
||||
EMSCRIPTEN_KEEPALIVE EntityId get_ancestor(TSceneManager *sceneManager, EntityId child)
|
||||
{
|
||||
return ((SceneManager *)sceneManager)->getAncestor(child);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void set_parent(void *const sceneManager, EntityId child, EntityId parent, bool preserveScaling)
|
||||
EMSCRIPTEN_KEEPALIVE void set_parent(TSceneManager *sceneManager, EntityId child, EntityId parent, bool preserveScaling)
|
||||
{
|
||||
((SceneManager *)sceneManager)->setParent(child, parent, preserveScaling);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void test_collisions(void *const sceneManager, EntityId entity)
|
||||
EMSCRIPTEN_KEEPALIVE void test_collisions(TSceneManager *sceneManager, EntityId entity)
|
||||
{
|
||||
((SceneManager *)sceneManager)->testCollisions(entity);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void set_priority(void *const sceneManager, EntityId entity, int priority)
|
||||
EMSCRIPTEN_KEEPALIVE void set_priority(TSceneManager *sceneManager, EntityId entity, int priority)
|
||||
{
|
||||
((SceneManager *)sceneManager)->setPriority(entity, priority);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void get_gizmo(void *const sceneManager, EntityId *out)
|
||||
EMSCRIPTEN_KEEPALIVE void get_gizmo(TSceneManager *sceneManager, EntityId *out)
|
||||
{
|
||||
auto gizmo = ((SceneManager *)sceneManager)->gizmo;
|
||||
out[0] = Entity::smuggle(gizmo->x());
|
||||
@@ -918,12 +920,12 @@ extern "C"
|
||||
out[3] = Entity::smuggle(gizmo->center());
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE Aabb2 get_bounding_box(void *const sceneManager, EntityId entity)
|
||||
EMSCRIPTEN_KEEPALIVE Aabb2 get_bounding_box(TSceneManager *sceneManager, EntityId entity)
|
||||
{
|
||||
return ((SceneManager *)sceneManager)->getBoundingBox(entity);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void get_bounding_box_to_out(void *const sceneManager, EntityId entity, float *minX, float *minY, float *maxX, float *maxY)
|
||||
EMSCRIPTEN_KEEPALIVE void get_bounding_box_to_out(TSceneManager *sceneManager, EntityId entity, float *minX, float *minY, float *maxX, float *maxY)
|
||||
{
|
||||
auto box = ((SceneManager *)sceneManager)->getBoundingBox(entity);
|
||||
*minX = box.minX;
|
||||
@@ -932,12 +934,12 @@ extern "C"
|
||||
*maxY = box.maxY;
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void set_visibility_layer(void *const sceneManager, EntityId entity, int layer) {
|
||||
EMSCRIPTEN_KEEPALIVE void set_visibility_layer(TSceneManager *sceneManager, EntityId entity, int layer) {
|
||||
((SceneManager*)sceneManager)->setVisibilityLayer(entity, layer);
|
||||
}
|
||||
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void set_layer_visibility(void *const sceneManager, int layer, bool visible)
|
||||
EMSCRIPTEN_KEEPALIVE void set_layer_visibility(TSceneManager *sceneManager, int layer, bool visible)
|
||||
{
|
||||
((SceneManager *)sceneManager)->setLayerVisibility((SceneManager::LAYERS)layer, visible);
|
||||
}
|
||||
@@ -947,42 +949,42 @@ extern "C"
|
||||
free(ptr);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void pick_gizmo(void *const sceneManager, int x, int y, void (*callback)(EntityId entityId, int x, int y))
|
||||
EMSCRIPTEN_KEEPALIVE void pick_gizmo(TSceneManager *sceneManager, int x, int y, void (*callback)(EntityId entityId, int x, int y))
|
||||
{
|
||||
((SceneManager *)sceneManager)->gizmo->pick(x, y, callback);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void set_gizmo_visibility(void *const sceneManager, bool visible)
|
||||
EMSCRIPTEN_KEEPALIVE void set_gizmo_visibility(TSceneManager *sceneManager, bool visible)
|
||||
{
|
||||
((SceneManager *)sceneManager)->gizmo->setVisibility(visible);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void set_stencil_highlight(void *const sceneManager, EntityId entityId, float r, float g, float b)
|
||||
EMSCRIPTEN_KEEPALIVE void set_stencil_highlight(TSceneManager *sceneManager, EntityId entityId, float r, float g, float b)
|
||||
{
|
||||
((SceneManager *)sceneManager)->setStencilHighlight(entityId, r, g, b);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void remove_stencil_highlight(void *const sceneManager, EntityId entityId)
|
||||
EMSCRIPTEN_KEEPALIVE void remove_stencil_highlight(TSceneManager *sceneManager, EntityId entityId)
|
||||
{
|
||||
((SceneManager *)sceneManager)->removeStencilHighlight(entityId);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void set_material_property_float(void *const sceneManager, EntityId entity, int materialIndex, const char *property, float value)
|
||||
EMSCRIPTEN_KEEPALIVE void set_material_property_float(TSceneManager *sceneManager, EntityId entity, int materialIndex, const char *property, float value)
|
||||
{
|
||||
((SceneManager *)sceneManager)->setMaterialProperty(entity, materialIndex, property, value);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE TMaterialInstance* get_material_instance_at(void *const sceneManager, EntityId entity, int materialIndex) {
|
||||
EMSCRIPTEN_KEEPALIVE TMaterialInstance* get_material_instance_at(TSceneManager *sceneManager, EntityId entity, int materialIndex) {
|
||||
auto instance = ((SceneManager *)sceneManager)->getMaterialInstanceAt(entity, materialIndex);
|
||||
return reinterpret_cast<TMaterialInstance*>(instance);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void set_material_property_int(void *const sceneManager, EntityId entity, int materialIndex, const char *property, int32_t value)
|
||||
EMSCRIPTEN_KEEPALIVE void set_material_property_int(TSceneManager *sceneManager, EntityId entity, int materialIndex, const char *property, int32_t value)
|
||||
{
|
||||
((SceneManager *)sceneManager)->setMaterialProperty(entity, materialIndex, property, value);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void set_material_property_float4(void *const sceneManager, EntityId entity, int materialIndex, const char *property, double4 value)
|
||||
EMSCRIPTEN_KEEPALIVE void set_material_property_float4(TSceneManager *sceneManager, EntityId entity, int materialIndex, const char *property, double4 value)
|
||||
{
|
||||
filament::math::float4 filamentValue;
|
||||
filamentValue.x = static_cast<float32_t>(value.x);
|
||||
@@ -997,23 +999,23 @@ extern "C"
|
||||
((FilamentViewer *)viewer)->unprojectTexture(entity, input, inputWidth, inputHeight, out, outWidth, outHeight);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void *const create_texture(void *const sceneManager, uint8_t *data, size_t length)
|
||||
EMSCRIPTEN_KEEPALIVE void *const create_texture(TSceneManager *sceneManager, uint8_t *data, size_t length)
|
||||
{
|
||||
return (void *const)((SceneManager *)sceneManager)->createTexture(data, length, "SOMETEXTURE");
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void apply_texture_to_material(void *const sceneManager, EntityId entity, void *const texture, const char *parameterName, int materialIndex)
|
||||
EMSCRIPTEN_KEEPALIVE void apply_texture_to_material(TSceneManager *sceneManager, EntityId entity, void *const texture, const char *parameterName, int materialIndex)
|
||||
{
|
||||
((SceneManager *)sceneManager)->applyTexture(entity, reinterpret_cast<Texture *>(texture), parameterName, materialIndex);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void destroy_texture(void *const sceneManager, void *const texture)
|
||||
EMSCRIPTEN_KEEPALIVE void destroy_texture(TSceneManager *sceneManager, void *const texture)
|
||||
{
|
||||
((SceneManager *)sceneManager)->destroyTexture(reinterpret_cast<Texture *>(texture));
|
||||
}
|
||||
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE TMaterialInstance* create_material_instance(void *const sceneManager, TMaterialKey materialConfig)
|
||||
EMSCRIPTEN_KEEPALIVE TMaterialInstance* create_material_instance(TSceneManager *sceneManager, TMaterialKey materialConfig)
|
||||
{
|
||||
|
||||
filament::gltfio::MaterialKey config;
|
||||
@@ -1047,12 +1049,12 @@ extern "C"
|
||||
return reinterpret_cast<TMaterialInstance*>(materialInstance);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE TMaterialInstance *create_unlit_material_instance(void *const sceneManager) {
|
||||
EMSCRIPTEN_KEEPALIVE TMaterialInstance *create_unlit_material_instance(TSceneManager *sceneManager) {
|
||||
auto * instance = ((SceneManager*)sceneManager)->createUnlitMaterialInstance();
|
||||
return reinterpret_cast<TMaterialInstance*>(instance);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void destroy_material_instance(void *const sceneManager, TMaterialInstance *instance) {
|
||||
EMSCRIPTEN_KEEPALIVE void destroy_material_instance(TSceneManager *sceneManager, TMaterialInstance *instance) {
|
||||
((SceneManager *)sceneManager)->destroy(reinterpret_cast<MaterialInstance*>(instance));
|
||||
}
|
||||
|
||||
@@ -1073,9 +1075,42 @@ EMSCRIPTEN_KEEPALIVE double4x4 Camera_getModelMatrix(TCamera* tCamera) {
|
||||
return convert_mat4_to_double4x4(camera->getModelMatrix());
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE EntityId Camera_getEntity(TCamera* tCamera) {
|
||||
auto * camera = reinterpret_cast<Camera*>(tCamera);
|
||||
return Entity::smuggle(camera->getEntity());
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE TCamera *Engine_getCameraComponent(TEngine* tEngine, EntityId entityId) {
|
||||
auto * engine = reinterpret_cast<Engine*>(tEngine);
|
||||
auto * camera = engine->getCameraComponent(utils::Entity::import(entityId));
|
||||
return reinterpret_cast<TCamera*>(camera);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void Engine_setTransform(TEngine* tEngine, EntityId entity, double4x4 transform) {
|
||||
auto * engine = reinterpret_cast<Engine*>(tEngine);
|
||||
auto& transformManager = engine->getTransformManager();
|
||||
|
||||
auto transformInstance = transformManager.getInstance(utils::Entity::import(entity));
|
||||
if(!transformInstance.isValid()) {
|
||||
Log("Transform instance not valid");
|
||||
}
|
||||
transformManager.setTransform(transformInstance, convert_double4x4_to_mat4(transform));
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE TCamera *SceneManager_createCamera(TSceneManager* tSceneManager) {
|
||||
auto * sceneManager = reinterpret_cast<SceneManager*>(tSceneManager);
|
||||
return reinterpret_cast<TCamera*>(sceneManager->createCamera());
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void SceneManager_destroyCamera(TSceneManager* tSceneManager, TCamera* tCamera) {
|
||||
auto * sceneManager = reinterpret_cast<SceneManager*>(tSceneManager);
|
||||
auto * camera = reinterpret_cast<Camera*>(tCamera);
|
||||
sceneManager->destroyCamera(camera);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void SceneManager_setCamera(TSceneManager* tSceneManager, TCamera* tCamera) {
|
||||
auto * sceneManager = reinterpret_cast<SceneManager*>(tSceneManager);
|
||||
auto * camera = reinterpret_cast<Camera*>(tCamera);
|
||||
sceneManager->setCamera(camera);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -362,7 +362,7 @@ extern "C"
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void load_gltf_render_thread(void *const sceneManager,
|
||||
EMSCRIPTEN_KEEPALIVE void load_gltf_render_thread(TSceneManager *sceneManager,
|
||||
const char *path,
|
||||
const char *relativeResourcePath,
|
||||
bool keepData,
|
||||
@@ -382,7 +382,7 @@ extern "C"
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void load_glb_render_thread(void *const sceneManager,
|
||||
EMSCRIPTEN_KEEPALIVE void load_glb_render_thread(TSceneManager *sceneManager,
|
||||
const char *path,
|
||||
int numInstances,
|
||||
bool keepData,
|
||||
@@ -402,7 +402,7 @@ extern "C"
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void load_glb_from_buffer_render_thread(void *const sceneManager,
|
||||
EMSCRIPTEN_KEEPALIVE void load_glb_from_buffer_render_thread(TSceneManager *sceneManager,
|
||||
const uint8_t *const data,
|
||||
size_t length,
|
||||
int numInstances,
|
||||
@@ -619,7 +619,7 @@ extern "C"
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void
|
||||
get_morph_target_name_render_thread(void *sceneManager, EntityId assetEntity,
|
||||
get_morph_target_name_render_thread(TSceneManager *sceneManager, EntityId assetEntity,
|
||||
EntityId childEntity, char *const outPtr, int index, void (*callback)())
|
||||
{
|
||||
std::packaged_task<void()> lambda([=]
|
||||
@@ -635,7 +635,7 @@ extern "C"
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void
|
||||
get_morph_target_name_count_render_thread(void *sceneManager, EntityId assetEntity,
|
||||
get_morph_target_name_count_render_thread(TSceneManager *sceneManager, EntityId assetEntity,
|
||||
EntityId childEntity, void (*callback)(int))
|
||||
{
|
||||
std::packaged_task<int()> lambda([=]
|
||||
@@ -652,7 +652,7 @@ extern "C"
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void set_animation_frame_render_thread(void *const sceneManager,
|
||||
EMSCRIPTEN_KEEPALIVE void set_animation_frame_render_thread(TSceneManager *sceneManager,
|
||||
EntityId asset,
|
||||
int animationIndex,
|
||||
int animationFrame)
|
||||
@@ -662,7 +662,7 @@ extern "C"
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void stop_animation_render_thread(void *const sceneManager,
|
||||
EMSCRIPTEN_KEEPALIVE void stop_animation_render_thread(TSceneManager *sceneManager,
|
||||
EntityId asset, int index)
|
||||
{
|
||||
std::packaged_task<void()> lambda(
|
||||
@@ -671,7 +671,7 @@ extern "C"
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void get_animation_count_render_thread(void *const sceneManager,
|
||||
EMSCRIPTEN_KEEPALIVE void get_animation_count_render_thread(TSceneManager *sceneManager,
|
||||
EntityId asset,
|
||||
void (*callback)(int))
|
||||
{
|
||||
@@ -689,7 +689,7 @@ extern "C"
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void get_animation_name_render_thread(void *const sceneManager,
|
||||
EMSCRIPTEN_KEEPALIVE void get_animation_name_render_thread(TSceneManager *sceneManager,
|
||||
EntityId asset,
|
||||
char *const outPtr,
|
||||
int index,
|
||||
@@ -718,7 +718,7 @@ extern "C"
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void
|
||||
get_name_for_entity_render_thread(void *const sceneManager, const EntityId entityId, void (*callback)(const char *))
|
||||
get_name_for_entity_render_thread(TSceneManager *sceneManager, const EntityId entityId, void (*callback)(const char *))
|
||||
{
|
||||
std::packaged_task<const char *()> lambda(
|
||||
[=]
|
||||
@@ -734,7 +734,7 @@ extern "C"
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
|
||||
void set_morph_target_weights_render_thread(void *const sceneManager,
|
||||
void set_morph_target_weights_render_thread(TSceneManager *sceneManager,
|
||||
EntityId asset,
|
||||
const float *const morphData,
|
||||
int numWeights,
|
||||
@@ -754,7 +754,7 @@ extern "C"
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void set_bone_transform_render_thread(
|
||||
void *sceneManager,
|
||||
TSceneManager *sceneManager,
|
||||
EntityId asset,
|
||||
int skinIndex,
|
||||
int boneIndex,
|
||||
@@ -775,7 +775,7 @@ extern "C"
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void update_bone_matrices_render_thread(void *sceneManager,
|
||||
EMSCRIPTEN_KEEPALIVE void update_bone_matrices_render_thread(TSceneManager *sceneManager,
|
||||
EntityId entity, void (*callback)(bool))
|
||||
{
|
||||
std::packaged_task<void()> lambda(
|
||||
@@ -791,7 +791,7 @@ extern "C"
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void reset_to_rest_pose_render_thread(void *const sceneManager, EntityId entityId, void (*callback)())
|
||||
EMSCRIPTEN_KEEPALIVE void reset_to_rest_pose_render_thread(TSceneManager *sceneManager, EntityId entityId, void (*callback)())
|
||||
{
|
||||
std::packaged_task<void()> lambda(
|
||||
[=]
|
||||
@@ -807,7 +807,7 @@ extern "C"
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void create_geometry_render_thread(
|
||||
void *const sceneManager,
|
||||
TSceneManager *sceneManager,
|
||||
float *vertices,
|
||||
int numVertices,
|
||||
float *normals,
|
||||
|
||||
@@ -139,6 +139,23 @@ void main() async {
|
||||
expect(modelMatrix.getColumn(3).z, 0.0);
|
||||
expect(modelMatrix.getColumn(3).w, 1.0);
|
||||
});
|
||||
|
||||
test('create camera', () async {
|
||||
var viewer = await createViewer();
|
||||
|
||||
await viewer.setCameraPosition(0, 0, 5);
|
||||
await viewer.setBackgroundColor(1.0, 0.0, 1.0, 1.0);
|
||||
await viewer.createGeometry(GeometryHelper.cube());
|
||||
await _capture(viewer, "create_camera_main_camera");
|
||||
var newCamera = await viewer.createCamera();
|
||||
await newCamera.setTransform(Matrix4.translation(Vector3(0, 0, 4)));
|
||||
newCamera.setLensProjection();
|
||||
await viewer.setActiveCamera(newCamera);
|
||||
await _capture(viewer, "create_camera_new_camera");
|
||||
final mainCamera = await viewer.getMainCamera();
|
||||
await viewer.setActiveCamera(mainCamera);
|
||||
await _capture(viewer, "create_camera_back_to_main");
|
||||
});
|
||||
});
|
||||
|
||||
group('background', () {
|
||||
|
||||
Reference in New Issue
Block a user