renaming/refactoring and allow creating new cameras

This commit is contained in:
Nick Fisher
2024-09-25 23:56:25 +08:00
parent 2b1339b560
commit a2684ae47d
14 changed files with 665 additions and 437 deletions

View File

@@ -750,7 +750,6 @@ namespace thermion_filament
delete _sceneManager;
_engine->destroyCameraComponent(_mainCamera->getEntity());
_mainCamera = nullptr;
_view->setScene(nullptr);
_engine->destroy(_view);
_engine->destroy(_scene);
_engine->destroy(_renderer);

View File

@@ -110,6 +110,14 @@ namespace thermion_filament
SceneManager::~SceneManager()
{
_view->setScene(nullptr);
_view->setCamera(nullptr);
for(auto camera : _cameras) {
auto entity = camera->getEntity();
_engine->destroyCameraComponent(entity);
_engine->getEntityManager().destroy(entity);
}
_cameras.clear();
delete gizmo;
_gridOverlay->destroy();
destroyAll();
@@ -2633,6 +2641,27 @@ EntityId SceneManager::createGeometry(
auto instance = _unlitMaterialProvider->createMaterialInstance(nullptr, &uvmap);
return instance;
}
Camera* SceneManager::createCamera() {
auto entity = EntityManager::get().create();
auto camera = _engine->createCamera(entity);
_cameras.push_back(camera);
return camera;
}
void SceneManager::destroyCamera(Camera* camera) {
auto entity = camera->getEntity();
_engine->destroyCameraComponent(entity);
_engine->getEntityManager().destroy(entity);
auto it = std::find(_cameras.begin(), _cameras.end(), camera);
if(it != _cameras.end()) {
_cameras.erase(it);
}
}
void SceneManager::setCamera(Camera* camera) {
_view->setCamera(camera);
}
} // namespace thermion_filament

View File

@@ -177,32 +177,32 @@ extern "C"
((FilamentViewer *)viewer)->clearLights();
}
EMSCRIPTEN_KEEPALIVE EntityId load_glb(void *sceneManager, const char *assetPath, int numInstances, bool keepData)
EMSCRIPTEN_KEEPALIVE EntityId load_glb(TSceneManager *sceneManager, const char *assetPath, int numInstances, bool keepData)
{
return ((SceneManager *)sceneManager)->loadGlb(assetPath, numInstances, keepData);
}
EMSCRIPTEN_KEEPALIVE EntityId load_glb_from_buffer(void *sceneManager, const void *const data, size_t length, bool keepData, int priority, int layer)
EMSCRIPTEN_KEEPALIVE EntityId load_glb_from_buffer(TSceneManager *sceneManager, const void *const data, size_t length, bool keepData, int priority, int layer)
{
return ((SceneManager *)sceneManager)->loadGlbFromBuffer((const uint8_t *)data, length, 1, keepData, priority, layer);
}
EMSCRIPTEN_KEEPALIVE EntityId create_instance(void *sceneManager, EntityId entityId)
EMSCRIPTEN_KEEPALIVE EntityId create_instance(TSceneManager *sceneManager, EntityId entityId)
{
return ((SceneManager *)sceneManager)->createInstance(entityId);
}
EMSCRIPTEN_KEEPALIVE int get_instance_count(void *sceneManager, EntityId entityId)
EMSCRIPTEN_KEEPALIVE int get_instance_count(TSceneManager *sceneManager, EntityId entityId)
{
return ((SceneManager *)sceneManager)->getInstanceCount(entityId);
}
EMSCRIPTEN_KEEPALIVE void get_instances(void *sceneManager, EntityId entityId, EntityId *out)
EMSCRIPTEN_KEEPALIVE void get_instances(TSceneManager *sceneManager, EntityId entityId, EntityId *out)
{
return ((SceneManager *)sceneManager)->getInstances(entityId, out);
}
EMSCRIPTEN_KEEPALIVE EntityId load_gltf(void *sceneManager, const char *assetPath, const char *relativePath, bool keepData)
EMSCRIPTEN_KEEPALIVE EntityId load_gltf(TSceneManager *sceneManager, const char *assetPath, const char *relativePath, bool keepData)
{
return ((SceneManager *)sceneManager)->loadGltf(assetPath, relativePath, keepData);
}
@@ -277,7 +277,7 @@ extern "C"
cam->setCustomProjection(mat, near, far);
}
void set_camera_lens_projection(TCamera *camera, double near, double far, double aspect, double focalLength)
void Camera_setLensProjection(TCamera *camera, double near, double far, double aspect, double focalLength)
{
auto cam = reinterpret_cast<filament::Camera *>(camera);
cam->setLensProjection(focalLength, aspect, near, far);
@@ -418,13 +418,15 @@ extern "C"
((FilamentViewer *)viewer)->grabEnd();
}
EMSCRIPTEN_KEEPALIVE void *get_scene_manager(TViewer *viewer)
EMSCRIPTEN_KEEPALIVE TSceneManager* Viewer_getSceneManager(TViewer *tViewer)
{
return (void *)((FilamentViewer *)viewer)->getSceneManager();
auto * viewer = reinterpret_cast<FilamentViewer*>(tViewer);
auto * sceneManager = viewer->getSceneManager();
return reinterpret_cast<TSceneManager*>(sceneManager);
}
EMSCRIPTEN_KEEPALIVE void apply_weights(
void *sceneManager,
TSceneManager *sceneManager,
EntityId asset,
const char *const entityName,
float *const weights,
@@ -434,7 +436,7 @@ extern "C"
}
EMSCRIPTEN_KEEPALIVE bool set_morph_target_weights(
void *sceneManager,
TSceneManager *sceneManager,
EntityId asset,
const float *const weights,
const int numWeights)
@@ -443,7 +445,7 @@ extern "C"
}
EMSCRIPTEN_KEEPALIVE bool set_morph_animation(
void *sceneManager,
TSceneManager *sceneManager,
EntityId asset,
const float *const morphData,
const int *const morphIndices,
@@ -455,18 +457,18 @@ extern "C"
return result;
}
EMSCRIPTEN_KEEPALIVE void clear_morph_animation(void *sceneManager, EntityId asset)
EMSCRIPTEN_KEEPALIVE void clear_morph_animation(TSceneManager *sceneManager, EntityId asset)
{
((SceneManager *)sceneManager)->clearMorphAnimationBuffer(asset);
}
EMSCRIPTEN_KEEPALIVE void reset_to_rest_pose(void *sceneManager, EntityId entityId)
EMSCRIPTEN_KEEPALIVE void reset_to_rest_pose(TSceneManager *sceneManager, EntityId entityId)
{
((SceneManager *)sceneManager)->resetBones(entityId);
}
EMSCRIPTEN_KEEPALIVE void add_bone_animation(
void *sceneManager,
TSceneManager *sceneManager,
EntityId asset,
int skinIndex,
int boneIndex,
@@ -505,14 +507,14 @@ extern "C"
((FilamentViewer *)viewer)->setAntiAliasing(msaa, fxaa, taa);
}
EMSCRIPTEN_KEEPALIVE EntityId get_bone(void *sceneManager,
EMSCRIPTEN_KEEPALIVE EntityId get_bone(TSceneManager *sceneManager,
EntityId entityId,
int skinIndex,
int boneIndex)
{
return ((SceneManager *)sceneManager)->getBone(entityId, skinIndex, boneIndex);
}
EMSCRIPTEN_KEEPALIVE void get_world_transform(void *sceneManager,
EMSCRIPTEN_KEEPALIVE void get_world_transform(TSceneManager *sceneManager,
EntityId entityId, float *const out)
{
auto transform = ((SceneManager *)sceneManager)->getWorldTransform(entityId);
@@ -534,7 +536,7 @@ extern "C"
out[15] = transform[3][3];
}
EMSCRIPTEN_KEEPALIVE void get_local_transform(void *sceneManager,
EMSCRIPTEN_KEEPALIVE void get_local_transform(TSceneManager *sceneManager,
EntityId entityId, float *const out)
{
auto transform = ((SceneManager *)sceneManager)->getLocalTransform(entityId);
@@ -556,7 +558,7 @@ extern "C"
out[15] = transform[3][3];
}
EMSCRIPTEN_KEEPALIVE void get_rest_local_transforms(void *sceneManager,
EMSCRIPTEN_KEEPALIVE void get_rest_local_transforms(TSceneManager *sceneManager,
EntityId entityId, int skinIndex, float *const out, int numBones)
{
const auto transforms = ((SceneManager *)sceneManager)->getBoneRestTranforms(entityId, skinIndex);
@@ -579,7 +581,7 @@ extern "C"
}
}
EMSCRIPTEN_KEEPALIVE void get_inverse_bind_matrix(void *sceneManager,
EMSCRIPTEN_KEEPALIVE void get_inverse_bind_matrix(TSceneManager *sceneManager,
EntityId entityId, int skinIndex, int boneIndex, float *const out)
{
auto transform = ((SceneManager *)sceneManager)->getInverseBindMatrix(entityId, skinIndex, boneIndex);
@@ -602,7 +604,7 @@ extern "C"
}
EMSCRIPTEN_KEEPALIVE bool set_bone_transform(
void *sceneManager,
TSceneManager *sceneManager,
EntityId entityId,
int skinIndex,
int boneIndex,
@@ -627,7 +629,7 @@ extern "C"
}
EMSCRIPTEN_KEEPALIVE void play_animation(
void *sceneManager,
TSceneManager *sceneManager,
EntityId asset,
int index,
bool loop,
@@ -640,7 +642,7 @@ extern "C"
}
EMSCRIPTEN_KEEPALIVE void set_animation_frame(
void *sceneManager,
TSceneManager *sceneManager,
EntityId asset,
int animationIndex,
int animationFrame)
@@ -648,13 +650,13 @@ extern "C"
// ((SceneManager*)sceneManager)->setAnimationFrame(asset, animationIndex, animationFrame);
}
float get_animation_duration(void *sceneManager, EntityId asset, int animationIndex)
float get_animation_duration(TSceneManager *sceneManager, EntityId asset, int animationIndex)
{
return ((SceneManager *)sceneManager)->getAnimationDuration(asset, animationIndex);
}
int get_animation_count(
void *sceneManager,
TSceneManager *sceneManager,
EntityId asset)
{
auto names = ((SceneManager *)sceneManager)->getAnimationNames(asset);
@@ -662,7 +664,7 @@ extern "C"
}
EMSCRIPTEN_KEEPALIVE void get_animation_name(
void *sceneManager,
TSceneManager *sceneManager,
EntityId asset,
char *const outPtr,
int index)
@@ -672,13 +674,13 @@ extern "C"
strcpy(outPtr, name.c_str());
}
EMSCRIPTEN_KEEPALIVE int get_bone_count(void *sceneManager, EntityId assetEntity, int skinIndex)
EMSCRIPTEN_KEEPALIVE int get_bone_count(TSceneManager *sceneManager, EntityId assetEntity, int skinIndex)
{
auto names = ((SceneManager *)sceneManager)->getBoneNames(assetEntity, skinIndex);
return names->size();
}
EMSCRIPTEN_KEEPALIVE void get_bone_names(void *sceneManager, EntityId assetEntity, const char **out, int skinIndex)
EMSCRIPTEN_KEEPALIVE void get_bone_names(TSceneManager *sceneManager, EntityId assetEntity, const char **out, int skinIndex)
{
auto names = ((SceneManager *)sceneManager)->getBoneNames(assetEntity, skinIndex);
for (int i = 0; i < names->size(); i++)
@@ -688,7 +690,7 @@ extern "C"
}
}
EMSCRIPTEN_KEEPALIVE bool set_transform(void *sceneManager, EntityId entityId, const float *const transform)
EMSCRIPTEN_KEEPALIVE bool set_transform(TSceneManager *sceneManager, EntityId entityId, const float *const transform)
{
auto matrix = math::mat4f(
transform[0], transform[1], transform[2],
@@ -708,18 +710,18 @@ extern "C"
return ((SceneManager *)sceneManager)->setTransform(entityId, matrix);
}
EMSCRIPTEN_KEEPALIVE bool update_bone_matrices(void *sceneManager, EntityId entityId)
EMSCRIPTEN_KEEPALIVE bool update_bone_matrices(TSceneManager *sceneManager, EntityId entityId)
{
return ((SceneManager *)sceneManager)->updateBoneMatrices(entityId);
}
EMSCRIPTEN_KEEPALIVE int get_morph_target_name_count(void *sceneManager, EntityId assetEntity, EntityId childEntity)
EMSCRIPTEN_KEEPALIVE int get_morph_target_name_count(TSceneManager *sceneManager, EntityId assetEntity, EntityId childEntity)
{
auto names = ((SceneManager *)sceneManager)->getMorphTargetNames(assetEntity, childEntity);
return (int)names->size();
}
EMSCRIPTEN_KEEPALIVE void get_morph_target_name(void *sceneManager, EntityId assetEntity, EntityId childEntity, char *const outPtr, int index)
EMSCRIPTEN_KEEPALIVE void get_morph_target_name(TSceneManager *sceneManager, EntityId assetEntity, EntityId childEntity, char *const outPtr, int index)
{
auto names = ((SceneManager *)sceneManager)->getMorphTargetNames(assetEntity, childEntity);
std::string name = names->at(index);
@@ -736,62 +738,62 @@ extern "C"
((FilamentViewer *)viewer)->clearEntities();
}
bool set_material_color(void *sceneManager, EntityId asset, const char *meshName, int materialIndex, const float r, const float g, const float b, const float a)
bool set_material_color(TSceneManager *sceneManager, EntityId asset, const char *meshName, int materialIndex, const float r, const float g, const float b, const float a)
{
return ((SceneManager *)sceneManager)->setMaterialColor(asset, meshName, materialIndex, r, g, b, a);
}
EMSCRIPTEN_KEEPALIVE void transform_to_unit_cube(void *sceneManager, EntityId asset)
EMSCRIPTEN_KEEPALIVE void transform_to_unit_cube(TSceneManager *sceneManager, EntityId asset)
{
((SceneManager *)sceneManager)->transformToUnitCube(asset);
}
EMSCRIPTEN_KEEPALIVE void set_position(void *sceneManager, EntityId asset, float x, float y, float z)
EMSCRIPTEN_KEEPALIVE void set_position(TSceneManager *sceneManager, EntityId asset, float x, float y, float z)
{
((SceneManager *)sceneManager)->setPosition(asset, x, y, z);
}
EMSCRIPTEN_KEEPALIVE void set_rotation(void *sceneManager, EntityId asset, float rads, float x, float y, float z, float w)
EMSCRIPTEN_KEEPALIVE void set_rotation(TSceneManager *sceneManager, EntityId asset, float rads, float x, float y, float z, float w)
{
((SceneManager *)sceneManager)->setRotation(asset, rads, x, y, z, w);
}
EMSCRIPTEN_KEEPALIVE void set_scale(void *sceneManager, EntityId asset, float scale)
EMSCRIPTEN_KEEPALIVE void set_scale(TSceneManager *sceneManager, EntityId asset, float scale)
{
((SceneManager *)sceneManager)->setScale(asset, scale);
}
EMSCRIPTEN_KEEPALIVE void queue_position_update(void *sceneManager, EntityId asset, float x, float y, float z, bool relative)
EMSCRIPTEN_KEEPALIVE void queue_position_update(TSceneManager *sceneManager, EntityId asset, float x, float y, float z, bool relative)
{
((SceneManager *)sceneManager)->queuePositionUpdate(asset, x, y, z, relative);
}
EMSCRIPTEN_KEEPALIVE void queue_relative_position_update_world_axis(void *sceneManager, EntityId entity, float viewportX, float viewportY, float x, float y, float z)
EMSCRIPTEN_KEEPALIVE void queue_relative_position_update_world_axis(TSceneManager *sceneManager, EntityId entity, float viewportX, float viewportY, float x, float y, float z)
{
((SceneManager *)sceneManager)->queueRelativePositionUpdateWorldAxis(entity, viewportX, viewportY, x, y, z);
}
EMSCRIPTEN_KEEPALIVE void queue_rotation_update(void *sceneManager, EntityId asset, float rads, float x, float y, float z, float w, bool relative)
EMSCRIPTEN_KEEPALIVE void queue_rotation_update(TSceneManager *sceneManager, EntityId asset, float rads, float x, float y, float z, float w, bool relative)
{
((SceneManager *)sceneManager)->queueRotationUpdate(asset, rads, x, y, z, w, relative);
}
EMSCRIPTEN_KEEPALIVE void queue_position_update_from_viewport_coords(void *sceneManager, EntityId entity, float viewportX, float viewportY)
EMSCRIPTEN_KEEPALIVE void queue_position_update_from_viewport_coords(TSceneManager *sceneManager, EntityId entity, float viewportX, float viewportY)
{
((SceneManager *)sceneManager)->queueRelativePositionUpdateFromViewportVector(entity, viewportX, viewportY);
}
EMSCRIPTEN_KEEPALIVE void stop_animation(void *sceneManager, EntityId asset, int index)
EMSCRIPTEN_KEEPALIVE void stop_animation(TSceneManager *sceneManager, EntityId asset, int index)
{
((SceneManager *)sceneManager)->stopAnimation(asset, index);
}
EMSCRIPTEN_KEEPALIVE int hide_mesh(void *sceneManager, EntityId asset, const char *meshName)
EMSCRIPTEN_KEEPALIVE int hide_mesh(TSceneManager *sceneManager, EntityId asset, const char *meshName)
{
return ((SceneManager *)sceneManager)->hide(asset, meshName);
}
EMSCRIPTEN_KEEPALIVE int reveal_mesh(void *sceneManager, EntityId asset, const char *meshName)
EMSCRIPTEN_KEEPALIVE int reveal_mesh(TSceneManager *sceneManager, EntityId asset, const char *meshName)
{
return ((SceneManager *)sceneManager)->reveal(asset, meshName);
}
@@ -801,22 +803,22 @@ extern "C"
((FilamentViewer *)viewer)->pick(static_cast<uint32_t>(x), static_cast<uint32_t>(y), callback);
}
EMSCRIPTEN_KEEPALIVE const char *get_name_for_entity(void *const sceneManager, const EntityId entityId)
EMSCRIPTEN_KEEPALIVE const char *get_name_for_entity(TSceneManager *sceneManager, const EntityId entityId)
{
return ((SceneManager *)sceneManager)->getNameForEntity(entityId);
}
EMSCRIPTEN_KEEPALIVE int get_entity_count(void *const sceneManager, const EntityId target, bool renderableOnly)
EMSCRIPTEN_KEEPALIVE int get_entity_count(TSceneManager *sceneManager, const EntityId target, bool renderableOnly)
{
return ((SceneManager *)sceneManager)->getEntityCount(target, renderableOnly);
}
EMSCRIPTEN_KEEPALIVE void get_entities(void *const sceneManager, const EntityId target, bool renderableOnly, EntityId *out)
EMSCRIPTEN_KEEPALIVE void get_entities(TSceneManager *sceneManager, const EntityId target, bool renderableOnly, EntityId *out)
{
((SceneManager *)sceneManager)->getEntities(target, renderableOnly, out);
}
EMSCRIPTEN_KEEPALIVE const char *get_entity_name_at(void *const sceneManager, const EntityId target, int index, bool renderableOnly)
EMSCRIPTEN_KEEPALIVE const char *get_entity_name_at(TSceneManager *sceneManager, const EntityId target, int index, bool renderableOnly)
{
return ((SceneManager *)sceneManager)->getEntityNameAt(target, index, renderableOnly);
}
@@ -841,28 +843,28 @@ extern "C"
free(ptr);
}
EMSCRIPTEN_KEEPALIVE void add_collision_component(void *const sceneManager, EntityId entityId, void (*onCollisionCallback)(const EntityId entityId1, const EntityId entityId2), bool affectsCollidingTransform)
EMSCRIPTEN_KEEPALIVE void add_collision_component(TSceneManager *sceneManager, EntityId entityId, void (*onCollisionCallback)(const EntityId entityId1, const EntityId entityId2), bool affectsCollidingTransform)
{
((SceneManager *)sceneManager)->addCollisionComponent(entityId, onCollisionCallback, affectsCollidingTransform);
}
EMSCRIPTEN_KEEPALIVE void remove_collision_component(void *const sceneManager, EntityId entityId)
EMSCRIPTEN_KEEPALIVE void remove_collision_component(TSceneManager *sceneManager, EntityId entityId)
{
((SceneManager *)sceneManager)->removeCollisionComponent(entityId);
}
EMSCRIPTEN_KEEPALIVE bool add_animation_component(void *const sceneManager, EntityId entityId)
EMSCRIPTEN_KEEPALIVE bool add_animation_component(TSceneManager *sceneManager, EntityId entityId)
{
return ((SceneManager *)sceneManager)->addAnimationComponent(entityId);
}
EMSCRIPTEN_KEEPALIVE void remove_animation_component(void *const sceneManager, EntityId entityId)
EMSCRIPTEN_KEEPALIVE void remove_animation_component(TSceneManager *sceneManager, EntityId entityId)
{
((SceneManager *)sceneManager)->removeAnimationComponent(entityId);
}
EMSCRIPTEN_KEEPALIVE EntityId create_geometry(
void *const sceneManager,
TSceneManager *sceneManager,
float *vertices,
int numVertices,
float *normals,
@@ -878,38 +880,38 @@ extern "C"
return ((SceneManager *)sceneManager)->createGeometry(vertices, (uint32_t)numVertices, normals, (uint32_t)numNormals, uvs, numUvs, indices, numIndices, (filament::RenderableManager::PrimitiveType)primitiveType, reinterpret_cast<MaterialInstance *>(materialInstance), keepData);
}
EMSCRIPTEN_KEEPALIVE EntityId find_child_entity_by_name(void *const sceneManager, const EntityId parent, const char *name)
EMSCRIPTEN_KEEPALIVE EntityId find_child_entity_by_name(TSceneManager *sceneManager, const EntityId parent, const char *name)
{
auto entity = ((SceneManager *)sceneManager)->findChildEntityByName(parent, name);
return utils::Entity::smuggle(entity);
}
EMSCRIPTEN_KEEPALIVE EntityId get_parent(void *const sceneManager, EntityId child)
EMSCRIPTEN_KEEPALIVE EntityId get_parent(TSceneManager *sceneManager, EntityId child)
{
return ((SceneManager *)sceneManager)->getParent(child);
}
EMSCRIPTEN_KEEPALIVE EntityId get_ancestor(void *const sceneManager, EntityId child)
EMSCRIPTEN_KEEPALIVE EntityId get_ancestor(TSceneManager *sceneManager, EntityId child)
{
return ((SceneManager *)sceneManager)->getAncestor(child);
}
EMSCRIPTEN_KEEPALIVE void set_parent(void *const sceneManager, EntityId child, EntityId parent, bool preserveScaling)
EMSCRIPTEN_KEEPALIVE void set_parent(TSceneManager *sceneManager, EntityId child, EntityId parent, bool preserveScaling)
{
((SceneManager *)sceneManager)->setParent(child, parent, preserveScaling);
}
EMSCRIPTEN_KEEPALIVE void test_collisions(void *const sceneManager, EntityId entity)
EMSCRIPTEN_KEEPALIVE void test_collisions(TSceneManager *sceneManager, EntityId entity)
{
((SceneManager *)sceneManager)->testCollisions(entity);
}
EMSCRIPTEN_KEEPALIVE void set_priority(void *const sceneManager, EntityId entity, int priority)
EMSCRIPTEN_KEEPALIVE void set_priority(TSceneManager *sceneManager, EntityId entity, int priority)
{
((SceneManager *)sceneManager)->setPriority(entity, priority);
}
EMSCRIPTEN_KEEPALIVE void get_gizmo(void *const sceneManager, EntityId *out)
EMSCRIPTEN_KEEPALIVE void get_gizmo(TSceneManager *sceneManager, EntityId *out)
{
auto gizmo = ((SceneManager *)sceneManager)->gizmo;
out[0] = Entity::smuggle(gizmo->x());
@@ -918,12 +920,12 @@ extern "C"
out[3] = Entity::smuggle(gizmo->center());
}
EMSCRIPTEN_KEEPALIVE Aabb2 get_bounding_box(void *const sceneManager, EntityId entity)
EMSCRIPTEN_KEEPALIVE Aabb2 get_bounding_box(TSceneManager *sceneManager, EntityId entity)
{
return ((SceneManager *)sceneManager)->getBoundingBox(entity);
}
EMSCRIPTEN_KEEPALIVE void get_bounding_box_to_out(void *const sceneManager, EntityId entity, float *minX, float *minY, float *maxX, float *maxY)
EMSCRIPTEN_KEEPALIVE void get_bounding_box_to_out(TSceneManager *sceneManager, EntityId entity, float *minX, float *minY, float *maxX, float *maxY)
{
auto box = ((SceneManager *)sceneManager)->getBoundingBox(entity);
*minX = box.minX;
@@ -932,12 +934,12 @@ extern "C"
*maxY = box.maxY;
}
EMSCRIPTEN_KEEPALIVE void set_visibility_layer(void *const sceneManager, EntityId entity, int layer) {
EMSCRIPTEN_KEEPALIVE void set_visibility_layer(TSceneManager *sceneManager, EntityId entity, int layer) {
((SceneManager*)sceneManager)->setVisibilityLayer(entity, layer);
}
EMSCRIPTEN_KEEPALIVE void set_layer_visibility(void *const sceneManager, int layer, bool visible)
EMSCRIPTEN_KEEPALIVE void set_layer_visibility(TSceneManager *sceneManager, int layer, bool visible)
{
((SceneManager *)sceneManager)->setLayerVisibility((SceneManager::LAYERS)layer, visible);
}
@@ -947,42 +949,42 @@ extern "C"
free(ptr);
}
EMSCRIPTEN_KEEPALIVE void pick_gizmo(void *const sceneManager, int x, int y, void (*callback)(EntityId entityId, int x, int y))
EMSCRIPTEN_KEEPALIVE void pick_gizmo(TSceneManager *sceneManager, int x, int y, void (*callback)(EntityId entityId, int x, int y))
{
((SceneManager *)sceneManager)->gizmo->pick(x, y, callback);
}
EMSCRIPTEN_KEEPALIVE void set_gizmo_visibility(void *const sceneManager, bool visible)
EMSCRIPTEN_KEEPALIVE void set_gizmo_visibility(TSceneManager *sceneManager, bool visible)
{
((SceneManager *)sceneManager)->gizmo->setVisibility(visible);
}
EMSCRIPTEN_KEEPALIVE void set_stencil_highlight(void *const sceneManager, EntityId entityId, float r, float g, float b)
EMSCRIPTEN_KEEPALIVE void set_stencil_highlight(TSceneManager *sceneManager, EntityId entityId, float r, float g, float b)
{
((SceneManager *)sceneManager)->setStencilHighlight(entityId, r, g, b);
}
EMSCRIPTEN_KEEPALIVE void remove_stencil_highlight(void *const sceneManager, EntityId entityId)
EMSCRIPTEN_KEEPALIVE void remove_stencil_highlight(TSceneManager *sceneManager, EntityId entityId)
{
((SceneManager *)sceneManager)->removeStencilHighlight(entityId);
}
EMSCRIPTEN_KEEPALIVE void set_material_property_float(void *const sceneManager, EntityId entity, int materialIndex, const char *property, float value)
EMSCRIPTEN_KEEPALIVE void set_material_property_float(TSceneManager *sceneManager, EntityId entity, int materialIndex, const char *property, float value)
{
((SceneManager *)sceneManager)->setMaterialProperty(entity, materialIndex, property, value);
}
EMSCRIPTEN_KEEPALIVE TMaterialInstance* get_material_instance_at(void *const sceneManager, EntityId entity, int materialIndex) {
EMSCRIPTEN_KEEPALIVE TMaterialInstance* get_material_instance_at(TSceneManager *sceneManager, EntityId entity, int materialIndex) {
auto instance = ((SceneManager *)sceneManager)->getMaterialInstanceAt(entity, materialIndex);
return reinterpret_cast<TMaterialInstance*>(instance);
}
EMSCRIPTEN_KEEPALIVE void set_material_property_int(void *const sceneManager, EntityId entity, int materialIndex, const char *property, int32_t value)
EMSCRIPTEN_KEEPALIVE void set_material_property_int(TSceneManager *sceneManager, EntityId entity, int materialIndex, const char *property, int32_t value)
{
((SceneManager *)sceneManager)->setMaterialProperty(entity, materialIndex, property, value);
}
EMSCRIPTEN_KEEPALIVE void set_material_property_float4(void *const sceneManager, EntityId entity, int materialIndex, const char *property, double4 value)
EMSCRIPTEN_KEEPALIVE void set_material_property_float4(TSceneManager *sceneManager, EntityId entity, int materialIndex, const char *property, double4 value)
{
filament::math::float4 filamentValue;
filamentValue.x = static_cast<float32_t>(value.x);
@@ -997,23 +999,23 @@ extern "C"
((FilamentViewer *)viewer)->unprojectTexture(entity, input, inputWidth, inputHeight, out, outWidth, outHeight);
}
EMSCRIPTEN_KEEPALIVE void *const create_texture(void *const sceneManager, uint8_t *data, size_t length)
EMSCRIPTEN_KEEPALIVE void *const create_texture(TSceneManager *sceneManager, uint8_t *data, size_t length)
{
return (void *const)((SceneManager *)sceneManager)->createTexture(data, length, "SOMETEXTURE");
}
EMSCRIPTEN_KEEPALIVE void apply_texture_to_material(void *const sceneManager, EntityId entity, void *const texture, const char *parameterName, int materialIndex)
EMSCRIPTEN_KEEPALIVE void apply_texture_to_material(TSceneManager *sceneManager, EntityId entity, void *const texture, const char *parameterName, int materialIndex)
{
((SceneManager *)sceneManager)->applyTexture(entity, reinterpret_cast<Texture *>(texture), parameterName, materialIndex);
}
EMSCRIPTEN_KEEPALIVE void destroy_texture(void *const sceneManager, void *const texture)
EMSCRIPTEN_KEEPALIVE void destroy_texture(TSceneManager *sceneManager, void *const texture)
{
((SceneManager *)sceneManager)->destroyTexture(reinterpret_cast<Texture *>(texture));
}
EMSCRIPTEN_KEEPALIVE TMaterialInstance* create_material_instance(void *const sceneManager, TMaterialKey materialConfig)
EMSCRIPTEN_KEEPALIVE TMaterialInstance* create_material_instance(TSceneManager *sceneManager, TMaterialKey materialConfig)
{
filament::gltfio::MaterialKey config;
@@ -1047,12 +1049,12 @@ extern "C"
return reinterpret_cast<TMaterialInstance*>(materialInstance);
}
EMSCRIPTEN_KEEPALIVE TMaterialInstance *create_unlit_material_instance(void *const sceneManager) {
EMSCRIPTEN_KEEPALIVE TMaterialInstance *create_unlit_material_instance(TSceneManager *sceneManager) {
auto * instance = ((SceneManager*)sceneManager)->createUnlitMaterialInstance();
return reinterpret_cast<TMaterialInstance*>(instance);
}
EMSCRIPTEN_KEEPALIVE void destroy_material_instance(void *const sceneManager, TMaterialInstance *instance) {
EMSCRIPTEN_KEEPALIVE void destroy_material_instance(TSceneManager *sceneManager, TMaterialInstance *instance) {
((SceneManager *)sceneManager)->destroy(reinterpret_cast<MaterialInstance*>(instance));
}
@@ -1073,9 +1075,42 @@ EMSCRIPTEN_KEEPALIVE double4x4 Camera_getModelMatrix(TCamera* tCamera) {
return convert_mat4_to_double4x4(camera->getModelMatrix());
}
EMSCRIPTEN_KEEPALIVE EntityId Camera_getEntity(TCamera* tCamera) {
auto * camera = reinterpret_cast<Camera*>(tCamera);
return Entity::smuggle(camera->getEntity());
}
EMSCRIPTEN_KEEPALIVE TCamera *Engine_getCameraComponent(TEngine* tEngine, EntityId entityId) {
auto * engine = reinterpret_cast<Engine*>(tEngine);
auto * camera = engine->getCameraComponent(utils::Entity::import(entityId));
return reinterpret_cast<TCamera*>(camera);
}
EMSCRIPTEN_KEEPALIVE void Engine_setTransform(TEngine* tEngine, EntityId entity, double4x4 transform) {
auto * engine = reinterpret_cast<Engine*>(tEngine);
auto& transformManager = engine->getTransformManager();
auto transformInstance = transformManager.getInstance(utils::Entity::import(entity));
if(!transformInstance.isValid()) {
Log("Transform instance not valid");
}
transformManager.setTransform(transformInstance, convert_double4x4_to_mat4(transform));
}
EMSCRIPTEN_KEEPALIVE TCamera *SceneManager_createCamera(TSceneManager* tSceneManager) {
auto * sceneManager = reinterpret_cast<SceneManager*>(tSceneManager);
return reinterpret_cast<TCamera*>(sceneManager->createCamera());
}
EMSCRIPTEN_KEEPALIVE void SceneManager_destroyCamera(TSceneManager* tSceneManager, TCamera* tCamera) {
auto * sceneManager = reinterpret_cast<SceneManager*>(tSceneManager);
auto * camera = reinterpret_cast<Camera*>(tCamera);
sceneManager->destroyCamera(camera);
}
EMSCRIPTEN_KEEPALIVE void SceneManager_setCamera(TSceneManager* tSceneManager, TCamera* tCamera) {
auto * sceneManager = reinterpret_cast<SceneManager*>(tSceneManager);
auto * camera = reinterpret_cast<Camera*>(tCamera);
sceneManager->setCamera(camera);
}
}

View File

@@ -362,7 +362,7 @@ extern "C"
auto fut = _rl->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void load_gltf_render_thread(void *const sceneManager,
EMSCRIPTEN_KEEPALIVE void load_gltf_render_thread(TSceneManager *sceneManager,
const char *path,
const char *relativeResourcePath,
bool keepData,
@@ -382,7 +382,7 @@ extern "C"
auto fut = _rl->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void load_glb_render_thread(void *const sceneManager,
EMSCRIPTEN_KEEPALIVE void load_glb_render_thread(TSceneManager *sceneManager,
const char *path,
int numInstances,
bool keepData,
@@ -402,7 +402,7 @@ extern "C"
auto fut = _rl->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void load_glb_from_buffer_render_thread(void *const sceneManager,
EMSCRIPTEN_KEEPALIVE void load_glb_from_buffer_render_thread(TSceneManager *sceneManager,
const uint8_t *const data,
size_t length,
int numInstances,
@@ -619,7 +619,7 @@ extern "C"
}
EMSCRIPTEN_KEEPALIVE void
get_morph_target_name_render_thread(void *sceneManager, EntityId assetEntity,
get_morph_target_name_render_thread(TSceneManager *sceneManager, EntityId assetEntity,
EntityId childEntity, char *const outPtr, int index, void (*callback)())
{
std::packaged_task<void()> lambda([=]
@@ -635,7 +635,7 @@ extern "C"
}
EMSCRIPTEN_KEEPALIVE void
get_morph_target_name_count_render_thread(void *sceneManager, EntityId assetEntity,
get_morph_target_name_count_render_thread(TSceneManager *sceneManager, EntityId assetEntity,
EntityId childEntity, void (*callback)(int))
{
std::packaged_task<int()> lambda([=]
@@ -652,7 +652,7 @@ extern "C"
auto fut = _rl->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void set_animation_frame_render_thread(void *const sceneManager,
EMSCRIPTEN_KEEPALIVE void set_animation_frame_render_thread(TSceneManager *sceneManager,
EntityId asset,
int animationIndex,
int animationFrame)
@@ -662,7 +662,7 @@ extern "C"
auto fut = _rl->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void stop_animation_render_thread(void *const sceneManager,
EMSCRIPTEN_KEEPALIVE void stop_animation_render_thread(TSceneManager *sceneManager,
EntityId asset, int index)
{
std::packaged_task<void()> lambda(
@@ -671,7 +671,7 @@ extern "C"
auto fut = _rl->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void get_animation_count_render_thread(void *const sceneManager,
EMSCRIPTEN_KEEPALIVE void get_animation_count_render_thread(TSceneManager *sceneManager,
EntityId asset,
void (*callback)(int))
{
@@ -689,7 +689,7 @@ extern "C"
auto fut = _rl->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void get_animation_name_render_thread(void *const sceneManager,
EMSCRIPTEN_KEEPALIVE void get_animation_name_render_thread(TSceneManager *sceneManager,
EntityId asset,
char *const outPtr,
int index,
@@ -718,7 +718,7 @@ extern "C"
}
EMSCRIPTEN_KEEPALIVE void
get_name_for_entity_render_thread(void *const sceneManager, const EntityId entityId, void (*callback)(const char *))
get_name_for_entity_render_thread(TSceneManager *sceneManager, const EntityId entityId, void (*callback)(const char *))
{
std::packaged_task<const char *()> lambda(
[=]
@@ -734,7 +734,7 @@ extern "C"
auto fut = _rl->add_task(lambda);
}
void set_morph_target_weights_render_thread(void *const sceneManager,
void set_morph_target_weights_render_thread(TSceneManager *sceneManager,
EntityId asset,
const float *const morphData,
int numWeights,
@@ -754,7 +754,7 @@ extern "C"
}
EMSCRIPTEN_KEEPALIVE void set_bone_transform_render_thread(
void *sceneManager,
TSceneManager *sceneManager,
EntityId asset,
int skinIndex,
int boneIndex,
@@ -775,7 +775,7 @@ extern "C"
auto fut = _rl->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void update_bone_matrices_render_thread(void *sceneManager,
EMSCRIPTEN_KEEPALIVE void update_bone_matrices_render_thread(TSceneManager *sceneManager,
EntityId entity, void (*callback)(bool))
{
std::packaged_task<void()> lambda(
@@ -791,7 +791,7 @@ extern "C"
auto fut = _rl->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void reset_to_rest_pose_render_thread(void *const sceneManager, EntityId entityId, void (*callback)())
EMSCRIPTEN_KEEPALIVE void reset_to_rest_pose_render_thread(TSceneManager *sceneManager, EntityId entityId, void (*callback)())
{
std::packaged_task<void()> lambda(
[=]
@@ -807,7 +807,7 @@ extern "C"
}
EMSCRIPTEN_KEEPALIVE void create_geometry_render_thread(
void *const sceneManager,
TSceneManager *sceneManager,
float *vertices,
int numVertices,
float *normals,