rename from *FFI to *RenderThread, return bool from render() to check frame timings, update render loop to wait on condition variable, add requestFrame() method
This commit is contained in:
@@ -1,11 +1,11 @@
|
||||
output: '../lib/thermion_dart/viewer/ffi/thermion_dart.g.dart'
|
||||
headers:
|
||||
entry-points:
|
||||
- '../native/include/ThermionDartFFIApi.h'
|
||||
- '../native/include/ThermionDartRenderThreadApi.h'
|
||||
- '../native/include/ThermionDartApi.h'
|
||||
- '../native/include/ResourceBuffer.h'
|
||||
include-directives:
|
||||
- '../native/include/ThermionDartFFIApi.h'
|
||||
- '../native/include/ThermionDartRenderThreadApi.h'
|
||||
- '../native/include/ThermionDartApi.h'
|
||||
- '../native/include/ResourceBuffer.h'
|
||||
- '../native/include/APIBoundaryTypes.h'
|
||||
|
||||
@@ -819,8 +819,8 @@ external ffi.Pointer<ffi.Double> get_camera_frustum(
|
||||
);
|
||||
|
||||
@ffi.Native<
|
||||
ffi.Void Function(ffi.Pointer<TCamera>, double4x4, ffi.Double,
|
||||
ffi.Double)>(isLeaf: true)
|
||||
ffi.Void Function(
|
||||
ffi.Pointer<TCamera>, double4x4, ffi.Double, ffi.Double)>(isLeaf: true)
|
||||
external void set_camera_projection_matrix(
|
||||
ffi.Pointer<TCamera> camera,
|
||||
double4x4 matrix,
|
||||
@@ -829,8 +829,8 @@ external void set_camera_projection_matrix(
|
||||
);
|
||||
|
||||
@ffi.Native<
|
||||
ffi.Void Function(ffi.Pointer<TCamera>, ffi.Double, ffi.Double,
|
||||
ffi.Double, ffi.Double, ffi.Bool)>(isLeaf: true)
|
||||
ffi.Void Function(ffi.Pointer<TCamera>, ffi.Double, ffi.Double, ffi.Double,
|
||||
ffi.Double, ffi.Bool)>(isLeaf: true)
|
||||
external void set_camera_projection_from_fov(
|
||||
ffi.Pointer<TCamera> camera,
|
||||
double fovInDegrees,
|
||||
@@ -857,8 +857,8 @@ external double get_camera_fov(
|
||||
);
|
||||
|
||||
@ffi.Native<
|
||||
ffi.Void Function(ffi.Pointer<TCamera>, ffi.Double, ffi.Double,
|
||||
ffi.Double, ffi.Double)>(isLeaf: true)
|
||||
ffi.Void Function(ffi.Pointer<TCamera>, ffi.Double, ffi.Double, ffi.Double,
|
||||
ffi.Double)>(isLeaf: true)
|
||||
external void set_camera_lens_projection(
|
||||
ffi.Pointer<TCamera> camera,
|
||||
double near,
|
||||
@@ -884,6 +884,17 @@ external void set_camera_manipulator_options(
|
||||
double zoomSpeed,
|
||||
);
|
||||
|
||||
@ffi.Native<
|
||||
ffi.Void Function(ffi.Pointer<TCamera>, double4x4, double4x4, ffi.Double,
|
||||
ffi.Double)>(isLeaf: true)
|
||||
external void Camera_setCustomProjectionWithCulling(
|
||||
ffi.Pointer<TCamera> camera,
|
||||
double4x4 projectionMatrix,
|
||||
double4x4 projectionMatrixForCulling,
|
||||
double near,
|
||||
double far,
|
||||
);
|
||||
|
||||
@ffi.Native<
|
||||
ffi.Int Function(
|
||||
ffi.Pointer<ffi.Void>, EntityId, ffi.Pointer<ffi.Char>)>(isLeaf: true)
|
||||
@@ -1339,7 +1350,7 @@ external void MaterialInstance_setDepthCulling(
|
||||
ffi.NativeFunction<
|
||||
ffi.Void Function(
|
||||
ffi.Pointer<ffi.Void> viewer)>>)>(isLeaf: true)
|
||||
external void create_filament_viewer_ffi(
|
||||
external void create_filament_viewer_render_thread(
|
||||
ffi.Pointer<ffi.Void> context,
|
||||
ffi.Pointer<ffi.Void> platform,
|
||||
ffi.Pointer<ffi.Char> uberArchivePath,
|
||||
@@ -1361,7 +1372,7 @@ external void create_filament_viewer_ffi(
|
||||
ffi.Uint32,
|
||||
ffi.Uint32,
|
||||
ffi.Pointer<ffi.NativeFunction<ffi.Void Function()>>)>(isLeaf: true)
|
||||
external void create_swap_chain_ffi(
|
||||
external void create_swap_chain_render_thread(
|
||||
ffi.Pointer<ffi.Void> viewer,
|
||||
ffi.Pointer<ffi.Void> surface,
|
||||
int width,
|
||||
@@ -1372,7 +1383,7 @@ external void create_swap_chain_ffi(
|
||||
@ffi.Native<
|
||||
ffi.Void Function(ffi.Pointer<ffi.Void>,
|
||||
ffi.Pointer<ffi.NativeFunction<ffi.Void Function()>>)>(isLeaf: true)
|
||||
external void destroy_swap_chain_ffi(
|
||||
external void destroy_swap_chain_render_thread(
|
||||
ffi.Pointer<ffi.Void> viewer,
|
||||
ffi.Pointer<ffi.NativeFunction<ffi.Void Function()>> onComplete,
|
||||
);
|
||||
@@ -1380,7 +1391,7 @@ external void destroy_swap_chain_ffi(
|
||||
@ffi.Native<
|
||||
ffi.Void Function(ffi.Pointer<ffi.Void>, ffi.IntPtr, ffi.Uint32, ffi.Uint32,
|
||||
ffi.Pointer<ffi.NativeFunction<ffi.Void Function()>>)>(isLeaf: true)
|
||||
external void create_render_target_ffi(
|
||||
external void create_render_target_render_thread(
|
||||
ffi.Pointer<ffi.Void> viewer,
|
||||
int nativeTextureId,
|
||||
int width,
|
||||
@@ -1389,19 +1400,19 @@ external void create_render_target_ffi(
|
||||
);
|
||||
|
||||
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>)>(isLeaf: true)
|
||||
external void destroy_filament_viewer_ffi(
|
||||
external void destroy_filament_viewer_render_thread(
|
||||
ffi.Pointer<ffi.Void> viewer,
|
||||
);
|
||||
|
||||
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>)>(isLeaf: true)
|
||||
external void render_ffi(
|
||||
external void render_render_thread(
|
||||
ffi.Pointer<ffi.Void> viewer,
|
||||
);
|
||||
|
||||
@ffi.Native<
|
||||
ffi.Void Function(ffi.Pointer<ffi.Void>, ffi.Pointer<ffi.Uint8>,
|
||||
ffi.Pointer<ffi.NativeFunction<ffi.Void Function()>>)>(isLeaf: true)
|
||||
external void capture_ffi(
|
||||
external void capture_render_thread(
|
||||
ffi.Pointer<ffi.Void> viewer,
|
||||
ffi.Pointer<ffi.Uint8> out,
|
||||
ffi.Pointer<ffi.NativeFunction<ffi.Void Function()>> onComplete,
|
||||
@@ -1416,14 +1427,19 @@ external FilamentRenderCallback make_render_callback_fn_pointer(
|
||||
@ffi.Native<
|
||||
ffi.Void Function(ffi.Pointer<ffi.Void>, ffi.Bool,
|
||||
ffi.Pointer<ffi.NativeFunction<ffi.Void Function()>>)>(isLeaf: true)
|
||||
external void set_rendering_ffi(
|
||||
external void set_rendering_render_thread(
|
||||
ffi.Pointer<ffi.Void> viewer,
|
||||
bool rendering,
|
||||
ffi.Pointer<ffi.NativeFunction<ffi.Void Function()>> onComplete,
|
||||
);
|
||||
|
||||
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>)>(isLeaf: true)
|
||||
external void request_frame_render_thread(
|
||||
ffi.Pointer<ffi.Void> viewer,
|
||||
);
|
||||
|
||||
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>, ffi.Float)>(isLeaf: true)
|
||||
external void set_frame_interval_ffi(
|
||||
external void set_frame_interval_render_thread(
|
||||
ffi.Pointer<ffi.Void> viewer,
|
||||
double frameInterval,
|
||||
);
|
||||
@@ -1431,7 +1447,7 @@ external void set_frame_interval_ffi(
|
||||
@ffi.Native<
|
||||
ffi.Void Function(ffi.Pointer<ffi.Void>, ffi.Float, ffi.Float, ffi.Float,
|
||||
ffi.Float)>(isLeaf: true)
|
||||
external void set_background_color_ffi(
|
||||
external void set_background_color_render_thread(
|
||||
ffi.Pointer<ffi.Void> viewer,
|
||||
double r,
|
||||
double g,
|
||||
@@ -1440,14 +1456,14 @@ external void set_background_color_ffi(
|
||||
);
|
||||
|
||||
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>)>(isLeaf: true)
|
||||
external void clear_background_image_ffi(
|
||||
external void clear_background_image_render_thread(
|
||||
ffi.Pointer<ffi.Void> viewer,
|
||||
);
|
||||
|
||||
@ffi.Native<
|
||||
ffi.Void Function(ffi.Pointer<ffi.Void>, ffi.Pointer<ffi.Char>, ffi.Bool,
|
||||
ffi.Pointer<ffi.NativeFunction<ffi.Void Function()>>)>(isLeaf: true)
|
||||
external void set_background_image_ffi(
|
||||
external void set_background_image_render_thread(
|
||||
ffi.Pointer<ffi.Void> viewer,
|
||||
ffi.Pointer<ffi.Char> path,
|
||||
bool fillHeight,
|
||||
@@ -1457,7 +1473,7 @@ external void set_background_image_ffi(
|
||||
@ffi.Native<
|
||||
ffi.Void Function(
|
||||
ffi.Pointer<ffi.Void>, ffi.Float, ffi.Float, ffi.Bool)>(isLeaf: true)
|
||||
external void set_background_image_position_ffi(
|
||||
external void set_background_image_position_render_thread(
|
||||
ffi.Pointer<ffi.Void> viewer,
|
||||
double x,
|
||||
double y,
|
||||
@@ -1465,13 +1481,13 @@ external void set_background_image_position_ffi(
|
||||
);
|
||||
|
||||
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>, ffi.Int)>(isLeaf: true)
|
||||
external void set_tone_mapping_ffi(
|
||||
external void set_tone_mapping_render_thread(
|
||||
ffi.Pointer<ffi.Void> viewer,
|
||||
int toneMapping,
|
||||
);
|
||||
|
||||
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>, ffi.Float)>(isLeaf: true)
|
||||
external void set_bloom_ffi(
|
||||
external void set_bloom_render_thread(
|
||||
ffi.Pointer<ffi.Void> viewer,
|
||||
double strength,
|
||||
);
|
||||
@@ -1479,7 +1495,7 @@ external void set_bloom_ffi(
|
||||
@ffi.Native<
|
||||
ffi.Void Function(ffi.Pointer<ffi.Void>, ffi.Pointer<ffi.Char>,
|
||||
ffi.Pointer<ffi.NativeFunction<ffi.Void Function()>>)>(isLeaf: true)
|
||||
external void load_skybox_ffi(
|
||||
external void load_skybox_render_thread(
|
||||
ffi.Pointer<ffi.Void> viewer,
|
||||
ffi.Pointer<ffi.Char> skyboxPath,
|
||||
ffi.Pointer<ffi.NativeFunction<ffi.Void Function()>> onComplete,
|
||||
@@ -1488,19 +1504,19 @@ external void load_skybox_ffi(
|
||||
@ffi.Native<
|
||||
ffi.Void Function(
|
||||
ffi.Pointer<ffi.Void>, ffi.Pointer<ffi.Char>, ffi.Float)>(isLeaf: true)
|
||||
external void load_ibl_ffi(
|
||||
external void load_ibl_render_thread(
|
||||
ffi.Pointer<ffi.Void> viewer,
|
||||
ffi.Pointer<ffi.Char> iblPath,
|
||||
double intensity,
|
||||
);
|
||||
|
||||
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>)>(isLeaf: true)
|
||||
external void remove_skybox_ffi(
|
||||
external void remove_skybox_render_thread(
|
||||
ffi.Pointer<ffi.Void> viewer,
|
||||
);
|
||||
|
||||
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>)>(isLeaf: true)
|
||||
external void remove_ibl_ffi(
|
||||
external void remove_ibl_render_thread(
|
||||
ffi.Pointer<ffi.Void> viewer,
|
||||
);
|
||||
|
||||
@@ -1525,7 +1541,7 @@ external void remove_ibl_ffi(
|
||||
ffi.Bool,
|
||||
ffi.Pointer<ffi.NativeFunction<ffi.Void Function(EntityId)>>)>(
|
||||
isLeaf: true)
|
||||
external void add_light_ffi(
|
||||
external void add_light_render_thread(
|
||||
ffi.Pointer<ffi.Void> viewer,
|
||||
int type,
|
||||
double colour,
|
||||
@@ -1547,13 +1563,13 @@ external void add_light_ffi(
|
||||
);
|
||||
|
||||
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>, EntityId)>(isLeaf: true)
|
||||
external void remove_light_ffi(
|
||||
external void remove_light_render_thread(
|
||||
ffi.Pointer<ffi.Void> viewer,
|
||||
int entityId,
|
||||
);
|
||||
|
||||
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>)>(isLeaf: true)
|
||||
external void clear_lights_ffi(
|
||||
external void clear_lights_render_thread(
|
||||
ffi.Pointer<ffi.Void> viewer,
|
||||
);
|
||||
|
||||
@@ -1565,7 +1581,7 @@ external void clear_lights_ffi(
|
||||
ffi.Bool,
|
||||
ffi.Pointer<ffi.NativeFunction<ffi.Void Function(EntityId)>>)>(
|
||||
isLeaf: true)
|
||||
external void load_glb_ffi(
|
||||
external void load_glb_render_thread(
|
||||
ffi.Pointer<ffi.Void> sceneManager,
|
||||
ffi.Pointer<ffi.Char> assetPath,
|
||||
int numInstances,
|
||||
@@ -1584,7 +1600,7 @@ external void load_glb_ffi(
|
||||
ffi.Int,
|
||||
ffi.Pointer<ffi.NativeFunction<ffi.Void Function(EntityId)>>)>(
|
||||
isLeaf: true)
|
||||
external void load_glb_from_buffer_ffi(
|
||||
external void load_glb_from_buffer_render_thread(
|
||||
ffi.Pointer<ffi.Void> sceneManager,
|
||||
ffi.Pointer<ffi.Uint8> data,
|
||||
int length,
|
||||
@@ -1603,7 +1619,7 @@ external void load_glb_from_buffer_ffi(
|
||||
ffi.Bool,
|
||||
ffi.Pointer<ffi.NativeFunction<ffi.Void Function(EntityId)>>)>(
|
||||
isLeaf: true)
|
||||
external void load_gltf_ffi(
|
||||
external void load_gltf_render_thread(
|
||||
ffi.Pointer<ffi.Void> sceneManager,
|
||||
ffi.Pointer<ffi.Char> assetPath,
|
||||
ffi.Pointer<ffi.Char> relativePath,
|
||||
@@ -1615,7 +1631,7 @@ external void load_gltf_ffi(
|
||||
ffi.Void Function(ffi.Pointer<ffi.Void>, EntityId,
|
||||
ffi.Pointer<ffi.NativeFunction<ffi.Void Function(EntityId)>>)>(
|
||||
isLeaf: true)
|
||||
external void create_instance_ffi(
|
||||
external void create_instance_render_thread(
|
||||
ffi.Pointer<ffi.Void> sceneManager,
|
||||
int entityId,
|
||||
ffi.Pointer<ffi.NativeFunction<ffi.Void Function(EntityId)>> callback,
|
||||
@@ -1624,7 +1640,7 @@ external void create_instance_ffi(
|
||||
@ffi.Native<
|
||||
ffi.Void Function(ffi.Pointer<ffi.Void>, EntityId,
|
||||
ffi.Pointer<ffi.NativeFunction<ffi.Void Function()>>)>(isLeaf: true)
|
||||
external void remove_entity_ffi(
|
||||
external void remove_entity_render_thread(
|
||||
ffi.Pointer<ffi.Void> viewer,
|
||||
int asset,
|
||||
ffi.Pointer<ffi.NativeFunction<ffi.Void Function()>> callback,
|
||||
@@ -1633,7 +1649,7 @@ external void remove_entity_ffi(
|
||||
@ffi.Native<
|
||||
ffi.Void Function(ffi.Pointer<ffi.Void>,
|
||||
ffi.Pointer<ffi.NativeFunction<ffi.Void Function()>>)>(isLeaf: true)
|
||||
external void clear_entities_ffi(
|
||||
external void clear_entities_render_thread(
|
||||
ffi.Pointer<ffi.Void> viewer,
|
||||
ffi.Pointer<ffi.NativeFunction<ffi.Void Function()>> callback,
|
||||
);
|
||||
@@ -1645,7 +1661,7 @@ external void clear_entities_ffi(
|
||||
ffi.Pointer<ffi.Char>,
|
||||
ffi.Pointer<ffi.NativeFunction<ffi.Void Function(ffi.Bool)>>)>(
|
||||
isLeaf: true)
|
||||
external void set_camera_ffi(
|
||||
external void set_camera_render_thread(
|
||||
ffi.Pointer<ffi.Void> viewer,
|
||||
int asset,
|
||||
ffi.Pointer<ffi.Char> nodeName,
|
||||
@@ -1655,7 +1671,7 @@ external void set_camera_ffi(
|
||||
@ffi.Native<
|
||||
ffi.Void Function(ffi.Pointer<ffi.Void>, EntityId, ffi.Pointer<ffi.Char>,
|
||||
ffi.Pointer<ffi.Float>, ffi.Int)>(isLeaf: true)
|
||||
external void apply_weights_ffi(
|
||||
external void apply_weights_render_thread(
|
||||
ffi.Pointer<ffi.Void> sceneManager,
|
||||
int asset,
|
||||
ffi.Pointer<ffi.Char> entityName,
|
||||
@@ -1666,7 +1682,7 @@ external void apply_weights_ffi(
|
||||
@ffi.Native<
|
||||
ffi.Void Function(
|
||||
ffi.Pointer<ffi.Void>, EntityId, ffi.Int, ffi.Int)>(isLeaf: true)
|
||||
external void set_animation_frame_ffi(
|
||||
external void set_animation_frame_render_thread(
|
||||
ffi.Pointer<ffi.Void> sceneManager,
|
||||
int asset,
|
||||
int animationIndex,
|
||||
@@ -1675,7 +1691,7 @@ external void set_animation_frame_ffi(
|
||||
|
||||
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>, EntityId, ffi.Int)>(
|
||||
isLeaf: true)
|
||||
external void stop_animation_ffi(
|
||||
external void stop_animation_render_thread(
|
||||
ffi.Pointer<ffi.Void> sceneManager,
|
||||
int asset,
|
||||
int index,
|
||||
@@ -1685,7 +1701,7 @@ external void stop_animation_ffi(
|
||||
ffi.Void Function(ffi.Pointer<ffi.Void>, EntityId,
|
||||
ffi.Pointer<ffi.NativeFunction<ffi.Void Function(ffi.Int)>>)>(
|
||||
isLeaf: true)
|
||||
external void get_animation_count_ffi(
|
||||
external void get_animation_count_render_thread(
|
||||
ffi.Pointer<ffi.Void> sceneManager,
|
||||
int asset,
|
||||
ffi.Pointer<ffi.NativeFunction<ffi.Void Function(ffi.Int)>> callback,
|
||||
@@ -1698,7 +1714,7 @@ external void get_animation_count_ffi(
|
||||
ffi.Pointer<ffi.Char>,
|
||||
ffi.Int,
|
||||
ffi.Pointer<ffi.NativeFunction<ffi.Void Function()>>)>(isLeaf: true)
|
||||
external void get_animation_name_ffi(
|
||||
external void get_animation_name_render_thread(
|
||||
ffi.Pointer<ffi.Void> sceneManager,
|
||||
int asset,
|
||||
ffi.Pointer<ffi.Char> outPtr,
|
||||
@@ -1714,7 +1730,7 @@ external void get_animation_name_ffi(
|
||||
ffi.Pointer<ffi.Char>,
|
||||
ffi.Int,
|
||||
ffi.Pointer<ffi.NativeFunction<ffi.Void Function()>>)>(isLeaf: true)
|
||||
external void get_morph_target_name_ffi(
|
||||
external void get_morph_target_name_render_thread(
|
||||
ffi.Pointer<ffi.Void> sceneManager,
|
||||
int assetEntity,
|
||||
int childEntity,
|
||||
@@ -1727,7 +1743,7 @@ external void get_morph_target_name_ffi(
|
||||
ffi.Void Function(ffi.Pointer<ffi.Void>, EntityId, EntityId,
|
||||
ffi.Pointer<ffi.NativeFunction<ffi.Void Function(ffi.Int32)>>)>(
|
||||
isLeaf: true)
|
||||
external void get_morph_target_name_count_ffi(
|
||||
external void get_morph_target_name_count_render_thread(
|
||||
ffi.Pointer<ffi.Void> sceneManager,
|
||||
int asset,
|
||||
int childEntity,
|
||||
@@ -1742,7 +1758,7 @@ external void get_morph_target_name_count_ffi(
|
||||
ffi.Int,
|
||||
ffi.Pointer<ffi.NativeFunction<ffi.Void Function(ffi.Bool)>>)>(
|
||||
isLeaf: true)
|
||||
external void set_morph_target_weights_ffi(
|
||||
external void set_morph_target_weights_render_thread(
|
||||
ffi.Pointer<ffi.Void> sceneManager,
|
||||
int asset,
|
||||
ffi.Pointer<ffi.Float> morphData,
|
||||
@@ -1754,7 +1770,7 @@ external void set_morph_target_weights_ffi(
|
||||
ffi.Void Function(ffi.Pointer<ffi.Void>, EntityId,
|
||||
ffi.Pointer<ffi.NativeFunction<ffi.Void Function(ffi.Bool)>>)>(
|
||||
isLeaf: true)
|
||||
external void update_bone_matrices_ffi(
|
||||
external void update_bone_matrices_render_thread(
|
||||
ffi.Pointer<ffi.Void> sceneManager,
|
||||
int asset,
|
||||
ffi.Pointer<ffi.NativeFunction<ffi.Void Function(ffi.Bool)>> callback,
|
||||
@@ -1769,7 +1785,7 @@ external void update_bone_matrices_ffi(
|
||||
ffi.Pointer<ffi.Float>,
|
||||
ffi.Pointer<ffi.NativeFunction<ffi.Void Function(ffi.Bool)>>)>(
|
||||
isLeaf: true)
|
||||
external void set_bone_transform_ffi(
|
||||
external void set_bone_transform_render_thread(
|
||||
ffi.Pointer<ffi.Void> sceneManager,
|
||||
int asset,
|
||||
int skinIndex,
|
||||
@@ -1779,7 +1795,7 @@ external void set_bone_transform_ffi(
|
||||
);
|
||||
|
||||
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>, ffi.Bool)>(isLeaf: true)
|
||||
external void set_post_processing_ffi(
|
||||
external void set_post_processing_render_thread(
|
||||
ffi.Pointer<ffi.Void> viewer,
|
||||
bool enabled,
|
||||
);
|
||||
@@ -1787,7 +1803,7 @@ external void set_post_processing_ffi(
|
||||
@ffi.Native<
|
||||
ffi.Void Function(ffi.Pointer<ffi.Void>, EntityId,
|
||||
ffi.Pointer<ffi.NativeFunction<ffi.Void Function()>>)>(isLeaf: true)
|
||||
external void reset_to_rest_pose_ffi(
|
||||
external void reset_to_rest_pose_render_thread(
|
||||
ffi.Pointer<ffi.Void> sceneManager,
|
||||
int entityId,
|
||||
ffi.Pointer<ffi.NativeFunction<ffi.Void Function()>> callback,
|
||||
@@ -1809,7 +1825,7 @@ external void reset_to_rest_pose_ffi(
|
||||
ffi.Bool,
|
||||
ffi.Pointer<ffi.NativeFunction<ffi.Void Function(EntityId)>>)>(
|
||||
isLeaf: true)
|
||||
external void create_geometry_ffi(
|
||||
external void create_geometry_render_thread(
|
||||
ffi.Pointer<ffi.Void> sceneManager,
|
||||
ffi.Pointer<ffi.Float> vertices,
|
||||
int numVertices,
|
||||
@@ -1836,7 +1852,7 @@ external void create_geometry_ffi(
|
||||
ffi.Uint32,
|
||||
ffi.Uint32,
|
||||
ffi.Pointer<ffi.NativeFunction<ffi.Void Function()>>)>(isLeaf: true)
|
||||
external void unproject_texture_ffi(
|
||||
external void unproject_texture_render_thread(
|
||||
ffi.Pointer<ffi.Void> sceneManager,
|
||||
int entity,
|
||||
ffi.Pointer<ffi.Uint8> input,
|
||||
|
||||
@@ -95,7 +95,7 @@ class ThermionViewerFFI extends ThermionViewer {
|
||||
|
||||
Future createRenderTarget(
|
||||
double width, double height, int textureHandle) async {
|
||||
await withVoidCallback((callback) => create_render_target_ffi(
|
||||
await withVoidCallback((callback) => create_render_target_render_thread(
|
||||
_viewer!, textureHandle, width.toInt(), height.toInt(), callback));
|
||||
}
|
||||
|
||||
@@ -123,14 +123,14 @@ class ThermionViewerFFI extends ThermionViewer {
|
||||
Future createSwapChain(double width, double height,
|
||||
{Pointer<Void>? surface}) async {
|
||||
await withVoidCallback((callback) {
|
||||
create_swap_chain_ffi(_viewer!, surface ?? nullptr, width.toInt(),
|
||||
height.toInt(), callback);
|
||||
create_swap_chain_render_thread(_viewer!, surface ?? nullptr,
|
||||
width.toInt(), height.toInt(), callback);
|
||||
});
|
||||
}
|
||||
|
||||
Future destroySwapChain() async {
|
||||
await withVoidCallback((callback) {
|
||||
destroy_swap_chain_ffi(_viewer!, callback);
|
||||
destroy_swap_chain_render_thread(_viewer!, callback);
|
||||
});
|
||||
}
|
||||
|
||||
@@ -143,8 +143,14 @@ class ThermionViewerFFI extends ThermionViewer {
|
||||
nullptr;
|
||||
var viewer = await withVoidPointerCallback(
|
||||
(Pointer<NativeFunction<Void Function(Pointer<Void>)>> callback) {
|
||||
create_filament_viewer_ffi(_sharedContext, _driver, uberarchivePtr,
|
||||
resourceLoader, _renderCallback, _renderCallbackOwner, callback);
|
||||
create_filament_viewer_render_thread(
|
||||
_sharedContext,
|
||||
_driver,
|
||||
uberarchivePtr,
|
||||
resourceLoader,
|
||||
_renderCallback,
|
||||
_renderCallbackOwner,
|
||||
callback);
|
||||
});
|
||||
_viewer = Pointer.fromAddress(viewer);
|
||||
allocator.free(uberarchivePtr);
|
||||
@@ -178,9 +184,9 @@ class ThermionViewerFFI extends ThermionViewer {
|
||||
@override
|
||||
Future setRendering(bool render) async {
|
||||
_rendering = render;
|
||||
await withVoidCallback((cb) {
|
||||
set_rendering_ffi(_viewer!, render, cb);
|
||||
});
|
||||
// await withVoidCallback((cb) {
|
||||
// set_rendering_render_thread(_viewer!, render, cb);
|
||||
// });
|
||||
}
|
||||
|
||||
///
|
||||
@@ -188,7 +194,7 @@ class ThermionViewerFFI extends ThermionViewer {
|
||||
///
|
||||
@override
|
||||
Future render() async {
|
||||
render_ffi(_viewer!);
|
||||
render_render_thread(_viewer!);
|
||||
}
|
||||
|
||||
///
|
||||
@@ -201,7 +207,7 @@ class ThermionViewerFFI extends ThermionViewer {
|
||||
4;
|
||||
final out = allocator<Uint8>(length);
|
||||
await withVoidCallback((cb) {
|
||||
capture_ffi(_viewer!, out, cb);
|
||||
capture_render_thread(_viewer!, out, cb);
|
||||
});
|
||||
final data = Uint8List.fromList(out.asTypedList(length));
|
||||
allocator.free(out);
|
||||
@@ -214,7 +220,7 @@ class ThermionViewerFFI extends ThermionViewer {
|
||||
@override
|
||||
Future setFrameRate(int framerate) async {
|
||||
final interval = 1000.0 / framerate;
|
||||
set_frame_interval_ffi(_viewer!, interval);
|
||||
set_frame_interval_render_thread(_viewer!, interval);
|
||||
}
|
||||
|
||||
final _onDispose = <Future Function()>[];
|
||||
@@ -231,9 +237,9 @@ class ThermionViewerFFI extends ThermionViewer {
|
||||
await setRendering(false);
|
||||
await clearEntities();
|
||||
await clearLights();
|
||||
|
||||
destroy_filament_viewer_ffi(_viewer!);
|
||||
|
||||
print("DESTROYING");
|
||||
destroy_filament_viewer_render_thread(_viewer!);
|
||||
print("DESTROYED");
|
||||
_sceneManager = null;
|
||||
_viewer = null;
|
||||
await _pickResultController.close();
|
||||
@@ -244,6 +250,7 @@ class ThermionViewerFFI extends ThermionViewer {
|
||||
await callback.call();
|
||||
}
|
||||
_onDispose.clear();
|
||||
print("DONE");
|
||||
}
|
||||
|
||||
///
|
||||
@@ -258,7 +265,7 @@ class ThermionViewerFFI extends ThermionViewer {
|
||||
///
|
||||
@override
|
||||
Future clearBackgroundImage() async {
|
||||
clear_background_image_ffi(_viewer!);
|
||||
clear_background_image_render_thread(_viewer!);
|
||||
}
|
||||
|
||||
///
|
||||
@@ -268,7 +275,7 @@ class ThermionViewerFFI extends ThermionViewer {
|
||||
Future setBackgroundImage(String path, {bool fillHeight = false}) async {
|
||||
final pathPtr = path.toNativeUtf8(allocator: allocator).cast<Char>();
|
||||
await withVoidCallback((cb) {
|
||||
set_background_image_ffi(_viewer!, pathPtr, fillHeight, cb);
|
||||
set_background_image_render_thread(_viewer!, pathPtr, fillHeight, cb);
|
||||
});
|
||||
|
||||
allocator.free(pathPtr);
|
||||
@@ -279,7 +286,7 @@ class ThermionViewerFFI extends ThermionViewer {
|
||||
///
|
||||
@override
|
||||
Future setBackgroundColor(double r, double g, double b, double a) async {
|
||||
set_background_color_ffi(_viewer!, r, g, b, a);
|
||||
set_background_color_render_thread(_viewer!, r, g, b, a);
|
||||
}
|
||||
|
||||
///
|
||||
@@ -288,7 +295,7 @@ class ThermionViewerFFI extends ThermionViewer {
|
||||
@override
|
||||
Future setBackgroundImagePosition(double x, double y,
|
||||
{bool clamp = false}) async {
|
||||
set_background_image_position_ffi(_viewer!, x, y, clamp);
|
||||
set_background_image_position_render_thread(_viewer!, x, y, clamp);
|
||||
}
|
||||
|
||||
///
|
||||
@@ -299,7 +306,7 @@ class ThermionViewerFFI extends ThermionViewer {
|
||||
final pathPtr = skyboxPath.toNativeUtf8(allocator: allocator).cast<Char>();
|
||||
|
||||
await withVoidCallback((cb) {
|
||||
load_skybox_ffi(_viewer!, pathPtr, cb);
|
||||
load_skybox_render_thread(_viewer!, pathPtr, cb);
|
||||
});
|
||||
|
||||
allocator.free(pathPtr);
|
||||
@@ -320,7 +327,7 @@ class ThermionViewerFFI extends ThermionViewer {
|
||||
Future loadIbl(String lightingPath, {double intensity = 30000}) async {
|
||||
final pathPtr =
|
||||
lightingPath.toNativeUtf8(allocator: allocator).cast<Char>();
|
||||
load_ibl_ffi(_viewer!, pathPtr, intensity);
|
||||
load_ibl_render_thread(_viewer!, pathPtr, intensity);
|
||||
}
|
||||
|
||||
///
|
||||
@@ -341,7 +348,7 @@ class ThermionViewerFFI extends ThermionViewer {
|
||||
///
|
||||
@override
|
||||
Future removeSkybox() async {
|
||||
remove_skybox_ffi(_viewer!);
|
||||
remove_skybox_render_thread(_viewer!);
|
||||
}
|
||||
|
||||
///
|
||||
@@ -349,7 +356,7 @@ class ThermionViewerFFI extends ThermionViewer {
|
||||
///
|
||||
@override
|
||||
Future removeIbl() async {
|
||||
remove_ibl_ffi(_viewer!);
|
||||
remove_ibl_render_thread(_viewer!);
|
||||
}
|
||||
|
||||
@override
|
||||
@@ -392,7 +399,7 @@ class ThermionViewerFFI extends ThermionViewer {
|
||||
///
|
||||
@override
|
||||
Future<ThermionEntity> addDirectLight(DirectLight directLight) async {
|
||||
var entity = await withIntCallback((callback) => add_light_ffi(
|
||||
var entity = await withIntCallback((callback) => add_light_render_thread(
|
||||
_viewer!,
|
||||
directLight.type.index,
|
||||
directLight.color,
|
||||
@@ -424,7 +431,7 @@ class ThermionViewerFFI extends ThermionViewer {
|
||||
///
|
||||
@override
|
||||
Future removeLight(ThermionEntity entity) async {
|
||||
remove_light_ffi(_viewer!, entity);
|
||||
remove_light_render_thread(_viewer!, entity);
|
||||
_sceneUpdateEventController.add(SceneUpdateEvent.remove(entity));
|
||||
}
|
||||
|
||||
@@ -433,7 +440,7 @@ class ThermionViewerFFI extends ThermionViewer {
|
||||
///
|
||||
@override
|
||||
Future clearLights() async {
|
||||
clear_lights_ffi(_viewer!);
|
||||
clear_lights_render_thread(_viewer!);
|
||||
|
||||
_sceneUpdateEventController.add(SceneUpdateEvent.clearLights());
|
||||
}
|
||||
@@ -484,7 +491,7 @@ class ThermionViewerFFI extends ThermionViewer {
|
||||
throw Exception("Not yet implemented");
|
||||
}
|
||||
final pathPtr = path.toNativeUtf8(allocator: allocator).cast<Char>();
|
||||
var entity = await withIntCallback((callback) => load_glb_ffi(
|
||||
var entity = await withIntCallback((callback) => load_glb_render_thread(
|
||||
_sceneManager!, pathPtr, numInstances, keepData, callback));
|
||||
allocator.free(pathPtr);
|
||||
if (entity == _FILAMENT_ASSET_ERROR) {
|
||||
@@ -515,15 +522,9 @@ class ThermionViewerFFI extends ThermionViewer {
|
||||
throw Exception("Layer must be between 0 and 6");
|
||||
}
|
||||
|
||||
var entity = await withIntCallback((callback) => load_glb_from_buffer_ffi(
|
||||
_sceneManager!,
|
||||
data.address,
|
||||
data.length,
|
||||
numInstances,
|
||||
keepData,
|
||||
priority,
|
||||
layer,
|
||||
callback));
|
||||
var entity = await withIntCallback((callback) =>
|
||||
load_glb_from_buffer_render_thread(_sceneManager!, data.address,
|
||||
data.length, numInstances, keepData, priority, layer, callback));
|
||||
|
||||
if (entity == _FILAMENT_ASSET_ERROR) {
|
||||
throw Exception("An error occurred loading GLB from buffer");
|
||||
@@ -540,7 +541,7 @@ class ThermionViewerFFI extends ThermionViewer {
|
||||
final pathPtr = path.toNativeUtf8(allocator: allocator).cast<Char>();
|
||||
final relativeResourcePathPtr =
|
||||
relativeResourcePath.toNativeUtf8(allocator: allocator).cast<Char>();
|
||||
var entity = await withIntCallback((callback) => load_gltf_ffi(
|
||||
var entity = await withIntCallback((callback) => load_gltf_render_thread(
|
||||
_sceneManager!, pathPtr, relativeResourcePathPtr, keepData, callback));
|
||||
allocator.free(pathPtr);
|
||||
allocator.free(relativeResourcePathPtr);
|
||||
@@ -614,7 +615,7 @@ class ThermionViewerFFI extends ThermionViewer {
|
||||
weightsPtr[i] = weights[i];
|
||||
}
|
||||
var success = await withBoolCallback((cb) {
|
||||
set_morph_target_weights_ffi(
|
||||
set_morph_target_weights_render_thread(
|
||||
_sceneManager!, entity, weightsPtr, weights.length, cb);
|
||||
});
|
||||
allocator.free(weightsPtr);
|
||||
@@ -634,7 +635,7 @@ class ThermionViewerFFI extends ThermionViewer {
|
||||
var names = <String>[];
|
||||
|
||||
var count = await withIntCallback((callback) =>
|
||||
get_morph_target_name_count_ffi(
|
||||
get_morph_target_name_count_render_thread(
|
||||
_sceneManager!, entity, childEntity, callback));
|
||||
var outPtr = allocator<Char>(255);
|
||||
for (int i = 0; i < count; i++) {
|
||||
@@ -944,7 +945,7 @@ class ThermionViewerFFI extends ThermionViewer {
|
||||
///
|
||||
Future updateBoneMatrices(ThermionEntity entity) async {
|
||||
var result = await withBoolCallback((cb) {
|
||||
update_bone_matrices_ffi(_sceneManager!, entity, cb);
|
||||
update_bone_matrices_render_thread(_sceneManager!, entity, cb);
|
||||
});
|
||||
if (!result) {
|
||||
throw Exception("Failed to update bone matrices");
|
||||
@@ -993,7 +994,7 @@ class ThermionViewerFFI extends ThermionViewer {
|
||||
ptr[i] = transform.storage[i];
|
||||
}
|
||||
var result = await withBoolCallback((cb) {
|
||||
set_bone_transform_ffi(
|
||||
set_bone_transform_render_thread(
|
||||
_sceneManager!, entity, skinIndex, boneIndex, ptr, cb);
|
||||
});
|
||||
|
||||
@@ -1015,7 +1016,7 @@ class ThermionViewerFFI extends ThermionViewer {
|
||||
throw Exception("No viewer available, ignoring");
|
||||
}
|
||||
await withVoidCallback((cb) {
|
||||
reset_to_rest_pose_ffi(_sceneManager!, entity, cb);
|
||||
reset_to_rest_pose_render_thread(_sceneManager!, entity, cb);
|
||||
});
|
||||
}
|
||||
|
||||
@@ -1028,7 +1029,7 @@ class ThermionViewerFFI extends ThermionViewer {
|
||||
@override
|
||||
Future removeEntity(ThermionEntity entity) async {
|
||||
await withVoidCallback(
|
||||
(callback) => remove_entity_ffi(_viewer!, entity, callback));
|
||||
(callback) => remove_entity_render_thread(_viewer!, entity, callback));
|
||||
_sceneUpdateEventController.add(SceneUpdateEvent.remove(entity));
|
||||
}
|
||||
|
||||
@@ -1041,7 +1042,7 @@ class ThermionViewerFFI extends ThermionViewer {
|
||||
@override
|
||||
Future clearEntities() async {
|
||||
await withVoidCallback((callback) {
|
||||
clear_entities_ffi(_viewer!, callback);
|
||||
clear_entities_render_thread(_viewer!, callback);
|
||||
});
|
||||
}
|
||||
|
||||
@@ -1166,7 +1167,7 @@ class ThermionViewerFFI extends ThermionViewer {
|
||||
///
|
||||
@override
|
||||
Future setToneMapping(ToneMapper mapper) async {
|
||||
set_tone_mapping_ffi(_viewer!, mapper.index);
|
||||
set_tone_mapping_render_thread(_viewer!, mapper.index);
|
||||
}
|
||||
|
||||
///
|
||||
@@ -1174,7 +1175,7 @@ class ThermionViewerFFI extends ThermionViewer {
|
||||
///
|
||||
@override
|
||||
Future setPostProcessing(bool enabled) async {
|
||||
set_post_processing_ffi(_viewer!, enabled);
|
||||
set_post_processing_render_thread(_viewer!, enabled);
|
||||
}
|
||||
|
||||
///
|
||||
@@ -1213,7 +1214,7 @@ class ThermionViewerFFI extends ThermionViewer {
|
||||
///
|
||||
@override
|
||||
Future setBloom(double bloom) async {
|
||||
set_bloom_ffi(_viewer!, bloom);
|
||||
set_bloom_render_thread(_viewer!, bloom);
|
||||
}
|
||||
|
||||
///
|
||||
@@ -1350,7 +1351,10 @@ class ThermionViewerFFI extends ThermionViewer {
|
||||
///
|
||||
///
|
||||
@override
|
||||
Future setCameraLensProjection({double near = kNear, double far = kFar, double? aspect,
|
||||
Future setCameraLensProjection(
|
||||
{double near = kNear,
|
||||
double far = kFar,
|
||||
double? aspect,
|
||||
double focalLength = kFocalLength}) async {
|
||||
aspect ??= viewportDimensions.$1 / viewportDimensions.$2;
|
||||
var mainCamera = get_camera(_viewer!, get_main_camera(_viewer!));
|
||||
@@ -1820,22 +1824,23 @@ class ThermionViewerFFI extends ThermionViewer {
|
||||
throw Exception("Viewer must not be null");
|
||||
}
|
||||
|
||||
var entity = await withIntCallback((callback) => create_geometry_ffi(
|
||||
_sceneManager!,
|
||||
geometry.vertices.address,
|
||||
geometry.vertices.length,
|
||||
geometry.normals.address,
|
||||
geometry.normals.length,
|
||||
geometry.uvs.address,
|
||||
geometry.uvs.length,
|
||||
geometry.indices.address,
|
||||
geometry.indices.length,
|
||||
geometry.primitiveType.index,
|
||||
materialInstance == null
|
||||
? nullptr
|
||||
: (materialInstance as ThermionFFIMaterialInstance)._pointer,
|
||||
keepData,
|
||||
callback));
|
||||
var entity = await withIntCallback((callback) =>
|
||||
create_geometry_render_thread(
|
||||
_sceneManager!,
|
||||
geometry.vertices.address,
|
||||
geometry.vertices.length,
|
||||
geometry.normals.address,
|
||||
geometry.normals.length,
|
||||
geometry.uvs.address,
|
||||
geometry.uvs.length,
|
||||
geometry.indices.address,
|
||||
geometry.indices.length,
|
||||
geometry.primitiveType.index,
|
||||
materialInstance == null
|
||||
? nullptr
|
||||
: (materialInstance as ThermionFFIMaterialInstance)._pointer,
|
||||
keepData,
|
||||
callback));
|
||||
if (entity == _FILAMENT_ASSET_ERROR) {
|
||||
throw Exception("Failed to create geometry");
|
||||
}
|
||||
@@ -1983,8 +1988,16 @@ class ThermionViewerFFI extends ThermionViewer {
|
||||
int inputWidth, int inputHeight, int outWidth, int outHeight) async {
|
||||
final outPtr = Uint8List(outWidth * outHeight * 4);
|
||||
await withVoidCallback((callback) {
|
||||
unproject_texture_ffi(_viewer!, entity, input.address, inputWidth,
|
||||
inputHeight, outPtr.address, outWidth, outHeight, callback);
|
||||
unproject_texture_render_thread(
|
||||
_viewer!,
|
||||
entity,
|
||||
input.address,
|
||||
inputWidth,
|
||||
inputHeight,
|
||||
outPtr.address,
|
||||
outWidth,
|
||||
outHeight,
|
||||
callback);
|
||||
});
|
||||
|
||||
return outPtr.buffer.asUint8List();
|
||||
@@ -2132,6 +2145,11 @@ class ThermionViewerFFI extends ThermionViewer {
|
||||
}
|
||||
return ThermionFFIMaterialInstance(instance);
|
||||
}
|
||||
|
||||
@override
|
||||
void requestFrame() {
|
||||
request_frame_render_thread(_viewer!);
|
||||
}
|
||||
}
|
||||
|
||||
class ThermionFFITexture extends ThermionTexture {
|
||||
|
||||
@@ -58,12 +58,17 @@ abstract class ThermionViewer {
|
||||
Future setRendering(bool render);
|
||||
|
||||
///
|
||||
/// Render a single frame.
|
||||
/// Render a single frame immediately.
|
||||
///
|
||||
Future render();
|
||||
|
||||
///
|
||||
/// Render a single frame to the viewport and copy the pixel buffer to [out].
|
||||
/// Requests a single frame to be rendered. This is only intended to be used internally.
|
||||
///
|
||||
void requestFrame();
|
||||
|
||||
///
|
||||
/// Render a single frame and copy the pixel buffer to [out].
|
||||
///
|
||||
Future<Uint8List> capture();
|
||||
|
||||
|
||||
@@ -828,11 +828,6 @@ class ThermionViewerStub extends ThermionViewer {
|
||||
throw UnimplementedError();
|
||||
}
|
||||
|
||||
@override
|
||||
Future setCameraLensProjection(double near, double far, double aspect, double focalLength) {
|
||||
// TODO: implement setCameraLensProjection
|
||||
throw UnimplementedError();
|
||||
}
|
||||
|
||||
@override
|
||||
Future setCameraModelMatrix4(Matrix4 matrix) {
|
||||
@@ -952,6 +947,17 @@ class ThermionViewerStub extends ThermionViewer {
|
||||
// TODO: implement setVisibilityLayer
|
||||
throw UnimplementedError();
|
||||
}
|
||||
|
||||
@override
|
||||
void requestFrame() {
|
||||
// TODO: implement requestFrame
|
||||
}
|
||||
|
||||
@override
|
||||
Future setCameraLensProjection({double near = kNear, double far = kFar, double? aspect, double focalLength = kFocalLength}) {
|
||||
// TODO: implement setCameraLensProjection
|
||||
throw UnimplementedError();
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
@@ -75,7 +75,7 @@ namespace thermion_filament
|
||||
void clearEntities();
|
||||
|
||||
void updateViewport(uint32_t width, uint32_t height);
|
||||
void render(
|
||||
bool render(
|
||||
uint64_t frameTimeInNanos,
|
||||
void *pixelBuffer,
|
||||
void (*callback)(void *buf, size_t size, void *data),
|
||||
|
||||
@@ -102,7 +102,7 @@ extern "C"
|
||||
EMSCRIPTEN_KEEPALIVE EntityId get_main_camera(const void *const viewer);
|
||||
EMSCRIPTEN_KEEPALIVE bool set_camera(const void *const viewer, EntityId entity, const char *nodeName);
|
||||
EMSCRIPTEN_KEEPALIVE void set_view_frustum_culling(const void *const viewer, bool enabled);
|
||||
EMSCRIPTEN_KEEPALIVE void render(
|
||||
EMSCRIPTEN_KEEPALIVE bool render(
|
||||
const void *const viewer,
|
||||
uint64_t frameTimeInNanos,
|
||||
void *pixelBuffer,
|
||||
@@ -225,6 +225,8 @@ extern "C"
|
||||
EMSCRIPTEN_KEEPALIVE void set_camera_lens_projection(TCamera *camera, double near, double far, double aspect, double focalLength);
|
||||
EMSCRIPTEN_KEEPALIVE void set_camera_focus_distance(TCamera *camera, float focusDistance);
|
||||
EMSCRIPTEN_KEEPALIVE void set_camera_manipulator_options(const void *const viewer, _ManipulatorMode mode, double orbitSpeedX, double orbitSpeedY, double zoomSpeed);
|
||||
EMSCRIPTEN_KEEPALIVE void Camera_setCustomProjectionWithCulling(TCamera* camera, double4x4 projectionMatrix, double4x4 projectionMatrixForCulling, double near, double far);
|
||||
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE int hide_mesh(void *sceneManager, EntityId entity, const char *meshName);
|
||||
EMSCRIPTEN_KEEPALIVE int reveal_mesh(void *sceneManager, EntityId entity, const char *meshName);
|
||||
|
||||
@@ -1,125 +0,0 @@
|
||||
#ifndef _DART_FILAMENT_FFI_API_H
|
||||
#define _DART_FILAMENT_FFI_API_H
|
||||
|
||||
#include "ThermionDartApi.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C"
|
||||
{
|
||||
#endif
|
||||
|
||||
///
|
||||
/// This header replicates most of the methods in ThermionDartApi.h.
|
||||
/// It represents the interface for:
|
||||
/// - invoking those methods that must be called on the main Filament engine thread
|
||||
/// - setting up a render loop
|
||||
///
|
||||
typedef int32_t EntityId;
|
||||
typedef void (*FilamentRenderCallback)(void *const owner);
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void create_filament_viewer_ffi(
|
||||
void *const context,
|
||||
void *const platform,
|
||||
const char *uberArchivePath,
|
||||
const void *const loader,
|
||||
void (*renderCallback)(void *const renderCallbackOwner),
|
||||
void *const renderCallbackOwner,
|
||||
void (*callback)(void *const viewer));
|
||||
EMSCRIPTEN_KEEPALIVE void create_swap_chain_ffi(void *const viewer, void *const surface, uint32_t width, uint32_t height, void (*onComplete)());
|
||||
EMSCRIPTEN_KEEPALIVE void destroy_swap_chain_ffi(void *const viewer, void (*onComplete)());
|
||||
EMSCRIPTEN_KEEPALIVE void create_render_target_ffi(void *const viewer, intptr_t nativeTextureId, uint32_t width, uint32_t height, void (*onComplete)());
|
||||
EMSCRIPTEN_KEEPALIVE void destroy_filament_viewer_ffi(void *const viewer);
|
||||
EMSCRIPTEN_KEEPALIVE void render_ffi(void *const viewer);
|
||||
EMSCRIPTEN_KEEPALIVE void capture_ffi(void *const viewer, uint8_t* out, void (*onComplete)());
|
||||
EMSCRIPTEN_KEEPALIVE FilamentRenderCallback make_render_callback_fn_pointer(FilamentRenderCallback);
|
||||
EMSCRIPTEN_KEEPALIVE void set_rendering_ffi(void *const viewer, bool rendering, void(*onComplete)());
|
||||
EMSCRIPTEN_KEEPALIVE void set_frame_interval_ffi(void *const viewer, float frameInterval);
|
||||
EMSCRIPTEN_KEEPALIVE void set_background_color_ffi(void *const viewer, const float r, const float g, const float b, const float a);
|
||||
EMSCRIPTEN_KEEPALIVE void clear_background_image_ffi(void *const viewer);
|
||||
EMSCRIPTEN_KEEPALIVE void set_background_image_ffi(void *const viewer, const char *path, bool fillHeight, void (*onComplete)());
|
||||
EMSCRIPTEN_KEEPALIVE void set_background_image_position_ffi(void *const viewer, float x, float y, bool clamp);
|
||||
EMSCRIPTEN_KEEPALIVE void set_tone_mapping_ffi(void *const viewer, int toneMapping);
|
||||
EMSCRIPTEN_KEEPALIVE void set_bloom_ffi(void *const viewer, float strength);
|
||||
EMSCRIPTEN_KEEPALIVE void load_skybox_ffi(void *const viewer, const char *skyboxPath, void (*onComplete)());
|
||||
EMSCRIPTEN_KEEPALIVE void load_ibl_ffi(void *const viewer, const char *iblPath, float intensity);
|
||||
EMSCRIPTEN_KEEPALIVE void remove_skybox_ffi(void *const viewer);
|
||||
EMSCRIPTEN_KEEPALIVE void remove_ibl_ffi(void *const viewer);
|
||||
EMSCRIPTEN_KEEPALIVE void add_light_ffi(
|
||||
void *const viewer,
|
||||
uint8_t type,
|
||||
float colour,
|
||||
float intensity,
|
||||
float posX,
|
||||
float posY,
|
||||
float posZ,
|
||||
float dirX,
|
||||
float dirY,
|
||||
float dirZ,
|
||||
float falloffRadius,
|
||||
float spotLightConeInner,
|
||||
float spotLightConeOuter,
|
||||
float sunAngularRadius,
|
||||
float sunHaloSize,
|
||||
float sunHaloFallof,
|
||||
bool shadows,
|
||||
void (*callback)(EntityId));
|
||||
EMSCRIPTEN_KEEPALIVE void remove_light_ffi(void *const viewer, EntityId entityId);
|
||||
EMSCRIPTEN_KEEPALIVE void clear_lights_ffi(void *const viewer);
|
||||
EMSCRIPTEN_KEEPALIVE void load_glb_ffi(void *const sceneManager, const char *assetPath, int numInstances, bool keepData, void (*callback)(EntityId));
|
||||
EMSCRIPTEN_KEEPALIVE void load_glb_from_buffer_ffi(void *const sceneManager, const uint8_t *const data, size_t length, int numInstances, bool keepData, int priority, int layer, void (*callback)(EntityId));
|
||||
EMSCRIPTEN_KEEPALIVE void load_gltf_ffi(void *const sceneManager, const char *assetPath, const char *relativePath, bool keepData, void (*callback)(EntityId));
|
||||
EMSCRIPTEN_KEEPALIVE void create_instance_ffi(void *const sceneManager, EntityId entityId, void (*callback)(EntityId));
|
||||
EMSCRIPTEN_KEEPALIVE void remove_entity_ffi(void *const viewer, EntityId asset, void (*callback)());
|
||||
EMSCRIPTEN_KEEPALIVE void clear_entities_ffi(void *const viewer, void (*callback)());
|
||||
EMSCRIPTEN_KEEPALIVE void set_camera_ffi(void *const viewer, EntityId asset, const char *nodeName, void (*callback)(bool));
|
||||
EMSCRIPTEN_KEEPALIVE void apply_weights_ffi(
|
||||
void *const sceneManager,
|
||||
EntityId asset,
|
||||
const char *const entityName,
|
||||
float *const weights,
|
||||
int count);
|
||||
EMSCRIPTEN_KEEPALIVE void set_animation_frame_ffi(void *const sceneManager, EntityId asset, int animationIndex, int animationFrame);
|
||||
EMSCRIPTEN_KEEPALIVE void stop_animation_ffi(void *const sceneManager, EntityId asset, int index);
|
||||
EMSCRIPTEN_KEEPALIVE void get_animation_count_ffi(void *const sceneManager, EntityId asset, void (*callback)(int));
|
||||
EMSCRIPTEN_KEEPALIVE void get_animation_name_ffi(void *const sceneManager, EntityId asset, char *const outPtr, int index, void (*callback)());
|
||||
EMSCRIPTEN_KEEPALIVE void get_morph_target_name_ffi(void *const sceneManager, EntityId assetEntity, EntityId childEntity, char *const outPtr, int index, void (*callback)());
|
||||
EMSCRIPTEN_KEEPALIVE void get_morph_target_name_count_ffi(void *const sceneManager, EntityId asset, EntityId childEntity, void (*callback)(int32_t));
|
||||
EMSCRIPTEN_KEEPALIVE void set_morph_target_weights_ffi(void *const sceneManager,
|
||||
EntityId asset,
|
||||
const float *const morphData,
|
||||
int numWeights,
|
||||
void (*callback)(bool));
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void update_bone_matrices_ffi(void *sceneManager,
|
||||
EntityId asset, void(*callback)(bool));
|
||||
EMSCRIPTEN_KEEPALIVE void set_bone_transform_ffi(
|
||||
void *sceneManager,
|
||||
EntityId asset,
|
||||
int skinIndex,
|
||||
int boneIndex,
|
||||
const float *const transform,
|
||||
void (*callback)(bool));
|
||||
EMSCRIPTEN_KEEPALIVE void set_post_processing_ffi(void *const viewer, bool enabled);
|
||||
EMSCRIPTEN_KEEPALIVE void reset_to_rest_pose_ffi(void *const sceneManager, EntityId entityId, void(*callback)());
|
||||
EMSCRIPTEN_KEEPALIVE void create_geometry_ffi(
|
||||
void *const sceneManager,
|
||||
float *vertices,
|
||||
int numVertices,
|
||||
float *normals,
|
||||
int numNormals,
|
||||
float *uvs,
|
||||
int numUvs,
|
||||
uint16_t *indices,
|
||||
int numIndices,
|
||||
int primitiveType,
|
||||
TMaterialInstance *materialInstance,
|
||||
bool keepData,
|
||||
void (*callback)(EntityId));
|
||||
EMSCRIPTEN_KEEPALIVE void unproject_texture_ffi(void *const sceneManager, EntityId entity, uint8_t* input, uint32_t inputWidth, uint32_t inputHeight, uint8_t* out, uint32_t outWidth, uint32_t outHeight, void(*callback)());
|
||||
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif // _DART_FILAMENT_FFI_API_H
|
||||
126
thermion_dart/native/include/ThermionDartRenderThreadApi.h
Normal file
126
thermion_dart/native/include/ThermionDartRenderThreadApi.h
Normal file
@@ -0,0 +1,126 @@
|
||||
#ifndef _DART_FILAMENT_FFI_API_H
|
||||
#define _DART_FILAMENT_FFI_API_H
|
||||
|
||||
#include "ThermionDartApi.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C"
|
||||
{
|
||||
#endif
|
||||
|
||||
///
|
||||
/// This header replicates most of the methods in ThermionDartApi.h.
|
||||
/// It represents the interface for:
|
||||
/// - invoking those methods that must be called on the main Filament engine thread
|
||||
/// - setting up a render loop
|
||||
///
|
||||
typedef int32_t EntityId;
|
||||
typedef void (*FilamentRenderCallback)(void *const owner);
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void create_filament_viewer_render_thread(
|
||||
void *const context,
|
||||
void *const platform,
|
||||
const char *uberArchivePath,
|
||||
const void *const loader,
|
||||
void (*renderCallback)(void *const renderCallbackOwner),
|
||||
void *const renderCallbackOwner,
|
||||
void (*callback)(void *const viewer));
|
||||
EMSCRIPTEN_KEEPALIVE void create_swap_chain_render_thread(void *const viewer, void *const surface, uint32_t width, uint32_t height, void (*onComplete)());
|
||||
EMSCRIPTEN_KEEPALIVE void destroy_swap_chain_render_thread(void *const viewer, void (*onComplete)());
|
||||
EMSCRIPTEN_KEEPALIVE void create_render_target_render_thread(void *const viewer, intptr_t nativeTextureId, uint32_t width, uint32_t height, void (*onComplete)());
|
||||
EMSCRIPTEN_KEEPALIVE void destroy_filament_viewer_render_thread(void *const viewer);
|
||||
EMSCRIPTEN_KEEPALIVE void render_render_thread(void *const viewer);
|
||||
EMSCRIPTEN_KEEPALIVE void capture_render_thread(void *const viewer, uint8_t* out, void (*onComplete)());
|
||||
EMSCRIPTEN_KEEPALIVE FilamentRenderCallback make_render_callback_fn_pointer(FilamentRenderCallback);
|
||||
EMSCRIPTEN_KEEPALIVE void set_rendering_render_thread(void *const viewer, bool rendering, void(*onComplete)());
|
||||
EMSCRIPTEN_KEEPALIVE void request_frame_render_thread(void *const viewer);
|
||||
EMSCRIPTEN_KEEPALIVE void set_frame_interval_render_thread(void *const viewer, float frameInterval);
|
||||
EMSCRIPTEN_KEEPALIVE void set_background_color_render_thread(void *const viewer, const float r, const float g, const float b, const float a);
|
||||
EMSCRIPTEN_KEEPALIVE void clear_background_image_render_thread(void *const viewer);
|
||||
EMSCRIPTEN_KEEPALIVE void set_background_image_render_thread(void *const viewer, const char *path, bool fillHeight, void (*onComplete)());
|
||||
EMSCRIPTEN_KEEPALIVE void set_background_image_position_render_thread(void *const viewer, float x, float y, bool clamp);
|
||||
EMSCRIPTEN_KEEPALIVE void set_tone_mapping_render_thread(void *const viewer, int toneMapping);
|
||||
EMSCRIPTEN_KEEPALIVE void set_bloom_render_thread(void *const viewer, float strength);
|
||||
EMSCRIPTEN_KEEPALIVE void load_skybox_render_thread(void *const viewer, const char *skyboxPath, void (*onComplete)());
|
||||
EMSCRIPTEN_KEEPALIVE void load_ibl_render_thread(void *const viewer, const char *iblPath, float intensity);
|
||||
EMSCRIPTEN_KEEPALIVE void remove_skybox_render_thread(void *const viewer);
|
||||
EMSCRIPTEN_KEEPALIVE void remove_ibl_render_thread(void *const viewer);
|
||||
EMSCRIPTEN_KEEPALIVE void add_light_render_thread(
|
||||
void *const viewer,
|
||||
uint8_t type,
|
||||
float colour,
|
||||
float intensity,
|
||||
float posX,
|
||||
float posY,
|
||||
float posZ,
|
||||
float dirX,
|
||||
float dirY,
|
||||
float dirZ,
|
||||
float falloffRadius,
|
||||
float spotLightConeInner,
|
||||
float spotLightConeOuter,
|
||||
float sunAngularRadius,
|
||||
float sunHaloSize,
|
||||
float sunHaloFallof,
|
||||
bool shadows,
|
||||
void (*callback)(EntityId));
|
||||
EMSCRIPTEN_KEEPALIVE void remove_light_render_thread(void *const viewer, EntityId entityId);
|
||||
EMSCRIPTEN_KEEPALIVE void clear_lights_render_thread(void *const viewer);
|
||||
EMSCRIPTEN_KEEPALIVE void load_glb_render_thread(void *const sceneManager, const char *assetPath, int numInstances, bool keepData, void (*callback)(EntityId));
|
||||
EMSCRIPTEN_KEEPALIVE void load_glb_from_buffer_render_thread(void *const sceneManager, const uint8_t *const data, size_t length, int numInstances, bool keepData, int priority, int layer, void (*callback)(EntityId));
|
||||
EMSCRIPTEN_KEEPALIVE void load_gltf_render_thread(void *const sceneManager, const char *assetPath, const char *relativePath, bool keepData, void (*callback)(EntityId));
|
||||
EMSCRIPTEN_KEEPALIVE void create_instance_render_thread(void *const sceneManager, EntityId entityId, void (*callback)(EntityId));
|
||||
EMSCRIPTEN_KEEPALIVE void remove_entity_render_thread(void *const viewer, EntityId asset, void (*callback)());
|
||||
EMSCRIPTEN_KEEPALIVE void clear_entities_render_thread(void *const viewer, void (*callback)());
|
||||
EMSCRIPTEN_KEEPALIVE void set_camera_render_thread(void *const viewer, EntityId asset, const char *nodeName, void (*callback)(bool));
|
||||
EMSCRIPTEN_KEEPALIVE void apply_weights_render_thread(
|
||||
void *const sceneManager,
|
||||
EntityId asset,
|
||||
const char *const entityName,
|
||||
float *const weights,
|
||||
int count);
|
||||
EMSCRIPTEN_KEEPALIVE void set_animation_frame_render_thread(void *const sceneManager, EntityId asset, int animationIndex, int animationFrame);
|
||||
EMSCRIPTEN_KEEPALIVE void stop_animation_render_thread(void *const sceneManager, EntityId asset, int index);
|
||||
EMSCRIPTEN_KEEPALIVE void get_animation_count_render_thread(void *const sceneManager, EntityId asset, void (*callback)(int));
|
||||
EMSCRIPTEN_KEEPALIVE void get_animation_name_render_thread(void *const sceneManager, EntityId asset, char *const outPtr, int index, void (*callback)());
|
||||
EMSCRIPTEN_KEEPALIVE void get_morph_target_name_render_thread(void *const sceneManager, EntityId assetEntity, EntityId childEntity, char *const outPtr, int index, void (*callback)());
|
||||
EMSCRIPTEN_KEEPALIVE void get_morph_target_name_count_render_thread(void *const sceneManager, EntityId asset, EntityId childEntity, void (*callback)(int32_t));
|
||||
EMSCRIPTEN_KEEPALIVE void set_morph_target_weights_render_thread(void *const sceneManager,
|
||||
EntityId asset,
|
||||
const float *const morphData,
|
||||
int numWeights,
|
||||
void (*callback)(bool));
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void update_bone_matrices_render_thread(void *sceneManager,
|
||||
EntityId asset, void(*callback)(bool));
|
||||
EMSCRIPTEN_KEEPALIVE void set_bone_transform_render_thread(
|
||||
void *sceneManager,
|
||||
EntityId asset,
|
||||
int skinIndex,
|
||||
int boneIndex,
|
||||
const float *const transform,
|
||||
void (*callback)(bool));
|
||||
EMSCRIPTEN_KEEPALIVE void set_post_processing_render_thread(void *const viewer, bool enabled);
|
||||
EMSCRIPTEN_KEEPALIVE void reset_to_rest_pose_render_thread(void *const sceneManager, EntityId entityId, void(*callback)());
|
||||
EMSCRIPTEN_KEEPALIVE void create_geometry_render_thread(
|
||||
void *const sceneManager,
|
||||
float *vertices,
|
||||
int numVertices,
|
||||
float *normals,
|
||||
int numNormals,
|
||||
float *uvs,
|
||||
int numUvs,
|
||||
uint16_t *indices,
|
||||
int numIndices,
|
||||
int primitiveType,
|
||||
TMaterialInstance *materialInstance,
|
||||
bool keepData,
|
||||
void (*callback)(EntityId));
|
||||
EMSCRIPTEN_KEEPALIVE void unproject_texture_render_thread(void *const sceneManager, EntityId entity, uint8_t* input, uint32_t inputWidth, uint32_t inputHeight, uint8_t* out, uint32_t outWidth, uint32_t outHeight, void(*callback)());
|
||||
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif // _DART_FILAMENT_FFI_API_H
|
||||
@@ -1106,7 +1106,7 @@ namespace thermion_filament
|
||||
}
|
||||
}
|
||||
|
||||
void FilamentViewer::render(
|
||||
bool FilamentViewer::render(
|
||||
uint64_t frameTimeInNanos,
|
||||
void *pixelBuffer,
|
||||
void (*callback)(void *buf, size_t size, void *data),
|
||||
@@ -1115,7 +1115,7 @@ namespace thermion_filament
|
||||
|
||||
if (!_view || !_swapChain)
|
||||
{
|
||||
return;
|
||||
return false;
|
||||
}
|
||||
|
||||
auto now = std::chrono::high_resolution_clock::now();
|
||||
@@ -1191,6 +1191,7 @@ namespace thermion_filament
|
||||
#ifdef __EMSCRIPTEN__
|
||||
_engine->execute();
|
||||
#endif
|
||||
return beginFrame;
|
||||
}
|
||||
|
||||
class CaptureCallbackHandler : public filament::backend::CallbackHandler {
|
||||
|
||||
@@ -338,14 +338,14 @@ extern "C"
|
||||
cam->setModelMatrix(mat);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void render(
|
||||
EMSCRIPTEN_KEEPALIVE bool render(
|
||||
const void *const viewer,
|
||||
uint64_t frameTimeInNanos,
|
||||
void *pixelBuffer,
|
||||
void (*callback)(void *buf, size_t size, void *data),
|
||||
void *data)
|
||||
{
|
||||
((FilamentViewer *)viewer)->render(frameTimeInNanos, pixelBuffer, callback, data);
|
||||
return ((FilamentViewer *)viewer)->render(frameTimeInNanos, pixelBuffer, callback, data);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void capture(
|
||||
@@ -1057,4 +1057,8 @@ EMSCRIPTEN_KEEPALIVE void MaterialInstance_setDepthWrite(TMaterialInstance* mate
|
||||
EMSCRIPTEN_KEEPALIVE void MaterialInstance_setDepthCulling(TMaterialInstance* materialInstance, bool enabled) {
|
||||
reinterpret_cast<MaterialInstance*>(materialInstance)->setDepthCulling(enabled);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void Camera_setCustomProjectionWithCulling(TCamera* camera, double4x4 projectionMatrix, double4x4 projectionMatrixForCulling, double near, double far) {
|
||||
reinterpret_cast<Camera*>(camera)->setCustomProjection(convert_double4x4_to_mat4(projectionMatrix), convert_double4x4_to_mat4(projectionMatrixForCulling), near, far);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,875 +0,0 @@
|
||||
#ifdef __EMSCRIPTEN__
|
||||
#define GL_GLEXT_PROTOTYPES
|
||||
#include <GL/gl.h>
|
||||
#include <GL/glext.h>
|
||||
|
||||
#include <emscripten/emscripten.h>
|
||||
#include <emscripten/bind.h>
|
||||
#include <emscripten/html5.h>
|
||||
#include <emscripten/threading.h>
|
||||
#include <emscripten/val.h>
|
||||
|
||||
extern "C"
|
||||
{
|
||||
extern EMSCRIPTEN_KEEPALIVE EMSCRIPTEN_WEBGL_CONTEXT_HANDLE thermion_dart_web_create_gl_context();
|
||||
}
|
||||
#endif
|
||||
|
||||
#include "ThermionDartFFIApi.h"
|
||||
#include "FilamentViewer.hpp"
|
||||
#include "Log.hpp"
|
||||
#include "ThreadPool.hpp"
|
||||
#include "filament/LightManager.h"
|
||||
|
||||
#include <functional>
|
||||
#include <mutex>
|
||||
#include <thread>
|
||||
#include <stdlib.h>
|
||||
|
||||
using namespace thermion_filament;
|
||||
using namespace std::chrono_literals;
|
||||
#include <time.h>
|
||||
|
||||
class RenderLoop
|
||||
{
|
||||
public:
|
||||
explicit RenderLoop()
|
||||
{
|
||||
srand(time(NULL));
|
||||
#ifdef __EMSCRIPTEN__
|
||||
pthread_attr_t attr;
|
||||
pthread_attr_init(&attr);
|
||||
emscripten_pthread_attr_settransferredcanvases(&attr, "canvas");
|
||||
pthread_create(&t, &attr, &RenderLoop::startHelper, this);
|
||||
#else
|
||||
t = new std::thread([this]() {
|
||||
start();
|
||||
});
|
||||
#endif
|
||||
}
|
||||
|
||||
~RenderLoop()
|
||||
{
|
||||
_stop = true;
|
||||
#ifdef __EMSCRIPTEN__
|
||||
pthread_join(t, NULL);
|
||||
#else
|
||||
t->join();
|
||||
#endif
|
||||
Log("Render loop killed");
|
||||
}
|
||||
|
||||
static void mainLoop(void* arg) {
|
||||
((RenderLoop*)arg)->iter();
|
||||
}
|
||||
|
||||
static void *startHelper(void * parm) {
|
||||
#ifdef __EMSCRIPTEN__
|
||||
emscripten_set_main_loop_arg(&RenderLoop::mainLoop, parm, 0, true);
|
||||
#else
|
||||
((RenderLoop*)parm)->start();
|
||||
#endif
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void start() {
|
||||
while (!_stop) {
|
||||
iter();
|
||||
}
|
||||
}
|
||||
|
||||
void iter() {
|
||||
const auto frameStart = std::chrono::steady_clock::now();
|
||||
if (_rendering) {
|
||||
doRender();
|
||||
}
|
||||
|
||||
std::unique_lock<std::mutex> lock(_access);
|
||||
const auto frameEnd = frameStart + std::chrono::microseconds(_frameIntervalInMicroseconds);
|
||||
|
||||
while (std::chrono::steady_clock::now() < frameEnd) {
|
||||
if (!_tasks.empty()) {
|
||||
auto task = std::move(_tasks.front());
|
||||
_tasks.pop_front();
|
||||
lock.unlock();
|
||||
task();
|
||||
lock.lock();
|
||||
} else {
|
||||
_cond.wait_until(lock, frameEnd);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void createViewer(void *const context,
|
||||
void *const platform,
|
||||
const char *uberArchivePath,
|
||||
const ResourceLoaderWrapper *const loader,
|
||||
void (*renderCallback)(void *),
|
||||
void *const owner,
|
||||
void (*callback)(void *const))
|
||||
{
|
||||
_renderCallback = renderCallback;
|
||||
_renderCallbackOwner = owner;
|
||||
std::packaged_task<void()> lambda([=]() mutable
|
||||
{
|
||||
#ifdef __EMSCRIPTEN__
|
||||
_context = thermion_dart_web_create_gl_context();
|
||||
|
||||
auto success = emscripten_webgl_make_context_current((EMSCRIPTEN_WEBGL_CONTEXT_HANDLE)_context);
|
||||
if(success != EMSCRIPTEN_RESULT_SUCCESS) {
|
||||
std::cout << "Failed to make context current." << std::endl;
|
||||
return;
|
||||
}
|
||||
glClearColor(0.0, 0.5, 0.5, 1.0);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
// emscripten_webgl_commit_frame();
|
||||
|
||||
_viewer = (FilamentViewer*) create_filament_viewer((void* const) _context, loader, platform, uberArchivePath);
|
||||
MAIN_THREAD_EM_ASM({
|
||||
moduleArg.dartFilamentResolveCallback($0, $1);
|
||||
}, callback, _viewer);
|
||||
#else
|
||||
_viewer = (FilamentViewer*)create_filament_viewer(context, loader, platform, uberArchivePath);
|
||||
callback(_viewer);
|
||||
#endif
|
||||
});
|
||||
auto fut = add_task(lambda);
|
||||
}
|
||||
|
||||
void destroyViewer(FilamentViewer* viewer)
|
||||
{
|
||||
std::packaged_task<void()> lambda([=]() mutable {
|
||||
_rendering = false;
|
||||
_viewer = nullptr;
|
||||
destroy_filament_viewer(viewer);
|
||||
});
|
||||
auto fut = add_task(lambda);
|
||||
}
|
||||
|
||||
void setRendering(bool rendering, void(*callback)())
|
||||
{
|
||||
std::packaged_task<void()> lambda(
|
||||
[=]() mutable
|
||||
{
|
||||
this->_rendering = rendering;
|
||||
#ifdef __EMSCRIPTEN__
|
||||
MAIN_THREAD_EM_ASM({
|
||||
moduleArg.dartFilamentResolveCallback($0);
|
||||
}, callback);
|
||||
#else
|
||||
callback();
|
||||
#endif
|
||||
});
|
||||
auto fut = add_task(lambda);
|
||||
}
|
||||
|
||||
void doRender()
|
||||
{
|
||||
#ifdef __EMSCRIPTEN__
|
||||
if(emscripten_is_webgl_context_lost(_context) == EM_TRUE) {
|
||||
Log("Context lost");
|
||||
auto sleepFor = std::chrono::seconds(1);
|
||||
std::this_thread::sleep_for(sleepFor);
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
render(_viewer, 0, nullptr, nullptr, nullptr);
|
||||
if (_renderCallback)
|
||||
{
|
||||
_renderCallback(_renderCallbackOwner);
|
||||
}
|
||||
#ifdef __EMSCRIPTEN__
|
||||
// emscripten_webgl_commit_frame();
|
||||
#endif
|
||||
}
|
||||
|
||||
void setFrameIntervalInMilliseconds(float frameIntervalInMilliseconds)
|
||||
{
|
||||
_frameIntervalInMicroseconds = static_cast<int>(1000.0f * frameIntervalInMilliseconds);
|
||||
}
|
||||
|
||||
template <class Rt>
|
||||
auto add_task(std::packaged_task<Rt()> &pt) -> std::future<Rt>
|
||||
{
|
||||
std::unique_lock<std::mutex> lock(_access);
|
||||
auto ret = pt.get_future();
|
||||
_tasks.push_back([pt = std::make_shared<std::packaged_task<Rt()>>(
|
||||
std::move(pt))]
|
||||
{ (*pt)(); });
|
||||
_cond.notify_one();
|
||||
return ret;
|
||||
}
|
||||
|
||||
bool _stop = false;
|
||||
bool _rendering = false;
|
||||
int _frameIntervalInMicroseconds = 1000000.0 / 60.0;
|
||||
std::mutex _access;
|
||||
void (*_renderCallback)(void *const) = nullptr;
|
||||
void *_renderCallbackOwner = nullptr;
|
||||
|
||||
|
||||
std::condition_variable _cond;
|
||||
std::deque<std::function<void()>> _tasks;
|
||||
FilamentViewer* _viewer = nullptr;
|
||||
#ifdef __EMSCRIPTEN__
|
||||
pthread_t t;
|
||||
EMSCRIPTEN_WEBGL_CONTEXT_HANDLE _context;
|
||||
int _frameNum = 0;
|
||||
#else
|
||||
std::thread *t = nullptr;
|
||||
#endif
|
||||
};
|
||||
|
||||
extern "C"
|
||||
{
|
||||
|
||||
static RenderLoop *_rl;
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void create_filament_viewer_ffi(
|
||||
void *const context, void *const platform, const char *uberArchivePath,
|
||||
const void *const loader,
|
||||
void (*renderCallback)(void *const renderCallbackOwner),
|
||||
void *const renderCallbackOwner,
|
||||
void (*callback)(void *const))
|
||||
{
|
||||
|
||||
if (!_rl)
|
||||
{
|
||||
_rl = new RenderLoop();
|
||||
}
|
||||
_rl->createViewer(context, platform, uberArchivePath, (const ResourceLoaderWrapper *const)loader,
|
||||
renderCallback, renderCallbackOwner, callback);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void destroy_filament_viewer_ffi(void *const viewer)
|
||||
{
|
||||
_rl->destroyViewer((FilamentViewer*)viewer);
|
||||
delete _rl;
|
||||
_rl = nullptr;
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void create_swap_chain_ffi(void *const viewer,
|
||||
void *const surface,
|
||||
uint32_t width,
|
||||
uint32_t height,
|
||||
void (*onComplete)())
|
||||
{
|
||||
std::packaged_task<void()> lambda(
|
||||
[=]() mutable
|
||||
{
|
||||
create_swap_chain(viewer, surface, width, height);
|
||||
#ifdef __EMSCRIPTEN__
|
||||
MAIN_THREAD_EM_ASM({
|
||||
moduleArg.dartFilamentResolveCallback($0);
|
||||
}, onComplete);
|
||||
#else
|
||||
onComplete();
|
||||
#endif
|
||||
});
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void destroy_swap_chain_ffi(void *const viewer, void (*onComplete)())
|
||||
{
|
||||
Log("Destroying swapchain");
|
||||
std::packaged_task<void()> lambda(
|
||||
[=]() mutable
|
||||
{
|
||||
destroy_swap_chain(viewer);
|
||||
#ifdef __EMSCRIPTEN__
|
||||
MAIN_THREAD_EM_ASM({
|
||||
moduleArg.dartFilamentResolveCallback($0);
|
||||
}, onComplete);
|
||||
#else
|
||||
onComplete();
|
||||
#endif
|
||||
});
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void create_render_target_ffi(void *const viewer,
|
||||
intptr_t nativeTextureId,
|
||||
uint32_t width,
|
||||
uint32_t height,
|
||||
void (*onComplete)())
|
||||
{
|
||||
std::packaged_task<void()> lambda([=]() mutable
|
||||
{
|
||||
create_render_target(viewer, nativeTextureId, width, height);
|
||||
#ifdef __EMSCRIPTEN__
|
||||
MAIN_THREAD_EM_ASM({
|
||||
moduleArg.dartFilamentResolveCallback($0);
|
||||
}, onComplete);
|
||||
#else
|
||||
onComplete();
|
||||
#endif
|
||||
});
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void set_rendering_ffi(void *const viewer,
|
||||
bool rendering, void (*callback)())
|
||||
{
|
||||
if (!_rl)
|
||||
{
|
||||
Log("No render loop!"); // PANIC?
|
||||
}
|
||||
else
|
||||
{
|
||||
_rl->setRendering(rendering, callback);
|
||||
if (rendering)
|
||||
{
|
||||
Log("Set rendering to true");
|
||||
}
|
||||
else
|
||||
{
|
||||
Log("Set rendering to false");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void
|
||||
set_frame_interval_ffi(void* const viewer, float frameIntervalInMilliseconds)
|
||||
{
|
||||
_rl->setFrameIntervalInMilliseconds(frameIntervalInMilliseconds);
|
||||
std::packaged_task<void()> lambda([=]() mutable
|
||||
{ ((FilamentViewer*)viewer)->setFrameInterval(frameIntervalInMilliseconds); });
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void render_ffi(void *const viewer)
|
||||
{
|
||||
std::packaged_task<void()> lambda([=]() mutable
|
||||
{ _rl->doRender(); });
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void capture_ffi(void *const viewer, uint8_t* pixelBuffer, void (*onComplete)()) {
|
||||
std::packaged_task<void()> lambda([=]() mutable
|
||||
{ capture(viewer, pixelBuffer, onComplete); });
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void
|
||||
set_background_color_ffi(void *const viewer, const float r, const float g,
|
||||
const float b, const float a)
|
||||
{
|
||||
std::packaged_task<void()> lambda(
|
||||
[=]() mutable
|
||||
{ set_background_color(viewer, r, g, b, a); });
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void load_gltf_ffi(void *const sceneManager,
|
||||
const char *path,
|
||||
const char *relativeResourcePath,
|
||||
bool keepData,
|
||||
void (*callback)(EntityId))
|
||||
{
|
||||
std::packaged_task<EntityId()> lambda([=]() mutable
|
||||
{
|
||||
auto entity = load_gltf(sceneManager, path, relativeResourcePath, keepData);
|
||||
#ifdef __EMSCRIPTEN__
|
||||
MAIN_THREAD_EM_ASM({
|
||||
moduleArg.dartFilamentResolveCallback($0, $1);
|
||||
}, callback, entity);
|
||||
#else
|
||||
callback(entity);
|
||||
#endif
|
||||
return entity; });
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void load_glb_ffi(void *const sceneManager,
|
||||
const char *path,
|
||||
int numInstances,
|
||||
bool keepData,
|
||||
void (*callback)(EntityId))
|
||||
{
|
||||
std::packaged_task<EntityId()> lambda(
|
||||
[=]() mutable
|
||||
{
|
||||
auto entity = load_glb(sceneManager, path, numInstances, keepData);
|
||||
#ifdef __EMSCRIPTEN__
|
||||
MAIN_THREAD_EM_ASM({
|
||||
moduleArg.dartFilamentResolveCallback($0, $1);
|
||||
}, callback, entity);
|
||||
#else
|
||||
callback(entity);
|
||||
#endif
|
||||
return entity;
|
||||
});
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void load_glb_from_buffer_ffi(void *const sceneManager,
|
||||
const uint8_t *const data,
|
||||
size_t length,
|
||||
int numInstances,
|
||||
bool keepData,
|
||||
int priority,
|
||||
int layer,
|
||||
void (*callback)(EntityId))
|
||||
{
|
||||
std::packaged_task<EntityId()> lambda(
|
||||
[=]() mutable
|
||||
{
|
||||
auto entity = load_glb_from_buffer(sceneManager, data, length, keepData, priority, layer);
|
||||
callback(entity);
|
||||
return entity;
|
||||
});
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void clear_background_image_ffi(void *const viewer)
|
||||
{
|
||||
std::packaged_task<void()> lambda([=]
|
||||
{ clear_background_image(viewer); });
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void set_background_image_ffi(void *const viewer,
|
||||
const char *path,
|
||||
bool fillHeight, void (*callback)())
|
||||
{
|
||||
std::packaged_task<void()> lambda(
|
||||
[=]
|
||||
{
|
||||
set_background_image(viewer, path, fillHeight);
|
||||
#ifdef __EMSCRIPTEN__
|
||||
MAIN_THREAD_EM_ASM({
|
||||
moduleArg.dartFilamentResolveCallback($0);
|
||||
}, callback);
|
||||
#else
|
||||
callback();
|
||||
#endif
|
||||
});
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
EMSCRIPTEN_KEEPALIVE void set_background_image_position_ffi(void *const viewer,
|
||||
float x, float y,
|
||||
bool clamp)
|
||||
{
|
||||
std::packaged_task<void()> lambda(
|
||||
[=]
|
||||
{ set_background_image_position(viewer, x, y, clamp); });
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
EMSCRIPTEN_KEEPALIVE void set_tone_mapping_ffi(void *const viewer,
|
||||
int toneMapping)
|
||||
{
|
||||
std::packaged_task<void()> lambda(
|
||||
[=]
|
||||
{ set_tone_mapping(viewer, toneMapping); });
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
EMSCRIPTEN_KEEPALIVE void set_bloom_ffi(void *const viewer, float strength)
|
||||
{
|
||||
std::packaged_task<void()> lambda([=]
|
||||
{ set_bloom(viewer, strength); });
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
EMSCRIPTEN_KEEPALIVE void load_skybox_ffi(void *const viewer,
|
||||
const char *skyboxPath,
|
||||
void (*onComplete)())
|
||||
{
|
||||
std::packaged_task<void()> lambda([=]
|
||||
{
|
||||
load_skybox(viewer, skyboxPath);
|
||||
#ifdef __EMSCRIPTEN__
|
||||
MAIN_THREAD_EM_ASM({
|
||||
moduleArg.dartFilamentResolveCallback($0);
|
||||
}, onComplete);
|
||||
#else
|
||||
onComplete();
|
||||
#endif
|
||||
});
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void load_ibl_ffi(void *const viewer, const char *iblPath,
|
||||
float intensity)
|
||||
{
|
||||
std::packaged_task<void()> lambda(
|
||||
[=]
|
||||
{ load_ibl(viewer, iblPath, intensity); });
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
EMSCRIPTEN_KEEPALIVE void remove_skybox_ffi(void *const viewer)
|
||||
{
|
||||
std::packaged_task<void()> lambda([=]
|
||||
{ remove_skybox(viewer); });
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void remove_ibl_ffi(void *const viewer)
|
||||
{
|
||||
std::packaged_task<void()> lambda([=]
|
||||
{ remove_ibl(viewer); });
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
|
||||
void add_light_ffi(
|
||||
void *const viewer,
|
||||
uint8_t type,
|
||||
float colour,
|
||||
float intensity,
|
||||
float posX,
|
||||
float posY,
|
||||
float posZ,
|
||||
float dirX,
|
||||
float dirY,
|
||||
float dirZ,
|
||||
float falloffRadius,
|
||||
float spotLightConeInner,
|
||||
float spotLightConeOuter,
|
||||
float sunAngularRadius,
|
||||
float sunHaloSize,
|
||||
float sunHaloFallof,
|
||||
bool shadows,
|
||||
void (*callback)(EntityId))
|
||||
{
|
||||
std::packaged_task<EntityId()> lambda([=]
|
||||
{
|
||||
auto entity = add_light(
|
||||
viewer,
|
||||
type,
|
||||
colour,
|
||||
intensity,
|
||||
posX,
|
||||
posY,
|
||||
posZ,
|
||||
dirX,
|
||||
dirY,
|
||||
dirZ,
|
||||
falloffRadius,
|
||||
spotLightConeInner,
|
||||
spotLightConeOuter,
|
||||
sunAngularRadius,
|
||||
sunHaloSize,
|
||||
sunHaloFallof,
|
||||
shadows);
|
||||
#ifdef __EMSCRIPTEN__
|
||||
MAIN_THREAD_EM_ASM({
|
||||
moduleArg.dartFilamentResolveCallback($0, $1);
|
||||
}, callback, entity);
|
||||
#else
|
||||
callback(entity);
|
||||
#endif
|
||||
|
||||
return entity; });
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void remove_light_ffi(void *const viewer,
|
||||
EntityId entityId)
|
||||
{
|
||||
std::packaged_task<void()> lambda([=]
|
||||
{ remove_light(viewer, entityId); });
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void clear_lights_ffi(void *const viewer)
|
||||
{
|
||||
std::packaged_task<void()> lambda([=]
|
||||
{ clear_lights(viewer); });
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void remove_entity_ffi(void *const viewer,
|
||||
EntityId asset, void (*callback)())
|
||||
{
|
||||
std::packaged_task<void()> lambda([=]
|
||||
{
|
||||
remove_entity(viewer, asset);
|
||||
#ifdef __EMSCRIPTEN__
|
||||
MAIN_THREAD_EM_ASM({
|
||||
moduleArg.dartFilamentResolveCallback($0);
|
||||
}, callback);
|
||||
#else
|
||||
callback();
|
||||
#endif
|
||||
});
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void clear_entities_ffi(void *const viewer, void (*callback)())
|
||||
{
|
||||
std::packaged_task<void()> lambda([=]
|
||||
{
|
||||
clear_entities(viewer);
|
||||
#ifdef __EMSCRIPTEN__
|
||||
MAIN_THREAD_EM_ASM({
|
||||
moduleArg.dartFilamentResolveCallback($0);
|
||||
}, callback);
|
||||
#else
|
||||
callback();
|
||||
#endif
|
||||
});
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void set_camera_ffi(void *const viewer, EntityId asset,
|
||||
const char *nodeName, void (*callback)(bool))
|
||||
{
|
||||
std::packaged_task<bool()> lambda(
|
||||
[=]
|
||||
{
|
||||
auto success = set_camera(viewer, asset, nodeName);
|
||||
#ifdef __EMSCRIPTEN__
|
||||
MAIN_THREAD_EM_ASM({
|
||||
moduleArg.dartFilamentResolveCallback($0,$1);
|
||||
}, callback, success);
|
||||
#else
|
||||
callback(success);
|
||||
#endif
|
||||
return success;
|
||||
});
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void
|
||||
get_morph_target_name_ffi(void *sceneManager, EntityId assetEntity,
|
||||
EntityId childEntity, char *const outPtr, int index, void (*callback)())
|
||||
{
|
||||
std::packaged_task<void()> lambda([=]
|
||||
{
|
||||
get_morph_target_name(sceneManager, assetEntity, childEntity, outPtr, index);
|
||||
#ifdef __EMSCRIPTEN__
|
||||
MAIN_THREAD_EM_ASM({
|
||||
moduleArg.dartFilamentResolveCallback($0);
|
||||
}, callback);
|
||||
#else
|
||||
callback();
|
||||
#endif
|
||||
});
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void
|
||||
get_morph_target_name_count_ffi(void *sceneManager, EntityId assetEntity,
|
||||
EntityId childEntity, void (*callback)(int))
|
||||
{
|
||||
std::packaged_task<int()> lambda([=]
|
||||
{
|
||||
auto count = get_morph_target_name_count(sceneManager, assetEntity, childEntity);
|
||||
#ifdef __EMSCRIPTEN__
|
||||
MAIN_THREAD_EM_ASM({
|
||||
moduleArg.dartFilamentResolveCallback($0,$1);
|
||||
}, callback, count);
|
||||
#else
|
||||
callback(count);
|
||||
#endif
|
||||
return count; });
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void set_animation_frame_ffi(void *const sceneManager,
|
||||
EntityId asset,
|
||||
int animationIndex,
|
||||
int animationFrame)
|
||||
{
|
||||
std::packaged_task<void()> lambda([=]
|
||||
{ set_animation_frame(sceneManager, asset, animationIndex, animationFrame); });
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void stop_animation_ffi(void *const sceneManager,
|
||||
EntityId asset, int index)
|
||||
{
|
||||
std::packaged_task<void()> lambda(
|
||||
[=]
|
||||
{ stop_animation(sceneManager, asset, index); });
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void get_animation_count_ffi(void *const sceneManager,
|
||||
EntityId asset,
|
||||
void (*callback)(int))
|
||||
{
|
||||
std::packaged_task<int()> lambda(
|
||||
[=]
|
||||
{
|
||||
auto count = get_animation_count(sceneManager, asset);
|
||||
#ifdef __EMSCRIPTEN__
|
||||
MAIN_THREAD_EM_ASM({
|
||||
moduleArg.dartFilamentResolveCallback($0,$1);
|
||||
}, callback, count);
|
||||
#else
|
||||
callback(count);
|
||||
#endif
|
||||
return count;
|
||||
});
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void get_animation_name_ffi(void *const sceneManager,
|
||||
EntityId asset,
|
||||
char *const outPtr,
|
||||
int index,
|
||||
void (*callback)())
|
||||
{
|
||||
std::packaged_task<void()> lambda(
|
||||
[=]
|
||||
{
|
||||
get_animation_name(sceneManager, asset, outPtr, index);
|
||||
#ifdef __EMSCRIPTEN__
|
||||
MAIN_THREAD_EM_ASM({
|
||||
moduleArg.dartFilamentResolveCallback($0);
|
||||
}, callback);
|
||||
#else
|
||||
callback();
|
||||
#endif
|
||||
});
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void set_post_processing_ffi(void *const viewer,
|
||||
bool enabled)
|
||||
{
|
||||
std::packaged_task<void()> lambda(
|
||||
[=]
|
||||
{ set_post_processing(viewer, enabled); });
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void
|
||||
get_name_for_entity_ffi(void *const sceneManager, const EntityId entityId, void (*callback)(const char *))
|
||||
{
|
||||
std::packaged_task<const char *()> lambda(
|
||||
[=]
|
||||
{
|
||||
auto name = get_name_for_entity(sceneManager, entityId);
|
||||
#ifdef __EMSCRIPTEN__
|
||||
MAIN_THREAD_EM_ASM({
|
||||
moduleArg.dartFilamentResolveCallback($0,$1);
|
||||
}, callback, name);
|
||||
#else
|
||||
callback(name);
|
||||
#endif
|
||||
return name;
|
||||
});
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
|
||||
void set_morph_target_weights_ffi(void *const sceneManager,
|
||||
EntityId asset,
|
||||
const float *const morphData,
|
||||
int numWeights,
|
||||
void (*callback)(bool))
|
||||
{
|
||||
std::packaged_task<void()> lambda(
|
||||
[=]
|
||||
{
|
||||
auto result = set_morph_target_weights(sceneManager, asset, morphData, numWeights);
|
||||
#ifdef __EMSCRIPTEN__
|
||||
MAIN_THREAD_EM_ASM({
|
||||
moduleArg.dartFilamentResolveCallback($0,$1);
|
||||
}, callback, result);
|
||||
#else
|
||||
callback(result);
|
||||
#endif
|
||||
});
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void set_bone_transform_ffi(
|
||||
void *sceneManager,
|
||||
EntityId asset,
|
||||
int skinIndex,
|
||||
int boneIndex,
|
||||
const float *const transform,
|
||||
void (*callback)(bool))
|
||||
{
|
||||
std::packaged_task<bool()> lambda(
|
||||
[=]
|
||||
{
|
||||
auto success = set_bone_transform(sceneManager, asset, skinIndex, boneIndex, transform);
|
||||
#ifdef __EMSCRIPTEN__
|
||||
MAIN_THREAD_EM_ASM({
|
||||
moduleArg.dartFilamentResolveCallback($0,$1);
|
||||
}, callback, success);
|
||||
#else
|
||||
callback(success);
|
||||
#endif
|
||||
return success;
|
||||
});
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void update_bone_matrices_ffi(void *sceneManager,
|
||||
EntityId entity, void(*callback)(bool)) {
|
||||
std::packaged_task<void()> lambda(
|
||||
[=]
|
||||
{
|
||||
auto success = update_bone_matrices(sceneManager, entity);
|
||||
#ifdef __EMSCRIPTEN__
|
||||
MAIN_THREAD_EM_ASM({
|
||||
moduleArg.dartFilamentResolveCallback($0);
|
||||
}, callback, success);
|
||||
#else
|
||||
callback(success);
|
||||
#endif
|
||||
});
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void reset_to_rest_pose_ffi(void *const sceneManager, EntityId entityId, void(*callback)())
|
||||
{
|
||||
std::packaged_task<void()> lambda(
|
||||
[=]
|
||||
{
|
||||
reset_to_rest_pose(sceneManager, entityId);
|
||||
#ifdef __EMSCRIPTEN__
|
||||
MAIN_THREAD_EM_ASM({
|
||||
moduleArg.dartFilamentResolveCallback($0);
|
||||
}, callback);
|
||||
#else
|
||||
callback();
|
||||
#endif
|
||||
});
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void create_geometry_ffi(
|
||||
void *const sceneManager,
|
||||
float *vertices,
|
||||
int numVertices,
|
||||
float *normals,
|
||||
int numNormals,
|
||||
float *uvs,
|
||||
int numUvs,
|
||||
uint16_t *indices,
|
||||
int numIndices,
|
||||
int primitiveType,
|
||||
TMaterialInstance * materialInstance,
|
||||
bool keepData,
|
||||
void (*callback)(EntityId))
|
||||
{
|
||||
std::packaged_task<EntityId()> lambda(
|
||||
[=]
|
||||
{
|
||||
auto entity = create_geometry(sceneManager, vertices, numVertices, normals, numNormals, uvs, numUvs, indices, numIndices, primitiveType, materialInstance, keepData);
|
||||
#ifdef __EMSCRIPTEN__
|
||||
MAIN_THREAD_EM_ASM({
|
||||
moduleArg.dartFilamentResolveCallback($0,$1);
|
||||
}, callback, entity);
|
||||
#else
|
||||
callback(entity);
|
||||
#endif
|
||||
return entity;
|
||||
});
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void unproject_texture_ffi(void *const viewer, EntityId entity, uint8_t* input, uint32_t inputWidth, uint32_t inputHeight, uint8_t* out, uint32_t outWidth, uint32_t outHeight, void(*callback)()) {
|
||||
std::packaged_task<void()> lambda(
|
||||
[=]
|
||||
{
|
||||
unproject_texture(viewer, entity, input, inputWidth, inputHeight, out, outWidth, outHeight);
|
||||
callback();
|
||||
});
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
|
||||
}
|
||||
847
thermion_dart/native/src/ThermionDartRenderThreadApi.cpp
Normal file
847
thermion_dart/native/src/ThermionDartRenderThreadApi.cpp
Normal file
@@ -0,0 +1,847 @@
|
||||
#ifdef __EMSCRIPTEN__
|
||||
#define GL_GLEXT_PROTOTYPES
|
||||
#include <GL/gl.h>
|
||||
#include <GL/glext.h>
|
||||
|
||||
#include <emscripten/emscripten.h>
|
||||
#include <emscripten/bind.h>
|
||||
#include <emscripten/html5.h>
|
||||
#include <emscripten/threading.h>
|
||||
#include <emscripten/val.h>
|
||||
|
||||
extern "C"
|
||||
{
|
||||
extern EMSCRIPTEN_KEEPALIVE EMSCRIPTEN_WEBGL_CONTEXT_HANDLE thermion_dart_web_create_gl_context();
|
||||
}
|
||||
#endif
|
||||
|
||||
#include "ThermionDartRenderThreadApi.h"
|
||||
#include "FilamentViewer.hpp"
|
||||
#include "Log.hpp"
|
||||
#include "ThreadPool.hpp"
|
||||
#include "filament/LightManager.h"
|
||||
|
||||
#include <functional>
|
||||
#include <mutex>
|
||||
#include <thread>
|
||||
#include <stdlib.h>
|
||||
|
||||
using namespace thermion_filament;
|
||||
using namespace std::chrono_literals;
|
||||
#include <time.h>
|
||||
|
||||
class RenderLoop
|
||||
{
|
||||
public:
|
||||
explicit RenderLoop()
|
||||
{
|
||||
srand(time(NULL));
|
||||
#ifdef __EMSCRIPTEN__
|
||||
pthread_attr_t attr;
|
||||
pthread_attr_init(&attr);
|
||||
emscripten_pthread_attr_settransferredcanvases(&attr, "canvas");
|
||||
pthread_create(&t, &attr, &RenderLoop::startHelper, this);
|
||||
#else
|
||||
t = new std::thread([this]()
|
||||
{ start(); });
|
||||
#endif
|
||||
}
|
||||
|
||||
~RenderLoop()
|
||||
{
|
||||
_render = false;
|
||||
_stop = true;
|
||||
_cv.notify_one();
|
||||
#ifdef __EMSCRIPTEN__
|
||||
pthread_join(t, NULL);
|
||||
#else
|
||||
t->join();
|
||||
#endif
|
||||
}
|
||||
|
||||
static void mainLoop(void *arg)
|
||||
{
|
||||
((RenderLoop *)arg)->iter();
|
||||
}
|
||||
|
||||
static void *startHelper(void *parm)
|
||||
{
|
||||
#ifdef __EMSCRIPTEN__
|
||||
emscripten_set_main_loop_arg(&RenderLoop::mainLoop, parm, 0, true);
|
||||
#else
|
||||
((RenderLoop *)parm)->start();
|
||||
#endif
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void start()
|
||||
{
|
||||
while (!_stop)
|
||||
{
|
||||
iter();
|
||||
}
|
||||
}
|
||||
|
||||
void requestFrame()
|
||||
{
|
||||
this->_render = true;
|
||||
}
|
||||
|
||||
void iter()
|
||||
{
|
||||
std::unique_lock<std::mutex> lock(_mutex);
|
||||
if (_render)
|
||||
{
|
||||
doRender();
|
||||
_render = false;
|
||||
|
||||
// Calculate and print FPS
|
||||
auto currentTime = std::chrono::high_resolution_clock::now();
|
||||
float deltaTime = std::chrono::duration<float, std::chrono::seconds::period>(currentTime - _lastFrameTime).count();
|
||||
_lastFrameTime = currentTime;
|
||||
|
||||
_frameCount++;
|
||||
_accumulatedTime += deltaTime;
|
||||
|
||||
if (_accumulatedTime >= 1.0f) // Update FPS every second
|
||||
{
|
||||
_fps = _frameCount / _accumulatedTime;
|
||||
std::cout << "FPS: " << _fps << std::endl;
|
||||
_frameCount = 0;
|
||||
_accumulatedTime = 0.0f;
|
||||
}
|
||||
}
|
||||
if (!_tasks.empty())
|
||||
{
|
||||
auto task = std::move(_tasks.front());
|
||||
_tasks.pop_front();
|
||||
lock.unlock();
|
||||
task();
|
||||
lock.lock();
|
||||
}
|
||||
|
||||
_cv.wait_for(lock, std::chrono::microseconds(1000), [this]
|
||||
{ return !_tasks.empty() || _stop || _render; });
|
||||
|
||||
if (_stop)
|
||||
return;
|
||||
}
|
||||
|
||||
void createViewer(void *const context,
|
||||
void *const platform,
|
||||
const char *uberArchivePath,
|
||||
const ResourceLoaderWrapper *const loader,
|
||||
void (*renderCallback)(void *),
|
||||
void *const owner,
|
||||
void (*callback)(void *const))
|
||||
{
|
||||
_renderCallback = renderCallback;
|
||||
_renderCallbackOwner = owner;
|
||||
std::packaged_task<void()> lambda([=]() mutable
|
||||
{
|
||||
#ifdef __EMSCRIPTEN__
|
||||
_context = thermion_dart_web_create_gl_context();
|
||||
|
||||
auto success = emscripten_webgl_make_context_current((EMSCRIPTEN_WEBGL_CONTEXT_HANDLE)_context);
|
||||
if (success != EMSCRIPTEN_RESULT_SUCCESS)
|
||||
{
|
||||
std::cout << "Failed to make context current." << std::endl;
|
||||
return;
|
||||
}
|
||||
glClearColor(0.0, 0.5, 0.5, 1.0);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
// emscripten_webgl_commit_frame();
|
||||
|
||||
_viewer = (FilamentViewer *)create_filament_viewer((void *const)_context, loader, platform, uberArchivePath);
|
||||
MAIN_THREAD_EM_ASM({ moduleArg.dartFilamentResolveCallback($0, $1); }, callback, _viewer);
|
||||
#else
|
||||
_viewer = (FilamentViewer *)create_filament_viewer(context, loader, platform, uberArchivePath);
|
||||
callback(_viewer);
|
||||
#endif
|
||||
});
|
||||
auto fut = add_task(lambda);
|
||||
}
|
||||
|
||||
void destroyViewer(FilamentViewer *viewer)
|
||||
{
|
||||
std::packaged_task<void()> lambda([=]() mutable
|
||||
{
|
||||
_render = false;
|
||||
_viewer = nullptr;
|
||||
destroy_filament_viewer(viewer); });
|
||||
auto fut = add_task(lambda);
|
||||
fut.wait();
|
||||
}
|
||||
|
||||
bool doRender()
|
||||
{
|
||||
#ifdef __EMSCRIPTEN__
|
||||
if (emscripten_is_webgl_context_lost(_context) == EM_TRUE)
|
||||
{
|
||||
Log("Context lost");
|
||||
auto sleepFor = std::chrono::seconds(1);
|
||||
std::this_thread::sleep_for(sleepFor);
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
auto rendered = render(_viewer, 0, nullptr, nullptr, nullptr);
|
||||
if (_renderCallback)
|
||||
{
|
||||
_renderCallback(_renderCallbackOwner);
|
||||
}
|
||||
return rendered;
|
||||
#ifdef __EMSCRIPTEN__
|
||||
// emscripten_webgl_commit_frame();
|
||||
#endif
|
||||
}
|
||||
|
||||
void setFrameIntervalInMilliseconds(float frameIntervalInMilliseconds)
|
||||
{
|
||||
std::unique_lock<std::mutex> lock(_mutex);
|
||||
_frameIntervalInMicroseconds = static_cast<int>(1000.0f * frameIntervalInMilliseconds);
|
||||
}
|
||||
|
||||
template <class Rt>
|
||||
auto add_task(std::packaged_task<Rt()> &pt) -> std::future<Rt>
|
||||
{
|
||||
std::unique_lock<std::mutex> lock(_mutex);
|
||||
auto ret = pt.get_future();
|
||||
_tasks.push_back([pt = std::make_shared<std::packaged_task<Rt()>>(
|
||||
std::move(pt))]
|
||||
{ (*pt)(); });
|
||||
_cv.notify_one();
|
||||
return ret;
|
||||
}
|
||||
|
||||
private:
|
||||
bool _stop = false;
|
||||
bool _render = false;
|
||||
int _frameIntervalInMicroseconds = 1000000 / 60;
|
||||
std::mutex _mutex;
|
||||
std::condition_variable _cv;
|
||||
void (*_renderCallback)(void *const) = nullptr;
|
||||
void *_renderCallbackOwner = nullptr;
|
||||
std::deque<std::function<void()>> _tasks;
|
||||
FilamentViewer *_viewer = nullptr;
|
||||
std::chrono::high_resolution_clock::time_point _lastFrameTime;
|
||||
int _frameCount = 0;
|
||||
float _accumulatedTime = 0.0f;
|
||||
float _fps = 0.0f;
|
||||
|
||||
#ifdef __EMSCRIPTEN__
|
||||
pthread_t t;
|
||||
EMSCRIPTEN_WEBGL_CONTEXT_HANDLE _context;
|
||||
#else
|
||||
std::thread *t = nullptr;
|
||||
#endif
|
||||
};
|
||||
|
||||
extern "C"
|
||||
{
|
||||
|
||||
static RenderLoop *_rl;
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void create_filament_viewer_render_thread(
|
||||
void *const context, void *const platform, const char *uberArchivePath,
|
||||
const void *const loader,
|
||||
void (*renderCallback)(void *const renderCallbackOwner),
|
||||
void *const renderCallbackOwner,
|
||||
void (*callback)(void *const))
|
||||
{
|
||||
|
||||
if (!_rl)
|
||||
{
|
||||
_rl = new RenderLoop();
|
||||
}
|
||||
_rl->createViewer(context, platform, uberArchivePath, (const ResourceLoaderWrapper *const)loader,
|
||||
renderCallback, renderCallbackOwner, callback);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void destroy_filament_viewer_render_thread(void *const viewer)
|
||||
{
|
||||
_rl->destroyViewer((FilamentViewer *)viewer);
|
||||
delete _rl;
|
||||
_rl = nullptr;
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void create_swap_chain_render_thread(void *const viewer,
|
||||
void *const surface,
|
||||
uint32_t width,
|
||||
uint32_t height,
|
||||
void (*onComplete)())
|
||||
{
|
||||
std::packaged_task<void()> lambda(
|
||||
[=]() mutable
|
||||
{
|
||||
create_swap_chain(viewer, surface, width, height);
|
||||
#ifdef __EMSCRIPTEN__
|
||||
MAIN_THREAD_EM_ASM({ moduleArg.dartFilamentResolveCallback($0); }, onComplete);
|
||||
#else
|
||||
onComplete();
|
||||
#endif
|
||||
});
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void destroy_swap_chain_render_thread(void *const viewer, void (*onComplete)())
|
||||
{
|
||||
std::packaged_task<void()> lambda(
|
||||
[=]() mutable
|
||||
{
|
||||
destroy_swap_chain(viewer);
|
||||
#ifdef __EMSCRIPTEN__
|
||||
MAIN_THREAD_EM_ASM({ moduleArg.dartFilamentResolveCallback($0); }, onComplete);
|
||||
#else
|
||||
onComplete();
|
||||
#endif
|
||||
});
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void create_render_target_render_thread(void *const viewer,
|
||||
intptr_t nativeTextureId,
|
||||
uint32_t width,
|
||||
uint32_t height,
|
||||
void (*onComplete)())
|
||||
{
|
||||
std::packaged_task<void()> lambda([=]() mutable
|
||||
{
|
||||
create_render_target(viewer, nativeTextureId, width, height);
|
||||
#ifdef __EMSCRIPTEN__
|
||||
MAIN_THREAD_EM_ASM({ moduleArg.dartFilamentResolveCallback($0); }, onComplete);
|
||||
#else
|
||||
onComplete();
|
||||
#endif
|
||||
});
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void request_frame_render_thread(void *const viewer)
|
||||
{
|
||||
if (!_rl)
|
||||
{
|
||||
Log("No render loop!"); // PANIC?
|
||||
}
|
||||
else
|
||||
{
|
||||
_rl->requestFrame();
|
||||
}
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void
|
||||
set_frame_interval_render_thread(void *const viewer, float frameIntervalInMilliseconds)
|
||||
{
|
||||
_rl->setFrameIntervalInMilliseconds(frameIntervalInMilliseconds);
|
||||
std::packaged_task<void()> lambda([=]() mutable
|
||||
{ ((FilamentViewer *)viewer)->setFrameInterval(frameIntervalInMilliseconds); });
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void render_render_thread(void *const viewer)
|
||||
{
|
||||
std::packaged_task<void()> lambda([=]() mutable
|
||||
{ _rl->doRender(); });
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void capture_render_thread(void *const viewer, uint8_t *pixelBuffer, void (*onComplete)())
|
||||
{
|
||||
std::packaged_task<void()> lambda([=]() mutable
|
||||
{ capture(viewer, pixelBuffer, onComplete); });
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void
|
||||
set_background_color_render_thread(void *const viewer, const float r, const float g,
|
||||
const float b, const float a)
|
||||
{
|
||||
std::packaged_task<void()> lambda(
|
||||
[=]() mutable
|
||||
{ set_background_color(viewer, r, g, b, a); });
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void load_gltf_render_thread(void *const sceneManager,
|
||||
const char *path,
|
||||
const char *relativeResourcePath,
|
||||
bool keepData,
|
||||
void (*callback)(EntityId))
|
||||
{
|
||||
std::packaged_task<EntityId()> lambda([=]() mutable
|
||||
{
|
||||
auto entity = load_gltf(sceneManager, path, relativeResourcePath, keepData);
|
||||
#ifdef __EMSCRIPTEN__
|
||||
MAIN_THREAD_EM_ASM({
|
||||
moduleArg.dartFilamentResolveCallback($0, $1);
|
||||
}, callback, entity);
|
||||
#else
|
||||
callback(entity);
|
||||
#endif
|
||||
return entity; });
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void load_glb_render_thread(void *const sceneManager,
|
||||
const char *path,
|
||||
int numInstances,
|
||||
bool keepData,
|
||||
void (*callback)(EntityId))
|
||||
{
|
||||
std::packaged_task<EntityId()> lambda(
|
||||
[=]() mutable
|
||||
{
|
||||
auto entity = load_glb(sceneManager, path, numInstances, keepData);
|
||||
#ifdef __EMSCRIPTEN__
|
||||
MAIN_THREAD_EM_ASM({ moduleArg.dartFilamentResolveCallback($0, $1); }, callback, entity);
|
||||
#else
|
||||
callback(entity);
|
||||
#endif
|
||||
return entity;
|
||||
});
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void load_glb_from_buffer_render_thread(void *const sceneManager,
|
||||
const uint8_t *const data,
|
||||
size_t length,
|
||||
int numInstances,
|
||||
bool keepData,
|
||||
int priority,
|
||||
int layer,
|
||||
void (*callback)(EntityId))
|
||||
{
|
||||
std::packaged_task<EntityId()> lambda(
|
||||
[=]() mutable
|
||||
{
|
||||
auto entity = load_glb_from_buffer(sceneManager, data, length, keepData, priority, layer);
|
||||
callback(entity);
|
||||
return entity;
|
||||
});
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void clear_background_image_render_thread(void *const viewer)
|
||||
{
|
||||
std::packaged_task<void()> lambda([=]
|
||||
{ clear_background_image(viewer); });
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void set_background_image_render_thread(void *const viewer,
|
||||
const char *path,
|
||||
bool fillHeight, void (*callback)())
|
||||
{
|
||||
std::packaged_task<void()> lambda(
|
||||
[=]
|
||||
{
|
||||
set_background_image(viewer, path, fillHeight);
|
||||
#ifdef __EMSCRIPTEN__
|
||||
MAIN_THREAD_EM_ASM({ moduleArg.dartFilamentResolveCallback($0); }, callback);
|
||||
#else
|
||||
callback();
|
||||
#endif
|
||||
});
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
EMSCRIPTEN_KEEPALIVE void set_background_image_position_render_thread(void *const viewer,
|
||||
float x, float y,
|
||||
bool clamp)
|
||||
{
|
||||
std::packaged_task<void()> lambda(
|
||||
[=]
|
||||
{ set_background_image_position(viewer, x, y, clamp); });
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
EMSCRIPTEN_KEEPALIVE void set_tone_mapping_render_thread(void *const viewer,
|
||||
int toneMapping)
|
||||
{
|
||||
std::packaged_task<void()> lambda(
|
||||
[=]
|
||||
{ set_tone_mapping(viewer, toneMapping); });
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
EMSCRIPTEN_KEEPALIVE void set_bloom_render_thread(void *const viewer, float strength)
|
||||
{
|
||||
std::packaged_task<void()> lambda([=]
|
||||
{ set_bloom(viewer, strength); });
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
EMSCRIPTEN_KEEPALIVE void load_skybox_render_thread(void *const viewer,
|
||||
const char *skyboxPath,
|
||||
void (*onComplete)())
|
||||
{
|
||||
std::packaged_task<void()> lambda([=]
|
||||
{
|
||||
load_skybox(viewer, skyboxPath);
|
||||
#ifdef __EMSCRIPTEN__
|
||||
MAIN_THREAD_EM_ASM({ moduleArg.dartFilamentResolveCallback($0); }, onComplete);
|
||||
#else
|
||||
onComplete();
|
||||
#endif
|
||||
});
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void load_ibl_render_thread(void *const viewer, const char *iblPath,
|
||||
float intensity)
|
||||
{
|
||||
std::packaged_task<void()> lambda(
|
||||
[=]
|
||||
{ load_ibl(viewer, iblPath, intensity); });
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
EMSCRIPTEN_KEEPALIVE void remove_skybox_render_thread(void *const viewer)
|
||||
{
|
||||
std::packaged_task<void()> lambda([=]
|
||||
{ remove_skybox(viewer); });
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void remove_ibl_render_thread(void *const viewer)
|
||||
{
|
||||
std::packaged_task<void()> lambda([=]
|
||||
{ remove_ibl(viewer); });
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
|
||||
void add_light_render_thread(
|
||||
void *const viewer,
|
||||
uint8_t type,
|
||||
float colour,
|
||||
float intensity,
|
||||
float posX,
|
||||
float posY,
|
||||
float posZ,
|
||||
float dirX,
|
||||
float dirY,
|
||||
float dirZ,
|
||||
float falloffRadius,
|
||||
float spotLightConeInner,
|
||||
float spotLightConeOuter,
|
||||
float sunAngularRadius,
|
||||
float sunHaloSize,
|
||||
float sunHaloFallof,
|
||||
bool shadows,
|
||||
void (*callback)(EntityId))
|
||||
{
|
||||
std::packaged_task<EntityId()> lambda([=]
|
||||
{
|
||||
auto entity = add_light(
|
||||
viewer,
|
||||
type,
|
||||
colour,
|
||||
intensity,
|
||||
posX,
|
||||
posY,
|
||||
posZ,
|
||||
dirX,
|
||||
dirY,
|
||||
dirZ,
|
||||
falloffRadius,
|
||||
spotLightConeInner,
|
||||
spotLightConeOuter,
|
||||
sunAngularRadius,
|
||||
sunHaloSize,
|
||||
sunHaloFallof,
|
||||
shadows);
|
||||
#ifdef __EMSCRIPTEN__
|
||||
MAIN_THREAD_EM_ASM({
|
||||
moduleArg.dartFilamentResolveCallback($0, $1);
|
||||
}, callback, entity);
|
||||
#else
|
||||
callback(entity);
|
||||
#endif
|
||||
|
||||
return entity; });
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void remove_light_render_thread(void *const viewer,
|
||||
EntityId entityId)
|
||||
{
|
||||
std::packaged_task<void()> lambda([=]
|
||||
{ remove_light(viewer, entityId); });
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void clear_lights_render_thread(void *const viewer)
|
||||
{
|
||||
std::packaged_task<void()> lambda([=]
|
||||
{ clear_lights(viewer); });
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void remove_entity_render_thread(void *const viewer,
|
||||
EntityId asset, void (*callback)())
|
||||
{
|
||||
std::packaged_task<void()> lambda([=]
|
||||
{
|
||||
remove_entity(viewer, asset);
|
||||
#ifdef __EMSCRIPTEN__
|
||||
MAIN_THREAD_EM_ASM({ moduleArg.dartFilamentResolveCallback($0); }, callback);
|
||||
#else
|
||||
callback();
|
||||
#endif
|
||||
});
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void clear_entities_render_thread(void *const viewer, void (*callback)())
|
||||
{
|
||||
std::packaged_task<void()> lambda([=]
|
||||
{
|
||||
clear_entities(viewer);
|
||||
#ifdef __EMSCRIPTEN__
|
||||
MAIN_THREAD_EM_ASM({ moduleArg.dartFilamentResolveCallback($0); }, callback);
|
||||
#else
|
||||
callback();
|
||||
#endif
|
||||
});
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void set_camera_render_thread(void *const viewer, EntityId asset,
|
||||
const char *nodeName, void (*callback)(bool))
|
||||
{
|
||||
std::packaged_task<bool()> lambda(
|
||||
[=]
|
||||
{
|
||||
auto success = set_camera(viewer, asset, nodeName);
|
||||
#ifdef __EMSCRIPTEN__
|
||||
MAIN_THREAD_EM_ASM({ moduleArg.dartFilamentResolveCallback($0, $1); }, callback, success);
|
||||
#else
|
||||
callback(success);
|
||||
#endif
|
||||
return success;
|
||||
});
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void
|
||||
get_morph_target_name_render_thread(void *sceneManager, EntityId assetEntity,
|
||||
EntityId childEntity, char *const outPtr, int index, void (*callback)())
|
||||
{
|
||||
std::packaged_task<void()> lambda([=]
|
||||
{
|
||||
get_morph_target_name(sceneManager, assetEntity, childEntity, outPtr, index);
|
||||
#ifdef __EMSCRIPTEN__
|
||||
MAIN_THREAD_EM_ASM({ moduleArg.dartFilamentResolveCallback($0); }, callback);
|
||||
#else
|
||||
callback();
|
||||
#endif
|
||||
});
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void
|
||||
get_morph_target_name_count_render_thread(void *sceneManager, EntityId assetEntity,
|
||||
EntityId childEntity, void (*callback)(int))
|
||||
{
|
||||
std::packaged_task<int()> lambda([=]
|
||||
{
|
||||
auto count = get_morph_target_name_count(sceneManager, assetEntity, childEntity);
|
||||
#ifdef __EMSCRIPTEN__
|
||||
MAIN_THREAD_EM_ASM({
|
||||
moduleArg.dartFilamentResolveCallback($0,$1);
|
||||
}, callback, count);
|
||||
#else
|
||||
callback(count);
|
||||
#endif
|
||||
return count; });
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void set_animation_frame_render_thread(void *const sceneManager,
|
||||
EntityId asset,
|
||||
int animationIndex,
|
||||
int animationFrame)
|
||||
{
|
||||
std::packaged_task<void()> lambda([=]
|
||||
{ set_animation_frame(sceneManager, asset, animationIndex, animationFrame); });
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void stop_animation_render_thread(void *const sceneManager,
|
||||
EntityId asset, int index)
|
||||
{
|
||||
std::packaged_task<void()> lambda(
|
||||
[=]
|
||||
{ stop_animation(sceneManager, asset, index); });
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void get_animation_count_render_thread(void *const sceneManager,
|
||||
EntityId asset,
|
||||
void (*callback)(int))
|
||||
{
|
||||
std::packaged_task<int()> lambda(
|
||||
[=]
|
||||
{
|
||||
auto count = get_animation_count(sceneManager, asset);
|
||||
#ifdef __EMSCRIPTEN__
|
||||
MAIN_THREAD_EM_ASM({ moduleArg.dartFilamentResolveCallback($0, $1); }, callback, count);
|
||||
#else
|
||||
callback(count);
|
||||
#endif
|
||||
return count;
|
||||
});
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void get_animation_name_render_thread(void *const sceneManager,
|
||||
EntityId asset,
|
||||
char *const outPtr,
|
||||
int index,
|
||||
void (*callback)())
|
||||
{
|
||||
std::packaged_task<void()> lambda(
|
||||
[=]
|
||||
{
|
||||
get_animation_name(sceneManager, asset, outPtr, index);
|
||||
#ifdef __EMSCRIPTEN__
|
||||
MAIN_THREAD_EM_ASM({ moduleArg.dartFilamentResolveCallback($0); }, callback);
|
||||
#else
|
||||
callback();
|
||||
#endif
|
||||
});
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void set_post_processing_render_thread(void *const viewer,
|
||||
bool enabled)
|
||||
{
|
||||
std::packaged_task<void()> lambda(
|
||||
[=]
|
||||
{ set_post_processing(viewer, enabled); });
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void
|
||||
get_name_for_entity_render_thread(void *const sceneManager, const EntityId entityId, void (*callback)(const char *))
|
||||
{
|
||||
std::packaged_task<const char *()> lambda(
|
||||
[=]
|
||||
{
|
||||
auto name = get_name_for_entity(sceneManager, entityId);
|
||||
#ifdef __EMSCRIPTEN__
|
||||
MAIN_THREAD_EM_ASM({ moduleArg.dartFilamentResolveCallback($0, $1); }, callback, name);
|
||||
#else
|
||||
callback(name);
|
||||
#endif
|
||||
return name;
|
||||
});
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
|
||||
void set_morph_target_weights_render_thread(void *const sceneManager,
|
||||
EntityId asset,
|
||||
const float *const morphData,
|
||||
int numWeights,
|
||||
void (*callback)(bool))
|
||||
{
|
||||
std::packaged_task<void()> lambda(
|
||||
[=]
|
||||
{
|
||||
auto result = set_morph_target_weights(sceneManager, asset, morphData, numWeights);
|
||||
#ifdef __EMSCRIPTEN__
|
||||
MAIN_THREAD_EM_ASM({ moduleArg.dartFilamentResolveCallback($0, $1); }, callback, result);
|
||||
#else
|
||||
callback(result);
|
||||
#endif
|
||||
});
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void set_bone_transform_render_thread(
|
||||
void *sceneManager,
|
||||
EntityId asset,
|
||||
int skinIndex,
|
||||
int boneIndex,
|
||||
const float *const transform,
|
||||
void (*callback)(bool))
|
||||
{
|
||||
std::packaged_task<bool()> lambda(
|
||||
[=]
|
||||
{
|
||||
auto success = set_bone_transform(sceneManager, asset, skinIndex, boneIndex, transform);
|
||||
#ifdef __EMSCRIPTEN__
|
||||
MAIN_THREAD_EM_ASM({ moduleArg.dartFilamentResolveCallback($0, $1); }, callback, success);
|
||||
#else
|
||||
callback(success);
|
||||
#endif
|
||||
return success;
|
||||
});
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void update_bone_matrices_render_thread(void *sceneManager,
|
||||
EntityId entity, void (*callback)(bool))
|
||||
{
|
||||
std::packaged_task<void()> lambda(
|
||||
[=]
|
||||
{
|
||||
auto success = update_bone_matrices(sceneManager, entity);
|
||||
#ifdef __EMSCRIPTEN__
|
||||
MAIN_THREAD_EM_ASM({ moduleArg.dartFilamentResolveCallback($0); }, callback, success);
|
||||
#else
|
||||
callback(success);
|
||||
#endif
|
||||
});
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void reset_to_rest_pose_render_thread(void *const sceneManager, EntityId entityId, void (*callback)())
|
||||
{
|
||||
std::packaged_task<void()> lambda(
|
||||
[=]
|
||||
{
|
||||
reset_to_rest_pose(sceneManager, entityId);
|
||||
#ifdef __EMSCRIPTEN__
|
||||
MAIN_THREAD_EM_ASM({ moduleArg.dartFilamentResolveCallback($0); }, callback);
|
||||
#else
|
||||
callback();
|
||||
#endif
|
||||
});
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void create_geometry_render_thread(
|
||||
void *const sceneManager,
|
||||
float *vertices,
|
||||
int numVertices,
|
||||
float *normals,
|
||||
int numNormals,
|
||||
float *uvs,
|
||||
int numUvs,
|
||||
uint16_t *indices,
|
||||
int numIndices,
|
||||
int primitiveType,
|
||||
TMaterialInstance *materialInstance,
|
||||
bool keepData,
|
||||
void (*callback)(EntityId))
|
||||
{
|
||||
std::packaged_task<EntityId()> lambda(
|
||||
[=]
|
||||
{
|
||||
auto entity = create_geometry(sceneManager, vertices, numVertices, normals, numNormals, uvs, numUvs, indices, numIndices, primitiveType, materialInstance, keepData);
|
||||
#ifdef __EMSCRIPTEN__
|
||||
MAIN_THREAD_EM_ASM({ moduleArg.dartFilamentResolveCallback($0, $1); }, callback, entity);
|
||||
#else
|
||||
callback(entity);
|
||||
#endif
|
||||
return entity;
|
||||
});
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
|
||||
EMSCRIPTEN_KEEPALIVE void unproject_texture_render_thread(void *const viewer, EntityId entity, uint8_t *input, uint32_t inputWidth, uint32_t inputHeight, uint8_t *out, uint32_t outWidth, uint32_t outHeight, void (*callback)())
|
||||
{
|
||||
std::packaged_task<void()> lambda(
|
||||
[=]
|
||||
{
|
||||
unproject_texture(viewer, entity, input, inputWidth, inputHeight, out, outWidth, outHeight);
|
||||
callback();
|
||||
});
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
}
|
||||
@@ -92,7 +92,8 @@ void main() async {
|
||||
print(frustum.plane5.normal);
|
||||
print(frustum.plane5.constant);
|
||||
|
||||
await viewer.setCameraLensProjection(near:10.0, far:1000.0, aspect:1.0, focalLength:28.0);
|
||||
await viewer.setCameraLensProjection(
|
||||
near: 10.0, far: 1000.0, aspect: 1.0, focalLength: 28.0);
|
||||
frustum = await viewer.getCameraFrustum();
|
||||
print(frustum.plane5.normal);
|
||||
print(frustum.plane5.constant);
|
||||
@@ -459,7 +460,7 @@ void main() async {
|
||||
expect(materialInstance, isNotNull);
|
||||
|
||||
// with depth write enabled on both materials, cube2 renders behind the white cube
|
||||
await _capture(viewer, "material_instance_depth_write_enabled");
|
||||
await _capture(viewer, "material_instance_depth_write_enabled");
|
||||
|
||||
// if we disable depth write on cube1, then cube2 will always appear in front
|
||||
// (relying on insertion order)
|
||||
@@ -468,12 +469,11 @@ void main() async {
|
||||
|
||||
// set priority for the cube1 cube to 7 (render) last, cube1 renders in front
|
||||
await viewer.setPriority(cube1, 7);
|
||||
await _capture(viewer, "material_instance_depth_write_disabled_with_priority");
|
||||
await _capture(
|
||||
viewer, "material_instance_depth_write_disabled_with_priority");
|
||||
});
|
||||
});
|
||||
|
||||
|
||||
|
||||
// test('create instance from glb when keepData is true', () async {
|
||||
// var model = await viewer.loadGlb("$testDir/cube.glb", keepData: true);
|
||||
// await viewer.transformToUnitCube(model);
|
||||
@@ -901,6 +901,16 @@ void main() async {
|
||||
});
|
||||
});
|
||||
|
||||
group("render thread", () {
|
||||
test("request frame on render thread", () async {
|
||||
var viewer = await createViewer();
|
||||
viewer.requestFrame();
|
||||
|
||||
await Future.delayed(Duration(milliseconds: 20));
|
||||
await viewer.dispose();
|
||||
});
|
||||
});
|
||||
|
||||
group("unproject", () {
|
||||
test("unproject", () async {
|
||||
final dimensions = (width: 1280, height: 768);
|
||||
|
||||
Reference in New Issue
Block a user