pass TFogOptions by value, not pointer, and rearrange struct fields to minimize alignment issues
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@@ -26,13 +26,15 @@ struct TFogOptions {
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float maximumOpacity = 1.0f;
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float height = 0.0f;
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float heightFalloff = 1.0f;
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double3 linearColor = { 1.0f, 1.0f, 1.0f };
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float density = 0.1f;
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float inScatteringStart = 0.0f;
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float inScatteringSize = -1.0f;
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bool fogColorFromIbl = false;
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TTexture* skyColor = nullptr;
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bool enabled = false;
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float linearColorR = 1.0;
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float linearColorG = 1.0;
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float linearColorB = 1.0;
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bool fogColorFromIbl = 0;
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bool enabled = 0;
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};
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enum TToneMapping
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@@ -86,7 +88,7 @@ EMSCRIPTEN_KEEPALIVE void View_setDitheringEnabled(TView *tView, bool enabled);
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EMSCRIPTEN_KEEPALIVE bool View_isDitheringEnabled(TView *tView);
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EMSCRIPTEN_KEEPALIVE void View_setScene(TView *tView, TScene *tScene);
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EMSCRIPTEN_KEEPALIVE void View_setFrontFaceWindingInverted(TView *tView, bool inverted);
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EMSCRIPTEN_KEEPALIVE void View_setFogOptions(TView *tView, TFogOptions *tFogOptions);
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EMSCRIPTEN_KEEPALIVE void View_setFogOptions(TView *tView, TFogOptions tFogOptions);
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typedef void (*PickCallback)(uint32_t requestId, EntityId entityId, float depth, float fragX, float fragY, float fragZ);
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EMSCRIPTEN_KEEPALIVE void View_pick(TView* tView, uint32_t requestId, uint32_t x, uint32_t y, PickCallback callback);
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