make all FFI calls async with completers

This commit is contained in:
Nick Fisher
2024-03-05 13:51:57 +08:00
parent 39fa9387e6
commit adfb607eb7
10 changed files with 598 additions and 346 deletions

View File

@@ -4,98 +4,119 @@
#include "FlutterFilamentApi.h"
#ifdef __cplusplus
extern "C" {
extern "C"
{
#endif
///
/// This header replicates most of the methods in FlutterFilamentApi.h, and is only intended to be used to generate client FFI bindings.
/// The intention is that calling one of these methods will call its respective method in FlutterFilamentApi.h, but wrapped in some kind of thread runner to ensure thread safety.
///
///
/// This header replicates most of the methods in FlutterFilamentApi.h, and is only intended to be used to generate client FFI bindings.
/// The intention is that calling one of these methods will call its respective method in FlutterFilamentApi.h, but wrapped in some kind of thread runner to ensure thread safety.
///
typedef int32_t EntityId;
typedef void (*FilamentRenderCallback)(void* const owner);
typedef int32_t EntityId;
typedef void (*FilamentRenderCallback)(void *const owner);
FLUTTER_PLUGIN_EXPORT void* const create_filament_viewer_ffi(void* const context, void* const platform, const char* uberArchivePath, const ResourceLoaderWrapper* const loader, void (*renderCallback)(void* const renderCallbackOwner), void* const renderCallbackOwner);
FLUTTER_PLUGIN_EXPORT void create_swap_chain_ffi(void* const viewer, void* const surface, uint32_t width, uint32_t height);
FLUTTER_PLUGIN_EXPORT void destroy_swap_chain_ffi(void* const viewer);
FLUTTER_PLUGIN_EXPORT void create_render_target_ffi(void* const viewer, intptr_t nativeTextureId, uint32_t width, uint32_t height);
FLUTTER_PLUGIN_EXPORT void destroy_filament_viewer_ffi(void* const viewer);
FLUTTER_PLUGIN_EXPORT void render_ffi(void* const viewer);
FLUTTER_PLUGIN_EXPORT FilamentRenderCallback make_render_callback_fn_pointer(FilamentRenderCallback);
FLUTTER_PLUGIN_EXPORT void set_rendering_ffi(void* const viewer, bool rendering);
FLUTTER_PLUGIN_EXPORT void set_frame_interval_ffi(float frameInterval);
FLUTTER_PLUGIN_EXPORT void update_viewport_and_camera_projection_ffi(void* const viewer, const uint32_t width, const uint32_t height, const float scaleFactor);
FLUTTER_PLUGIN_EXPORT void set_background_color_ffi(void* const viewer, const float r, const float g, const float b, const float a);
FLUTTER_PLUGIN_EXPORT void clear_background_image_ffi(void* const viewer);
FLUTTER_PLUGIN_EXPORT void set_background_image_ffi(void* const viewer, const char *path, bool fillHeight);
FLUTTER_PLUGIN_EXPORT void set_background_image_position_ffi(void* const viewer, float x, float y, bool clamp);
FLUTTER_PLUGIN_EXPORT void set_tone_mapping_ffi(void* const viewer, int toneMapping);
FLUTTER_PLUGIN_EXPORT void set_bloom_ffi(void* const viewer, float strength);
FLUTTER_PLUGIN_EXPORT void load_skybox_ffi(void* const viewer, const char *skyboxPath);
FLUTTER_PLUGIN_EXPORT void load_ibl_ffi(void* const viewer, const char *iblPath, float intensity);
FLUTTER_PLUGIN_EXPORT void remove_skybox_ffi(void* const viewer);
FLUTTER_PLUGIN_EXPORT void remove_ibl_ffi(void* const viewer);
FLUTTER_PLUGIN_EXPORT EntityId add_light_ffi(void* const viewer, uint8_t type, float colour, float intensity, float posX, float posY, float posZ, float dirX, float dirY, float dirZ, bool shadows);
FLUTTER_PLUGIN_EXPORT void remove_light_ffi(void* const viewer, EntityId entityId);
FLUTTER_PLUGIN_EXPORT void clear_lights_ffi(void* const viewer);
FLUTTER_PLUGIN_EXPORT EntityId load_glb_ffi(void* const sceneManager, const char *assetPath, int numInstances);
FLUTTER_PLUGIN_EXPORT EntityId load_glb_from_buffer_ffi(void* const sceneManager, const void* const data, size_t length, int numInstances);
FLUTTER_PLUGIN_EXPORT EntityId load_gltf_ffi(void* const sceneManager, const char *assetPath, const char *relativePath);
FLUTTER_PLUGIN_EXPORT EntityId create_instance_ffi(void* const sceneManager, EntityId entityId);
FLUTTER_PLUGIN_EXPORT void remove_entity_ffi(void* const viewer, EntityId asset);
FLUTTER_PLUGIN_EXPORT void clear_entities_ffi(void* const viewer);
FLUTTER_PLUGIN_EXPORT bool set_camera_ffi(void* const viewer, EntityId asset, const char *nodeName);
FLUTTER_PLUGIN_EXPORT void apply_weights_ffi(
void* const sceneManager,
EntityId asset,
const char *const entityName,
float *const weights,
int count
);
FLUTTER_PLUGIN_EXPORT void create_filament_viewer_ffi(
void *const context,
void *const platform,
const char *uberArchivePath,
const ResourceLoaderWrapper *const loader,
void (*renderCallback)(void *const renderCallbackOwner),
void *const renderCallbackOwner,
void (*callback)(void* const viewer)
);
FLUTTER_PLUGIN_EXPORT void create_swap_chain_ffi(void *const viewer, void *const surface, uint32_t width, uint32_t height, void (*onComplete)());
FLUTTER_PLUGIN_EXPORT void destroy_swap_chain_ffi(void *const viewer, void (*onComplete)());
FLUTTER_PLUGIN_EXPORT void create_render_target_ffi(void *const viewer, intptr_t nativeTextureId, uint32_t width, uint32_t height, void (*onComplete)());
FLUTTER_PLUGIN_EXPORT void destroy_filament_viewer_ffi(void *const viewer);
FLUTTER_PLUGIN_EXPORT void render_ffi(void *const viewer);
FLUTTER_PLUGIN_EXPORT FilamentRenderCallback make_render_callback_fn_pointer(FilamentRenderCallback);
FLUTTER_PLUGIN_EXPORT void set_rendering_ffi(void *const viewer, bool rendering);
FLUTTER_PLUGIN_EXPORT void set_frame_interval_ffi(float frameInterval);
FLUTTER_PLUGIN_EXPORT void update_viewport_and_camera_projection_ffi(void *const viewer, const uint32_t width, const uint32_t height, const float scaleFactor, void (*onComplete)());
FLUTTER_PLUGIN_EXPORT void set_background_color_ffi(void *const viewer, const float r, const float g, const float b, const float a);
FLUTTER_PLUGIN_EXPORT void clear_background_image_ffi(void *const viewer);
FLUTTER_PLUGIN_EXPORT void set_background_image_ffi(void *const viewer, const char *path, bool fillHeight);
FLUTTER_PLUGIN_EXPORT void set_background_image_position_ffi(void *const viewer, float x, float y, bool clamp);
FLUTTER_PLUGIN_EXPORT void set_tone_mapping_ffi(void *const viewer, int toneMapping);
FLUTTER_PLUGIN_EXPORT void set_bloom_ffi(void *const viewer, float strength);
FLUTTER_PLUGIN_EXPORT void load_skybox_ffi(void *const viewer, const char *skyboxPath);
FLUTTER_PLUGIN_EXPORT void load_ibl_ffi(void *const viewer, const char *iblPath, float intensity);
FLUTTER_PLUGIN_EXPORT void remove_skybox_ffi(void *const viewer);
FLUTTER_PLUGIN_EXPORT void remove_ibl_ffi(void *const viewer);
FLUTTER_PLUGIN_EXPORT void add_light_ffi(
void *const viewer,
uint8_t type,
float colour,
float intensity,
float posX,
float posY,
float posZ,
float dirX,
float dirY,
float dirZ,
bool shadows,
void (*callback)(EntityId));
FLUTTER_PLUGIN_EXPORT void remove_light_ffi(void *const viewer, EntityId entityId);
FLUTTER_PLUGIN_EXPORT void clear_lights_ffi(void *const viewer);
FLUTTER_PLUGIN_EXPORT void load_glb_ffi(void *const sceneManager, const char *assetPath, int numInstances, void (*callback)(EntityId));
FLUTTER_PLUGIN_EXPORT void load_glb_from_buffer_ffi(void *const sceneManager, const void *const data, size_t length, int numInstances, void (*callback)(EntityId));
FLUTTER_PLUGIN_EXPORT void load_gltf_ffi(void *const sceneManager, const char *assetPath, const char *relativePath, void (*callback)(EntityId));
FLUTTER_PLUGIN_EXPORT void create_instance_ffi(void *const sceneManager, EntityId entityId, void (*callback)(EntityId));
FLUTTER_PLUGIN_EXPORT void remove_entity_ffi(void *const viewer, EntityId asset, void (*callback)());
FLUTTER_PLUGIN_EXPORT void clear_entities_ffi(void *const viewer, void (*callback)());
FLUTTER_PLUGIN_EXPORT void set_camera_ffi(void *const viewer, EntityId asset, const char *nodeName, void (*callback)(bool));
FLUTTER_PLUGIN_EXPORT void apply_weights_ffi(
void *const sceneManager,
EntityId asset,
const char *const entityName,
float *const weights,
int count);
FLUTTER_PLUGIN_EXPORT void play_animation_ffi(void* const sceneManager, EntityId asset, int index, bool loop, bool reverse, bool replaceActive, float crossfade);
FLUTTER_PLUGIN_EXPORT void set_animation_frame_ffi(void* const sceneManager, EntityId asset, int animationIndex, int animationFrame);
FLUTTER_PLUGIN_EXPORT void stop_animation_ffi(void* const sceneManager, EntityId asset, int index);
FLUTTER_PLUGIN_EXPORT int get_animation_count_ffi(void* const sceneManager, EntityId asset);
FLUTTER_PLUGIN_EXPORT void get_animation_name_ffi(void* const sceneManager, EntityId asset, char *const outPtr, int index);
FLUTTER_PLUGIN_EXPORT void get_morph_target_name_ffi(void* const sceneManager, EntityId asset, const char *meshName, char *const outPtr, int index);
FLUTTER_PLUGIN_EXPORT int get_morph_target_name_count_ffi(void* const sceneManager, EntityId asset, const char *meshName);
FLUTTER_PLUGIN_EXPORT void set_morph_target_weights_ffi(void* const sceneManager,
EntityId asset,
const char *const entityName,
const float *const morphData,
int numWeights
);
FLUTTER_PLUGIN_EXPORT bool set_morph_animation_ffi(
void *sceneManager,
EntityId asset,
const char *const entityName,
const float *const morphData,
const int *const morphIndices,
int numMorphTargets,
int numFrames,
float frameLengthInMs);
FLUTTER_PLUGIN_EXPORT bool set_bone_transform_ffi(
void *sceneManager,
EntityId asset,
const char *entityName,
const float *const transform,
const char *boneName);
FLUTTER_PLUGIN_EXPORT void add_bone_animation_ffi(
void *sceneManager,
EntityId asset,
const float *const frameData,
int numFrames,
const char *const boneName,
const char **const meshNames,
int numMeshTargets,
float frameLengthInMs,
bool isModelSpace);
FLUTTER_PLUGIN_EXPORT void set_post_processing_ffi(void* const viewer, bool enabled);
FLUTTER_PLUGIN_EXPORT void pick_ffi(void* const viewer, int x, int y, EntityId* entityId);
FLUTTER_PLUGIN_EXPORT void reset_to_rest_pose_ffi(void* const sceneManager, EntityId entityId);
FLUTTER_PLUGIN_EXPORT void ios_dummy_ffi();
FLUTTER_PLUGIN_EXPORT EntityId create_geometry_ffi(void* const viewer, float* vertices, int numVertices, uint16_t* indices, int numIndices, const char* materialPath);
FLUTTER_PLUGIN_EXPORT void play_animation_ffi(void *const sceneManager, EntityId asset, int index, bool loop, bool reverse, bool replaceActive, float crossfade);
FLUTTER_PLUGIN_EXPORT void set_animation_frame_ffi(void *const sceneManager, EntityId asset, int animationIndex, int animationFrame);
FLUTTER_PLUGIN_EXPORT void stop_animation_ffi(void *const sceneManager, EntityId asset, int index);
FLUTTER_PLUGIN_EXPORT void get_animation_count_ffi(void *const sceneManager, EntityId asset, void (*callback)(int));
FLUTTER_PLUGIN_EXPORT void get_animation_name_ffi(void *const sceneManager, EntityId asset, char *const outPtr, int index, void (*callback)());
FLUTTER_PLUGIN_EXPORT void get_morph_target_name_ffi(void *const sceneManager, EntityId asset, const char *meshName, char *const outPtr, int index, void (*callback)());
FLUTTER_PLUGIN_EXPORT void get_morph_target_name_count_ffi(void *const sceneManager, EntityId asset, const char *meshName, void (*callback)(int32_t));
FLUTTER_PLUGIN_EXPORT void set_morph_target_weights_ffi(void *const sceneManager,
EntityId asset,
const char *const entityName,
const float *const morphData,
int numWeights);
FLUTTER_PLUGIN_EXPORT void set_morph_animation_ffi(
void *sceneManager,
EntityId asset,
const char *const entityName,
const float *const morphData,
const int *const morphIndices,
int numMorphTargets,
int numFrames,
float frameLengthInMs,
void (*callback)(bool));
FLUTTER_PLUGIN_EXPORT void set_bone_transform_ffi(
void *sceneManager,
EntityId asset,
const char *entityName,
const float *const transform,
const char *boneName,
void (*callback)(bool));
FLUTTER_PLUGIN_EXPORT void add_bone_animation_ffi(
void *sceneManager,
EntityId asset,
const float *const frameData,
int numFrames,
const char *const boneName,
const char **const meshNames,
int numMeshTargets,
float frameLengthInMs,
bool isModelSpace);
FLUTTER_PLUGIN_EXPORT void set_post_processing_ffi(void *const viewer, bool enabled);
FLUTTER_PLUGIN_EXPORT void pick_ffi(void *const viewer, int x, int y, EntityId *entityId);
FLUTTER_PLUGIN_EXPORT void reset_to_rest_pose_ffi(void *const sceneManager, EntityId entityId);
FLUTTER_PLUGIN_EXPORT void ios_dummy_ffi();
FLUTTER_PLUGIN_EXPORT void create_geometry_ffi(void *const viewer, float *vertices, int numVertices, uint16_t *indices, int numIndices, const char *materialPath, void (*callback)(EntityId));
#ifdef __cplusplus
}

View File

@@ -44,9 +44,9 @@ namespace flutter_filament
EntityId loadGltf(const char *uri, const char *relativeResourcePath);
////
/// @brief
/// @param uri
/// @param numInstances
/// @brief Load the GLB from the specified path, optionally creating multiple instances.
/// @param uri the path to the asset. Should be either asset:// (representing a Flutter asset), or file:// (representing a filesystem file).
/// @param numInstances the number of instances to create.
/// @return an Entity representing the FilamentAsset associated with the loaded FilamentAsset.
///
EntityId loadGlb(const char *uri, int numInstances);
@@ -103,7 +103,7 @@ namespace flutter_filament
/// @param meshName an array of mesh names under [entity] that should be animated
/// @param numMeshTargets the number of meshes under [meshName]
/// @param frameLengthInMs the length of each frame in ms
/// @return
/// @return true if the bone animation was successfully enqueued
bool addBoneAnimation(
EntityId entity,
const float *const frameData,
@@ -134,12 +134,11 @@ namespace flutter_filament
/// @brief returns the number of instances of the FilamentAsset represented by the given entity.
/// @param entityId
/// @return
/// @return the number of instances
int getInstanceCount(EntityId entityId);
/// @brief returns an array containing all instances of the FilamentAsset represented by the given entity.
/// @param entityId
/// @return
void getInstances(EntityId entityId, EntityId* out);
friend class FilamentViewer;

View File

@@ -598,7 +598,7 @@ extern "C"
}
FLUTTER_PLUGIN_EXPORT EntityId create_geometry(void *const viewer, float* vertices, int numVertices, uint16_t* indices, int numIndices, const char* materialPath) {
return ((FilamentViewer*)viewer)->createGeometry(vertices, (size_t)numVertices, indices, numIndices, materialPath);
return ((FilamentViewer*)viewer)->createGeometry(vertices, (uint32_t)numVertices, indices, numIndices, materialPath);
}
FLUTTER_PLUGIN_EXPORT EntityId find_child_entity_by_name(void *const sceneManager, const EntityId parent, const char* name) {

View File

@@ -64,10 +64,9 @@ public:
}
if (_rendering) {
auto frameStart = std::chrono::high_resolution_clock::now();
// auto frameStart = std::chrono::high_resolution_clock::now();
doRender();
auto frameEnd = std::chrono::high_resolution_clock::now();
// Log("Took %f milliseconds for render", float(std::chrono::duration_cast<std::chrono::milliseconds>(frameEnd - frameStart).count()));
// auto frameEnd = std::chrono::high_resolution_clock::now();
}
elapsed = float(std::chrono::duration_cast<std::chrono::milliseconds>(now - last).count());
@@ -98,10 +97,12 @@ public:
_t->join();
}
void *const createViewer(void *const context, void *const platform,
void createViewer(void *const context, void *const platform,
const char *uberArchivePath,
const ResourceLoaderWrapper *const loader,
void (*renderCallback)(void *), void *const owner) {
void (*renderCallback)(void *),
void *const owner,
void (*callback)(void* const) ) {
_renderCallback = renderCallback;
_renderCallbackOwner = owner;
std::packaged_task<FilamentViewer *()> lambda([=]() mutable {
@@ -117,34 +118,30 @@ public:
#else
_viewer = new FilamentViewer(context, loader, platform, uberArchivePath);
#endif
callback(_viewer);
return _viewer;
});
auto fut = add_task(lambda);
fut.wait();
_viewer = fut.get();
return (void *const)_viewer;
}
void destroyViewer() {
std::packaged_task<void()> lambda([&]() mutable {
std::packaged_task<void()> lambda([=]() mutable {
_rendering = false;
destroy_filament_viewer(_viewer);
_viewer = nullptr;
});
auto fut = add_task(lambda);
fut.wait();
}
void setRendering(bool rendering) {
std::packaged_task<void()> lambda(
[&]() mutable { this->_rendering = rendering; });
[=]() mutable { this->_rendering = rendering; });
auto fut = add_task(lambda);
fut.wait();
}
void doRender() {
auto now = std::chrono::high_resolution_clock::now();
auto nanos = std::chrono::duration_cast<std::chrono::nanoseconds>(now.time_since_epoch()).count();
// auto now = std::chrono::high_resolution_clock::now();
// auto nanos = std::chrono::duration_cast<std::chrono::nanoseconds>(now.time_since_epoch()).count();
render(_viewer, 0, nullptr, nullptr, nullptr);
_lastRenderTime = std::chrono::high_resolution_clock::now();
if(_renderCallback) {
@@ -189,16 +186,17 @@ extern "C" {
static RenderLoop *_rl;
FLUTTER_PLUGIN_EXPORT void *const create_filament_viewer_ffi(
FLUTTER_PLUGIN_EXPORT void create_filament_viewer_ffi(
void *const context, void *const platform, const char *uberArchivePath,
const ResourceLoaderWrapper *const loader,
void (*renderCallback)(void *const renderCallbackOwner),
void *const renderCallbackOwner) {
void *const renderCallbackOwner,
void (*callback)(void* const) ) {
if (!_rl) {
_rl = new RenderLoop();
}
return _rl->createViewer(context, platform, uberArchivePath, loader,
renderCallback, renderCallbackOwner);
_rl->createViewer(context, platform, uberArchivePath, loader,
renderCallback, renderCallbackOwner, callback);
}
FLUTTER_PLUGIN_EXPORT void destroy_filament_viewer_ffi(void *const viewer) {
@@ -208,44 +206,49 @@ FLUTTER_PLUGIN_EXPORT void destroy_filament_viewer_ffi(void *const viewer) {
FLUTTER_PLUGIN_EXPORT void create_swap_chain_ffi(void *const viewer,
void *const surface,
uint32_t width,
uint32_t height) {
Log("Creating swapchain %dx%d", width, height);
uint32_t height,
void (*onComplete)()) {
Log("Creating swapchain %dx%d with viewer %d", width, height, viewer);
std::packaged_task<void()> lambda(
[&]() mutable { create_swap_chain(viewer, surface, width, height); });
[=]() mutable {
create_swap_chain(viewer, surface, width, height);
onComplete();
});
auto fut = _rl->add_task(lambda);
fut.wait();
}
FLUTTER_PLUGIN_EXPORT void destroy_swap_chain_ffi(void *const viewer) {
FLUTTER_PLUGIN_EXPORT void destroy_swap_chain_ffi(void *const viewer, void (*onComplete)()) {
Log("Destroying swapchain");
std::packaged_task<void()> lambda(
[&]() mutable {
[=]() mutable {
destroy_swap_chain(viewer);
onComplete();
});
auto fut = _rl->add_task(lambda);
fut.wait();
}
FLUTTER_PLUGIN_EXPORT void create_render_target_ffi(void *const viewer,
intptr_t nativeTextureId,
uint32_t width,
uint32_t height) {
std::packaged_task<void()> lambda([&]() mutable {
uint32_t height,
void (*onComplete)()) {
std::packaged_task<void()> lambda([=]() mutable {
create_render_target(viewer, nativeTextureId, width, height);
onComplete();
});
auto fut = _rl->add_task(lambda);
fut.wait();
}
FLUTTER_PLUGIN_EXPORT void update_viewport_and_camera_projection_ffi(
void *const viewer, const uint32_t width, const uint32_t height,
const float scaleFactor) {
const float scaleFactor,
void (*onComplete)()) {
Log("Update viewport %dx%d", width, height);
std::packaged_task<void()> lambda([&]() mutable {
std::packaged_task<void()> lambda([=]() mutable {
update_viewport_and_camera_projection(viewer, width, height, scaleFactor);
onComplete();
});
auto fut = _rl->add_task(lambda);
fut.wait();
}
FLUTTER_PLUGIN_EXPORT void set_rendering_ffi(void *const viewer,
@@ -268,173 +271,173 @@ set_frame_interval_ffi(float frameIntervalInMilliseconds) {
}
FLUTTER_PLUGIN_EXPORT void render_ffi(void *const viewer) {
std::packaged_task<void()> lambda([&]() mutable { _rl->doRender(); });
std::packaged_task<void()> lambda([=]() mutable { _rl->doRender(); });
auto fut = _rl->add_task(lambda);
fut.wait();
}
FLUTTER_PLUGIN_EXPORT void
set_background_color_ffi(void *const viewer, const float r, const float g,
const float b, const float a) {
std::packaged_task<void()> lambda(
[&]() mutable { set_background_color(viewer, r, g, b, a); });
[=]() mutable { set_background_color(viewer, r, g, b, a); });
auto fut = _rl->add_task(lambda);
fut.wait();
}
FLUTTER_PLUGIN_EXPORT EntityId load_gltf_ffi(void *const sceneManager,
FLUTTER_PLUGIN_EXPORT void load_gltf_ffi(void *const sceneManager,
const char *path,
const char *relativeResourcePath) {
std::packaged_task<EntityId()> lambda([&]() mutable {
return load_gltf(sceneManager, path, relativeResourcePath);
const char *relativeResourcePath,
void (*callback)(EntityId)) {
std::packaged_task<EntityId()> lambda([=]() mutable {
auto entity = load_gltf(sceneManager, path, relativeResourcePath);
callback(entity);
return entity;
});
auto fut = _rl->add_task(lambda);
fut.wait();
return fut.get();
}
FLUTTER_PLUGIN_EXPORT EntityId load_glb_ffi(void *const sceneManager,
const char *path, int numInstances) {
FLUTTER_PLUGIN_EXPORT void load_glb_ffi(void *const sceneManager,
const char *path, int numInstances, void (*callback)(EntityId)) {
std::packaged_task<EntityId()> lambda(
[&]() mutable { return load_glb(sceneManager, path, numInstances); });
[=]() mutable {
auto entity = load_glb(sceneManager, path, numInstances);
callback(entity);
return entity;
});
auto fut = _rl->add_task(lambda);
fut.wait();
return fut.get();
}
FLUTTER_PLUGIN_EXPORT EntityId load_glb_from_buffer_ffi(void *const sceneManager,
const void *const data, size_t length, int numInstances) {
FLUTTER_PLUGIN_EXPORT void load_glb_from_buffer_ffi(void *const sceneManager,
const void *const data, size_t length, int numInstances, void (*callback)(EntityId)) {
std::packaged_task<EntityId()> lambda(
[&]() mutable { return load_glb_from_buffer(sceneManager, data, length); });
[=]() mutable {
auto entity = load_glb_from_buffer(sceneManager, data, length);
callback(entity);
return entity;
});
auto fut = _rl->add_task(lambda);
fut.wait();
return fut.get();
}
FLUTTER_PLUGIN_EXPORT void clear_background_image_ffi(void *const viewer) {
std::packaged_task<void()> lambda([&] { clear_background_image(viewer); });
std::packaged_task<void()> lambda([=] { clear_background_image(viewer); });
auto fut = _rl->add_task(lambda);
fut.wait();
}
FLUTTER_PLUGIN_EXPORT void set_background_image_ffi(void *const viewer,
const char *path,
bool fillHeight) {
std::packaged_task<void()> lambda(
[&] { set_background_image(viewer, path, fillHeight); });
[=] { set_background_image(viewer, path, fillHeight); });
auto fut = _rl->add_task(lambda);
fut.wait();
}
FLUTTER_PLUGIN_EXPORT void set_background_image_position_ffi(void *const viewer,
float x, float y,
bool clamp) {
std::packaged_task<void()> lambda(
[&] { set_background_image_position(viewer, x, y, clamp); });
[=] { set_background_image_position(viewer, x, y, clamp); });
auto fut = _rl->add_task(lambda);
fut.wait();
}
FLUTTER_PLUGIN_EXPORT void set_tone_mapping_ffi(void *const viewer,
int toneMapping) {
std::packaged_task<void()> lambda(
[&] { set_tone_mapping(viewer, toneMapping); });
[=] { set_tone_mapping(viewer, toneMapping); });
auto fut = _rl->add_task(lambda);
fut.wait();
}
FLUTTER_PLUGIN_EXPORT void set_bloom_ffi(void *const viewer, float strength) {
std::packaged_task<void()> lambda([&] { set_bloom(viewer, strength); });
std::packaged_task<void()> lambda([=] { set_bloom(viewer, strength); });
auto fut = _rl->add_task(lambda);
fut.wait();
}
FLUTTER_PLUGIN_EXPORT void load_skybox_ffi(void *const viewer,
const char *skyboxPath) {
std::packaged_task<void()> lambda([&] { load_skybox(viewer, skyboxPath); });
std::packaged_task<void()> lambda([=] { load_skybox(viewer, skyboxPath); });
auto fut = _rl->add_task(lambda);
fut.wait();
}
FLUTTER_PLUGIN_EXPORT void load_ibl_ffi(void *const viewer, const char *iblPath,
float intensity) {
std::packaged_task<void()> lambda(
[&] { load_ibl(viewer, iblPath, intensity); });
[=] { load_ibl(viewer, iblPath, intensity); });
auto fut = _rl->add_task(lambda);
fut.wait();
}
FLUTTER_PLUGIN_EXPORT void remove_skybox_ffi(void *const viewer) {
std::packaged_task<void()> lambda([&] { remove_skybox(viewer); });
std::packaged_task<void()> lambda([=] { remove_skybox(viewer); });
auto fut = _rl->add_task(lambda);
fut.wait();
}
FLUTTER_PLUGIN_EXPORT void remove_ibl_ffi(void *const viewer) {
std::packaged_task<void()> lambda([&] { remove_ibl(viewer); });
std::packaged_task<void()> lambda([=] { remove_ibl(viewer); });
auto fut = _rl->add_task(lambda);
fut.wait();
}
EntityId add_light_ffi(void *const viewer, uint8_t type, float colour,
void add_light_ffi(void *const viewer, uint8_t type, float colour,
float intensity, float posX, float posY, float posZ,
float dirX, float dirY, float dirZ, bool shadows) {
std::packaged_task<EntityId()> lambda([&] {
return add_light(viewer, type, colour, intensity, posX, posY, posZ, dirX,
float dirX, float dirY, float dirZ, bool shadows, void (*callback)(EntityId)) {
std::packaged_task<EntityId()> lambda([=] {
auto entity = add_light(viewer, type, colour, intensity, posX, posY, posZ, dirX,
dirY, dirZ, shadows);
callback(entity);
return entity;
});
auto fut = _rl->add_task(lambda);
fut.wait();
return fut.get();
}
FLUTTER_PLUGIN_EXPORT void remove_light_ffi(void *const viewer,
EntityId entityId) {
std::packaged_task<void()> lambda([&] { remove_light(viewer, entityId); });
std::packaged_task<void()> lambda([=] { remove_light(viewer, entityId); });
auto fut = _rl->add_task(lambda);
fut.wait();
}
FLUTTER_PLUGIN_EXPORT void clear_lights_ffi(void *const viewer) {
std::packaged_task<void()> lambda([&] { clear_lights(viewer); });
std::packaged_task<void()> lambda([=] { clear_lights(viewer); });
auto fut = _rl->add_task(lambda);
fut.wait();
}
FLUTTER_PLUGIN_EXPORT void remove_entity_ffi(void *const viewer,
EntityId asset) {
std::packaged_task<void()> lambda([&] { remove_entity(viewer, asset); });
EntityId asset, void (*callback)()) {
std::packaged_task<void()> lambda([=] {
remove_entity(viewer, asset);
callback();
});
auto fut = _rl->add_task(lambda);
fut.wait();
}
FLUTTER_PLUGIN_EXPORT void clear_entities_ffi(void *const viewer) {
std::packaged_task<void()> lambda([&] { clear_entities(viewer); });
auto fut = _rl->add_task(lambda);
fut.wait();
}
FLUTTER_PLUGIN_EXPORT bool set_camera_ffi(void *const viewer, EntityId asset,
const char *nodeName) {
std::packaged_task<bool()> lambda(
[&] { return set_camera(viewer, asset, nodeName); });
FLUTTER_PLUGIN_EXPORT void clear_entities_ffi(void *const viewer, void (*callback)()) {
std::packaged_task<void()> lambda([=] {
clear_entities(viewer);
callback();
});
auto fut = _rl->add_task(lambda);
}
FLUTTER_PLUGIN_EXPORT void set_camera_ffi(void *const viewer, EntityId asset,
const char *nodeName, void (*callback)(bool)) {
std::packaged_task<bool()> lambda(
[=] {
auto success = set_camera(viewer, asset, nodeName);
callback(success);
return success;
});
auto fut = _rl->add_task(lambda);
fut.wait();
return fut.get();
}
FLUTTER_PLUGIN_EXPORT void
get_morph_target_name_ffi(void *sceneManager, EntityId asset,
const char *meshName, char *const outPtr, int index) {
std::packaged_task<void()> lambda([&] {
const char *meshName, char *const outPtr, int index, void (*callback)()) {
std::packaged_task<void()> lambda([=] {
get_morph_target_name(sceneManager, asset, meshName, outPtr, index);
callback();
});
auto fut = _rl->add_task(lambda);
fut.wait();
}
FLUTTER_PLUGIN_EXPORT int
FLUTTER_PLUGIN_EXPORT void
get_morph_target_name_count_ffi(void *sceneManager, EntityId asset,
const char *meshName) {
std::packaged_task<int()> lambda([&] {
return get_morph_target_name_count(sceneManager, asset, meshName);
const char *meshName, void (*callback)(int)) {
std::packaged_task<int()> lambda([=] {
auto count = get_morph_target_name_count(sceneManager, asset, meshName);
callback(count);
return count;
});
auto fut = _rl->add_task(lambda);
fut.wait();
return fut.get();
}
@@ -444,73 +447,77 @@ FLUTTER_PLUGIN_EXPORT void play_animation_ffi(void *const sceneManager,
bool loop, bool reverse,
bool replaceActive,
float crossfade) {
std::packaged_task<void()> lambda([&] {
std::packaged_task<void()> lambda([=] {
play_animation(sceneManager, asset, index, loop, reverse, replaceActive,
crossfade);
});
auto fut = _rl->add_task(lambda);
fut.wait();
}
FLUTTER_PLUGIN_EXPORT void set_animation_frame_ffi(void *const sceneManager,
EntityId asset,
int animationIndex,
int animationFrame) {
std::packaged_task<void()> lambda([&] {
std::packaged_task<void()> lambda([=] {
set_animation_frame(sceneManager, asset, animationIndex, animationFrame);
});
auto fut = _rl->add_task(lambda);
fut.wait();
}
FLUTTER_PLUGIN_EXPORT void stop_animation_ffi(void *const sceneManager,
EntityId asset, int index) {
std::packaged_task<void()> lambda(
[&] { stop_animation(sceneManager, asset, index); });
[=] { stop_animation(sceneManager, asset, index); });
auto fut = _rl->add_task(lambda);
fut.wait();
}
FLUTTER_PLUGIN_EXPORT int get_animation_count_ffi(void *const sceneManager,
EntityId asset) {
FLUTTER_PLUGIN_EXPORT void get_animation_count_ffi(void *const sceneManager,
EntityId asset,
void (*callback)(int)) {
std::packaged_task<int()> lambda(
[&] { return get_animation_count(sceneManager, asset); });
[=] {
auto count = get_animation_count(sceneManager, asset);
callback(count);
return count;
});
auto fut = _rl->add_task(lambda);
fut.wait();
return fut.get();
}
FLUTTER_PLUGIN_EXPORT void get_animation_name_ffi(void *const sceneManager,
EntityId asset,
char *const outPtr,
int index) {
int index,
void (*callback)()) {
std::packaged_task<void()> lambda(
[&] { get_animation_name(sceneManager, asset, outPtr, index); });
[=] {
get_animation_name(sceneManager, asset, outPtr, index);
callback();
});
auto fut = _rl->add_task(lambda);
fut.wait();
}
FLUTTER_PLUGIN_EXPORT void set_post_processing_ffi(void *const viewer,
bool enabled) {
std::packaged_task<void()> lambda(
[&] { set_post_processing(viewer, enabled); });
[=] { set_post_processing(viewer, enabled); });
auto fut = _rl->add_task(lambda);
fut.wait();
}
FLUTTER_PLUGIN_EXPORT void pick_ffi(void *const viewer, int x, int y,
EntityId *entityId) {
std::packaged_task<void()> lambda([&] { pick(viewer, x, y, entityId); });
std::packaged_task<void()> lambda([=] { pick(viewer, x, y, entityId); });
auto fut = _rl->add_task(lambda);
fut.wait();
}
FLUTTER_PLUGIN_EXPORT const char *
get_name_for_entity_ffi(void *const sceneManager, const EntityId entityId) {
FLUTTER_PLUGIN_EXPORT void
get_name_for_entity_ffi(void *const sceneManager, const EntityId entityId, void (*callback)(const char*)) {
std::packaged_task<const char *()> lambda(
[&] { return get_name_for_entity(sceneManager, entityId); });
[=] {
auto name = get_name_for_entity(sceneManager, entityId);
callback(name);
return name;
});
auto fut = _rl->add_task(lambda);
fut.wait();
return fut.get();
}
void set_morph_target_weights_ffi(void *const sceneManager,
@@ -519,12 +526,13 @@ void set_morph_target_weights_ffi(void *const sceneManager,
const float *const morphData,
int numWeights) {
std::packaged_task<void()> lambda(
[&] { return set_morph_target_weights(sceneManager, asset, entityName, morphData, numWeights); });
[=] {
set_morph_target_weights(sceneManager, asset, entityName, morphData, numWeights);
});
auto fut = _rl->add_task(lambda);
fut.wait();
}
bool set_morph_animation_ffi(
void set_morph_animation_ffi(
void *sceneManager,
EntityId asset,
const char *const entityName,
@@ -532,35 +540,38 @@ bool set_morph_animation_ffi(
const int *const morphIndices,
int numMorphTargets,
int numFrames,
float frameLengthInMs) {
float frameLengthInMs,
void (*callback)(bool)) {
std::packaged_task<bool()> lambda(
[&] {
return set_morph_animation(sceneManager, asset, entityName, morphData, morphIndices, numMorphTargets, numFrames, frameLengthInMs);
[=] {
auto success = set_morph_animation(sceneManager, asset, entityName, morphData, morphIndices, numMorphTargets, numFrames, frameLengthInMs);
callback(success);
return success;
});
auto fut = _rl->add_task(lambda);
fut.wait();
return fut.get();
}
FLUTTER_PLUGIN_EXPORT bool set_bone_transform_ffi(
FLUTTER_PLUGIN_EXPORT void set_bone_transform_ffi(
void *sceneManager,
EntityId asset,
const char *entityName,
const float *const transform,
const char *boneName) {
const char *boneName,
void (*callback)(bool)) {
std::packaged_task<bool()> lambda(
[&] { return set_bone_transform(sceneManager, asset, entityName, transform, boneName); });
[=] {
auto success = set_bone_transform(sceneManager, asset, entityName, transform, boneName);
callback(success);
return success;
});
auto fut = _rl->add_task(lambda);
fut.wait();
return fut.get();
}
FLUTTER_PLUGIN_EXPORT void reset_to_rest_pose_ffi(void* const sceneManager, EntityId entityId) {
std::packaged_task<void()> lambda(
[&] { return reset_to_rest_pose(sceneManager, entityId); });
[=] { return reset_to_rest_pose(sceneManager, entityId); });
auto fut = _rl->add_task(lambda);
fut.wait();
}
FLUTTER_PLUGIN_EXPORT void add_bone_animation_ffi(
@@ -579,19 +590,18 @@ FLUTTER_PLUGIN_EXPORT void add_bone_animation_ffi(
add_bone_animation(sceneManager, asset, frameData, numFrames, boneName, meshNames, numMeshTargets, frameLengthInMs, isModelSpace);
});
auto fut = _rl->add_task(lambda);
fut.wait();
}
FLUTTER_PLUGIN_EXPORT void ios_dummy_ffi() { Log("Dummy called"); }
FLUTTER_PLUGIN_EXPORT EntityId create_geometry_ffi(void* const viewer, float* vertices, int numVertices, uint16_t* indices, int numIndices, const char* materialPath) {
FLUTTER_PLUGIN_EXPORT void create_geometry_ffi(void* const viewer, float* vertices, int numVertices, uint16_t* indices, int numIndices, const char* materialPath, void (*callback)(EntityId) ) {
std::packaged_task<EntityId()> lambda(
[=] {
return create_geometry(viewer, vertices, numVertices, indices, numIndices, materialPath);
auto entity = create_geometry(viewer, vertices, numVertices, indices, numIndices, materialPath);
callback(entity);
return entity;
});
auto fut = _rl->add_task(lambda);
fut.wait();
return fut.get();
}
}

View File

@@ -1208,6 +1208,20 @@ namespace flutter_filament
_collisionComponentManager->elementAt<2>(collisionInstance) = affectsTransform;
}
void SceneManager::removeCollisionComponent(EntityId entityId) {
std::lock_guard lock(_mutex);
const auto *instance = getInstanceByEntityId(entityId);
if(!instance) {
auto asset = getAssetByEntityId(entityId);
if(!asset) {
return;
} else {
instance = asset->getInstance();
}
}
_collisionComponentManager->removeComponent(instance->getRoot());
}
void SceneManager::testCollisions(EntityId entityId) {
const auto *instance = getInstanceByEntityId(entityId);
if(!instance) {

View File

@@ -68,7 +68,7 @@ std::streampos StreamBufferAdapter::seekoff(std::streamoff off, std::ios_base::s
if(way == std::ios_base::beg) {
setg(eback(), eback()+off, egptr());
} else if(way == std::ios_base::cur) {
gbump(off);
gbump((int)off);
} else {
setg(eback(), egptr()-off, egptr());
}

View File

@@ -4,6 +4,7 @@ import 'dart:io';
import 'dart:typed_data';
import 'dart:ui' as ui;
import 'dart:developer' as dev;
import 'package:flutter/foundation.dart';
import 'package:flutter/services.dart';
import 'package:ffi/ffi.dart';
import 'package:flutter/widgets.dart';
@@ -140,7 +141,7 @@ class FilamentControllerFFI extends FilamentController {
Future setFrameRate(int framerate) async {
final interval = 1000.0 / framerate;
set_frame_interval_ffi(interval);
dev.log("Set frame interval to $interval");
print("Set frame interval to $interval");
}
@override
@@ -182,7 +183,82 @@ class FilamentControllerFFI extends FilamentController {
await _channel.invokeMethod(
"destroyTexture", textureDetails.value!.textureId);
}
dev.log("Texture destroyed");
print("Texture destroyed");
}
Future<void> _withVoidCallback(
Function(Pointer<NativeFunction<Void Function()>>) func) async {
final completer = Completer();
// ignore: prefer_function_declarations_over_variables
void Function() callback = () {
completer.complete();
};
final nativeCallable = NativeCallable<Void Function()>.listener(callback);
func.call(nativeCallable.nativeFunction);
await completer.future;
nativeCallable.close();
}
Future<Pointer<Void>> _withVoidPointerCallback(
Function(Pointer<NativeFunction<Void Function(Pointer<Void>)>>)
func) async {
final completer = Completer<Pointer<Void>>();
// ignore: prefer_function_declarations_over_variables
void Function(Pointer<Void>) callback = (Pointer<Void> ptr) {
completer.complete(ptr);
};
final nativeCallable =
NativeCallable<Void Function(Pointer<Void>)>.listener(callback);
func.call(nativeCallable.nativeFunction);
await completer.future;
nativeCallable.close();
return completer.future;
}
Future<bool> _withBoolCallback(
Function(Pointer<NativeFunction<Void Function(Bool)>>) func) async {
final completer = Completer<bool>();
// ignore: prefer_function_declarations_over_variables
void Function(bool) callback = (bool result) {
completer.complete(result);
};
final nativeCallable =
NativeCallable<Void Function(Bool)>.listener(callback);
func.call(nativeCallable.nativeFunction);
await completer.future;
nativeCallable.close();
return completer.future;
}
Future<int> _withIntCallback(
Function(Pointer<NativeFunction<Void Function(Int32)>>) func) async {
final completer = Completer<int>();
// ignore: prefer_function_declarations_over_variables
void Function(int) callback = (int result) {
completer.complete(result);
};
final nativeCallable =
NativeCallable<Void Function(Int32)>.listener(callback);
func.call(nativeCallable.nativeFunction);
await completer.future;
nativeCallable.close();
return completer.future;
}
Future<String> _withCharPtrCallback(
Function(Pointer<NativeFunction<Void Function(Pointer<Char>)>>)
func) async {
final completer = Completer<String>();
// ignore: prefer_function_declarations_over_variables
void Function(Pointer<Char>) callback = (Pointer<Char> result) {
completer.complete(result.cast<Utf8>().toDartString());
};
final nativeCallable =
NativeCallable<Void Function(Pointer<Char>)>.listener(callback);
func.call(nativeCallable.nativeFunction);
await completer.future;
nativeCallable.close();
return completer.future;
}
bool _creating = false;
@@ -190,6 +266,7 @@ class FilamentControllerFFI extends FilamentController {
///
/// Called by `FilamentWidget`. You do not need to call this yourself.
///
///
@override
Future createViewer() async {
if (_creating) {
@@ -234,43 +311,60 @@ class FilamentControllerFFI extends FilamentController {
var renderingSurface = await _createRenderingSurface();
dev.log("Got rendering surface");
print("Got rendering surface");
final uberarchivePtr =
uberArchivePath?.toNativeUtf8().cast<Char>() ?? nullptr;
_viewer = create_filament_viewer_ffi(
Pointer<Void>.fromAddress(renderingSurface.sharedContext),
_driver,
uberarchivePtr,
loader,
renderCallback,
renderCallbackOwner);
_viewer = await _withVoidPointerCallback((callback) =>
create_filament_viewer_ffi(
Pointer<Void>.fromAddress(renderingSurface.sharedContext),
_driver,
uberarchivePtr,
loader,
renderCallback,
renderCallbackOwner,
callback));
allocator.free(uberarchivePtr);
dev.log("Created viewer");
print("Created viewer ${_viewer!.address}");
if (_viewer!.address == 0) {
throw Exception("Failed to create viewer. Check logs for details");
}
_sceneManager = get_scene_manager(_viewer!);
create_swap_chain_ffi(_viewer!, renderingSurface.surface,
_rect.value!.width.toInt(), _rect.value!.height.toInt());
dev.log("Created swap chain");
await _withVoidCallback((callback) {
create_swap_chain_ffi(_viewer!, renderingSurface.surface,
_rect.value!.width.toInt(), _rect.value!.height.toInt(), callback);
});
print("Created swap chain");
if (renderingSurface.textureHandle != 0) {
dev.log(
print(
"Creating render target from native texture ${renderingSurface.textureHandle}");
create_render_target_ffi(_viewer!, renderingSurface.textureHandle,
_rect.value!.width.toInt(), _rect.value!.height.toInt());
await _withVoidCallback((callback) => create_render_target_ffi(
_viewer!,
renderingSurface.textureHandle,
_rect.value!.width.toInt(),
_rect.value!.height.toInt(),
callback));
}
textureDetails.value = TextureDetails(
textureId: renderingSurface.flutterTextureId,
width: _rect.value!.width.toInt(),
height: _rect.value!.height.toInt());
dev.log("texture details ${textureDetails.value}");
update_viewport_and_camera_projection_ffi(
_viewer!, _rect.value!.width.toInt(), _rect.value!.height.toInt(), 1.0);
print("texture details ${textureDetails.value}");
await _withVoidCallback((callback) {
update_viewport_and_camera_projection_ffi(
_viewer!,
_rect.value!.width.toInt(),
_rect.value!.height.toInt(),
1.0,
callback);
});
hasViewer.value = true;
_creating = false;
}
@@ -365,7 +459,8 @@ class FilamentControllerFFI extends FilamentController {
set_rendering_ffi(_viewer!, false);
if (!_usesBackingWindow) {
destroy_swap_chain_ffi(_viewer!);
await _withVoidCallback(
(callback) => destroy_swap_chain_ffi(_viewer!, callback));
}
if (requiresTextureWidget) {
@@ -374,7 +469,7 @@ class FilamentControllerFFI extends FilamentController {
"destroyTexture", textureDetails.value!.textureId);
}
} else if (Platform.isWindows) {
dev.log("Resizing window with rect ${_rect.value}");
print("Resizing window with rect ${_rect.value}");
await _channel.invokeMethod("resizeWindow", [
_rect.value!.width,
_rect.value!.height,
@@ -390,15 +485,23 @@ class FilamentControllerFFI extends FilamentController {
}
if (!_usesBackingWindow) {
create_swap_chain_ffi(_viewer!, renderingSurface.surface,
_rect.value!.width.toInt(), _rect.value!.height.toInt());
_withVoidCallback((callback) => create_swap_chain_ffi(
_viewer!,
renderingSurface.surface,
_rect.value!.width.toInt(),
_rect.value!.height.toInt(),
callback));
}
if (renderingSurface.textureHandle != 0) {
dev.log(
print(
"Creating render target from native texture ${renderingSurface.textureHandle}");
create_render_target_ffi(_viewer!, renderingSurface.textureHandle,
_rect.value!.width.toInt(), _rect.value!.height.toInt());
_withVoidCallback((callback) => create_render_target_ffi(
_viewer!,
renderingSurface.textureHandle,
_rect.value!.width.toInt(),
_rect.value!.height.toInt(),
callback));
}
textureDetails.value = TextureDetails(
@@ -406,8 +509,12 @@ class FilamentControllerFFI extends FilamentController {
width: _rect.value!.width.toInt(),
height: _rect.value!.height.toInt());
update_viewport_and_camera_projection_ffi(_viewer!,
_rect.value!.width.toInt(), _rect.value!.height.toInt(), 1.0);
_withVoidCallback((callback) => update_viewport_and_camera_projection_ffi(
_viewer!,
_rect.value!.width.toInt(),
_rect.value!.height.toInt(),
1.0,
callback));
await setRendering(_rendering);
} finally {
@@ -518,8 +625,19 @@ class FilamentControllerFFI extends FilamentController {
if (_viewer == null) {
throw Exception("No viewer available, ignoring");
}
var entity = add_light_ffi(_viewer!, type, colour, intensity, posX, posY,
posZ, dirX, dirY, dirZ, castShadows);
var entity = await _withIntCallback((callback) => add_light_ffi(
_viewer!,
type,
colour,
intensity,
posX,
posY,
posZ,
dirX,
dirY,
dirZ,
castShadows,
callback));
_onLoadController.sink.add(entity);
_lights.add(entity);
return entity;
@@ -572,8 +690,8 @@ class FilamentControllerFFI extends FilamentController {
data = (ptr.cast<Void>(), asset.lengthInBytes);
}
var entity = load_glb_from_buffer_ffi(
_sceneManager!, data.$1, data.$2, numInstances);
var entity = await _withIntCallback((callback) => load_glb_from_buffer_ffi(
_sceneManager!, data.$1, data.$2, numInstances, callback));
if (!cache) {
allocator.free(data.$1);
} else {
@@ -587,7 +705,8 @@ class FilamentControllerFFI extends FilamentController {
@override
Future<FilamentEntity> createInstance(FilamentEntity entity) async {
var created = create_instance(_sceneManager!, entity);
var created = await _withIntCallback(
(callback) => create_instance(_sceneManager!, entity));
if (created == _FILAMENT_ASSET_ERROR) {
throw Exception("Failed to create instance");
}
@@ -630,7 +749,8 @@ class FilamentControllerFFI extends FilamentController {
throw Exception("Not yet implemented");
}
final pathPtr = path.toNativeUtf8().cast<Char>();
var entity = load_glb_ffi(_sceneManager!, pathPtr, numInstances);
var entity = await _withIntCallback((callback) =>
load_glb_ffi(_sceneManager!, pathPtr, numInstances, callback));
allocator.free(pathPtr);
if (entity == _FILAMENT_ASSET_ERROR) {
throw Exception("An error occurred loading the asset at $path");
@@ -653,8 +773,8 @@ class FilamentControllerFFI extends FilamentController {
final pathPtr = path.toNativeUtf8().cast<Char>();
final relativeResourcePathPtr =
relativeResourcePath.toNativeUtf8().cast<Char>();
var entity =
load_gltf_ffi(_sceneManager!, pathPtr, relativeResourcePathPtr);
var entity = await _withIntCallback((callback) => load_gltf_ffi(
_sceneManager!, pathPtr, relativeResourcePathPtr, callback));
allocator.free(pathPtr);
allocator.free(relativeResourcePathPtr);
if (entity == _FILAMENT_ASSET_ERROR) {
@@ -739,8 +859,9 @@ class FilamentControllerFFI extends FilamentController {
}
var names = <String>[];
var meshNamePtr = meshName.toNativeUtf8().cast<Char>();
var count =
get_morph_target_name_count_ffi(_sceneManager!, entity, meshNamePtr);
var count = await _withIntCallback((callback) =>
get_morph_target_name_count_ffi(
_sceneManager!, entity, meshNamePtr, callback));
var outPtr = allocator<Char>(255);
for (int i = 0; i < count; i++) {
get_morph_target_name(_sceneManager!, entity, meshNamePtr, outPtr, i);
@@ -760,9 +881,11 @@ class FilamentControllerFFI extends FilamentController {
var names = <String>[];
var outPtr = allocator<Char>(255);
for (int i = 0; i < animationCount; i++) {
get_animation_name_ffi(_sceneManager!, entity, outPtr, i);
await _withVoidCallback((callback) =>
get_animation_name_ffi(_sceneManager!, entity, outPtr, i, callback));
names.add(outPtr.cast<Utf8>().toDartString());
}
allocator.free(outPtr);
return names;
}
@@ -896,7 +1019,8 @@ class FilamentControllerFFI extends FilamentController {
throw Exception("No viewer available, ignoring");
}
_entities.remove(entity);
remove_entity_ffi(_viewer!, entity);
await _withVoidCallback(
(callback) => remove_entity_ffi(_viewer!, entity, callback));
_onUnloadController.add(entity);
}
@@ -905,7 +1029,8 @@ class FilamentControllerFFI extends FilamentController {
if (_viewer == null) {
throw Exception("No viewer available, ignoring");
}
clear_entities_ffi(_viewer!);
await _withVoidCallback(
(callback) => clear_entities_ffi(_viewer!, callback));
for (final entity in _entities) {
_onUnloadController.add(entity);
@@ -1537,8 +1662,14 @@ class FilamentControllerFFI extends FilamentController {
indicesPtr.elementAt(i).value = indices[i];
}
var entity = create_geometry_ffi(_viewer!, vertexPtr, vertices.length,
indicesPtr, indices.length, materialPathPtr.cast<Char>());
var entity = await _withIntCallback((callback) => create_geometry_ffi(
_viewer!,
vertexPtr,
vertices.length,
indicesPtr,
indices.length,
materialPathPtr.cast<Char>(),
callback));
if (entity == _FILAMENT_ASSET_ERROR) {
throw Exception("Failed to create geometry");
}

View File

@@ -984,7 +984,10 @@ external void test_collisions(
ffi.NativeFunction<
ffi.Void Function(
ffi.Pointer<ffi.Void> renderCallbackOwner)>>,
ffi.Pointer<ffi.Void>)>(
ffi.Pointer<ffi.Void>,
ffi.Pointer<
ffi.NativeFunction<
ffi.Void Function(ffi.Pointer<ffi.Void> viewer)>>)>(
symbol: 'create_filament_viewer_ffi', assetId: 'flutter_filament_plugin')
external ffi.Pointer<ffi.Void> create_filament_viewer_ffi(
ffi.Pointer<ffi.Void> context,
@@ -996,34 +999,46 @@ external ffi.Pointer<ffi.Void> create_filament_viewer_ffi(
ffi.Void Function(ffi.Pointer<ffi.Void> renderCallbackOwner)>>
renderCallback,
ffi.Pointer<ffi.Void> renderCallbackOwner,
ffi.Pointer<
ffi.NativeFunction<ffi.Void Function(ffi.Pointer<ffi.Void> viewer)>>
callback,
);
@ffi.Native<
ffi.Void Function(ffi.Pointer<ffi.Void>, ffi.Pointer<ffi.Void>,
ffi.Uint32, ffi.Uint32)>(
ffi.Void Function(
ffi.Pointer<ffi.Void>,
ffi.Pointer<ffi.Void>,
ffi.Uint32,
ffi.Uint32,
ffi.Pointer<ffi.NativeFunction<ffi.Void Function()>>)>(
symbol: 'create_swap_chain_ffi', assetId: 'flutter_filament_plugin')
external void create_swap_chain_ffi(
ffi.Pointer<ffi.Void> viewer,
ffi.Pointer<ffi.Void> surface,
int width,
int height,
);
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>)>(
symbol: 'destroy_swap_chain_ffi', assetId: 'flutter_filament_plugin')
external void destroy_swap_chain_ffi(
ffi.Pointer<ffi.Void> viewer,
ffi.Pointer<ffi.NativeFunction<ffi.Void Function()>> onComplete,
);
@ffi.Native<
ffi.Void Function(
ffi.Pointer<ffi.Void>, ffi.IntPtr, ffi.Uint32, ffi.Uint32)>(
ffi.Void Function(ffi.Pointer<ffi.Void>,
ffi.Pointer<ffi.NativeFunction<ffi.Void Function()>>)>(
symbol: 'destroy_swap_chain_ffi', assetId: 'flutter_filament_plugin')
external void destroy_swap_chain_ffi(
ffi.Pointer<ffi.Void> viewer,
ffi.Pointer<ffi.NativeFunction<ffi.Void Function()>> onComplete,
);
@ffi.Native<
ffi.Void Function(ffi.Pointer<ffi.Void>, ffi.IntPtr, ffi.Uint32,
ffi.Uint32, ffi.Pointer<ffi.NativeFunction<ffi.Void Function()>>)>(
symbol: 'create_render_target_ffi', assetId: 'flutter_filament_plugin')
external void create_render_target_ffi(
ffi.Pointer<ffi.Void> viewer,
int nativeTextureId,
int width,
int height,
ffi.Pointer<ffi.NativeFunction<ffi.Void Function()>> onComplete,
);
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>)>(
@@ -1059,8 +1074,8 @@ external void set_frame_interval_ffi(
);
@ffi.Native<
ffi.Void Function(
ffi.Pointer<ffi.Void>, ffi.Uint32, ffi.Uint32, ffi.Float)>(
ffi.Void Function(ffi.Pointer<ffi.Void>, ffi.Uint32, ffi.Uint32,
ffi.Float, ffi.Pointer<ffi.NativeFunction<ffi.Void Function()>>)>(
symbol: 'update_viewport_and_camera_projection_ffi',
assetId: 'flutter_filament_plugin')
external void update_viewport_and_camera_projection_ffi(
@@ -1068,6 +1083,7 @@ external void update_viewport_and_camera_projection_ffi(
int width,
int height,
double scaleFactor,
ffi.Pointer<ffi.NativeFunction<ffi.Void Function()>> onComplete,
);
@ffi.Native<
@@ -1153,19 +1169,21 @@ external void remove_ibl_ffi(
);
@ffi.Native<
EntityId Function(
ffi.Pointer<ffi.Void>,
ffi.Uint8,
ffi.Float,
ffi.Float,
ffi.Float,
ffi.Float,
ffi.Float,
ffi.Float,
ffi.Float,
ffi.Float,
ffi.Bool)>(symbol: 'add_light_ffi', assetId: 'flutter_filament_plugin')
external int add_light_ffi(
ffi.Void Function(
ffi.Pointer<ffi.Void>,
ffi.Uint8,
ffi.Float,
ffi.Float,
ffi.Float,
ffi.Float,
ffi.Float,
ffi.Float,
ffi.Float,
ffi.Float,
ffi.Bool,
ffi.Pointer<ffi.NativeFunction<ffi.Void Function(EntityId)>>)>(
symbol: 'add_light_ffi', assetId: 'flutter_filament_plugin')
external void add_light_ffi(
ffi.Pointer<ffi.Void> viewer,
int type,
double colour,
@@ -1177,6 +1195,7 @@ external int add_light_ffi(
double dirY,
double dirZ,
bool shadows,
ffi.Pointer<ffi.NativeFunction<ffi.Void Function(EntityId)>> callback,
);
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>, EntityId)>(
@@ -1193,63 +1212,87 @@ external void clear_lights_ffi(
);
@ffi.Native<
EntityId Function(ffi.Pointer<ffi.Void>, ffi.Pointer<ffi.Char>,
ffi.Int)>(symbol: 'load_glb_ffi', assetId: 'flutter_filament_plugin')
external int load_glb_ffi(
ffi.Void Function(ffi.Pointer<ffi.Void>, ffi.Pointer<ffi.Char>, ffi.Int,
ffi.Pointer<ffi.NativeFunction<ffi.Void Function(EntityId)>>)>(
symbol: 'load_glb_ffi', assetId: 'flutter_filament_plugin')
external void load_glb_ffi(
ffi.Pointer<ffi.Void> sceneManager,
ffi.Pointer<ffi.Char> assetPath,
int numInstances,
ffi.Pointer<ffi.NativeFunction<ffi.Void Function(EntityId)>> callback,
);
@ffi.Native<
EntityId Function(
ffi.Pointer<ffi.Void>, ffi.Pointer<ffi.Void>, ffi.Size, ffi.Int)>(
ffi.Void Function(
ffi.Pointer<ffi.Void>,
ffi.Pointer<ffi.Void>,
ffi.Size,
ffi.Int,
ffi.Pointer<ffi.NativeFunction<ffi.Void Function(EntityId)>>)>(
symbol: 'load_glb_from_buffer_ffi', assetId: 'flutter_filament_plugin')
external int load_glb_from_buffer_ffi(
external void load_glb_from_buffer_ffi(
ffi.Pointer<ffi.Void> sceneManager,
ffi.Pointer<ffi.Void> data,
int length,
int numInstances,
ffi.Pointer<ffi.NativeFunction<ffi.Void Function(EntityId)>> callback,
);
@ffi.Native<
EntityId Function(ffi.Pointer<ffi.Void>, ffi.Pointer<ffi.Char>,
ffi.Pointer<ffi.Char>)>(
ffi.Void Function(
ffi.Pointer<ffi.Void>,
ffi.Pointer<ffi.Char>,
ffi.Pointer<ffi.Char>,
ffi.Pointer<ffi.NativeFunction<ffi.Void Function(EntityId)>>)>(
symbol: 'load_gltf_ffi', assetId: 'flutter_filament_plugin')
external int load_gltf_ffi(
external void load_gltf_ffi(
ffi.Pointer<ffi.Void> sceneManager,
ffi.Pointer<ffi.Char> assetPath,
ffi.Pointer<ffi.Char> relativePath,
ffi.Pointer<ffi.NativeFunction<ffi.Void Function(EntityId)>> callback,
);
@ffi.Native<EntityId Function(ffi.Pointer<ffi.Void>, EntityId)>(
@ffi.Native<
ffi.Void Function(ffi.Pointer<ffi.Void>, EntityId,
ffi.Pointer<ffi.NativeFunction<ffi.Void Function(EntityId)>>)>(
symbol: 'create_instance_ffi', assetId: 'flutter_filament_plugin')
external int create_instance_ffi(
external void create_instance_ffi(
ffi.Pointer<ffi.Void> sceneManager,
int entityId,
ffi.Pointer<ffi.NativeFunction<ffi.Void Function(EntityId)>> callback,
);
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>, EntityId)>(
@ffi.Native<
ffi.Void Function(ffi.Pointer<ffi.Void>, EntityId,
ffi.Pointer<ffi.NativeFunction<ffi.Void Function()>>)>(
symbol: 'remove_entity_ffi', assetId: 'flutter_filament_plugin')
external void remove_entity_ffi(
ffi.Pointer<ffi.Void> viewer,
int asset,
ffi.Pointer<ffi.NativeFunction<ffi.Void Function()>> callback,
);
@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>)>(
@ffi.Native<
ffi.Void Function(ffi.Pointer<ffi.Void>,
ffi.Pointer<ffi.NativeFunction<ffi.Void Function()>>)>(
symbol: 'clear_entities_ffi', assetId: 'flutter_filament_plugin')
external void clear_entities_ffi(
ffi.Pointer<ffi.Void> viewer,
ffi.Pointer<ffi.NativeFunction<ffi.Void Function()>> callback,
);
@ffi.Native<
ffi.Bool Function(
ffi.Pointer<ffi.Void>, EntityId, ffi.Pointer<ffi.Char>)>(
ffi.Pointer<ffi.Void>,
EntityId,
ffi.Pointer<ffi.Char>,
ffi.Pointer<ffi.NativeFunction<ffi.Void Function()>>)>(
symbol: 'set_camera_ffi', assetId: 'flutter_filament_plugin')
external bool set_camera_ffi(
ffi.Pointer<ffi.Void> viewer,
int asset,
ffi.Pointer<ffi.Char> nodeName,
ffi.Pointer<ffi.NativeFunction<ffi.Void Function()>> callback,
);
@ffi.Native<
@@ -1296,27 +1339,40 @@ external void stop_animation_ffi(
int index,
);
@ffi.Native<ffi.Int Function(ffi.Pointer<ffi.Void>, EntityId)>(
@ffi.Native<
ffi.Void Function(ffi.Pointer<ffi.Void>, EntityId,
ffi.Pointer<ffi.NativeFunction<ffi.Void Function(ffi.Int)>>)>(
symbol: 'get_animation_count_ffi', assetId: 'flutter_filament_plugin')
external int get_animation_count_ffi(
external void get_animation_count_ffi(
ffi.Pointer<ffi.Void> sceneManager,
int asset,
ffi.Pointer<ffi.NativeFunction<ffi.Void Function(ffi.Int)>> callback,
);
@ffi.Native<
ffi.Void Function(
ffi.Pointer<ffi.Void>, EntityId, ffi.Pointer<ffi.Char>, ffi.Int)>(
ffi.Pointer<ffi.Void>,
EntityId,
ffi.Pointer<ffi.Char>,
ffi.Int,
ffi.Pointer<ffi.NativeFunction<ffi.Void Function()>>)>(
symbol: 'get_animation_name_ffi', assetId: 'flutter_filament_plugin')
external void get_animation_name_ffi(
ffi.Pointer<ffi.Void> sceneManager,
int asset,
ffi.Pointer<ffi.Char> outPtr,
int index,
ffi.Pointer<ffi.NativeFunction<ffi.Void Function()>> callback,
);
@ffi.Native<
ffi.Void Function(ffi.Pointer<ffi.Void>, EntityId,
ffi.Pointer<ffi.Char>, ffi.Pointer<ffi.Char>, ffi.Int)>(
ffi.Void Function(
ffi.Pointer<ffi.Void>,
EntityId,
ffi.Pointer<ffi.Char>,
ffi.Pointer<ffi.Char>,
ffi.Int,
ffi.Pointer<ffi.NativeFunction<ffi.Void Function()>>)>(
symbol: 'get_morph_target_name_ffi', assetId: 'flutter_filament_plugin')
external void get_morph_target_name_ffi(
ffi.Pointer<ffi.Void> sceneManager,
@@ -1324,17 +1380,22 @@ external void get_morph_target_name_ffi(
ffi.Pointer<ffi.Char> meshName,
ffi.Pointer<ffi.Char> outPtr,
int index,
ffi.Pointer<ffi.NativeFunction<ffi.Void Function()>> callback,
);
@ffi.Native<
ffi.Int Function(
ffi.Pointer<ffi.Void>, EntityId, ffi.Pointer<ffi.Char>)>(
ffi.Void Function(
ffi.Pointer<ffi.Void>,
EntityId,
ffi.Pointer<ffi.Char>,
ffi.Pointer<ffi.NativeFunction<ffi.Void Function(ffi.Int32)>>)>(
symbol: 'get_morph_target_name_count_ffi',
assetId: 'flutter_filament_plugin')
external int get_morph_target_name_count_ffi(
external void get_morph_target_name_count_ffi(
ffi.Pointer<ffi.Void> sceneManager,
int asset,
ffi.Pointer<ffi.Char> meshName,
ffi.Pointer<ffi.NativeFunction<ffi.Void Function(ffi.Int32)>> callback,
);
@ffi.Native<
@@ -1350,7 +1411,7 @@ external void set_morph_target_weights_ffi(
);
@ffi.Native<
ffi.Bool Function(
ffi.Void Function(
ffi.Pointer<ffi.Void>,
EntityId,
ffi.Pointer<ffi.Char>,
@@ -1358,9 +1419,10 @@ external void set_morph_target_weights_ffi(
ffi.Pointer<ffi.Int>,
ffi.Int,
ffi.Int,
ffi.Float)>(
ffi.Float,
ffi.Pointer<ffi.NativeFunction<ffi.Void Function(ffi.Bool)>>)>(
symbol: 'set_morph_animation_ffi', assetId: 'flutter_filament_plugin')
external bool set_morph_animation_ffi(
external void set_morph_animation_ffi(
ffi.Pointer<ffi.Void> sceneManager,
int asset,
ffi.Pointer<ffi.Char> entityName,
@@ -1369,22 +1431,25 @@ external bool set_morph_animation_ffi(
int numMorphTargets,
int numFrames,
double frameLengthInMs,
ffi.Pointer<ffi.NativeFunction<ffi.Void Function(ffi.Bool)>> callback,
);
@ffi.Native<
ffi.Bool Function(
ffi.Void Function(
ffi.Pointer<ffi.Void>,
EntityId,
ffi.Pointer<ffi.Char>,
ffi.Pointer<ffi.Float>,
ffi.Pointer<ffi.Char>)>(
ffi.Pointer<ffi.Char>,
ffi.Pointer<ffi.NativeFunction<ffi.Void Function(ffi.Bool)>>)>(
symbol: 'set_bone_transform_ffi', assetId: 'flutter_filament_plugin')
external bool set_bone_transform_ffi(
external void set_bone_transform_ffi(
ffi.Pointer<ffi.Void> sceneManager,
int asset,
ffi.Pointer<ffi.Char> entityName,
ffi.Pointer<ffi.Float> transform,
ffi.Pointer<ffi.Char> boneName,
ffi.Pointer<ffi.NativeFunction<ffi.Void Function(ffi.Bool)>> callback,
);
@ffi.Native<
@@ -1441,16 +1506,23 @@ external void reset_to_rest_pose_ffi(
external void ios_dummy_ffi();
@ffi.Native<
EntityId Function(ffi.Pointer<ffi.Void>, ffi.Pointer<ffi.Float>,
ffi.Int, ffi.Pointer<ffi.Uint16>, ffi.Int, ffi.Pointer<ffi.Char>)>(
ffi.Void Function(
ffi.Pointer<ffi.Void>,
ffi.Pointer<ffi.Float>,
ffi.Int,
ffi.Pointer<ffi.Uint16>,
ffi.Int,
ffi.Pointer<ffi.Char>,
ffi.Pointer<ffi.NativeFunction<ffi.Void Function(EntityId)>>)>(
symbol: 'create_geometry_ffi', assetId: 'flutter_filament_plugin')
external int create_geometry_ffi(
external void create_geometry_ffi(
ffi.Pointer<ffi.Void> viewer,
ffi.Pointer<ffi.Float> vertices,
int numVertices,
ffi.Pointer<ffi.Uint16> indices,
int numIndices,
ffi.Pointer<ffi.Char> materialPath,
ffi.Pointer<ffi.NativeFunction<ffi.Void Function(EntityId)>> callback,
);
final class __mbstate_t extends ffi.Union {

View File

@@ -124,15 +124,20 @@ class _FilamentGestureDetectorMobileState
double _lastScale = 0;
// pinch zoom on mobile
// couldn't find any equivalent for pointerCount in Listener so we use two widgets:
// - outer is a GestureDetector only for pinch zoom
// - inner is a Listener for all other gestures (including scroll zoom on desktop)
// couldn't find any equivalent for pointerCount in Listener (?) so we use a GestureDetector
@override
Widget build(BuildContext context) {
return Stack(children: [
Positioned.fill(
child: GestureDetector(
behavior: HitTestBehavior.opaque,
behavior: HitTestBehavior.translucent,
onTapDown: (d) {
if (widget.enablePicking) {
print("PICK");
widget.controller.pick(
d.globalPosition.dx.toInt(), d.globalPosition.dy.toInt());
}
},
onDoubleTap: () {
setState(() {
_rotateOnPointerMove = !_rotateOnPointerMove;

View File

@@ -33,7 +33,7 @@ A new Flutter plugin project.
s.pod_target_xcconfig = {
'DEFINES_MODULE' => 'YES',
"CLANG_CXX_LANGUAGE_STANDARD" => "c++17",
'OTHER_CXXFLAGS' => '"--std=c++17" "-fmodules" "-fcxx-modules" "-fvisibility=default" "$(inherited)"',
'OTHER_CXXFLAGS' => '"--std=c++17" "-fmodules" "-fcxx-modules" "-fvisibility=default" "-Wno-documentation-deprecated-sync" "$(inherited)"',
'OTHER_CFLAGS' => '"-fvisibility=default" "$(inherited)"',
'USER_HEADER_SEARCH_PATHS' => '"${PODS_TARGET_SRCROOT}/include" "${PODS_TARGET_SRCROOT}/include/filament" "$(inherited)"',
'ALWAYS_SEARCH_USER_PATHS' => 'YES',