make all FFI calls async with completers
This commit is contained in:
@@ -984,7 +984,10 @@ external void test_collisions(
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ffi.NativeFunction<
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ffi.Void Function(
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ffi.Pointer<ffi.Void> renderCallbackOwner)>>,
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ffi.Pointer<ffi.Void>)>(
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ffi.Pointer<ffi.Void>,
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ffi.Pointer<
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ffi.NativeFunction<
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ffi.Void Function(ffi.Pointer<ffi.Void> viewer)>>)>(
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symbol: 'create_filament_viewer_ffi', assetId: 'flutter_filament_plugin')
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external ffi.Pointer<ffi.Void> create_filament_viewer_ffi(
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ffi.Pointer<ffi.Void> context,
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@@ -996,34 +999,46 @@ external ffi.Pointer<ffi.Void> create_filament_viewer_ffi(
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ffi.Void Function(ffi.Pointer<ffi.Void> renderCallbackOwner)>>
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renderCallback,
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ffi.Pointer<ffi.Void> renderCallbackOwner,
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ffi.Pointer<
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ffi.NativeFunction<ffi.Void Function(ffi.Pointer<ffi.Void> viewer)>>
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callback,
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);
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@ffi.Native<
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ffi.Void Function(ffi.Pointer<ffi.Void>, ffi.Pointer<ffi.Void>,
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ffi.Uint32, ffi.Uint32)>(
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ffi.Void Function(
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ffi.Pointer<ffi.Void>,
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ffi.Pointer<ffi.Void>,
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ffi.Uint32,
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ffi.Uint32,
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ffi.Pointer<ffi.NativeFunction<ffi.Void Function()>>)>(
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symbol: 'create_swap_chain_ffi', assetId: 'flutter_filament_plugin')
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external void create_swap_chain_ffi(
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ffi.Pointer<ffi.Void> viewer,
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ffi.Pointer<ffi.Void> surface,
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int width,
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int height,
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);
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@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>)>(
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symbol: 'destroy_swap_chain_ffi', assetId: 'flutter_filament_plugin')
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external void destroy_swap_chain_ffi(
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ffi.Pointer<ffi.Void> viewer,
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ffi.Pointer<ffi.NativeFunction<ffi.Void Function()>> onComplete,
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);
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@ffi.Native<
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ffi.Void Function(
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ffi.Pointer<ffi.Void>, ffi.IntPtr, ffi.Uint32, ffi.Uint32)>(
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ffi.Void Function(ffi.Pointer<ffi.Void>,
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ffi.Pointer<ffi.NativeFunction<ffi.Void Function()>>)>(
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symbol: 'destroy_swap_chain_ffi', assetId: 'flutter_filament_plugin')
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external void destroy_swap_chain_ffi(
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ffi.Pointer<ffi.Void> viewer,
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ffi.Pointer<ffi.NativeFunction<ffi.Void Function()>> onComplete,
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);
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@ffi.Native<
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ffi.Void Function(ffi.Pointer<ffi.Void>, ffi.IntPtr, ffi.Uint32,
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ffi.Uint32, ffi.Pointer<ffi.NativeFunction<ffi.Void Function()>>)>(
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symbol: 'create_render_target_ffi', assetId: 'flutter_filament_plugin')
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external void create_render_target_ffi(
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ffi.Pointer<ffi.Void> viewer,
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int nativeTextureId,
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int width,
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int height,
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ffi.Pointer<ffi.NativeFunction<ffi.Void Function()>> onComplete,
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);
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@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>)>(
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@@ -1059,8 +1074,8 @@ external void set_frame_interval_ffi(
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);
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@ffi.Native<
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ffi.Void Function(
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ffi.Pointer<ffi.Void>, ffi.Uint32, ffi.Uint32, ffi.Float)>(
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ffi.Void Function(ffi.Pointer<ffi.Void>, ffi.Uint32, ffi.Uint32,
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ffi.Float, ffi.Pointer<ffi.NativeFunction<ffi.Void Function()>>)>(
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symbol: 'update_viewport_and_camera_projection_ffi',
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assetId: 'flutter_filament_plugin')
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external void update_viewport_and_camera_projection_ffi(
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@@ -1068,6 +1083,7 @@ external void update_viewport_and_camera_projection_ffi(
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int width,
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int height,
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double scaleFactor,
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ffi.Pointer<ffi.NativeFunction<ffi.Void Function()>> onComplete,
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);
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@ffi.Native<
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@@ -1153,19 +1169,21 @@ external void remove_ibl_ffi(
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);
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@ffi.Native<
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EntityId Function(
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ffi.Pointer<ffi.Void>,
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ffi.Uint8,
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ffi.Float,
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ffi.Float,
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ffi.Float,
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ffi.Float,
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ffi.Float,
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ffi.Float,
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ffi.Float,
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ffi.Float,
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ffi.Bool)>(symbol: 'add_light_ffi', assetId: 'flutter_filament_plugin')
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external int add_light_ffi(
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ffi.Void Function(
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ffi.Pointer<ffi.Void>,
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ffi.Uint8,
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ffi.Float,
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ffi.Float,
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ffi.Float,
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ffi.Float,
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ffi.Float,
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ffi.Float,
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ffi.Float,
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ffi.Float,
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ffi.Bool,
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ffi.Pointer<ffi.NativeFunction<ffi.Void Function(EntityId)>>)>(
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symbol: 'add_light_ffi', assetId: 'flutter_filament_plugin')
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external void add_light_ffi(
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ffi.Pointer<ffi.Void> viewer,
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int type,
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double colour,
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@@ -1177,6 +1195,7 @@ external int add_light_ffi(
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double dirY,
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double dirZ,
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bool shadows,
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ffi.Pointer<ffi.NativeFunction<ffi.Void Function(EntityId)>> callback,
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);
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@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>, EntityId)>(
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@@ -1193,63 +1212,87 @@ external void clear_lights_ffi(
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);
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@ffi.Native<
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EntityId Function(ffi.Pointer<ffi.Void>, ffi.Pointer<ffi.Char>,
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ffi.Int)>(symbol: 'load_glb_ffi', assetId: 'flutter_filament_plugin')
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external int load_glb_ffi(
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ffi.Void Function(ffi.Pointer<ffi.Void>, ffi.Pointer<ffi.Char>, ffi.Int,
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ffi.Pointer<ffi.NativeFunction<ffi.Void Function(EntityId)>>)>(
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symbol: 'load_glb_ffi', assetId: 'flutter_filament_plugin')
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external void load_glb_ffi(
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ffi.Pointer<ffi.Void> sceneManager,
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ffi.Pointer<ffi.Char> assetPath,
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int numInstances,
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ffi.Pointer<ffi.NativeFunction<ffi.Void Function(EntityId)>> callback,
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);
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@ffi.Native<
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EntityId Function(
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ffi.Pointer<ffi.Void>, ffi.Pointer<ffi.Void>, ffi.Size, ffi.Int)>(
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ffi.Void Function(
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ffi.Pointer<ffi.Void>,
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ffi.Pointer<ffi.Void>,
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ffi.Size,
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ffi.Int,
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ffi.Pointer<ffi.NativeFunction<ffi.Void Function(EntityId)>>)>(
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symbol: 'load_glb_from_buffer_ffi', assetId: 'flutter_filament_plugin')
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external int load_glb_from_buffer_ffi(
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external void load_glb_from_buffer_ffi(
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ffi.Pointer<ffi.Void> sceneManager,
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ffi.Pointer<ffi.Void> data,
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int length,
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int numInstances,
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ffi.Pointer<ffi.NativeFunction<ffi.Void Function(EntityId)>> callback,
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);
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@ffi.Native<
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EntityId Function(ffi.Pointer<ffi.Void>, ffi.Pointer<ffi.Char>,
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ffi.Pointer<ffi.Char>)>(
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ffi.Void Function(
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ffi.Pointer<ffi.Void>,
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ffi.Pointer<ffi.Char>,
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ffi.Pointer<ffi.Char>,
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ffi.Pointer<ffi.NativeFunction<ffi.Void Function(EntityId)>>)>(
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symbol: 'load_gltf_ffi', assetId: 'flutter_filament_plugin')
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external int load_gltf_ffi(
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external void load_gltf_ffi(
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ffi.Pointer<ffi.Void> sceneManager,
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ffi.Pointer<ffi.Char> assetPath,
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ffi.Pointer<ffi.Char> relativePath,
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ffi.Pointer<ffi.NativeFunction<ffi.Void Function(EntityId)>> callback,
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);
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@ffi.Native<EntityId Function(ffi.Pointer<ffi.Void>, EntityId)>(
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@ffi.Native<
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ffi.Void Function(ffi.Pointer<ffi.Void>, EntityId,
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ffi.Pointer<ffi.NativeFunction<ffi.Void Function(EntityId)>>)>(
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symbol: 'create_instance_ffi', assetId: 'flutter_filament_plugin')
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external int create_instance_ffi(
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external void create_instance_ffi(
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ffi.Pointer<ffi.Void> sceneManager,
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int entityId,
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ffi.Pointer<ffi.NativeFunction<ffi.Void Function(EntityId)>> callback,
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);
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@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>, EntityId)>(
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@ffi.Native<
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ffi.Void Function(ffi.Pointer<ffi.Void>, EntityId,
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ffi.Pointer<ffi.NativeFunction<ffi.Void Function()>>)>(
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symbol: 'remove_entity_ffi', assetId: 'flutter_filament_plugin')
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external void remove_entity_ffi(
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ffi.Pointer<ffi.Void> viewer,
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int asset,
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ffi.Pointer<ffi.NativeFunction<ffi.Void Function()>> callback,
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);
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@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>)>(
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@ffi.Native<
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ffi.Void Function(ffi.Pointer<ffi.Void>,
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ffi.Pointer<ffi.NativeFunction<ffi.Void Function()>>)>(
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symbol: 'clear_entities_ffi', assetId: 'flutter_filament_plugin')
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external void clear_entities_ffi(
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ffi.Pointer<ffi.Void> viewer,
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ffi.Pointer<ffi.NativeFunction<ffi.Void Function()>> callback,
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);
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@ffi.Native<
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ffi.Bool Function(
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ffi.Pointer<ffi.Void>, EntityId, ffi.Pointer<ffi.Char>)>(
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ffi.Pointer<ffi.Void>,
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EntityId,
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ffi.Pointer<ffi.Char>,
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ffi.Pointer<ffi.NativeFunction<ffi.Void Function()>>)>(
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symbol: 'set_camera_ffi', assetId: 'flutter_filament_plugin')
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external bool set_camera_ffi(
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ffi.Pointer<ffi.Void> viewer,
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int asset,
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ffi.Pointer<ffi.Char> nodeName,
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ffi.Pointer<ffi.NativeFunction<ffi.Void Function()>> callback,
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);
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@ffi.Native<
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@@ -1296,27 +1339,40 @@ external void stop_animation_ffi(
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int index,
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);
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@ffi.Native<ffi.Int Function(ffi.Pointer<ffi.Void>, EntityId)>(
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@ffi.Native<
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ffi.Void Function(ffi.Pointer<ffi.Void>, EntityId,
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ffi.Pointer<ffi.NativeFunction<ffi.Void Function(ffi.Int)>>)>(
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symbol: 'get_animation_count_ffi', assetId: 'flutter_filament_plugin')
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external int get_animation_count_ffi(
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external void get_animation_count_ffi(
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ffi.Pointer<ffi.Void> sceneManager,
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int asset,
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ffi.Pointer<ffi.NativeFunction<ffi.Void Function(ffi.Int)>> callback,
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);
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@ffi.Native<
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ffi.Void Function(
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ffi.Pointer<ffi.Void>, EntityId, ffi.Pointer<ffi.Char>, ffi.Int)>(
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ffi.Pointer<ffi.Void>,
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EntityId,
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ffi.Pointer<ffi.Char>,
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ffi.Int,
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ffi.Pointer<ffi.NativeFunction<ffi.Void Function()>>)>(
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symbol: 'get_animation_name_ffi', assetId: 'flutter_filament_plugin')
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external void get_animation_name_ffi(
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ffi.Pointer<ffi.Void> sceneManager,
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int asset,
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ffi.Pointer<ffi.Char> outPtr,
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int index,
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ffi.Pointer<ffi.NativeFunction<ffi.Void Function()>> callback,
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);
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@ffi.Native<
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ffi.Void Function(ffi.Pointer<ffi.Void>, EntityId,
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ffi.Pointer<ffi.Char>, ffi.Pointer<ffi.Char>, ffi.Int)>(
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ffi.Void Function(
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ffi.Pointer<ffi.Void>,
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EntityId,
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ffi.Pointer<ffi.Char>,
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ffi.Pointer<ffi.Char>,
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ffi.Int,
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ffi.Pointer<ffi.NativeFunction<ffi.Void Function()>>)>(
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symbol: 'get_morph_target_name_ffi', assetId: 'flutter_filament_plugin')
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external void get_morph_target_name_ffi(
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ffi.Pointer<ffi.Void> sceneManager,
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@@ -1324,17 +1380,22 @@ external void get_morph_target_name_ffi(
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ffi.Pointer<ffi.Char> meshName,
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ffi.Pointer<ffi.Char> outPtr,
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int index,
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ffi.Pointer<ffi.NativeFunction<ffi.Void Function()>> callback,
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);
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@ffi.Native<
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ffi.Int Function(
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ffi.Pointer<ffi.Void>, EntityId, ffi.Pointer<ffi.Char>)>(
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ffi.Void Function(
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ffi.Pointer<ffi.Void>,
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EntityId,
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ffi.Pointer<ffi.Char>,
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ffi.Pointer<ffi.NativeFunction<ffi.Void Function(ffi.Int32)>>)>(
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symbol: 'get_morph_target_name_count_ffi',
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assetId: 'flutter_filament_plugin')
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external int get_morph_target_name_count_ffi(
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external void get_morph_target_name_count_ffi(
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ffi.Pointer<ffi.Void> sceneManager,
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int asset,
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ffi.Pointer<ffi.Char> meshName,
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ffi.Pointer<ffi.NativeFunction<ffi.Void Function(ffi.Int32)>> callback,
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);
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@ffi.Native<
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@@ -1350,7 +1411,7 @@ external void set_morph_target_weights_ffi(
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);
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@ffi.Native<
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ffi.Bool Function(
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ffi.Void Function(
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ffi.Pointer<ffi.Void>,
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EntityId,
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ffi.Pointer<ffi.Char>,
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@@ -1358,9 +1419,10 @@ external void set_morph_target_weights_ffi(
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ffi.Pointer<ffi.Int>,
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ffi.Int,
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ffi.Int,
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ffi.Float)>(
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ffi.Float,
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ffi.Pointer<ffi.NativeFunction<ffi.Void Function(ffi.Bool)>>)>(
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symbol: 'set_morph_animation_ffi', assetId: 'flutter_filament_plugin')
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external bool set_morph_animation_ffi(
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external void set_morph_animation_ffi(
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ffi.Pointer<ffi.Void> sceneManager,
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int asset,
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ffi.Pointer<ffi.Char> entityName,
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@@ -1369,22 +1431,25 @@ external bool set_morph_animation_ffi(
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int numMorphTargets,
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int numFrames,
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double frameLengthInMs,
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ffi.Pointer<ffi.NativeFunction<ffi.Void Function(ffi.Bool)>> callback,
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);
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@ffi.Native<
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ffi.Bool Function(
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ffi.Void Function(
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ffi.Pointer<ffi.Void>,
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EntityId,
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ffi.Pointer<ffi.Char>,
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ffi.Pointer<ffi.Float>,
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ffi.Pointer<ffi.Char>)>(
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ffi.Pointer<ffi.Char>,
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ffi.Pointer<ffi.NativeFunction<ffi.Void Function(ffi.Bool)>>)>(
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symbol: 'set_bone_transform_ffi', assetId: 'flutter_filament_plugin')
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external bool set_bone_transform_ffi(
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external void set_bone_transform_ffi(
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ffi.Pointer<ffi.Void> sceneManager,
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int asset,
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ffi.Pointer<ffi.Char> entityName,
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ffi.Pointer<ffi.Float> transform,
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ffi.Pointer<ffi.Char> boneName,
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ffi.Pointer<ffi.NativeFunction<ffi.Void Function(ffi.Bool)>> callback,
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);
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@ffi.Native<
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@@ -1441,16 +1506,23 @@ external void reset_to_rest_pose_ffi(
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external void ios_dummy_ffi();
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@ffi.Native<
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EntityId Function(ffi.Pointer<ffi.Void>, ffi.Pointer<ffi.Float>,
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ffi.Int, ffi.Pointer<ffi.Uint16>, ffi.Int, ffi.Pointer<ffi.Char>)>(
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ffi.Void Function(
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ffi.Pointer<ffi.Void>,
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ffi.Pointer<ffi.Float>,
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ffi.Int,
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ffi.Pointer<ffi.Uint16>,
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ffi.Int,
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ffi.Pointer<ffi.Char>,
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ffi.Pointer<ffi.NativeFunction<ffi.Void Function(EntityId)>>)>(
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symbol: 'create_geometry_ffi', assetId: 'flutter_filament_plugin')
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external int create_geometry_ffi(
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external void create_geometry_ffi(
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ffi.Pointer<ffi.Void> viewer,
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ffi.Pointer<ffi.Float> vertices,
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int numVertices,
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ffi.Pointer<ffi.Uint16> indices,
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int numIndices,
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ffi.Pointer<ffi.Char> materialPath,
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ffi.Pointer<ffi.NativeFunction<ffi.Void Function(EntityId)>> callback,
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);
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final class __mbstate_t extends ffi.Union {
|
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Reference in New Issue
Block a user