remove animation components on destroyAll
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@@ -411,8 +411,27 @@ namespace flutter_filament
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void SceneManager::destroyAll()
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{
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std::lock_guard lock(_mutex);
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for (auto &asset : _assets)
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{
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auto numInstances = asset.second->getAssetInstanceCount();
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for(int i = 0; i < numInstances; i++) {
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auto instance = asset.second->getAssetInstances()[i];
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for (int j = 0; j < instance->getEntityCount(); j++)
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{
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auto childEntity = instance->getEntities()[j];
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if (_collisionComponentManager->hasComponent(childEntity))
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{
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_collisionComponentManager->removeComponent(childEntity);
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}
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if (_animationComponentManager->hasComponent(childEntity))
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{
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_animationComponentManager->removeComponent(childEntity);
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}
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}
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}
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_scene->removeEntities(asset.second->getEntities(),
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asset.second->getEntityCount());
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_scene->removeEntities(asset.second->getLightEntities(),
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@@ -574,7 +593,6 @@ namespace flutter_filament
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_animationComponentManager->removeComponent(childEntity);
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}
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}
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// if this a FilamentAsset Entity
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}
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else
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{
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@@ -612,14 +630,6 @@ namespace flutter_filament
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}
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_assetLoader->destroyAsset(asset);
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}
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// if (sceneAsset.texture)
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// {
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// _engine->destroy(sceneAsset.texture);
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// }
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//
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// utils::EntityManager &em = utils::EntityManager::get();
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// em.destroy(entity);
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}
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bool SceneManager::setMorphTargetWeights(EntityId entityId, const float *const weights, const int count)
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