fix camera manipulator/gesture detector, add explicit functions to set camera pos/rot, add unlitshader material provider

This commit is contained in:
Nick Fisher
2022-09-01 13:03:15 +10:00
parent 6280ea5f57
commit b0ff3457f0
13 changed files with 2085 additions and 118 deletions

View File

@@ -87,21 +87,21 @@ extern "C" {
}
void scroll(void* viewer, float x, float y , float z) {
return ((FilamentViewer*)viewer)->manipulator->scroll(x, y, z);
void scroll(void* viewer, float x, float y, float delta) {
return ((FilamentViewer*)viewer)->scroll(x, y, delta);
}
void grab_begin(void* viewer, int x, int y, bool pan) {
((FilamentViewer*)viewer)->manipulator->grabBegin(x, y, pan);
void grab_begin(void* viewer, float x, float y, bool pan) {
((FilamentViewer*)viewer)->grabBegin(x, y, pan);
}
void grab_update(void* viewer, int x, int y) {
((FilamentViewer*)viewer)->manipulator->grabUpdate(x, y);
void grab_update(void* viewer, float x, float y) {
((FilamentViewer*)viewer)->grabUpdate(x, y);
}
void grab_end(void* viewer) {
((FilamentViewer*)viewer)->manipulator->grabEnd();
((FilamentViewer*)viewer)->grabEnd();
}
void apply_weights(void* asset, float* const weights, int count) {
@@ -158,14 +158,18 @@ extern "C" {
((SceneAsset*)asset)->transformToUnitCube();
}
void set_position(void* asset, float x, float y, float z) {
void set_position(void* asset, float x, float y, float z) {
((SceneAsset*)asset)->setPosition(x, y, z);
}
}
void set_rotation(void* asset, float rads, float x, float y, float z) {
((SceneAsset*)asset)->setRotation(rads, x, y, z);
}
void set_scale(void* asset, float scale) {
((SceneAsset*)asset)->setScale(scale);
}
void stop_animation(void* asset, int index) {
((SceneAsset*)asset)->stopAnimation(index);
}