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@@ -8,6 +8,7 @@ typedef FilamentAsset = int;
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typedef FilamentLight = int;
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abstract class FilamentController {
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Size get size;
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late int textureId;
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Future get initialized;
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Stream get onInitializationRequested;
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@@ -17,14 +18,14 @@ abstract class FilamentController {
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Future setRendering(bool render);
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Future render();
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void setPixelRatio(double ratio);
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Future resize(int width, int height, { double contentScaleFactor=1});
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Future resize(int width, int height, {double contentScaleFactor = 1});
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Future setBackgroundImage(String path);
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Future setBackgroundImagePosition(double x, double y, {bool clamp=false});
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Future setBackgroundImagePosition(double x, double y, {bool clamp = false});
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Future loadSkybox(String skyboxPath);
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Future removeSkybox();
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Future loadIbl(String path);
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Future removeIbl();
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// copied from LightManager.h
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// enum class Type : uint8_t {
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// SUN, //!< Directional light that also draws a sun's disk in the sky.
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@@ -33,7 +34,17 @@ abstract class FilamentController {
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// FOCUSED_SPOT, //!< Physically correct spot light.
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// SPOT, //!< Spot light with coupling of outer cone and illumination disabled.
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// };
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Future<FilamentLight> addLight(int type, double colour, double intensity, double posX, double posY, double posZ,double dirX, double dirY, double dirZ, bool castShadows);
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Future<FilamentLight> addLight(
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int type,
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double colour,
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double intensity,
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double posX,
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double posY,
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double posZ,
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double dirX,
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double dirY,
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double dirZ,
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bool castShadows);
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Future removeLight(FilamentLight light);
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Future clearLights();
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Future<FilamentAsset> loadGlb(String path);
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@@ -52,9 +63,10 @@ abstract class FilamentController {
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Future<List<String>> getAnimationNames(FilamentAsset asset);
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Future removeAsset(FilamentAsset asset);
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Future clearAssets();
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Future playAnimation(FilamentAsset asset, int index, {bool loop = false, bool reverse=false});
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Future playAnimation(FilamentAsset asset, int index,
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{bool loop = false, bool reverse = false});
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Future playAnimations(FilamentAsset asset, List<int> indices,
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{bool loop = false, bool reverse=false});
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{bool loop = false, bool reverse = false});
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Future stopAnimation(FilamentAsset asset, int index);
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Future setCamera(FilamentAsset asset, String name);
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Future setTexture(FilamentAsset asset, String assetPath,
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@@ -63,16 +75,12 @@ abstract class FilamentController {
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Future setPosition(FilamentAsset asset, double x, double y, double z);
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Future setRotation(
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FilamentAsset asset, double rads, double x, double y, double z);
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Future setScale(
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FilamentAsset asset, double scale);
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Future setCameraFocalLength(
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double focalLength);
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Future setCameraFocusDistance(
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double focusDistance);
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Future setCameraPosition(
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double x, double y, double z);
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Future setCameraRotation(
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double rads, double x, double y, double z);
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Future setScale(FilamentAsset asset, double scale);
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Future setCameraFocalLength(double focalLength);
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Future setCameraFocusDistance(double focusDistance);
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Future setCameraPosition(double x, double y, double z);
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Future setCameraRotation(double rads, double x, double y, double z);
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///
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/// Set the weights of all morph targets in the mesh to the specified weights at successive frames (where each frame requires a duration of [frameLengthInMs].
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/// Accepts a list of doubles representing a sequence of "frames", stacked end-to-end.
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@@ -81,15 +89,13 @@ abstract class FilamentController {
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///
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Future animate(FilamentAsset asset, List<double> data, int numWeights,
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int numFrames, double frameLengthInMs);
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}
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class PolyvoxFilamentController extends FilamentController {
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late MethodChannel _channel = MethodChannel("app.polyvox.filament/event");
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double _pixelRatio = 1.0;
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double _pixelRatio = 1.0;
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Size size = Size(0, 0);
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final _onInitRequestedController = StreamController();
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Stream get onInitializationRequested => _onInitRequestedController.stream;
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@@ -110,7 +116,7 @@ class PolyvoxFilamentController extends FilamentController {
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}
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Future setRendering(bool render) async {
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await _channel.invokeMethod("setRendering", render);
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await _channel.invokeMethod("setRendering", render);
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}
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Future render() async {
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@@ -118,7 +124,7 @@ class PolyvoxFilamentController extends FilamentController {
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}
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Future setFrameRate(int framerate) async {
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await _channel.invokeMethod("setFrameInterval", 1/ framerate);
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await _channel.invokeMethod("setFrameInterval", 1 / framerate);
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}
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void setPixelRatio(double ratio) {
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@@ -126,12 +132,17 @@ class PolyvoxFilamentController extends FilamentController {
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}
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Future createTextureViewer(int width, int height) async {
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textureId = await _channel.invokeMethod("initialize", [width * _pixelRatio, height * _pixelRatio]);
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size = Size(width * _pixelRatio, height * _pixelRatio);
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textureId =
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await _channel.invokeMethod("initialize", [size.width, size.height]);
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_initialized.complete(true);
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}
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Future resize(int width, int height, { double contentScaleFactor=1.0}) async {
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await _channel.invokeMethod("resize", [width*_pixelRatio, height*_pixelRatio, contentScaleFactor]);
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Future resize(int width, int height,
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{double contentScaleFactor = 1.0}) async {
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size = Size(width * _pixelRatio, height * _pixelRatio);
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await _channel.invokeMethod("resize",
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[width * _pixelRatio, height * _pixelRatio, contentScaleFactor]);
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}
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@override
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@@ -140,8 +151,9 @@ class PolyvoxFilamentController extends FilamentController {
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}
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@override
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Future setBackgroundImagePosition(double x, double y, { bool clamp = false}) async {
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await _channel.invokeMethod("setBackgroundImagePosition", [x,y, clamp]);
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Future setBackgroundImagePosition(double x, double y,
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{bool clamp = false}) async {
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await _channel.invokeMethod("setBackgroundImagePosition", [x, y, clamp]);
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}
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@override
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@@ -165,8 +177,29 @@ class PolyvoxFilamentController extends FilamentController {
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}
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@override
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Future<FilamentLight> addLight(int type, double colour, double intensity, double posX, double posY, double posZ,double dirX, double dirY, double dirZ, bool castShadows) async {
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var entityId = await _channel.invokeMethod("addLight", [type, colour, intensity, posX, posY, posZ, dirX, dirY, dirZ, castShadows]);
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Future<FilamentLight> addLight(
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int type,
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double colour,
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double intensity,
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double posX,
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double posY,
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double posZ,
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double dirX,
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double dirY,
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double dirZ,
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bool castShadows) async {
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var entityId = await _channel.invokeMethod("addLight", [
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type,
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colour,
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intensity,
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posX,
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posY,
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posZ,
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dirX,
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dirY,
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dirZ,
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castShadows
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]);
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return entityId as FilamentLight;
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}
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@@ -202,7 +235,8 @@ class PolyvoxFilamentController extends FilamentController {
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}
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Future panUpdate(double x, double y) async {
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await _channel.invokeMethod("panUpdate", [x * _pixelRatio, y * _pixelRatio]);
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await _channel
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.invokeMethod("panUpdate", [x * _pixelRatio, y * _pixelRatio]);
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}
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Future panEnd() async {
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@@ -212,11 +246,13 @@ class PolyvoxFilamentController extends FilamentController {
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Future rotateStart(double x, double y) async {
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await setRendering(true);
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await _channel.invokeMethod("rotateStart", [x * _pixelRatio, y * _pixelRatio]);
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await _channel
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.invokeMethod("rotateStart", [x * _pixelRatio, y * _pixelRatio]);
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}
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Future rotateUpdate(double x, double y) async {
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await _channel.invokeMethod("rotateUpdate", [x * _pixelRatio, y * _pixelRatio]);
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await _channel
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.invokeMethod("rotateUpdate", [x * _pixelRatio, y * _pixelRatio]);
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}
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Future rotateEnd() async {
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@@ -262,7 +298,7 @@ class PolyvoxFilamentController extends FilamentController {
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}
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Future zoomUpdate(double z) async {
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await _channel.invokeMethod("zoomUpdate", [0.0,0.0,z]);
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await _channel.invokeMethod("zoomUpdate", [0.0, 0.0, z]);
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}
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Future zoomEnd() async {
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@@ -270,14 +306,15 @@ class PolyvoxFilamentController extends FilamentController {
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}
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Future playAnimation(FilamentAsset asset, int index,
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{bool loop = false, bool reverse=false}) async {
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{bool loop = false, bool reverse = false}) async {
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await _channel.invokeMethod("playAnimation", [asset, index, loop, reverse]);
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}
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Future playAnimations(FilamentAsset asset, List<int> indices,
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{bool loop = false, bool reverse=false}) async {
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{bool loop = false, bool reverse = false}) async {
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return Future.wait(indices.map((index) {
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return _channel.invokeMethod("playAnimation", [asset, index, loop, reverse]);
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return _channel
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.invokeMethod("playAnimation", [asset, index, loop, reverse]);
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}));
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}
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@@ -297,14 +334,12 @@ class PolyvoxFilamentController extends FilamentController {
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await _channel.invokeMethod("setCameraFocusDistance", focusDistance);
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}
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Future setCameraPosition(
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double x, double y, double z) async {
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await _channel.invokeMethod("setCameraPosition", [x,y,z]);
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Future setCameraPosition(double x, double y, double z) async {
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await _channel.invokeMethod("setCameraPosition", [x, y, z]);
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}
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Future setCameraRotation(
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double rads, double x, double y, double z) async {
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await _channel.invokeMethod("setCameraRotation", [rads, x,y,z]);
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Future setCameraRotation(double rads, double x, double y, double z) async {
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await _channel.invokeMethod("setCameraRotation", [rads, x, y, z]);
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}
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Future setTexture(FilamentAsset asset, String assetPath,
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@@ -321,9 +356,8 @@ class PolyvoxFilamentController extends FilamentController {
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await _channel.invokeMethod("setPosition", [asset, x, y, z]);
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}
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Future setScale(
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FilamentAsset asset, double scale) async {
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await _channel.invokeMethod("setScale", [asset, scale]);
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Future setScale(FilamentAsset asset, double scale) async {
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await _channel.invokeMethod("setScale", [asset, scale]);
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}
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Future setRotation(
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