fix: remove MaterialInstance from SceneManager storage when destroyed
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@@ -13,7 +13,7 @@ extern "C"
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#endif
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EMSCRIPTEN_KEEPALIVE TViewer *Viewer_create(const void *const context, const void *const loader, void *const platform, const char *uberArchivePath);
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EMSCRIPTEN_KEEPALIVE void destroy_filament_viewer(TViewer *viewer);
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EMSCRIPTEN_KEEPALIVE void Viewer_destroy(TViewer *viewer);
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EMSCRIPTEN_KEEPALIVE TSceneManager *Viewer_getSceneManager(TViewer *viewer);
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EMSCRIPTEN_KEEPALIVE TRenderTarget* Viewer_createRenderTarget(TViewer *viewer, intptr_t texture, uint32_t width, uint32_t height);
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EMSCRIPTEN_KEEPALIVE void Viewer_destroyRenderTarget(TViewer *viewer, TRenderTarget* tRenderTarget);
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@@ -106,8 +106,6 @@ extern "C"
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EMSCRIPTEN_KEEPALIVE TMaterialInstance *create_material_instance(TSceneManager *sceneManager, TMaterialKey materialConfig);
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EMSCRIPTEN_KEEPALIVE void destroy_material_instance(TSceneManager *sceneManager, TMaterialInstance *instance);
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EMSCRIPTEN_KEEPALIVE void clear_morph_animation(
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TSceneManager *sceneManager,
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EntityId entity);
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