fix: remove MaterialInstance from SceneManager storage when destroyed

This commit is contained in:
Nick Fisher
2024-11-21 12:29:54 +08:00
parent 5deb2ad7cf
commit bc8edb7eb4
4 changed files with 15 additions and 5 deletions

View File

@@ -578,6 +578,7 @@ namespace thermion
_engine->destroy(materialInstance);
}
// TODO - free geometry?
_textures.clear();
_assets.clear();
@@ -2503,8 +2504,12 @@ namespace thermion
materialInstance->setParameter(property, filament::math::float4{value.x, value.y, value.z, value.w});
}
void SceneManager::destroy(MaterialInstance *instance)
void SceneManager::destroy(filament::MaterialInstance *instance)
{
auto it = std::find(_materialInstances.begin(), _materialInstances.end(), instance);
if(it != _materialInstances.end()) {
_materialInstances.erase(it);
}
_engine->destroy(instance);
}

View File

@@ -130,4 +130,11 @@ extern "C"
{
return ((SceneManager *)sceneManager)->createGeometry(vertices, static_cast<uint32_t>(numVertices), normals, static_cast<uint32_t>(numNormals), uvs, static_cast<uint32_t>(numUvs), indices, static_cast<uint32_t>(numIndices), (filament::RenderableManager::PrimitiveType)primitiveType, reinterpret_cast<MaterialInstance *>(materialInstance), keepData);
}
EMSCRIPTEN_KEEPALIVE void SceneManager_destroyMaterialInstance(TSceneManager *sceneManager, TMaterialInstance *instance)
{
((SceneManager *)sceneManager)->destroy(reinterpret_cast<MaterialInstance *>(instance));
}
}