fix: remove MaterialInstance from SceneManager storage when destroyed
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@@ -130,4 +130,11 @@ extern "C"
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{
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return ((SceneManager *)sceneManager)->createGeometry(vertices, static_cast<uint32_t>(numVertices), normals, static_cast<uint32_t>(numNormals), uvs, static_cast<uint32_t>(numUvs), indices, static_cast<uint32_t>(numIndices), (filament::RenderableManager::PrimitiveType)primitiveType, reinterpret_cast<MaterialInstance *>(materialInstance), keepData);
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}
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EMSCRIPTEN_KEEPALIVE void SceneManager_destroyMaterialInstance(TSceneManager *sceneManager, TMaterialInstance *instance)
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{
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((SceneManager *)sceneManager)->destroy(reinterpret_cast<MaterialInstance *>(instance));
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}
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}
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