add dithering to view
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@@ -45,6 +45,9 @@ EMSCRIPTEN_KEEPALIVE TScene* View_getScene(TView *tView);
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EMSCRIPTEN_KEEPALIVE TCamera* View_getCamera(TView *tView);
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EMSCRIPTEN_KEEPALIVE void View_setStencilBufferEnabled(TView *tView, bool enabled);
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EMSCRIPTEN_KEEPALIVE bool View_isStencilBufferEnabled(TView *tView);
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EMSCRIPTEN_KEEPALIVE void View_setDitheringEnabled(TView *tView, bool enabled);
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EMSCRIPTEN_KEEPALIVE bool View_isDitheringEnabled(TView *tView);
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typedef void (*PickCallback)(uint32_t requestId, EntityId entityId, float depth, float fragX, float fragY, float fragZ);
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EMSCRIPTEN_KEEPALIVE void View_pick(TView* tView, uint32_t requestId, uint32_t x, uint32_t y, PickCallback callback);
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