update example project
This commit is contained in:
@@ -32,215 +32,240 @@ class _MyAppState extends State<MyApp> {
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@override
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Widget build(BuildContext context) {
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return MaterialApp(
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color: Colors.transparent,
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home: Scaffold(
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backgroundColor: Colors.transparent,
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body: Column(children: [
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Expanded(
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child: SizedBox(
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height: 200,
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width: 200,
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child: FilamentWidget(
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controller: _filamentController,
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))),
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Expanded(
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child: SingleChildScrollView(
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child: Wrap(
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alignment: WrapAlignment.end,
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crossAxisAlignment: WrapCrossAlignment.end,
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children: [
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ElevatedButton(
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child: const Text('load background image'),
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onPressed: () async {
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await _filamentController
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.setBackgroundImage('assets/background.png');
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}),
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ElevatedButton(
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child: const Text('load skybox'),
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onPressed: () async {
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await _filamentController.loadSkybox(
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'assets/default_env/default_env_skybox.ktx');
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await _filamentController.loadSkybox(
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'assets/default_env/default_env_ibl.ktx');
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}),
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ElevatedButton(
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child: const Text('remove skybox'),
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onPressed: () async {
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await _filamentController.removeSkybox();
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}),
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ElevatedButton(
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child: const Text('load cube GLB'),
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onPressed:() async {
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_cube = await _filamentController
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.loadGlb('assets/cube.glb');
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_animationNames =
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await _filamentController
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.getAnimationNames(_cube!);
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}),
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ElevatedButton(
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child: const Text('load cube GLTF'),
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onPressed:() async {
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if(_cube != null) {
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await _filamentController.removeAsset(_cube!);
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}
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_cube = await _filamentController
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.loadGltf('assets/cube.gltf', 'assets');
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print(await _filamentController
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.getAnimationNames(_cube!));
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}),
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ElevatedButton(
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child: const Text('load flight helmet'),
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onPressed:_flightHelmet != null ? null : () async {
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_flightHelmet = await _filamentController.loadGltf(
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'assets/FlightHelmet/FlightHelmet.gltf',
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'assets/FlightHelmet');
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}),
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ElevatedButton(
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child: const Text('remove cube'),
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onPressed: () async {
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await _filamentController.removeAsset(_cube!);
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}),
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ElevatedButton(
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child: const Text('set all weights to 1'),
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onPressed: () async {
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await _filamentController
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.applyWeights(_cube!, List.filled(8, 1.0));
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}),
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ElevatedButton(
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child: const Text('set all weights to 0'),
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onPressed: () async {
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await _filamentController
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.applyWeights(_cube!, List.filled(8, 0));
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}),
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ElevatedButton(
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onPressed: () {
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_animationNames.asMap().forEach((idx, element) {
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_filamentController.playAnimation(_cube!, idx, loop: _loop);
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});
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color: Colors.transparent,
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home: Scaffold(
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backgroundColor: Colors.transparent,
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body: Column(children: [
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Expanded(
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child: SizedBox(
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height: 200,
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width: 200,
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child: FilamentWidget(
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controller: _filamentController,
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))),
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Align(
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alignment: Alignment.bottomLeft,
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child: Container(
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color: Colors.white,
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padding: const EdgeInsets.all(5),
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child: PopupMenuButton<int>(
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child: const Icon(Icons.menu),
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onSelected: (int item) async {
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switch (item) {
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case 0:
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await _filamentController.setBackgroundImage(
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'assets/background.png');
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break;
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case 1:
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await _filamentController.loadSkybox(
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'assets/default_env/default_env_skybox.ktx');
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await _filamentController.loadSkybox(
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'assets/default_env/default_env_ibl.ktx');
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break;
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case 2:
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await _filamentController.removeSkybox();
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break;
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case 3:
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_cube = await _filamentController
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.loadGlb('assets/cube.glb');
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},
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child: const Text('play animation')),
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ElevatedButton(
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onPressed: () {
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_filamentController.stopAnimation(_cube!);
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},
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child: const Text('stop animation')),
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Checkbox(
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onChanged: (_) => setState(() {
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_loop = !_loop;
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}),
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value: _loop),
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ElevatedButton(
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onPressed: () {
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_filamentController.zoom(-1.0);
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},
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child: const Text('zoom in')),
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ElevatedButton(
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onPressed: () {
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_filamentController.zoom(1.0);
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},
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child: const Text('zoom out')),
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ElevatedButton(
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onPressed: () {
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_filamentController.setCamera(_cube!, "Camera_Orientation");
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},
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child: const Text('set camera')),
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ElevatedButton(
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onPressed: () {
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final framerate = 30;
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final totalSecs = 5;
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final numWeights = 8;
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final totalFrames = framerate * totalSecs;
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final frames = List.generate(
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totalFrames,
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(frame) =>
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List.filled(numWeights, frame / totalFrames));
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_animationNames = await _filamentController
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.getAnimationNames(_cube!);
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break;
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case 4:
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if (_cube != null) {
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await _filamentController.removeAsset(_cube!);
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}
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_cube = await _filamentController.loadGltf(
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'assets/cube.gltf', 'assets');
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print(await _filamentController
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.getAnimationNames(_cube!));
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break;
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case 5:
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if (_flightHelmet == null) {
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_flightHelmet =
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await _filamentController.loadGltf(
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'assets/FlightHelmet/FlightHelmet.gltf',
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'assets/FlightHelmet');
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}
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break;
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case 6:
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await _filamentController.removeAsset(_cube!);
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break;
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_filamentController.animate(
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_cube!,
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frames.reduce((a, b) => a + b),
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numWeights,
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totalFrames,
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1000 / framerate.toDouble());
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},
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child: const Text('animate weights')),
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Builder(
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builder: (innerCtx) => ElevatedButton(
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onPressed: () async {
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final names = await _filamentController
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.getTargetNames(_cube!, "Cube");
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case 7:
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await _filamentController.applyWeights(
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_cube!, List.filled(8, 1.0));
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break;
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case 8:
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await _filamentController.applyWeights(
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_cube!, List.filled(8, 0));
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break;
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case 9:
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_filamentController.playAnimations(
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_cube!,
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List.generate(
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_animationNames.length, (i) => i),
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loop: _loop);
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break;
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case 10:
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_filamentController.stopAnimation(_cube!);
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break;
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case 11:
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setState(() {
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_loop = !_loop;
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});
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break;
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case 12:
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_filamentController.zoom(-1.0);
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break;
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case 13:
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_filamentController.zoom(1.0);
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break;
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case 14:
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_filamentController.setCamera(
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_cube!, "Camera_Orientation");
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break;
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case 15:
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final framerate = 30;
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final totalSecs = 5;
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final numWeights = 8;
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final totalFrames = framerate * totalSecs;
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final frames = List.generate(
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totalFrames,
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(frame) => List.filled(
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numWeights, frame / totalFrames));
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await showDialog(
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builder: (ctx) {
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return Container(
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color: Colors.white,
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height: 200,
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width: 200,
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child: Column(
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mainAxisSize: MainAxisSize.min,
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children: names
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.map((name) => Text(name))
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.cast<Widget>()
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.toList() +
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<Widget>[
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ElevatedButton(
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onPressed: () =>
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Navigator.of(ctx).pop(),
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child: Text("Close"))
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]));
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},
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context: innerCtx);
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_filamentController.animate(
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_cube!,
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frames.reduce((a, b) => a + b),
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numWeights,
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totalFrames,
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1000 / framerate.toDouble());
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break;
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case 16:
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final names = await _filamentController
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.getTargetNames(_cube!, "Cube");
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await showDialog(
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builder: (ctx) {
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return Container(
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color: Colors.white,
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height: 200,
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width: 200,
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child: Column(
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mainAxisSize: MainAxisSize.min,
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children: names
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.map((name) => Text(name))
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.cast<Widget>()
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.toList() +
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<Widget>[
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ElevatedButton(
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onPressed: () =>
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Navigator.of(ctx)
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.pop(),
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child: Text("Close"))
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]));
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},
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context: context);
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break;
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case 17:
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final names = await _filamentController
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.getAnimationNames(_cube!);
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await showDialog(
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builder: (ctx) {
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return Container(
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color: Colors.white,
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height: 200,
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width: 200,
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child: Column(
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mainAxisSize: MainAxisSize.min,
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children: names
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.map((name) => Text(name))
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.cast<Widget>()
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.toList() +
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<Widget>[
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ElevatedButton(
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onPressed: () =>
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Navigator.of(ctx)
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.pop(),
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child: Text("Close"))
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]));
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},
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context: context);
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break;
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case 18:
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await _filamentController.panStart(1, 1);
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await _filamentController.panUpdate(1, 2);
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await _filamentController.panEnd();
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break;
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case 19:
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await _filamentController.panStart(1, 1);
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await _filamentController.panUpdate(0, 0);
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await _filamentController.panEnd();
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break;
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case 20:
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await _filamentController.clearAssets();
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}
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},
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child: const Text('get target names'))),
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Builder(
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builder: (innerCtx) => ElevatedButton(
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onPressed: () async {
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final names =
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await _filamentController.getAnimationNames(_cube!);
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await showDialog(
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builder: (ctx) {
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return Container(
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color: Colors.white,
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height: 200,
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width: 200,
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child: Column(
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mainAxisSize: MainAxisSize.min,
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children: names
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.map((name) => Text(name))
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.cast<Widget>()
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.toList() +
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<Widget>[
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ElevatedButton(
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onPressed: () =>
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Navigator.of(ctx).pop(),
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child: Text("Close"))
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]));
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},
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context: innerCtx);
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},
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child: const Text('get animation names'))),
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ElevatedButton(
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onPressed: () async {
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await _filamentController.panStart(1, 1);
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await _filamentController.panUpdate(1, 2);
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await _filamentController.panEnd();
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},
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child: Text("Pan left")),
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ElevatedButton(
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onPressed: () async {
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await _filamentController.panStart(1, 1);
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await _filamentController.panUpdate(0, 0);
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await _filamentController.panEnd();
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},
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child: Text("Pan right"))
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],
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),
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)),
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])),
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);
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itemBuilder: (BuildContext context) =>
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<PopupMenuEntry<int>>[
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const PopupMenuItem(
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value: 0,
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child: Text("load background image")),
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const PopupMenuItem(
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value: 1,
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child: Text('load skybox'),
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),
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const PopupMenuItem(
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value: 2,
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child: Text('remove skybox'),
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),
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const PopupMenuItem(
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value: 3, child: Text('load cube GLB')),
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const PopupMenuItem(
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value: 4, child: Text('load cube GLTF')),
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const PopupMenuItem(
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value: 5,
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child: Text('load flight helmet')),
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const PopupMenuItem(
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value: 6, child: Text('remove cube')),
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const PopupMenuItem(
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value: 20, child: Text('remove all assets')),
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const PopupMenuItem(
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value: 7,
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child: Text('set all weights to 1')),
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const PopupMenuItem(
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value: 8,
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child: Text('set all weights to 0')),
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const PopupMenuItem(
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value: 9,
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child: Text('play all animations')),
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const PopupMenuItem(
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value: 10, child: Text('stop animations')),
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PopupMenuItem(
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value: 11,
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child: Text(
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"toggle animation loop (currently $_loop!)")),
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const PopupMenuItem(
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value: 12, child: Text('zoom in')),
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const PopupMenuItem(
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value: 13, child: Text('zoom out')),
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const PopupMenuItem(
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value: 14, child: Text('set camera')),
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const PopupMenuItem(
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value: 15, child: Text('animate weights')),
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const PopupMenuItem(
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value: 16, child: Text('get target names')),
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const PopupMenuItem(
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value: 17,
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child: Text('get animation names')),
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const PopupMenuItem(
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value: 18, child: Text('pan left')),
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const PopupMenuItem(
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value: 19, child: Text('pan right')),
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])))
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])));
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}
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}
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Reference in New Issue
Block a user