use opaque CameraPtr to set camera matrices/properties/etc

This commit is contained in:
Nick Fisher
2024-09-11 23:05:40 +08:00
parent 5c82b6351c
commit c1898b97c9

View File

@@ -4,7 +4,6 @@
#endif
#include "ResourceBuffer.hpp"
#include "FilamentViewer.hpp"
#include "filament/LightManager.h"
#include "Log.hpp"
@@ -13,21 +12,42 @@
#include <thread>
#include <functional>
using namespace thermion_filament;
#ifdef __EMSCRIPTEN__
#include <emscripten/emscripten.h>
#endif
using namespace thermion_filament;
extern "C"
{
#include "ThermionDartApi.h"
// Helper function to convert filament::math::mat4 to double4x4
static double4x4 convert_mat4_to_double4x4(const filament::math::mat4 &mat)
{
return double4x4{
{mat[0][0], mat[0][1], mat[0][2], mat[0][3]},
{mat[1][0], mat[1][1], mat[1][2], mat[1][3]},
{mat[2][0], mat[2][1], mat[2][2], mat[2][3]},
{mat[3][0], mat[3][1], mat[3][2], mat[3][3]},
};
}
// Helper function to convert double4x4 to filament::math::mat4
static filament::math::mat4 convert_double4x4_to_mat4(const double4x4& d_mat)
{
return filament::math::mat4{
filament::math::float4{float(d_mat.col1[0]), float(d_mat.col1[1]), float(d_mat.col1[2]), float(d_mat.col1[3])},
filament::math::float4{float(d_mat.col2[0]), float(d_mat.col2[1]), float(d_mat.col2[2]), float(d_mat.col2[3])},
filament::math::float4{float(d_mat.col3[0]), float(d_mat.col3[1]), float(d_mat.col3[2]), float(d_mat.col3[3])},
filament::math::float4{float(d_mat.col4[0]), float(d_mat.col4[1]), float(d_mat.col4[2]), float(d_mat.col4[3])}
};
}
EMSCRIPTEN_KEEPALIVE const void *create_filament_viewer(const void *context, const void *const loader, void *const platform, const char *uberArchivePath)
{
const auto * loaderImpl = new ResourceLoaderWrapperImpl((ResourceLoaderWrapper*)loader);
const auto *loaderImpl = new ResourceLoaderWrapperImpl((ResourceLoaderWrapper *)loader);
auto viewer = (const void *)new FilamentViewer(context, loaderImpl, platform, uberArchivePath);
return viewer;
}
@@ -77,8 +97,9 @@ extern "C"
((FilamentViewer *)viewer)->loadSkybox(skyboxPath);
}
EMSCRIPTEN_KEEPALIVE void create_ibl(const void *const viewer, float r, float g, float b, float intensity) {
((FilamentViewer*)viewer)->createIbl(r, g, b, intensity);
EMSCRIPTEN_KEEPALIVE void create_ibl(const void *const viewer, float r, float g, float b, float intensity)
{
((FilamentViewer *)viewer)->createIbl(r, g, b, intensity);
}
EMSCRIPTEN_KEEPALIVE void load_ibl(const void *const viewer, const char *iblPath, float intensity)
@@ -111,16 +132,16 @@ extern "C"
}
EMSCRIPTEN_KEEPALIVE EntityId add_light(
const void *const viewer,
uint8_t type,
float colour,
float intensity,
float posX,
float posY,
float posZ,
float dirX,
float dirY,
float dirZ,
const void *const viewer,
uint8_t type,
float colour,
float intensity,
float posX,
float posY,
float posZ,
float dirX,
float dirY,
float dirZ,
float falloffRadius,
float spotLightConeInner,
float spotLightConeOuter,
@@ -129,31 +150,17 @@ extern "C"
float sunHaloFallof,
bool shadows)
{
return ((FilamentViewer *)viewer)->addLight(
(LightManager::Type)type,
colour,
intensity,
posX,
posY,
posZ,
dirX,
dirY,
dirZ,
falloffRadius,
spotLightConeInner,
spotLightConeOuter,
sunAngularRadius,
sunHaloSize,
sunHaloFallof,
shadows);
return ((FilamentViewer *)viewer)->addLight((LightManager::Type)type, colour, intensity, posX, posY, posZ, dirX, dirY, dirZ, falloffRadius, spotLightConeInner, spotLightConeOuter, sunAngularRadius, sunHaloSize, sunHaloFallof, shadows);
}
EMSCRIPTEN_KEEPALIVE void set_light_position(const void *const viewer, int32_t entityId, float x, float y, float z) {
((FilamentViewer*)viewer)->setLightPosition(entityId, x, y, z);
EMSCRIPTEN_KEEPALIVE void set_light_position(const void *const viewer, int32_t entityId, float x, float y, float z)
{
((FilamentViewer *)viewer)->setLightPosition(entityId, x, y, z);
}
EMSCRIPTEN_KEEPALIVE void set_light_direction(const void *const viewer, int32_t entityId, float x, float y, float z) {
((FilamentViewer*)viewer)->setLightDirection(entityId, x, y, z);
EMSCRIPTEN_KEEPALIVE void set_light_direction(const void *const viewer, int32_t entityId, float x, float y, float z)
{
((FilamentViewer *)viewer)->setLightDirection(entityId, x, y, z);
}
EMSCRIPTEN_KEEPALIVE void remove_light(const void *const viewer, int32_t entityId)
@@ -211,70 +218,82 @@ extern "C"
return ((FilamentViewer *)viewer)->setCamera(asset, nodeName);
}
EMSCRIPTEN_KEEPALIVE float get_camera_fov(const void *const viewer, bool horizontal) {
return ((FilamentViewer*)viewer)->getCameraFov(horizontal);
EMSCRIPTEN_KEEPALIVE float get_camera_fov(CameraPtr* camera, bool horizontal)
{
auto cam = reinterpret_cast<filament::Camera*>(camera);
return cam->getFieldOfViewInDegrees(horizontal ? Camera::Fov::HORIZONTAL : Camera::Fov::VERTICAL);
}
EMSCRIPTEN_KEEPALIVE void set_camera_fov(const void *const viewer, float fovInDegrees, bool horizontal)
{
return ((FilamentViewer *)viewer)->setCameraFov(double(fovInDegrees), horizontal);
EMSCRIPTEN_KEEPALIVE double get_camera_focal_length(CameraPtr* const camera) {
auto cam = reinterpret_cast<filament::Camera*>(camera);
return cam->getFocalLength();
}
const double *const get_camera_model_matrix(const void *const viewer)
EMSCRIPTEN_KEEPALIVE void set_camera_projection_from_fov(CameraPtr* camera, double fovInDegrees, double aspect, double near, double far, bool horizontal)
{
const auto &modelMatrix = ((FilamentViewer *)viewer)->getCameraModelMatrix();
double *array = (double *)calloc(16, sizeof(double));
memcpy(array, modelMatrix.asArray(), 16 * sizeof(double));
return array;
auto cam = reinterpret_cast<filament::Camera*>(camera);
cam->setProjection(fovInDegrees, aspect, near, far, horizontal ? Camera::Fov::HORIZONTAL : Camera::Fov::VERTICAL);
}
const double *const get_camera_view_matrix(const void *const viewer)
{
const auto &matrix = ((FilamentViewer *)viewer)->getCameraViewMatrix();
double *array = (double *)calloc(16, sizeof(double));
memcpy(array, matrix.asArray(), 16 * sizeof(double));
return array;
EMSCRIPTEN_KEEPALIVE CameraPtr* get_camera(const void *const viewer, EntityId entity) {
auto filamentCamera = ((FilamentViewer*)viewer)->getCamera(entity);
return reinterpret_cast<CameraPtr*>(filamentCamera);
}
const double *const get_camera_projection_matrix(const void *const viewer)
double4x4 get_camera_model_matrix(CameraPtr* camera)
{
const auto &matrix = ((FilamentViewer *)viewer)->getCameraProjectionMatrix();
double *array = (double *)calloc(16, sizeof(double));
memcpy(array, matrix.asArray(), 16 * sizeof(double));
return array;
const auto &mat = reinterpret_cast<filament::Camera*>(camera)->getModelMatrix();
return convert_mat4_to_double4x4(mat);
}
const double *const get_camera_culling_projection_matrix(const void *const viewer)
double4x4 get_camera_view_matrix(CameraPtr* camera)
{
const auto &matrix = ((FilamentViewer *)viewer)->getCameraCullingProjectionMatrix();
double *array = (double *)calloc(16, sizeof(double));
memcpy(array, matrix.asArray(), 16 * sizeof(double));
return array;
const auto &mat = reinterpret_cast<filament::Camera*>(camera)->getViewMatrix();
return convert_mat4_to_double4x4(mat);
}
void set_camera_projection_matrix(const void *const viewer, const double *const matrix, double near, double far)
double4x4 get_camera_projection_matrix(CameraPtr* camera)
{
((FilamentViewer *)viewer)->setCameraProjectionMatrix(matrix, near, far);
const auto &mat = reinterpret_cast<filament::Camera*>(camera)->getProjectionMatrix();
return convert_mat4_to_double4x4(mat);
}
void set_camera_culling(const void *const viewer, double near, double far)
double4x4 get_camera_culling_projection_matrix(CameraPtr* camera)
{
((FilamentViewer *)viewer)->setCameraCulling(near, far);
const auto &mat = reinterpret_cast<filament::Camera*>(camera)->getCullingProjectionMatrix();
return convert_mat4_to_double4x4(mat);
}
double get_camera_culling_near(const void *const viewer)
void set_camera_projection_matrix(CameraPtr* camera, double4x4 matrix, double near, double far)
{
return ((FilamentViewer *)viewer)->getCameraCullingNear();
auto cam = reinterpret_cast<filament::Camera*>(camera);
const auto& mat = convert_double4x4_to_mat4(matrix);
cam->setCustomProjection(mat, near, far);
}
double get_camera_culling_far(const void *const viewer)
void set_camera_lens_projection(CameraPtr* camera, double near, double far, double aspect, double focalLength)
{
return ((FilamentViewer *)viewer)->getCameraCullingFar();
auto cam = reinterpret_cast<filament::Camera*>(camera);
cam->setLensProjection(focalLength, aspect, near, far);
}
const double *const get_camera_frustum(const void *const viewer)
double get_camera_near(CameraPtr* camera)
{
const auto frustum = ((FilamentViewer *)viewer)->getCameraFrustum();
auto cam = reinterpret_cast<filament::Camera*>(camera);
return cam->getNear();
}
double get_camera_culling_far(CameraPtr* camera)
{
auto cam = reinterpret_cast<filament::Camera*>(camera);
return cam->getCullingFar();
}
const double *const get_camera_frustum(CameraPtr* camera)
{
const auto frustum = reinterpret_cast<filament::Camera*>(camera)->getFrustum();
const math::float4 *planes = frustum.getNormalizedPlanes();
double *array = (double *)calloc(24, sizeof(double));
for (int i = 0; i < 6; i++)
@@ -299,39 +318,23 @@ extern "C"
((FilamentViewer *)viewer)->setViewFrustumCulling(enabled);
}
EMSCRIPTEN_KEEPALIVE void move_camera_to_asset(const void *const viewer, EntityId asset)
EMSCRIPTEN_KEEPALIVE void set_camera_focus_distance(CameraPtr* camera, float distance)
{
((FilamentViewer *)viewer)->moveCameraToAsset(asset);
auto * cam = reinterpret_cast<filament::Camera*>(camera);
cam->setFocusDistance(distance);
}
EMSCRIPTEN_KEEPALIVE void set_camera_focus_distance(const void *const viewer, float distance)
EMSCRIPTEN_KEEPALIVE void set_camera_exposure(CameraPtr* camera, float aperture, float shutterSpeed, float sensitivity)
{
((FilamentViewer *)viewer)->setCameraFocusDistance(distance);
auto * cam = reinterpret_cast<filament::Camera*>(camera);
cam->setExposure(aperture, shutterSpeed, sensitivity);
}
EMSCRIPTEN_KEEPALIVE void set_camera_exposure(const void *const viewer, float aperture, float shutterSpeed, float sensitivity)
EMSCRIPTEN_KEEPALIVE void set_camera_model_matrix(CameraPtr* camera, double4x4 matrix)
{
((FilamentViewer *)viewer)->setCameraExposure(aperture, shutterSpeed, sensitivity);
}
EMSCRIPTEN_KEEPALIVE void set_camera_position(const void *const viewer, float x, float y, float z)
{
((FilamentViewer *)viewer)->setCameraPosition(x, y, z);
}
EMSCRIPTEN_KEEPALIVE void set_camera_rotation(const void *const viewer, float w, float x, float y, float z)
{
((FilamentViewer *)viewer)->setCameraRotation(w, x, y, z);
}
EMSCRIPTEN_KEEPALIVE void set_camera_model_matrix(const void *const viewer, const float *const matrix)
{
((FilamentViewer *)viewer)->setCameraModelMatrix(matrix);
}
EMSCRIPTEN_KEEPALIVE void set_camera_focal_length(const void *const viewer, float focalLength)
{
((FilamentViewer *)viewer)->setCameraFocalLength(focalLength);
auto * cam = reinterpret_cast<filament::Camera*>(camera);
const filament::math::mat4& mat = convert_double4x4_to_mat4(matrix);
cam->setModelMatrix(mat);
}
EMSCRIPTEN_KEEPALIVE void render(
@@ -345,11 +348,12 @@ extern "C"
}
EMSCRIPTEN_KEEPALIVE void capture(
const void *const viewer,
uint8_t *pixelBuffer,
void (*callback)(void)) {
((FilamentViewer *)viewer)->capture(pixelBuffer, callback);
};
const void *const viewer,
uint8_t *pixelBuffer,
void (*callback)(void))
{
((FilamentViewer *)viewer)->capture(pixelBuffer, callback);
};
EMSCRIPTEN_KEEPALIVE void set_frame_interval(
const void *const viewer,
@@ -368,9 +372,9 @@ extern "C"
((FilamentViewer *)viewer)->createSwapChain(window, width, height);
}
EMSCRIPTEN_KEEPALIVE void update_viewport_and_camera_projection(const void *const viewer, uint32_t width, uint32_t height, float scaleFactor)
EMSCRIPTEN_KEEPALIVE void update_viewport(const void *const viewer, uint32_t width, uint32_t height)
{
return ((FilamentViewer *)viewer)->updateViewportAndCameraProjection(width, height, scaleFactor);
return ((FilamentViewer *)viewer)->updateViewport(width, height);
}
EMSCRIPTEN_KEEPALIVE void scroll_update(const void *const viewer, float x, float y, float delta)
@@ -440,7 +444,8 @@ extern "C"
return result;
}
EMSCRIPTEN_KEEPALIVE void clear_morph_animation(void* sceneManager, EntityId asset) {
EMSCRIPTEN_KEEPALIVE void clear_morph_animation(void *sceneManager, EntityId asset)
{
((SceneManager *)sceneManager)->clearMorphAnimationBuffer(asset);
}
@@ -490,14 +495,16 @@ extern "C"
}
EMSCRIPTEN_KEEPALIVE EntityId get_bone(void *sceneManager,
EntityId entityId,
int skinIndex,
int boneIndex) {
return ((SceneManager*)sceneManager)->getBone(entityId, skinIndex, boneIndex);
EntityId entityId,
int skinIndex,
int boneIndex)
{
return ((SceneManager *)sceneManager)->getBone(entityId, skinIndex, boneIndex);
}
EMSCRIPTEN_KEEPALIVE void get_world_transform(void *sceneManager,
EntityId entityId, float* const out) {
auto transform = ((SceneManager*)sceneManager)->getWorldTransform(entityId);
EntityId entityId, float *const out)
{
auto transform = ((SceneManager *)sceneManager)->getWorldTransform(entityId);
out[0] = transform[0][0];
out[1] = transform[0][1];
out[2] = transform[0][2];
@@ -517,8 +524,9 @@ extern "C"
}
EMSCRIPTEN_KEEPALIVE void get_local_transform(void *sceneManager,
EntityId entityId, float* const out) {
auto transform = ((SceneManager*)sceneManager)->getLocalTransform(entityId);
EntityId entityId, float *const out)
{
auto transform = ((SceneManager *)sceneManager)->getLocalTransform(entityId);
out[0] = transform[0][0];
out[1] = transform[0][1];
out[2] = transform[0][2];
@@ -538,26 +546,32 @@ extern "C"
}
EMSCRIPTEN_KEEPALIVE void get_rest_local_transforms(void *sceneManager,
EntityId entityId, int skinIndex, float* const out, int numBones) {
const auto transforms = ((SceneManager*)sceneManager)->getBoneRestTranforms(entityId, skinIndex);
EntityId entityId, int skinIndex, float *const out, int numBones)
{
const auto transforms = ((SceneManager *)sceneManager)->getBoneRestTranforms(entityId, skinIndex);
auto numTransforms = transforms->size();
if(numTransforms != numBones) {
if (numTransforms != numBones)
{
Log("Error - %d bone transforms available but you only specified %d.", numTransforms, numBones);
return;
}
for(int boneIndex = 0; boneIndex < numTransforms; boneIndex++) {
for (int boneIndex = 0; boneIndex < numTransforms; boneIndex++)
{
const auto transform = transforms->at(boneIndex);
for(int colNum = 0; colNum < 4; colNum++) {
for(int rowNum = 0; rowNum < 4; rowNum++) {
for (int colNum = 0; colNum < 4; colNum++)
{
for (int rowNum = 0; rowNum < 4; rowNum++)
{
out[(boneIndex * 16) + (colNum * 4) + rowNum] = transform[colNum][rowNum];
}
}
}
}
}
EMSCRIPTEN_KEEPALIVE void get_inverse_bind_matrix(void *sceneManager,
EntityId entityId, int skinIndex, int boneIndex, float* const out) {
auto transform = ((SceneManager*)sceneManager)->getInverseBindMatrix(entityId, skinIndex, boneIndex);
EntityId entityId, int skinIndex, int boneIndex, float *const out)
{
auto transform = ((SceneManager *)sceneManager)->getInverseBindMatrix(entityId, skinIndex, boneIndex);
out[0] = transform[0][0];
out[1] = transform[0][1];
out[2] = transform[0][2];
@@ -647,21 +661,25 @@ extern "C"
strcpy(outPtr, name.c_str());
}
EMSCRIPTEN_KEEPALIVE int get_bone_count(void *sceneManager, EntityId assetEntity, int skinIndex) {
EMSCRIPTEN_KEEPALIVE int get_bone_count(void *sceneManager, EntityId assetEntity, int skinIndex)
{
auto names = ((SceneManager *)sceneManager)->getBoneNames(assetEntity, skinIndex);
return names->size();
}
EMSCRIPTEN_KEEPALIVE void get_bone_names(void *sceneManager, EntityId assetEntity, const char** out, int skinIndex) {
EMSCRIPTEN_KEEPALIVE void get_bone_names(void *sceneManager, EntityId assetEntity, const char **out, int skinIndex)
{
auto names = ((SceneManager *)sceneManager)->getBoneNames(assetEntity, skinIndex);
for(int i = 0; i < names->size(); i++) {
for (int i = 0; i < names->size(); i++)
{
auto name_c = names->at(i).c_str();
memcpy((void*)out[i], name_c, strlen(name_c) + 1);
memcpy((void *)out[i], name_c, strlen(name_c) + 1);
}
}
EMSCRIPTEN_KEEPALIVE bool set_transform(void* sceneManager, EntityId entityId, const float* const transform) {
auto matrix = math::mat4f(
EMSCRIPTEN_KEEPALIVE bool set_transform(void *sceneManager, EntityId entityId, const float *const transform)
{
auto matrix = math::mat4f(
transform[0], transform[1], transform[2],
transform[3],
transform[4],
@@ -676,11 +694,12 @@ extern "C"
transform[13],
transform[14],
transform[15]);
return ((SceneManager*)sceneManager)->setTransform(entityId, matrix);
return ((SceneManager *)sceneManager)->setTransform(entityId, matrix);
}
EMSCRIPTEN_KEEPALIVE bool update_bone_matrices(void* sceneManager, EntityId entityId) {
return ((SceneManager*)sceneManager)->updateBoneMatrices(entityId);
EMSCRIPTEN_KEEPALIVE bool update_bone_matrices(void *sceneManager, EntityId entityId)
{
return ((SceneManager *)sceneManager)->updateBoneMatrices(entityId);
}
EMSCRIPTEN_KEEPALIVE int get_morph_target_name_count(void *sceneManager, EntityId assetEntity, EntityId childEntity)
@@ -736,7 +755,8 @@ extern "C"
((SceneManager *)sceneManager)->queuePositionUpdate(asset, x, y, z, relative);
}
EMSCRIPTEN_KEEPALIVE void queue_relative_position_update_world_axis(void *sceneManager, EntityId entity, float viewportX, float viewportY, float x, float y, float z) {
EMSCRIPTEN_KEEPALIVE void queue_relative_position_update_world_axis(void *sceneManager, EntityId entity, float viewportX, float viewportY, float x, float y, float z)
{
((SceneManager *)sceneManager)->queueRelativePositionUpdateWorldAxis(entity, viewportX, viewportY, x, y, z);
}
@@ -745,7 +765,8 @@ extern "C"
((SceneManager *)sceneManager)->queueRotationUpdate(asset, rads, x, y, z, w, relative);
}
EMSCRIPTEN_KEEPALIVE void queue_position_update_from_viewport_coords(void *sceneManager, EntityId entity, float viewportX, float viewportY) {
EMSCRIPTEN_KEEPALIVE void queue_position_update_from_viewport_coords(void *sceneManager, EntityId entity, float viewportX, float viewportY)
{
((SceneManager *)sceneManager)->queueRelativePositionUpdateFromViewportVector(entity, viewportX, viewportY);
}
@@ -823,7 +844,7 @@ extern "C"
{
return ((SceneManager *)sceneManager)->addAnimationComponent(entityId);
}
EMSCRIPTEN_KEEPALIVE void remove_animation_component(void *const sceneManager, EntityId entityId)
{
((SceneManager *)sceneManager)->removeAnimationComponent(entityId);
@@ -831,26 +852,12 @@ extern "C"
EMSCRIPTEN_KEEPALIVE EntityId create_geometry(void *const sceneManager, float *vertices, int numVertices, uint16_t *indices, int numIndices, int primitiveType, const char *materialPath)
{
return ((SceneManager *)sceneManager)->createGeometry(
vertices,
(uint32_t)numVertices,
indices,
numIndices,
(filament::RenderableManager::PrimitiveType)primitiveType,
materialPath);
return ((SceneManager *)sceneManager)->createGeometry(vertices, (uint32_t)numVertices, indices, numIndices, (filament::RenderableManager::PrimitiveType)primitiveType, materialPath);
}
EMSCRIPTEN_KEEPALIVE EntityId create_geometry_with_normals(void *const sceneManager, float *vertices, int numVertices, float *normals, int numNormals, uint16_t *indices, int numIndices, int primitiveType, const char *materialPath)
{
return ((SceneManager *)sceneManager)->createGeometryWithNormals(
vertices,
(uint32_t)numVertices,
normals,
(uint32_t)numNormals,
indices,
numIndices,
(filament::RenderableManager::PrimitiveType)primitiveType,
materialPath);
return ((SceneManager *)sceneManager)->createGeometryWithNormals(vertices, (uint32_t)numVertices, normals, (uint32_t)numNormals, indices, numIndices, (filament::RenderableManager::PrimitiveType)primitiveType, materialPath);
}
EMSCRIPTEN_KEEPALIVE EntityId find_child_entity_by_name(void *const sceneManager, const EntityId parent, const char *name)
@@ -864,7 +871,8 @@ extern "C"
return ((SceneManager *)sceneManager)->getParent(child);
}
EMSCRIPTEN_KEEPALIVE EntityId get_ancestor(void *const sceneManager, EntityId child) {
EMSCRIPTEN_KEEPALIVE EntityId get_ancestor(void *const sceneManager, EntityId child)
{
return ((SceneManager *)sceneManager)->getAncestor(child);
}
@@ -892,40 +900,47 @@ extern "C"
out[3] = Entity::smuggle(gizmo->center());
}
EMSCRIPTEN_KEEPALIVE Aabb2 get_bounding_box(void *const sceneManager, EntityId entity) {
EMSCRIPTEN_KEEPALIVE Aabb2 get_bounding_box(void *const sceneManager, EntityId entity)
{
return ((SceneManager *)sceneManager)->getBoundingBox(entity);
}
EMSCRIPTEN_KEEPALIVE void get_bounding_box_to_out(void *const sceneManager, EntityId entity, float* minX, float* minY, float* maxX, float* maxY) {
auto box =((SceneManager *)sceneManager)->getBoundingBox(entity);
EMSCRIPTEN_KEEPALIVE void get_bounding_box_to_out(void *const sceneManager, EntityId entity, float *minX, float *minY, float *maxX, float *maxY)
{
auto box = ((SceneManager *)sceneManager)->getBoundingBox(entity);
*minX = box.minX;
*minY = box.minY;
*maxX = box.maxX;
*maxY = box.maxY;
}
EMSCRIPTEN_KEEPALIVE void set_layer_enabled(void *const sceneManager, int layer, bool enabled) {
((SceneManager*)sceneManager)->setLayerEnabled(layer, enabled);
EMSCRIPTEN_KEEPALIVE void set_layer_enabled(void *const sceneManager, int layer, bool enabled)
{
((SceneManager *)sceneManager)->setLayerEnabled(layer, enabled);
}
EMSCRIPTEN_KEEPALIVE void thermion_flutter_free(void* ptr) {
EMSCRIPTEN_KEEPALIVE void thermion_flutter_free(void *ptr)
{
free(ptr);
}
EMSCRIPTEN_KEEPALIVE void pick_gizmo(void *const sceneManager, int x, int y, void (*callback)(EntityId entityId, int x, int y)) {
((SceneManager*)sceneManager)->gizmo->pick(x, y, callback);
EMSCRIPTEN_KEEPALIVE void pick_gizmo(void *const sceneManager, int x, int y, void (*callback)(EntityId entityId, int x, int y))
{
((SceneManager *)sceneManager)->gizmo->pick(x, y, callback);
}
EMSCRIPTEN_KEEPALIVE void set_gizmo_visibility(void *const sceneManager, bool visible) {
((SceneManager*)sceneManager)->gizmo->setVisibility(visible);
}
EMSCRIPTEN_KEEPALIVE void set_stencil_highlight(void *const sceneManager, EntityId entityId, float r, float g, float b) {
((SceneManager*)sceneManager)->setStencilHighlight(entityId, r, g, b);
EMSCRIPTEN_KEEPALIVE void set_gizmo_visibility(void *const sceneManager, bool visible)
{
((SceneManager *)sceneManager)->gizmo->setVisibility(visible);
}
EMSCRIPTEN_KEEPALIVE void remove_stencil_highlight(void *const sceneManager, EntityId entityId) {
((SceneManager*)sceneManager)->removeStencilHighlight(entityId);
EMSCRIPTEN_KEEPALIVE void set_stencil_highlight(void *const sceneManager, EntityId entityId, float r, float g, float b)
{
((SceneManager *)sceneManager)->setStencilHighlight(entityId, r, g, b);
}
EMSCRIPTEN_KEEPALIVE void remove_stencil_highlight(void *const sceneManager, EntityId entityId)
{
((SceneManager *)sceneManager)->removeStencilHighlight(entityId);
}
}