add toggle for postprocessing and minor cleanup work
This commit is contained in:
@@ -53,7 +53,7 @@ class _ExampleWidgetState extends State<ExampleWidget> {
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bool _vertical = false;
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bool _rendering = false;
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int _framerate = 60;
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bool _postProcessing = true;
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bool _initialized = false;
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bool _coneHidden = false;
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@@ -111,6 +111,12 @@ class _ExampleWidgetState extends State<ExampleWidget> {
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_item(() {
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_filamentController.loadIbl('assets/default_env/default_env_ibl.ktx');
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}, 'load IBL'),
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_item(() {
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setState(() {
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_postProcessing = !_postProcessing;
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});
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_filamentController.setPostProcessing(_postProcessing);
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}, "${_postProcessing ? "Disable" : "Enable"} postprocessing"),
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_item(
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() {
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_filamentController.removeSkybox();
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@@ -106,6 +106,7 @@ namespace polyvox {
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int32_t addLight(LightManager::Type t, float colour, float intensity, float posX, float posY, float posZ, float dirX, float dirY, float dirZ, bool shadows);
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void removeLight(EntityId entityId);
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void clearLights();
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void setPostProcessing(bool enabled);
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AssetManager* const getAssetManager() {
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return (AssetManager* const) _assetManager;
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@@ -150,6 +150,7 @@ FLUTTER_PLUGIN_EXPORT void set_camera_focal_length(const void* const viewer, flo
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FLUTTER_PLUGIN_EXPORT void set_camera_focus_distance(const void* const viewer, float focusDistance);
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FLUTTER_PLUGIN_EXPORT int hide_mesh(void* assetManager, EntityId asset, const char* meshName);
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FLUTTER_PLUGIN_EXPORT int reveal_mesh(void* assetManager, EntityId asset, const char* meshName);
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FLUTTER_PLUGIN_EXPORT void set_post_processing(void* const viewer, bool enabled);
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FLUTTER_PLUGIN_EXPORT void ios_dummy();
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#ifdef __cplusplus
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}
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@@ -83,6 +83,7 @@ FLUTTER_PLUGIN_EXPORT int get_animation_count_ffi(void* const assetManager, Enti
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FLUTTER_PLUGIN_EXPORT void get_animation_name_ffi(void* const assetManager, EntityId asset, char *const outPtr, int index);
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FLUTTER_PLUGIN_EXPORT void get_morph_target_name_ffi(void* const assetManager, EntityId asset, const char *meshName, char *const outPtr, int index);
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FLUTTER_PLUGIN_EXPORT int get_morph_target_name_count_ffi(void* const assetManager, EntityId asset, const char *meshName);
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FLUTTER_PLUGIN_EXPORT void set_post_processing_ffi(void* const viewer, bool enabled);
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FLUTTER_PLUGIN_EXPORT void ios_dummy_ffi();
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@@ -143,7 +143,6 @@ FilamentViewer::FilamentViewer(const void* sharedContext, const ResourceLoaderWr
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Log("Main camera created");
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_view = _engine->createView();
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_view->setPostProcessingEnabled(false);
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Log("View created");
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setToneMapping(ToneMapping::ACES);
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@@ -247,6 +246,10 @@ FilamentViewer::FilamentViewer(const void* sharedContext, const ResourceLoaderWr
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_scene->addEntity(imageEntity);
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}
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void FilamentViewer::setPostProcessing(bool enabled) {
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_view->setPostProcessingEnabled(enabled);
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}
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void FilamentViewer::setBloom(float strength) {
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decltype(_view->getBloomOptions()) opts;
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opts.enabled = true;
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@@ -259,14 +262,20 @@ void FilamentViewer::setToneMapping(ToneMapping toneMapping) {
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ToneMapper* tm;
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switch(toneMapping) {
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case ToneMapping::ACES:
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Log("Setting tone mapping to ACES");
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tm = new ACESToneMapper();
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break;
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case ToneMapping::LINEAR:
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Log("Setting tone mapping to Linear");
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tm = new LinearToneMapper();
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break;
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case ToneMapping::FILMIC:
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Log("Setting tone mapping to Filmic");
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tm = new FilmicToneMapper();
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break;
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default:
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Log("ERROR: Unsupported tone mapping");
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return;
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}
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@@ -305,7 +314,7 @@ void FilamentViewer::removeLight(EntityId entityId) {
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if(entity.isNull()) {
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Log("Error: light entity not found under ID %d", entityId);
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} else {
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auto removed = remove(_lights.begin(), _lights.end(), entity);
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remove(_lights.begin(), _lights.end(), entity);
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_scene->remove(entity);
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EntityManager::get().destroy(1, &entity);
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}
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@@ -437,7 +446,6 @@ void FilamentViewer::loadTextureFromPath(string path) {
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void FilamentViewer::setBackgroundColor(const float r, const float g, const float b, const float a) {
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_imageMaterial->setDefaultParameter("showImage", 0);
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_imageMaterial->setDefaultParameter("backgroundColor", RgbaType::sRGB, float4(r, g, b, a));
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const Viewport& vp = _view->getViewport();
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_imageMaterial->setDefaultParameter("transform", _imageScale);
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}
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@@ -232,7 +232,7 @@ extern "C" {
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);
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}
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FLUTTER_PLUGIN_EXPORT void set_bone_animation(
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FLUTTER_PLUGIN_EXPORT void set_bone_animation(
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void* assetManager,
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EntityId asset,
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const float* const frameData,
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@@ -254,6 +254,10 @@ extern "C" {
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);
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}
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FLUTTER_PLUGIN_EXPORT void set_post_processing(void* const viewer, bool enabled) {
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((FilamentViewer*)viewer)->setPostProcessing(enabled);
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}
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// void set_bone_transform(
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@@ -369,28 +369,31 @@ extern "C"
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// TODO
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}
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void play_animation_ffi(void* const assetManager, EntityId asset, int index, bool loop, bool reverse, bool replaceActive, float crossfade)
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FLUTTER_PLUGIN_EXPORT void play_animation_ffi(void* const assetManager, EntityId asset, int index, bool loop, bool reverse, bool replaceActive, float crossfade)
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{
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std::packaged_task<void()> lambda([&]
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{ play_animation(assetManager, asset, index, loop, reverse, replaceActive, crossfade); });
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auto fut = _rl->add_task(lambda);
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fut.wait();
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}
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void set_animation_frame_ffi(void* const assetManager, EntityId asset, int animationIndex, int animationFrame)
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FLUTTER_PLUGIN_EXPORT void set_animation_frame_ffi(void* const assetManager, EntityId asset, int animationIndex, int animationFrame)
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{
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std::packaged_task<void()> lambda([&]
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{ set_animation_frame(assetManager, asset, animationIndex, animationFrame); });
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auto fut = _rl->add_task(lambda);
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fut.wait();
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}
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void stop_animation_ffi(void* const assetManager, EntityId asset, int index)
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FLUTTER_PLUGIN_EXPORT void stop_animation_ffi(void* const assetManager, EntityId asset, int index)
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{
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std::packaged_task<void()> lambda([&]
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{ stop_animation(assetManager, asset, index); });
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auto fut = _rl->add_task(lambda);
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fut.wait();
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}
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int get_animation_count_ffi(void* const assetManager, EntityId asset)
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FLUTTER_PLUGIN_EXPORT int get_animation_count_ffi(void* const assetManager, EntityId asset)
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{
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std::packaged_task<int()> lambda([&]
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{ return get_animation_count(assetManager, asset); });
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@@ -398,7 +401,7 @@ extern "C"
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fut.wait();
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return fut.get();
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}
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void get_animation_name_ffi(void* const assetManager, EntityId asset, char *const outPtr, int index)
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FLUTTER_PLUGIN_EXPORT void get_animation_name_ffi(void* const assetManager, EntityId asset, char *const outPtr, int index)
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{
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std::packaged_task<void()> lambda([&] {
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get_animation_name(assetManager, asset, outPtr, index);
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@@ -407,6 +410,14 @@ extern "C"
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fut.wait();
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}
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FLUTTER_PLUGIN_EXPORT void set_post_processing_ffi(void* const viewer, bool enabled) {
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std::packaged_task<void()> lambda([&] {
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set_post_processing(viewer, enabled);
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});
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auto fut = _rl->add_task(lambda);
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fut.wait();
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}
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FLUTTER_PLUGIN_EXPORT void ios_dummy_ffi() {
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Log("Dummy called");
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}
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@@ -642,7 +642,7 @@ class FilamentControllerFFI extends FilamentController {
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}
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///
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/// Sets the tone mapping.
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/// Sets the tone mapping (requires postprocessing).
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///
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@override
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Future setToneMapping(ToneMapper mapper) async {
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@@ -653,6 +653,18 @@ class FilamentControllerFFI extends FilamentController {
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_lib.set_tone_mapping_ffi(_viewer!, mapper.index);
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}
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///
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/// Enable/disable postprocessing.
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///
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@override
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Future setPostProcessing(bool enabled) async {
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if (_viewer == null || _resizing) {
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throw Exception("No viewer available, ignoring");
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}
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_lib.set_post_processing_ffi(_viewer!, enabled);
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}
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///
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/// Sets the strength of the bloom.
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///
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@@ -108,8 +108,8 @@ class NativeLibrary {
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late final _create_render_targetPtr = _lookup<
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ffi.NativeFunction<
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ffi.Void Function(ffi.Pointer<ffi.Void>, ffi.Int, ffi.Int,
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ffi.Int)>>('create_render_target');
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ffi.Void Function(ffi.Pointer<ffi.Void>, ffi.IntPtr, ffi.Uint32,
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ffi.Uint32)>>('create_render_target');
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late final _create_render_target = _create_render_targetPtr
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.asFunction<void Function(ffi.Pointer<ffi.Void>, int, int, int)>();
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@@ -320,7 +320,7 @@ class NativeLibrary {
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ffi.NativeFunction<
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EntityId Function(
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ffi.Pointer<ffi.Void>,
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ffi.Int,
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ffi.Uint8,
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ffi.Float,
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ffi.Float,
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ffi.Float,
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@@ -464,7 +464,7 @@ class NativeLibrary {
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ffi.NativeFunction<
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ffi.Void Function(
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ffi.Pointer<ffi.Void>,
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ffi.Int,
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ffi.Uint64,
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ffi.Pointer<ffi.Void>,
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ffi.Pointer<
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ffi.NativeFunction<
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@@ -499,7 +499,7 @@ class NativeLibrary {
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late final _create_swap_chainPtr = _lookup<
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ffi.NativeFunction<
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ffi.Void Function(ffi.Pointer<ffi.Void>, ffi.Pointer<ffi.Void>,
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ffi.Int, ffi.Int)>>('create_swap_chain');
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ffi.Uint32, ffi.Uint32)>>('create_swap_chain');
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late final _create_swap_chain = _create_swap_chainPtr.asFunction<
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void Function(ffi.Pointer<ffi.Void>, ffi.Pointer<ffi.Void>, int, int)>();
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@@ -550,7 +550,7 @@ class NativeLibrary {
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late final _update_viewport_and_camera_projectionPtr = _lookup<
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ffi.NativeFunction<
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ffi.Void Function(ffi.Pointer<ffi.Void>, ffi.Int, ffi.Int,
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ffi.Void Function(ffi.Pointer<ffi.Void>, ffi.Uint32, ffi.Uint32,
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ffi.Float)>>('update_viewport_and_camera_projection');
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late final _update_viewport_and_camera_projection =
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_update_viewport_and_camera_projectionPtr
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@@ -1298,6 +1298,23 @@ class NativeLibrary {
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late final _reveal_mesh = _reveal_meshPtr.asFunction<
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int Function(ffi.Pointer<ffi.Void>, int, ffi.Pointer<ffi.Char>)>();
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void set_post_processing(
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ffi.Pointer<ffi.Void> viewer,
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bool enabled,
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) {
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return _set_post_processing(
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viewer,
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enabled,
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);
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}
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late final _set_post_processingPtr = _lookup<
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ffi
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.NativeFunction<ffi.Void Function(ffi.Pointer<ffi.Void>, ffi.Bool)>>(
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'set_post_processing');
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late final _set_post_processing = _set_post_processingPtr
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.asFunction<void Function(ffi.Pointer<ffi.Void>, bool)>();
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void ios_dummy() {
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return _ios_dummy();
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}
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@@ -1365,7 +1382,7 @@ class NativeLibrary {
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late final _create_swap_chain_ffiPtr = _lookup<
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ffi.NativeFunction<
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ffi.Void Function(ffi.Pointer<ffi.Void>, ffi.Pointer<ffi.Void>,
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ffi.Int, ffi.Int)>>('create_swap_chain_ffi');
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ffi.Uint32, ffi.Uint32)>>('create_swap_chain_ffi');
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late final _create_swap_chain_ffi = _create_swap_chain_ffiPtr.asFunction<
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void Function(ffi.Pointer<ffi.Void>, ffi.Pointer<ffi.Void>, int, int)>();
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@@ -1385,8 +1402,8 @@ class NativeLibrary {
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late final _create_render_target_ffiPtr = _lookup<
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ffi.NativeFunction<
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ffi.Void Function(ffi.Pointer<ffi.Void>, ffi.Int, ffi.Int,
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ffi.Int)>>('create_render_target_ffi');
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ffi.Void Function(ffi.Pointer<ffi.Void>, ffi.Uint32, ffi.Uint32,
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ffi.Uint32)>>('create_render_target_ffi');
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late final _create_render_target_ffi = _create_render_target_ffiPtr
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.asFunction<void Function(ffi.Pointer<ffi.Void>, int, int, int)>();
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@@ -1481,7 +1498,7 @@ class NativeLibrary {
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late final _update_viewport_and_camera_projection_ffiPtr = _lookup<
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ffi.NativeFunction<
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ffi.Void Function(ffi.Pointer<ffi.Void>, ffi.Int, ffi.Int,
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ffi.Void Function(ffi.Pointer<ffi.Void>, ffi.Uint32, ffi.Uint32,
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ffi.Float)>>('update_viewport_and_camera_projection_ffi');
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late final _update_viewport_and_camera_projection_ffi =
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_update_viewport_and_camera_projection_ffiPtr
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@@ -1698,7 +1715,7 @@ class NativeLibrary {
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ffi.NativeFunction<
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EntityId Function(
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ffi.Pointer<ffi.Void>,
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ffi.Int,
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ffi.Uint8,
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ffi.Float,
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ffi.Float,
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ffi.Float,
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@@ -2080,25 +2097,6 @@ class NativeLibrary {
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late final _get_animation_name_ffi = _get_animation_name_ffiPtr.asFunction<
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void Function(ffi.Pointer<ffi.Void>, int, ffi.Pointer<ffi.Char>, int)>();
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double get_animation_duration_ffi(
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ffi.Pointer<ffi.Void> assetManager,
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int asset,
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int index,
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) {
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return _get_animation_duration_ffi(
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assetManager,
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asset,
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index,
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);
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}
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late final _get_animation_duration_ffiPtr = _lookup<
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ffi.NativeFunction<
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ffi.Float Function(ffi.Pointer<ffi.Void>, EntityId,
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ffi.Int)>>('get_animation_duration_ffi');
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late final _get_animation_duration_ffi = _get_animation_duration_ffiPtr
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.asFunction<double Function(ffi.Pointer<ffi.Void>, int, int)>();
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void get_morph_target_name_ffi(
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ffi.Pointer<ffi.Void> assetManager,
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int asset,
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@@ -2148,6 +2146,23 @@ class NativeLibrary {
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_get_morph_target_name_count_ffiPtr.asFunction<
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int Function(ffi.Pointer<ffi.Void>, int, ffi.Pointer<ffi.Char>)>();
|
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int set_post_processing_ffi(
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ffi.Pointer<ffi.Void> viewer,
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bool enabled,
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) {
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return _set_post_processing_ffi(
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viewer,
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enabled,
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);
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}
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late final _set_post_processing_ffiPtr = _lookup<
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ffi
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.NativeFunction<ffi.Int Function(ffi.Pointer<ffi.Void>, ffi.Bool)>>(
|
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'set_post_processing_ffi');
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late final _set_post_processing_ffi = _set_post_processing_ffiPtr
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.asFunction<int Function(ffi.Pointer<ffi.Void>, bool)>();
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void ios_dummy_ffi() {
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return _ios_dummy_ffi();
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}
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@@ -2157,13 +2172,105 @@ class NativeLibrary {
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late final _ios_dummy_ffi = _ios_dummy_ffiPtr.asFunction<void Function()>();
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}
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final class __mbstate_t extends ffi.Union {
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@ffi.Array.multi([128])
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external ffi.Array<ffi.Char> __mbstate8;
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@ffi.LongLong()
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external int _mbstateL;
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}
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final class __darwin_pthread_handler_rec extends ffi.Struct {
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external ffi
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.Pointer<ffi.NativeFunction<ffi.Void Function(ffi.Pointer<ffi.Void>)>>
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__routine;
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external ffi.Pointer<ffi.Void> __arg;
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external ffi.Pointer<__darwin_pthread_handler_rec> __next;
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}
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final class _opaque_pthread_attr_t extends ffi.Struct {
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@ffi.Long()
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external int __sig;
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@ffi.Array.multi([56])
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external ffi.Array<ffi.Char> __opaque;
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}
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final class _opaque_pthread_cond_t extends ffi.Struct {
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@ffi.Long()
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external int __sig;
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@ffi.Array.multi([40])
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external ffi.Array<ffi.Char> __opaque;
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}
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final class _opaque_pthread_condattr_t extends ffi.Struct {
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@ffi.Long()
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external int __sig;
|
||||
|
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@ffi.Array.multi([8])
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||||
external ffi.Array<ffi.Char> __opaque;
|
||||
}
|
||||
|
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final class _opaque_pthread_mutex_t extends ffi.Struct {
|
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@ffi.Long()
|
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external int __sig;
|
||||
|
||||
@ffi.Array.multi([56])
|
||||
external ffi.Array<ffi.Char> __opaque;
|
||||
}
|
||||
|
||||
final class _opaque_pthread_mutexattr_t extends ffi.Struct {
|
||||
@ffi.Long()
|
||||
external int __sig;
|
||||
|
||||
@ffi.Array.multi([8])
|
||||
external ffi.Array<ffi.Char> __opaque;
|
||||
}
|
||||
|
||||
final class _opaque_pthread_once_t extends ffi.Struct {
|
||||
@ffi.Long()
|
||||
external int __sig;
|
||||
|
||||
@ffi.Array.multi([8])
|
||||
external ffi.Array<ffi.Char> __opaque;
|
||||
}
|
||||
|
||||
final class _opaque_pthread_rwlock_t extends ffi.Struct {
|
||||
@ffi.Long()
|
||||
external int __sig;
|
||||
|
||||
@ffi.Array.multi([192])
|
||||
external ffi.Array<ffi.Char> __opaque;
|
||||
}
|
||||
|
||||
final class _opaque_pthread_rwlockattr_t extends ffi.Struct {
|
||||
@ffi.Long()
|
||||
external int __sig;
|
||||
|
||||
@ffi.Array.multi([16])
|
||||
external ffi.Array<ffi.Char> __opaque;
|
||||
}
|
||||
|
||||
final class _opaque_pthread_t extends ffi.Struct {
|
||||
@ffi.Long()
|
||||
external int __sig;
|
||||
|
||||
external ffi.Pointer<__darwin_pthread_handler_rec> __cleanup_stack;
|
||||
|
||||
@ffi.Array.multi([8176])
|
||||
external ffi.Array<ffi.Char> __opaque;
|
||||
}
|
||||
|
||||
final class ResourceBuffer extends ffi.Struct {
|
||||
external ffi.Pointer<ffi.Void> data;
|
||||
|
||||
@ffi.Int()
|
||||
@ffi.Int32()
|
||||
external int size;
|
||||
|
||||
@ffi.Int()
|
||||
@ffi.Int32()
|
||||
external int id;
|
||||
}
|
||||
|
||||
@@ -2189,7 +2296,7 @@ typedef LoadFilamentResourceFromOwner = ffi.Pointer<
|
||||
typedef FreeFilamentResourceFromOwner = ffi.Pointer<
|
||||
ffi
|
||||
.NativeFunction<ffi.Void Function(ResourceBuffer, ffi.Pointer<ffi.Void>)>>;
|
||||
typedef EntityId = ffi.Int;
|
||||
typedef EntityId = ffi.Int32;
|
||||
typedef FilamentRenderCallback = ffi.Pointer<
|
||||
ffi.NativeFunction<ffi.Void Function(ffi.Pointer<ffi.Void> owner)>>;
|
||||
|
||||
@@ -2198,3 +2305,179 @@ const int __bool_true_false_are_defined = 1;
|
||||
const int true1 = 1;
|
||||
|
||||
const int false1 = 0;
|
||||
|
||||
const int __DARWIN_ONLY_64_BIT_INO_T = 1;
|
||||
|
||||
const int __DARWIN_ONLY_UNIX_CONFORMANCE = 1;
|
||||
|
||||
const int __DARWIN_ONLY_VERS_1050 = 1;
|
||||
|
||||
const int __DARWIN_UNIX03 = 1;
|
||||
|
||||
const int __DARWIN_64_BIT_INO_T = 1;
|
||||
|
||||
const int __DARWIN_VERS_1050 = 1;
|
||||
|
||||
const int __DARWIN_NON_CANCELABLE = 0;
|
||||
|
||||
const String __DARWIN_SUF_EXTSN = '\$DARWIN_EXTSN';
|
||||
|
||||
const int __DARWIN_C_ANSI = 4096;
|
||||
|
||||
const int __DARWIN_C_FULL = 900000;
|
||||
|
||||
const int __DARWIN_C_LEVEL = 900000;
|
||||
|
||||
const int __STDC_WANT_LIB_EXT1__ = 1;
|
||||
|
||||
const int __DARWIN_NO_LONG_LONG = 0;
|
||||
|
||||
const int _DARWIN_FEATURE_64_BIT_INODE = 1;
|
||||
|
||||
const int _DARWIN_FEATURE_ONLY_64_BIT_INODE = 1;
|
||||
|
||||
const int _DARWIN_FEATURE_ONLY_VERS_1050 = 1;
|
||||
|
||||
const int _DARWIN_FEATURE_ONLY_UNIX_CONFORMANCE = 1;
|
||||
|
||||
const int _DARWIN_FEATURE_UNIX_CONFORMANCE = 3;
|
||||
|
||||
const int __has_ptrcheck = 0;
|
||||
|
||||
const int __DARWIN_NULL = 0;
|
||||
|
||||
const int __PTHREAD_SIZE__ = 8176;
|
||||
|
||||
const int __PTHREAD_ATTR_SIZE__ = 56;
|
||||
|
||||
const int __PTHREAD_MUTEXATTR_SIZE__ = 8;
|
||||
|
||||
const int __PTHREAD_MUTEX_SIZE__ = 56;
|
||||
|
||||
const int __PTHREAD_CONDATTR_SIZE__ = 8;
|
||||
|
||||
const int __PTHREAD_COND_SIZE__ = 40;
|
||||
|
||||
const int __PTHREAD_ONCE_SIZE__ = 8;
|
||||
|
||||
const int __PTHREAD_RWLOCK_SIZE__ = 192;
|
||||
|
||||
const int __PTHREAD_RWLOCKATTR_SIZE__ = 16;
|
||||
|
||||
const int __DARWIN_WCHAR_MAX = 2147483647;
|
||||
|
||||
const int __DARWIN_WCHAR_MIN = -2147483648;
|
||||
|
||||
const int __DARWIN_WEOF = -1;
|
||||
|
||||
const int _FORTIFY_SOURCE = 2;
|
||||
|
||||
const int NULL = 0;
|
||||
|
||||
const int USER_ADDR_NULL = 0;
|
||||
|
||||
const int __WORDSIZE = 64;
|
||||
|
||||
const int INT8_MAX = 127;
|
||||
|
||||
const int INT16_MAX = 32767;
|
||||
|
||||
const int INT32_MAX = 2147483647;
|
||||
|
||||
const int INT64_MAX = 9223372036854775807;
|
||||
|
||||
const int INT8_MIN = -128;
|
||||
|
||||
const int INT16_MIN = -32768;
|
||||
|
||||
const int INT32_MIN = -2147483648;
|
||||
|
||||
const int INT64_MIN = -9223372036854775808;
|
||||
|
||||
const int UINT8_MAX = 255;
|
||||
|
||||
const int UINT16_MAX = 65535;
|
||||
|
||||
const int UINT32_MAX = 4294967295;
|
||||
|
||||
const int UINT64_MAX = -1;
|
||||
|
||||
const int INT_LEAST8_MIN = -128;
|
||||
|
||||
const int INT_LEAST16_MIN = -32768;
|
||||
|
||||
const int INT_LEAST32_MIN = -2147483648;
|
||||
|
||||
const int INT_LEAST64_MIN = -9223372036854775808;
|
||||
|
||||
const int INT_LEAST8_MAX = 127;
|
||||
|
||||
const int INT_LEAST16_MAX = 32767;
|
||||
|
||||
const int INT_LEAST32_MAX = 2147483647;
|
||||
|
||||
const int INT_LEAST64_MAX = 9223372036854775807;
|
||||
|
||||
const int UINT_LEAST8_MAX = 255;
|
||||
|
||||
const int UINT_LEAST16_MAX = 65535;
|
||||
|
||||
const int UINT_LEAST32_MAX = 4294967295;
|
||||
|
||||
const int UINT_LEAST64_MAX = -1;
|
||||
|
||||
const int INT_FAST8_MIN = -128;
|
||||
|
||||
const int INT_FAST16_MIN = -32768;
|
||||
|
||||
const int INT_FAST32_MIN = -2147483648;
|
||||
|
||||
const int INT_FAST64_MIN = -9223372036854775808;
|
||||
|
||||
const int INT_FAST8_MAX = 127;
|
||||
|
||||
const int INT_FAST16_MAX = 32767;
|
||||
|
||||
const int INT_FAST32_MAX = 2147483647;
|
||||
|
||||
const int INT_FAST64_MAX = 9223372036854775807;
|
||||
|
||||
const int UINT_FAST8_MAX = 255;
|
||||
|
||||
const int UINT_FAST16_MAX = 65535;
|
||||
|
||||
const int UINT_FAST32_MAX = 4294967295;
|
||||
|
||||
const int UINT_FAST64_MAX = -1;
|
||||
|
||||
const int INTPTR_MAX = 9223372036854775807;
|
||||
|
||||
const int INTPTR_MIN = -9223372036854775808;
|
||||
|
||||
const int UINTPTR_MAX = -1;
|
||||
|
||||
const int INTMAX_MAX = 9223372036854775807;
|
||||
|
||||
const int UINTMAX_MAX = -1;
|
||||
|
||||
const int INTMAX_MIN = -9223372036854775808;
|
||||
|
||||
const int PTRDIFF_MIN = -9223372036854775808;
|
||||
|
||||
const int PTRDIFF_MAX = 9223372036854775807;
|
||||
|
||||
const int SIZE_MAX = -1;
|
||||
|
||||
const int RSIZE_MAX = 9223372036854775807;
|
||||
|
||||
const int WCHAR_MAX = 2147483647;
|
||||
|
||||
const int WCHAR_MIN = -2147483648;
|
||||
|
||||
const int WINT_MIN = -2147483648;
|
||||
|
||||
const int WINT_MAX = 2147483647;
|
||||
|
||||
const int SIG_ATOMIC_MIN = -2147483648;
|
||||
|
||||
const int SIG_ATOMIC_MAX = 2147483647;
|
||||
|
||||
@@ -106,6 +106,7 @@ namespace polyvox {
|
||||
int32_t addLight(LightManager::Type t, float colour, float intensity, float posX, float posY, float posZ, float dirX, float dirY, float dirZ, bool shadows);
|
||||
void removeLight(EntityId entityId);
|
||||
void clearLights();
|
||||
void setPostProcessing(bool enabled);
|
||||
|
||||
AssetManager* const getAssetManager() {
|
||||
return (AssetManager* const) _assetManager;
|
||||
|
||||
@@ -150,6 +150,7 @@ FLUTTER_PLUGIN_EXPORT void set_camera_focal_length(const void* const viewer, flo
|
||||
FLUTTER_PLUGIN_EXPORT void set_camera_focus_distance(const void* const viewer, float focusDistance);
|
||||
FLUTTER_PLUGIN_EXPORT int hide_mesh(void* assetManager, EntityId asset, const char* meshName);
|
||||
FLUTTER_PLUGIN_EXPORT int reveal_mesh(void* assetManager, EntityId asset, const char* meshName);
|
||||
FLUTTER_PLUGIN_EXPORT void set_post_processing(void* const viewer, bool enabled);
|
||||
FLUTTER_PLUGIN_EXPORT void ios_dummy();
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
|
||||
@@ -1,6 +1,10 @@
|
||||
#ifndef _POLYVOX_FILAMENT_FFI_API_H
|
||||
#define _POLYVOX_FILAMENT_FFI_API_H
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
///
|
||||
/// This header replicates most of the methods in PolyvoxFilamentApi.h, and is only intended to be used to generate client FFI bindings.
|
||||
/// The intention is that calling one of these methods will call its respective method in PolyvoxFilamentApi.h, but wrapped in some kind of thread runner to ensure thread safety.
|
||||
@@ -39,48 +43,52 @@ FLUTTER_PLUGIN_EXPORT void remove_asset_ffi(void* const viewer, EntityId asset);
|
||||
FLUTTER_PLUGIN_EXPORT void clear_assets_ffi(void* const viewer);
|
||||
FLUTTER_PLUGIN_EXPORT bool set_camera_ffi(void* const viewer, EntityId asset, const char *nodeName);
|
||||
FLUTTER_PLUGIN_EXPORT void apply_weights_ffi(
|
||||
void* const assetManager,
|
||||
EntityId asset,
|
||||
const char *const entityName,
|
||||
float *const weights,
|
||||
int count
|
||||
);
|
||||
void* const assetManager,
|
||||
EntityId asset,
|
||||
const char *const entityName,
|
||||
float *const weights,
|
||||
int count
|
||||
);
|
||||
FLUTTER_PLUGIN_EXPORT void set_morph_target_weights_ffi(
|
||||
void* const assetManager,
|
||||
EntityId asset,
|
||||
const char *const entityName,
|
||||
const float *const morphData,
|
||||
int numWeights
|
||||
);
|
||||
void* const assetManager,
|
||||
EntityId asset,
|
||||
const char *const entityName,
|
||||
const float *const morphData,
|
||||
int numWeights
|
||||
);
|
||||
FLUTTER_PLUGIN_EXPORT bool set_morph_animation_ffi(
|
||||
void* const assetManager,
|
||||
EntityId asset,
|
||||
const char *const entityName,
|
||||
const float *const morphData,
|
||||
const int* const morphIndices,
|
||||
int numMorphTargets,
|
||||
int numFrames,
|
||||
float frameLengthInMs);
|
||||
void* const assetManager,
|
||||
EntityId asset,
|
||||
const char *const entityName,
|
||||
const float *const morphData,
|
||||
const int* const morphIndices,
|
||||
int numMorphTargets,
|
||||
int numFrames,
|
||||
float frameLengthInMs);
|
||||
FLUTTER_PLUGIN_EXPORT
|
||||
FLUTTER_PLUGIN_EXPORT void set_bone_animation_ffi(
|
||||
void* const assetManager,
|
||||
EntityId asset,
|
||||
const float* const frameData,
|
||||
int numFrames,
|
||||
int numBones,
|
||||
const char** const boneNames,
|
||||
const char** const meshName,
|
||||
int numMeshTargets,
|
||||
float frameLengthInMs);
|
||||
void* const assetManager,
|
||||
EntityId asset,
|
||||
const float* const frameData,
|
||||
int numFrames,
|
||||
int numBones,
|
||||
const char** const boneNames,
|
||||
const char** const meshName,
|
||||
int numMeshTargets,
|
||||
float frameLengthInMs);
|
||||
FLUTTER_PLUGIN_EXPORT void play_animation_ffi(void* const assetManager, EntityId asset, int index, bool loop, bool reverse, bool replaceActive, float crossfade);
|
||||
FLUTTER_PLUGIN_EXPORT void set_animation_frame_ffi(void* const assetManager, EntityId asset, int animationIndex, int animationFrame);
|
||||
FLUTTER_PLUGIN_EXPORT void stop_animation_ffi(void* const assetManager, EntityId asset, int index);
|
||||
FLUTTER_PLUGIN_EXPORT int get_animation_count_ffi(void* const assetManager, EntityId asset);
|
||||
FLUTTER_PLUGIN_EXPORT void get_animation_name_ffi(void* const assetManager, EntityId asset, char *const outPtr, int index);
|
||||
FLUTTER_PLUGIN_EXPORT float get_animation_duration_ffi(void* const assetManager, EntityId asset, int index);
|
||||
FLUTTER_PLUGIN_EXPORT void get_morph_target_name_ffi(void* const assetManager, EntityId asset, const char *meshName, char *const outPtr, int index);
|
||||
FLUTTER_PLUGIN_EXPORT int get_morph_target_name_count_ffi(void* const assetManager, EntityId asset, const char *meshName);
|
||||
FLUTTER_PLUGIN_EXPORT void set_post_processing_ffi(void* const viewer, bool enabled);
|
||||
|
||||
FLUTTER_PLUGIN_EXPORT void ios_dummy_ffi();
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif // _POLYVOX_FILAMENT_FFI_API_H
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
#define RESOURCE_BUFFER_H
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
#if defined(__cplusplus)
|
||||
extern "C" {
|
||||
#endif
|
||||
@@ -57,6 +58,8 @@ extern "C" {
|
||||
mFreeFilamentResource(rb);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
#endif
|
||||
LoadFilamentResource mLoadFilamentResource;
|
||||
FreeFilamentResource mFreeFilamentResource;
|
||||
@@ -66,7 +69,6 @@ extern "C" {
|
||||
};
|
||||
typedef struct ResourceLoaderWrapper ResourceLoaderWrapper;
|
||||
|
||||
|
||||
#if defined(__cplusplus)
|
||||
}
|
||||
#endif
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user