add toggle for postprocessing and minor cleanup work
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@@ -150,6 +150,7 @@ FLUTTER_PLUGIN_EXPORT void set_camera_focal_length(const void* const viewer, flo
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FLUTTER_PLUGIN_EXPORT void set_camera_focus_distance(const void* const viewer, float focusDistance);
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FLUTTER_PLUGIN_EXPORT int hide_mesh(void* assetManager, EntityId asset, const char* meshName);
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FLUTTER_PLUGIN_EXPORT int reveal_mesh(void* assetManager, EntityId asset, const char* meshName);
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FLUTTER_PLUGIN_EXPORT void set_post_processing(void* const viewer, bool enabled);
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FLUTTER_PLUGIN_EXPORT void ios_dummy();
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#ifdef __cplusplus
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}
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