add toggle for postprocessing and minor cleanup work
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@@ -232,7 +232,7 @@ extern "C" {
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);
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}
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FLUTTER_PLUGIN_EXPORT void set_bone_animation(
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FLUTTER_PLUGIN_EXPORT void set_bone_animation(
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void* assetManager,
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EntityId asset,
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const float* const frameData,
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@@ -254,6 +254,10 @@ extern "C" {
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);
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}
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FLUTTER_PLUGIN_EXPORT void set_post_processing(void* const viewer, bool enabled) {
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((FilamentViewer*)viewer)->setPostProcessing(enabled);
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}
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// void set_bone_transform(
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