change grid priority

This commit is contained in:
Nick Fisher
2024-11-30 14:00:51 +08:00
parent fe37d45e1a
commit c34c7d5545

View File

@@ -89,15 +89,15 @@ namespace thermion
_materialInstance = _material->createInstance();
_materialInstance->setParameter("maxDistance", 50.0f); // Adjust as needed
_materialInstance->setParameter("color", math::float3{0.5f, 0.5f, 0.5f}); // Gray color for the grid
_materialInstance->setParameter("maxDistance", 50.0f); // Adjust as needed
_materialInstance->setParameter("color", math::float3{0.05f, 0.05f, 0.05f}); // Gray color for the grid
RenderableManager::Builder(1)
.boundingBox({{-gridSize * gridSpacing / 2, 0, -gridSize * gridSpacing / 2},
{gridSize * gridSpacing / 2, 0, gridSize * gridSpacing / 2}})
.material(0, _materialInstance)
.geometry(0, RenderableManager::PrimitiveType::LINES, vb, ib, 0, vertexCount)
.priority(0)
.priority(7)
.layerMask(0xFF, 1u << SceneManager::LAYERS::OVERLAY)
.culling(true)
.receiveShadows(false)
@@ -179,7 +179,7 @@ namespace thermion
.boundingBox({{-sphereRadius, -sphereRadius, -sphereRadius},
{sphereRadius, sphereRadius, sphereRadius}})
.geometry(0, RenderableManager::PrimitiveType::TRIANGLES, sphereVb, sphereIb, 0, indexCount)
.priority(0)
.priority(7)
.layerMask(0xFF, 1u << SceneManager::LAYERS::OVERLAY)
.culling(true)
.receiveShadows(false)