fix: defer creating image entity/material/etc until actually requested
feat: expose shadow options
This commit is contained in:
@@ -796,6 +796,25 @@ external void set_post_processing(
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bool enabled,
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);
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@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>, ffi.Bool)>()
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external void set_shadows_enabled(
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ffi.Pointer<ffi.Void> viewer,
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bool enabled,
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);
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@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>, ffi.Int)>()
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external void set_shadow_type(
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ffi.Pointer<ffi.Void> viewer,
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int shadowType,
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);
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@ffi.Native<ffi.Void Function(ffi.Pointer<ffi.Void>, ffi.Float, ffi.Float)>()
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external void set_soft_shadow_options(
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ffi.Pointer<ffi.Void> viewer,
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double penumbraScale,
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double penumbraRatioScale,
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);
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@ffi.Native<
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ffi.Void Function(ffi.Pointer<ffi.Void>, ffi.Bool, ffi.Bool, ffi.Bool)>()
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external void set_antialiasing(
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@@ -19,6 +19,13 @@ enum LightType {
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SPOT,
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}
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enum ShadowType {
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PCF, //!< percentage-closer filtered shadows (default)
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VSM, //!< variance shadows
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DPCF, //!< PCF with contact hardening simulation
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PCSS, //!< PCF with soft shadows and contact hardening
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}
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// copied from filament/backened/DriverEnums.h
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enum PrimitiveType {
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// don't change the enums values (made to match GL)
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@@ -562,10 +569,25 @@ abstract class ThermionViewer {
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{bool relative = false});
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///
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/// Enable/disable postprocessing.
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/// Enable/disable postprocessing (disabled by default).
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///
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Future setPostProcessing(bool enabled);
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///
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/// Enable/disable shadows (disabled by default).
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///
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Future setShadowsEnabled(bool enabled);
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///
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/// Set shadow type.
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///
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Future setShadowType(ShadowType shadowType);
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///
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/// Set soft shadow options (ShadowType DPCF and PCSS)
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///
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Future setSoftShadowOptions(double penumbraScale, double penumbraRatioScale);
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///
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/// Set antialiasing options.
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///
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@@ -707,6 +729,7 @@ abstract class ThermionViewer {
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/// Register a callback to be invoked when this viewer is disposed.
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///
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void onDispose(Future Function() callback);
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}
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abstract class AbstractGizmo {
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@@ -198,6 +198,7 @@ class ThermionViewerFFI extends ThermionViewer {
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await callback.call();
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}
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_onDispose.clear();
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}
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///
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@@ -1063,6 +1064,29 @@ class ThermionViewerFFI extends ThermionViewer {
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set_post_processing_ffi(_viewer!, enabled);
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}
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///
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///
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///
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@override
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Future setShadowsEnabled(bool enabled) async {
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set_shadows_enabled(_viewer!, enabled);
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}
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///
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///
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///
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Future setShadowType(ShadowType shadowType) async {
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set_shadow_type(_viewer!, shadowType.index);
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}
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///
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///
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///
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Future setSoftShadowOptions(
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double penumbraScale, double penumbraRatioScale) async {
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set_soft_shadow_options(_viewer!, penumbraScale, penumbraRatioScale);
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}
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///
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///
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///
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@@ -1564,8 +1588,9 @@ class ThermionViewerFFI extends ThermionViewer {
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// ignore: sdk_version_since
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if (callback != null) {
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var ptr = NativeCallable<
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Void Function(Int entityId1, Int entityId2)>.listener(callback);
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var ptr =
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NativeCallable<Void Function(Int entityId1, Int entityId2)>.listener(
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callback);
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add_collision_component(
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_sceneManager!, entity, ptr.nativeFunction, affectsTransform);
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_collisions[entity] = ptr;
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@@ -726,4 +726,22 @@ class ThermionViewerStub extends ThermionViewer {
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// TODO: implement zoomUpdate
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throw UnimplementedError();
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}
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@override
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Future setShadowType(ShadowType shadowType) {
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// TODO: implement setShadowType
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throw UnimplementedError();
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}
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@override
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Future setShadowsEnabled(bool enabled) {
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// TODO: implement setShadowsEnabled
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throw UnimplementedError();
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}
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@override
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Future setSoftShadowOptions(double penumbraScale, double penumbraRatioScale) {
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// TODO: implement setSoftShadowOptions
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throw UnimplementedError();
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}
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}
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@@ -153,6 +153,9 @@ namespace thermion_filament
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void setAntiAliasing(bool msaaEnabled, bool fxaaEnabled, bool taaEnabled);
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void setDepthOfField();
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void setShadowsEnabled(bool enabled);
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void setShadowType(ShadowType shadowType);
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void setSoftShadowOptions( float penumbraScale, float penumbraRatioScale);
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EntityId createGeometry(float *vertices, uint32_t numVertices, uint16_t *indices, uint32_t numIndices, filament::RenderableManager::PrimitiveType primitiveType = RenderableManager::PrimitiveType::TRIANGLES, const char *materialPath = nullptr);
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@@ -222,6 +225,7 @@ namespace thermion_filament
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void loadPngTexture(std::string path, ResourceBuffer data);
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void loadTextureFromPath(std::string path);
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void savePng(void *data, size_t size, int frameNumber);
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void createBackgroundImage();
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time_point_t _recordingStartTime = std::chrono::high_resolution_clock::now();
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time_point_t _fpsCounterStartTime = std::chrono::high_resolution_clock::now();
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@@ -229,6 +233,7 @@ namespace thermion_filament
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bool _recording = false;
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std::string _recordingOutputDirectory = std::string("/tmp");
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std::mutex _recordingMutex;
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std::mutex _imageMutex;
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double _cumulativeAnimationUpdateTime = 0;
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int _frameCount = 0;
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int _skippedFrames = 0;
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@@ -216,6 +216,9 @@ extern "C"
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EMSCRIPTEN_KEEPALIVE int hide_mesh(void *sceneManager, EntityId entity, const char *meshName);
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EMSCRIPTEN_KEEPALIVE int reveal_mesh(void *sceneManager, EntityId entity, const char *meshName);
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EMSCRIPTEN_KEEPALIVE void set_post_processing(void *const viewer, bool enabled);
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EMSCRIPTEN_KEEPALIVE void set_shadows_enabled(void *const viewer, bool enabled);
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EMSCRIPTEN_KEEPALIVE void set_shadow_type(void *const viewer, int shadowType);
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EMSCRIPTEN_KEEPALIVE void set_soft_shadow_options(void *const viewer, float penumbraScale, float penumbraRatioScale);
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EMSCRIPTEN_KEEPALIVE void set_antialiasing(void *const viewer, bool msaa, bool fxaa, bool taa);
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EMSCRIPTEN_KEEPALIVE void filament_pick(void *const viewer, int x, int y, void (*callback)(EntityId entityId, int x, int y));
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EMSCRIPTEN_KEEPALIVE const char *get_name_for_entity(void *const sceneManager, const EntityId entityId);
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@@ -214,60 +214,6 @@ namespace thermion_filament
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Log("Created scene maager");
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_dummyImageTexture = Texture::Builder()
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.width(1)
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.height(1)
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.levels(0x01)
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.format(Texture::InternalFormat::RGB16F)
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.sampler(Texture::Sampler::SAMPLER_2D)
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.build(*_engine);
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try
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{
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_imageMaterial =
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Material::Builder()
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.package(IMAGE_IMAGE_DATA, IMAGE_IMAGE_SIZE)
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.build(*_engine);
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_imageMaterial->setDefaultParameter("showImage", 0);
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_imageMaterial->setDefaultParameter("backgroundColor", RgbaType::sRGB, float4(1.0f, 1.0f, 1.0f, 0.0f));
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_imageMaterial->setDefaultParameter("image", _dummyImageTexture, _imageSampler);
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}
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catch (...)
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{
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Log("Failed to load background image material provider");
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std::rethrow_exception(std::current_exception());
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}
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_imageScale = mat4f{1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f};
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_imageMaterial->setDefaultParameter("transform", _imageScale);
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_imageVb = VertexBuffer::Builder()
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.vertexCount(3)
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.bufferCount(1)
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.attribute(VertexAttribute::POSITION, 0,
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VertexBuffer::AttributeType::FLOAT4, 0)
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.build(*_engine);
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_imageVb->setBufferAt(
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*_engine, 0,
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{sFullScreenTriangleVertices, sizeof(sFullScreenTriangleVertices)});
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_imageIb = IndexBuffer::Builder()
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.indexCount(3)
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.bufferType(IndexBuffer::IndexType::USHORT)
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.build(*_engine);
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_imageIb->setBuffer(*_engine, {sFullScreenTriangleIndices,
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sizeof(sFullScreenTriangleIndices)});
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_imageEntity = em.create();
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RenderableManager::Builder(1)
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.boundingBox({{}, {1.0f, 1.0f, 1.0f}})
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.material(0, _imageMaterial->getDefaultInstance())
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.geometry(0, RenderableManager::PrimitiveType::TRIANGLES, _imageVb,
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_imageIb, 0, 3)
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.culling(false)
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.build(*_engine, _imageEntity);
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_scene->addEntity(_imageEntity);
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}
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void FilamentViewer::setAntiAliasing(bool msaa, bool fxaa, bool taa)
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@@ -287,6 +233,24 @@ namespace thermion_filament
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_view->setPostProcessingEnabled(enabled);
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}
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void FilamentViewer::setShadowsEnabled(bool enabled)
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{
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_view->setShadowingEnabled(enabled);
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}
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void FilamentViewer::setShadowType(ShadowType shadowType)
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{
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_view->setShadowType(shadowType);
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}
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void FilamentViewer::setSoftShadowOptions(float penumbraScale, float penumbraRatioScale) {
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SoftShadowOptions opts;
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opts.penumbraRatioScale = penumbraRatioScale;
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opts.penumbraScale = penumbraScale;
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_view->setSoftShadowOptions(opts);
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}
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void FilamentViewer::setBloom(float strength)
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{
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#ifndef __EMSCRIPTEN__
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@@ -541,14 +505,81 @@ namespace thermion_filament
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void FilamentViewer::setBackgroundColor(const float r, const float g, const float b, const float a)
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{
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// Log("Setting background color to rgba(%f,%f,%f,%f)", r, g, b, a);
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std::lock_guard lock(_imageMutex);
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if(_imageEntity.isNull()) {
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createBackgroundImage();
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}
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_imageMaterial->setDefaultParameter("showImage", 0);
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_imageMaterial->setDefaultParameter("backgroundColor", RgbaType::sRGB, float4(r, g, b, a));
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_imageMaterial->setDefaultParameter("transform", _imageScale);
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}
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void FilamentViewer::createBackgroundImage() {
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_dummyImageTexture = Texture::Builder()
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.width(1)
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.height(1)
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.levels(0x01)
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.format(Texture::InternalFormat::RGB16F)
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.sampler(Texture::Sampler::SAMPLER_2D)
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.build(*_engine);
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try
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{
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_imageMaterial =
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Material::Builder()
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.package(IMAGE_IMAGE_DATA, IMAGE_IMAGE_SIZE)
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.build(*_engine);
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_imageMaterial->setDefaultParameter("showImage", 0);
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_imageMaterial->setDefaultParameter("backgroundColor", RgbaType::sRGB, float4(1.0f, 1.0f, 1.0f, 0.0f));
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_imageMaterial->setDefaultParameter("image", _dummyImageTexture, _imageSampler);
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}
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catch (...)
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{
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Log("Failed to load background image material provider");
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std::rethrow_exception(std::current_exception());
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}
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_imageScale = mat4f{1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f};
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_imageMaterial->setDefaultParameter("transform", _imageScale);
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_imageVb = VertexBuffer::Builder()
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.vertexCount(3)
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.bufferCount(1)
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.attribute(VertexAttribute::POSITION, 0,
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VertexBuffer::AttributeType::FLOAT4, 0)
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.build(*_engine);
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_imageVb->setBufferAt(
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*_engine, 0,
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{sFullScreenTriangleVertices, sizeof(sFullScreenTriangleVertices)});
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_imageIb = IndexBuffer::Builder()
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.indexCount(3)
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.bufferType(IndexBuffer::IndexType::USHORT)
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.build(*_engine);
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_imageIb->setBuffer(*_engine, {sFullScreenTriangleIndices,
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sizeof(sFullScreenTriangleIndices)});
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auto & em = EntityManager::get();
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_imageEntity = em.create();
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RenderableManager::Builder(1)
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.boundingBox({{}, {1.0f, 1.0f, 1.0f}})
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.material(0, _imageMaterial->getDefaultInstance())
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.geometry(0, RenderableManager::PrimitiveType::TRIANGLES, _imageVb,
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_imageIb, 0, 3)
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.culling(false)
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.build(*_engine, _imageEntity);
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_scene->addEntity(_imageEntity);
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}
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void FilamentViewer::clearBackgroundImage()
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{
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std::lock_guard lock(_imageMutex);
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if(_imageEntity.isNull()) {
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createBackgroundImage();
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}
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_imageMaterial->setDefaultParameter("image", _dummyImageTexture, _imageSampler);
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_imageMaterial->setDefaultParameter("showImage", 0);
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if (_imageTexture)
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@@ -562,6 +593,12 @@ namespace thermion_filament
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void FilamentViewer::setBackgroundImage(const char *resourcePath, bool fillHeight)
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{
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std::lock_guard lock(_imageMutex);
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if(_imageEntity.isNull()) {
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createBackgroundImage();
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}
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string resourcePathString(resourcePath);
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Log("Setting background image to %s", resourcePath);
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@@ -602,6 +639,11 @@ namespace thermion_filament
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///
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void FilamentViewer::setBackgroundImagePosition(float x, float y, bool clamp = false)
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{
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std::lock_guard lock(_imageMutex);
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if(_imageEntity.isNull()) {
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createBackgroundImage();
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}
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// to translate the background image, we apply a transform to the UV coordinates of the quad texture, not the quad itself (see image.mat).
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// this allows us to set a background colour for the quad when the texture has been translated outside the quad's bounds.
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@@ -682,11 +724,13 @@ namespace thermion_filament
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{
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clearLights();
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destroySwapChain();
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_engine->destroy(_imageEntity);
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_engine->destroy(_imageTexture);
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_engine->destroy(_imageVb);
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_engine->destroy(_imageIb);
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_engine->destroy(_imageMaterial);
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if(!_imageEntity.isNull()) {
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_engine->destroy(_imageEntity);
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_engine->destroy(_imageTexture);
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_engine->destroy(_imageVb);
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_engine->destroy(_imageIb);
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_engine->destroy(_imageMaterial);
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}
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delete _sceneManager;
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_engine->destroyCameraComponent(_mainCamera->getEntity());
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_mainCamera = nullptr;
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@@ -443,6 +443,21 @@ extern "C"
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((FilamentViewer *)viewer)->setPostProcessing(enabled);
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}
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EMSCRIPTEN_KEEPALIVE void set_shadows_enabled(void *const viewer, bool enabled)
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{
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((FilamentViewer *)viewer)->setShadowsEnabled(enabled);
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}
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EMSCRIPTEN_KEEPALIVE void set_shadow_type(void *const viewer, int shadowType)
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{
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((FilamentViewer *)viewer)->setShadowType((ShadowType)shadowType);
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}
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EMSCRIPTEN_KEEPALIVE void set_soft_shadow_options(void *const viewer, float penumbraScale, float penumbraRatioScale)
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{
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((FilamentViewer *)viewer)->setSoftShadowOptions(penumbraScale, penumbraRatioScale);
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}
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EMSCRIPTEN_KEEPALIVE void set_antialiasing(void *const viewer, bool msaa, bool fxaa, bool taa)
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{
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((FilamentViewer *)viewer)->setAntiAliasing(msaa, fxaa, taa);
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Block a user