fix: defer creating image entity/material/etc until actually requested

feat: expose shadow options
This commit is contained in:
Nick Fisher
2024-07-02 16:17:23 +08:00
parent 7546b2a6c5
commit c7a0b2f5cc
8 changed files with 215 additions and 63 deletions

View File

@@ -214,60 +214,6 @@ namespace thermion_filament
Log("Created scene maager");
_dummyImageTexture = Texture::Builder()
.width(1)
.height(1)
.levels(0x01)
.format(Texture::InternalFormat::RGB16F)
.sampler(Texture::Sampler::SAMPLER_2D)
.build(*_engine);
try
{
_imageMaterial =
Material::Builder()
.package(IMAGE_IMAGE_DATA, IMAGE_IMAGE_SIZE)
.build(*_engine);
_imageMaterial->setDefaultParameter("showImage", 0);
_imageMaterial->setDefaultParameter("backgroundColor", RgbaType::sRGB, float4(1.0f, 1.0f, 1.0f, 0.0f));
_imageMaterial->setDefaultParameter("image", _dummyImageTexture, _imageSampler);
}
catch (...)
{
Log("Failed to load background image material provider");
std::rethrow_exception(std::current_exception());
}
_imageScale = mat4f{1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f};
_imageMaterial->setDefaultParameter("transform", _imageScale);
_imageVb = VertexBuffer::Builder()
.vertexCount(3)
.bufferCount(1)
.attribute(VertexAttribute::POSITION, 0,
VertexBuffer::AttributeType::FLOAT4, 0)
.build(*_engine);
_imageVb->setBufferAt(
*_engine, 0,
{sFullScreenTriangleVertices, sizeof(sFullScreenTriangleVertices)});
_imageIb = IndexBuffer::Builder()
.indexCount(3)
.bufferType(IndexBuffer::IndexType::USHORT)
.build(*_engine);
_imageIb->setBuffer(*_engine, {sFullScreenTriangleIndices,
sizeof(sFullScreenTriangleIndices)});
_imageEntity = em.create();
RenderableManager::Builder(1)
.boundingBox({{}, {1.0f, 1.0f, 1.0f}})
.material(0, _imageMaterial->getDefaultInstance())
.geometry(0, RenderableManager::PrimitiveType::TRIANGLES, _imageVb,
_imageIb, 0, 3)
.culling(false)
.build(*_engine, _imageEntity);
_scene->addEntity(_imageEntity);
}
void FilamentViewer::setAntiAliasing(bool msaa, bool fxaa, bool taa)
@@ -287,6 +233,24 @@ namespace thermion_filament
_view->setPostProcessingEnabled(enabled);
}
void FilamentViewer::setShadowsEnabled(bool enabled)
{
_view->setShadowingEnabled(enabled);
}
void FilamentViewer::setShadowType(ShadowType shadowType)
{
_view->setShadowType(shadowType);
}
void FilamentViewer::setSoftShadowOptions(float penumbraScale, float penumbraRatioScale) {
SoftShadowOptions opts;
opts.penumbraRatioScale = penumbraRatioScale;
opts.penumbraScale = penumbraScale;
_view->setSoftShadowOptions(opts);
}
void FilamentViewer::setBloom(float strength)
{
#ifndef __EMSCRIPTEN__
@@ -541,14 +505,81 @@ namespace thermion_filament
void FilamentViewer::setBackgroundColor(const float r, const float g, const float b, const float a)
{
// Log("Setting background color to rgba(%f,%f,%f,%f)", r, g, b, a);
std::lock_guard lock(_imageMutex);
if(_imageEntity.isNull()) {
createBackgroundImage();
}
_imageMaterial->setDefaultParameter("showImage", 0);
_imageMaterial->setDefaultParameter("backgroundColor", RgbaType::sRGB, float4(r, g, b, a));
_imageMaterial->setDefaultParameter("transform", _imageScale);
}
void FilamentViewer::createBackgroundImage() {
_dummyImageTexture = Texture::Builder()
.width(1)
.height(1)
.levels(0x01)
.format(Texture::InternalFormat::RGB16F)
.sampler(Texture::Sampler::SAMPLER_2D)
.build(*_engine);
try
{
_imageMaterial =
Material::Builder()
.package(IMAGE_IMAGE_DATA, IMAGE_IMAGE_SIZE)
.build(*_engine);
_imageMaterial->setDefaultParameter("showImage", 0);
_imageMaterial->setDefaultParameter("backgroundColor", RgbaType::sRGB, float4(1.0f, 1.0f, 1.0f, 0.0f));
_imageMaterial->setDefaultParameter("image", _dummyImageTexture, _imageSampler);
}
catch (...)
{
Log("Failed to load background image material provider");
std::rethrow_exception(std::current_exception());
}
_imageScale = mat4f{1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f};
_imageMaterial->setDefaultParameter("transform", _imageScale);
_imageVb = VertexBuffer::Builder()
.vertexCount(3)
.bufferCount(1)
.attribute(VertexAttribute::POSITION, 0,
VertexBuffer::AttributeType::FLOAT4, 0)
.build(*_engine);
_imageVb->setBufferAt(
*_engine, 0,
{sFullScreenTriangleVertices, sizeof(sFullScreenTriangleVertices)});
_imageIb = IndexBuffer::Builder()
.indexCount(3)
.bufferType(IndexBuffer::IndexType::USHORT)
.build(*_engine);
_imageIb->setBuffer(*_engine, {sFullScreenTriangleIndices,
sizeof(sFullScreenTriangleIndices)});
auto & em = EntityManager::get();
_imageEntity = em.create();
RenderableManager::Builder(1)
.boundingBox({{}, {1.0f, 1.0f, 1.0f}})
.material(0, _imageMaterial->getDefaultInstance())
.geometry(0, RenderableManager::PrimitiveType::TRIANGLES, _imageVb,
_imageIb, 0, 3)
.culling(false)
.build(*_engine, _imageEntity);
_scene->addEntity(_imageEntity);
}
void FilamentViewer::clearBackgroundImage()
{
std::lock_guard lock(_imageMutex);
if(_imageEntity.isNull()) {
createBackgroundImage();
}
_imageMaterial->setDefaultParameter("image", _dummyImageTexture, _imageSampler);
_imageMaterial->setDefaultParameter("showImage", 0);
if (_imageTexture)
@@ -562,6 +593,12 @@ namespace thermion_filament
void FilamentViewer::setBackgroundImage(const char *resourcePath, bool fillHeight)
{
std::lock_guard lock(_imageMutex);
if(_imageEntity.isNull()) {
createBackgroundImage();
}
string resourcePathString(resourcePath);
Log("Setting background image to %s", resourcePath);
@@ -602,6 +639,11 @@ namespace thermion_filament
///
void FilamentViewer::setBackgroundImagePosition(float x, float y, bool clamp = false)
{
std::lock_guard lock(_imageMutex);
if(_imageEntity.isNull()) {
createBackgroundImage();
}
// to translate the background image, we apply a transform to the UV coordinates of the quad texture, not the quad itself (see image.mat).
// this allows us to set a background colour for the quad when the texture has been translated outside the quad's bounds.
@@ -682,11 +724,13 @@ namespace thermion_filament
{
clearLights();
destroySwapChain();
_engine->destroy(_imageEntity);
_engine->destroy(_imageTexture);
_engine->destroy(_imageVb);
_engine->destroy(_imageIb);
_engine->destroy(_imageMaterial);
if(!_imageEntity.isNull()) {
_engine->destroy(_imageEntity);
_engine->destroy(_imageTexture);
_engine->destroy(_imageVb);
_engine->destroy(_imageIb);
_engine->destroy(_imageMaterial);
}
delete _sceneManager;
_engine->destroyCameraComponent(_mainCamera->getEntity());
_mainCamera = nullptr;