add onDispose method to ThermionViewer to register callbacks on disposal

This commit is contained in:
Nick Fisher
2024-06-19 12:57:49 +08:00
parent 31e68df1c5
commit cfa7805970

View File

@@ -46,7 +46,6 @@ class TextureDetails {
}
abstract class ThermionViewer {
Future<bool> get initialized;
///
@@ -279,11 +278,11 @@ abstract class ThermionViewer {
/// [fadeInInSecs]/[fadeOutInSecs]/[maxDelta] are used to cross-fade between
/// the current active glTF animation ("animation1") and the animation you
/// set via this method ("animation2"). The bone orientations will be
/// linearly interpolated between animation1 and animation2; at time 0,
/// the orientation will be 100% animation1, at time [fadeInInSecs], the
/// linearly interpolated between animation1 and animation2; at time 0,
/// the orientation will be 100% animation1, at time [fadeInInSecs], the
/// animation will be ((1 - maxDelta) * animation1) + (maxDelta * animation2).
/// This will be applied in reverse after [fadeOutInSecs].
///
/// This will be applied in reverse after [fadeOutInSecs].
///
///
Future addBoneAnimation(ThermionEntity entity, BoneAnimationData animation,
{int skinIndex = 0,
@@ -701,6 +700,11 @@ abstract class ThermionViewer {
///
///
AbstractGizmo? get gizmo;
///
/// Register a callback to be invoked when this viewer is disposed.
///
void onDispose(Future Function() callback);
}
///
@@ -746,6 +750,7 @@ abstract class Scene {
///
///
void registerEntity(ThermionEntity entity);
}
abstract class AbstractGizmo {