add onDispose method to ThermionViewer to register callbacks on disposal
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@@ -46,7 +46,6 @@ class TextureDetails {
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}
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}
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abstract class ThermionViewer {
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abstract class ThermionViewer {
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Future<bool> get initialized;
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Future<bool> get initialized;
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///
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///
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@@ -279,11 +278,11 @@ abstract class ThermionViewer {
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/// [fadeInInSecs]/[fadeOutInSecs]/[maxDelta] are used to cross-fade between
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/// [fadeInInSecs]/[fadeOutInSecs]/[maxDelta] are used to cross-fade between
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/// the current active glTF animation ("animation1") and the animation you
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/// the current active glTF animation ("animation1") and the animation you
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/// set via this method ("animation2"). The bone orientations will be
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/// set via this method ("animation2"). The bone orientations will be
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/// linearly interpolated between animation1 and animation2; at time 0,
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/// linearly interpolated between animation1 and animation2; at time 0,
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/// the orientation will be 100% animation1, at time [fadeInInSecs], the
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/// the orientation will be 100% animation1, at time [fadeInInSecs], the
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/// animation will be ((1 - maxDelta) * animation1) + (maxDelta * animation2).
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/// animation will be ((1 - maxDelta) * animation1) + (maxDelta * animation2).
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/// This will be applied in reverse after [fadeOutInSecs].
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/// This will be applied in reverse after [fadeOutInSecs].
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///
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///
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///
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///
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Future addBoneAnimation(ThermionEntity entity, BoneAnimationData animation,
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Future addBoneAnimation(ThermionEntity entity, BoneAnimationData animation,
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{int skinIndex = 0,
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{int skinIndex = 0,
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@@ -701,6 +700,11 @@ abstract class ThermionViewer {
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///
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///
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///
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///
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AbstractGizmo? get gizmo;
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AbstractGizmo? get gizmo;
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///
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/// Register a callback to be invoked when this viewer is disposed.
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///
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void onDispose(Future Function() callback);
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}
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}
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///
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///
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@@ -746,6 +750,7 @@ abstract class Scene {
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///
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///
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///
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///
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void registerEntity(ThermionEntity entity);
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void registerEntity(ThermionEntity entity);
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}
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}
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abstract class AbstractGizmo {
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abstract class AbstractGizmo {
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