chore: remove EMSCRIPTEN ifdefs in *RenderThread methods (no longer used)

This commit is contained in:
Nick Fisher
2024-09-30 18:24:05 +08:00
parent 027cf23069
commit d294938a2c
2 changed files with 76 additions and 203 deletions

View File

@@ -17,7 +17,7 @@ extern "C"
typedef int32_t EntityId;
typedef void (*FilamentRenderCallback)(void *const owner);
EMSCRIPTEN_KEEPALIVE void Viewer_createOnRenderThread(
void Viewer_createOnRenderThread(
void *const context,
void *const platform,
const char *uberArchivePath,
@@ -25,66 +25,66 @@ extern "C"
void (*renderCallback)(void *const renderCallbackOwner),
void *const renderCallbackOwner,
void (*callback)(TViewer *viewer));
EMSCRIPTEN_KEEPALIVE void Viewer_createSwapChainRenderThread(TViewer *viewer, void *const surface, void (*onComplete)(TSwapChain*));
EMSCRIPTEN_KEEPALIVE void Viewer_createHeadlessSwapChainRenderThread(TViewer *viewer, uint32_t width, uint32_t height, void (*onComplete)(TSwapChain*));
EMSCRIPTEN_KEEPALIVE void Viewer_destroySwapChainRenderThread(TViewer *viewer, TSwapChain* swapChain, void (*onComplete)());
EMSCRIPTEN_KEEPALIVE void Viewer_renderRenderThread(TViewer *viewer, TView* view, TSwapChain* swapChain);
EMSCRIPTEN_KEEPALIVE void Viewer_captureRenderThread(TViewer *viewer, TView* view, TSwapChain* swapChain, uint8_t* out, void (*onComplete)());
EMSCRIPTEN_KEEPALIVE void Viewer_captureRenderTargetRenderThread(TViewer *viewer, TView* view, TSwapChain* swapChain, TRenderTarget* renderTarget, uint8_t* out, void (*onComplete)());
EMSCRIPTEN_KEEPALIVE void Viewer_requestFrameRenderThread(TViewer *viewer, void(*onComplete)());
void Viewer_createSwapChainRenderThread(TViewer *viewer, void *const surface, void (*onComplete)(TSwapChain*));
void Viewer_createHeadlessSwapChainRenderThread(TViewer *viewer, uint32_t width, uint32_t height, void (*onComplete)(TSwapChain*));
void Viewer_destroySwapChainRenderThread(TViewer *viewer, TSwapChain* swapChain, void (*onComplete)());
void Viewer_renderRenderThread(TViewer *viewer, TView* view, TSwapChain* swapChain);
void Viewer_captureRenderThread(TViewer *viewer, TView* view, TSwapChain* swapChain, uint8_t* out, void (*onComplete)());
void Viewer_captureRenderTargetRenderThread(TViewer *viewer, TView* view, TSwapChain* swapChain, TRenderTarget* renderTarget, uint8_t* out, void (*onComplete)());
void Viewer_requestFrameRenderThread(TViewer *viewer, void(*onComplete)());
EMSCRIPTEN_KEEPALIVE void destroy_filament_viewer_render_thread(TViewer *viewer);
void destroy_filament_viewer_render_thread(TViewer *viewer);
EMSCRIPTEN_KEEPALIVE FilamentRenderCallback make_render_callback_fn_pointer(FilamentRenderCallback);
EMSCRIPTEN_KEEPALIVE void set_rendering_render_thread(TViewer *viewer, bool rendering, void(*onComplete)());
FilamentRenderCallback make_render_callback_fn_pointer(FilamentRenderCallback);
void set_rendering_render_thread(TViewer *viewer, bool rendering, void(*onComplete)());
EMSCRIPTEN_KEEPALIVE void set_frame_interval_render_thread(TViewer *viewer, float frameInterval);
EMSCRIPTEN_KEEPALIVE void set_background_color_render_thread(TViewer *viewer, const float r, const float g, const float b, const float a);
EMSCRIPTEN_KEEPALIVE void clear_background_image_render_thread(TViewer *viewer);
EMSCRIPTEN_KEEPALIVE void set_background_image_render_thread(TViewer *viewer, const char *path, bool fillHeight, void (*onComplete)());
EMSCRIPTEN_KEEPALIVE void set_background_image_position_render_thread(TViewer *viewer, float x, float y, bool clamp);
EMSCRIPTEN_KEEPALIVE void set_tone_mapping_render_thread(TViewer *viewer, int toneMapping);
EMSCRIPTEN_KEEPALIVE void set_bloom_render_thread(TViewer *viewer, float strength);
EMSCRIPTEN_KEEPALIVE void load_skybox_render_thread(TViewer *viewer, const char *skyboxPath, void (*onComplete)());
EMSCRIPTEN_KEEPALIVE void remove_skybox_render_thread(TViewer *viewer);
void set_frame_interval_render_thread(TViewer *viewer, float frameInterval);
void set_background_color_render_thread(TViewer *viewer, const float r, const float g, const float b, const float a);
void clear_background_image_render_thread(TViewer *viewer);
void set_background_image_render_thread(TViewer *viewer, const char *path, bool fillHeight, void (*onComplete)());
void set_background_image_position_render_thread(TViewer *viewer, float x, float y, bool clamp);
void set_tone_mapping_render_thread(TViewer *viewer, int toneMapping);
void set_bloom_render_thread(TViewer *viewer, float strength);
void load_skybox_render_thread(TViewer *viewer, const char *skyboxPath, void (*onComplete)());
void remove_skybox_render_thread(TViewer *viewer);
EMSCRIPTEN_KEEPALIVE void load_glb_render_thread(TSceneManager *sceneManager, const char *assetPath, int numInstances, bool keepData, void (*callback)(EntityId));
EMSCRIPTEN_KEEPALIVE void load_glb_from_buffer_render_thread(TSceneManager *sceneManager, const uint8_t *const data, size_t length, int numInstances, bool keepData, int priority, int layer, void (*callback)(EntityId));
EMSCRIPTEN_KEEPALIVE void load_gltf_render_thread(TSceneManager *sceneManager, const char *assetPath, const char *relativePath, bool keepData, void (*callback)(EntityId));
EMSCRIPTEN_KEEPALIVE void create_instance_render_thread(TSceneManager *sceneManager, EntityId entityId, void (*callback)(EntityId));
EMSCRIPTEN_KEEPALIVE void remove_entity_render_thread(TViewer *viewer, EntityId asset, void (*callback)());
EMSCRIPTEN_KEEPALIVE void clear_entities_render_thread(TViewer *viewer, void (*callback)());
void load_glb_render_thread(TSceneManager *sceneManager, const char *assetPath, int numInstances, bool keepData, void (*callback)(EntityId));
void load_glb_from_buffer_render_thread(TSceneManager *sceneManager, const uint8_t *const data, size_t length, int numInstances, bool keepData, int priority, int layer, void (*callback)(EntityId));
void load_gltf_render_thread(TSceneManager *sceneManager, const char *assetPath, const char *relativePath, bool keepData, void (*callback)(EntityId));
void create_instance_render_thread(TSceneManager *sceneManager, EntityId entityId, void (*callback)(EntityId));
void remove_entity_render_thread(TViewer *viewer, EntityId asset, void (*callback)());
void clear_entities_render_thread(TViewer *viewer, void (*callback)());
EMSCRIPTEN_KEEPALIVE void apply_weights_render_thread(
void apply_weights_render_thread(
TSceneManager *sceneManager,
EntityId asset,
const char *const entityName,
float *const weights,
int count);
EMSCRIPTEN_KEEPALIVE void set_animation_frame_render_thread(TSceneManager *sceneManager, EntityId asset, int animationIndex, int animationFrame);
EMSCRIPTEN_KEEPALIVE void stop_animation_render_thread(TSceneManager *sceneManager, EntityId asset, int index);
EMSCRIPTEN_KEEPALIVE void get_animation_count_render_thread(TSceneManager *sceneManager, EntityId asset, void (*callback)(int));
EMSCRIPTEN_KEEPALIVE void get_animation_name_render_thread(TSceneManager *sceneManager, EntityId asset, char *const outPtr, int index, void (*callback)());
EMSCRIPTEN_KEEPALIVE void get_morph_target_name_render_thread(TSceneManager *sceneManager, EntityId assetEntity, EntityId childEntity, char *const outPtr, int index, void (*callback)());
EMSCRIPTEN_KEEPALIVE void get_morph_target_name_count_render_thread(TSceneManager *sceneManager, EntityId asset, EntityId childEntity, void (*callback)(int32_t));
EMSCRIPTEN_KEEPALIVE void set_morph_target_weights_render_thread(TSceneManager *sceneManager,
void set_animation_frame_render_thread(TSceneManager *sceneManager, EntityId asset, int animationIndex, int animationFrame);
void stop_animation_render_thread(TSceneManager *sceneManager, EntityId asset, int index);
void get_animation_count_render_thread(TSceneManager *sceneManager, EntityId asset, void (*callback)(int));
void get_animation_name_render_thread(TSceneManager *sceneManager, EntityId asset, char *const outPtr, int index, void (*callback)());
void get_morph_target_name_render_thread(TSceneManager *sceneManager, EntityId assetEntity, EntityId childEntity, char *const outPtr, int index, void (*callback)());
void get_morph_target_name_count_render_thread(TSceneManager *sceneManager, EntityId asset, EntityId childEntity, void (*callback)(int32_t));
void set_morph_target_weights_render_thread(TSceneManager *sceneManager,
EntityId asset,
const float *const morphData,
int numWeights,
void (*callback)(bool));
EMSCRIPTEN_KEEPALIVE void update_bone_matrices_render_thread(TSceneManager *sceneManager,
void update_bone_matrices_render_thread(TSceneManager *sceneManager,
EntityId asset, void(*callback)(bool));
EMSCRIPTEN_KEEPALIVE void set_bone_transform_render_thread(
void set_bone_transform_render_thread(
TSceneManager *sceneManager,
EntityId asset,
int skinIndex,
int boneIndex,
const float *const transform,
void (*callback)(bool));
EMSCRIPTEN_KEEPALIVE void set_post_processing_render_thread(TViewer *viewer, bool enabled);
EMSCRIPTEN_KEEPALIVE void reset_to_rest_pose_render_thread(TSceneManager *sceneManager, EntityId entityId, void(*callback)());
EMSCRIPTEN_KEEPALIVE void create_geometry_render_thread(
void set_post_processing_render_thread(TViewer *viewer, bool enabled);
void reset_to_rest_pose_render_thread(TSceneManager *sceneManager, EntityId entityId, void(*callback)());
void create_geometry_render_thread(
TSceneManager *sceneManager,
float *vertices,
int numVertices,
@@ -98,7 +98,7 @@ extern "C"
TMaterialInstance *materialInstance,
bool keepData,
void (*callback)(EntityId));
EMSCRIPTEN_KEEPALIVE void unproject_texture_render_thread(TViewer* viewer, EntityId entity, uint8_t* input, uint32_t inputWidth, uint32_t inputHeight, uint8_t* out, uint32_t outWidth, uint32_t outHeight, void(*callback)());
void unproject_texture_render_thread(TViewer* viewer, EntityId entity, uint8_t* input, uint32_t inputWidth, uint32_t inputHeight, uint8_t* out, uint32_t outWidth, uint32_t outHeight, void(*callback)());
#ifdef __cplusplus

View File

@@ -1,20 +1,3 @@
#ifdef __EMSCRIPTEN__
#define GL_GLEXT_PROTOTYPES
#include <GL/gl.h>
#include <GL/glext.h>
#include <emscripten/emscripten.h>
#include <emscripten/bind.h>
#include <emscripten/html5.h>
#include <emscripten/threading.h>
#include <emscripten/val.h>
extern "C"
{
extern EMSCRIPTEN_KEEPALIVE EMSCRIPTEN_WEBGL_CONTEXT_HANDLE thermion_dart_web_create_gl_context();
}
#endif
#include "ThermionDartRenderThreadApi.h"
#include "FilamentViewer.hpp"
#include "Log.hpp"
@@ -36,15 +19,8 @@ public:
explicit RenderLoop()
{
srand(time(NULL));
#ifdef __EMSCRIPTEN__
pthread_attr_t attr;
pthread_attr_init(&attr);
emscripten_pthread_attr_settransferredcanvases(&attr, "canvas");
pthread_create(&t, &attr, &RenderLoop::startHelper, this);
#else
t = new std::thread([this]()
{ start(); });
#endif
}
~RenderLoop()
@@ -52,11 +28,7 @@ public:
_stop = true;
swapChain = nullptr;
_cv.notify_one();
#ifdef __EMSCRIPTEN__
pthread_join(t, NULL);
#else
t->join();
#endif
}
static void mainLoop(void *arg)
@@ -66,11 +38,7 @@ public:
static void *startHelper(void *parm)
{
#ifdef __EMSCRIPTEN__
emscripten_set_main_loop_arg(&RenderLoop::mainLoop, parm, 0, true);
#else
((RenderLoop *)parm)->start();
#endif
return nullptr;
}
@@ -144,26 +112,9 @@ public:
_renderCallbackOwner = owner;
std::packaged_task<void()> lambda([=]() mutable
{
#ifdef __EMSCRIPTEN__
_context = thermion_dart_web_create_gl_context();
auto success = emscripten_webgl_make_context_current((EMSCRIPTEN_WEBGL_CONTEXT_HANDLE)_context);
if (success != EMSCRIPTEN_RESULT_SUCCESS)
{
std::cout << "Failed to make context current." << std::endl;
return;
}
glClearColor(0.0, 0.5, 0.5, 1.0);
glClear(GL_COLOR_BUFFER_BIT);
// emscripten_webgl_commit_frame();
_viewer = (FilamentViewer *)Viewer_create((void *const)_context, loader, platform, uberArchivePath);
MAIN_THREAD_EM_ASM({ moduleArg.dartFilamentResolveCallback($0, $1); }, callback, _viewer);
#else
auto viewer = (FilamentViewer *)Viewer_create(context, loader, platform, uberArchivePath);
_viewer = reinterpret_cast<TViewer*>(viewer);
callback(_viewer);
#endif
});
auto fut = add_task(lambda);
}
@@ -223,13 +174,7 @@ private:
int _frameCount = 0;
float _accumulatedTime = 0.0f;
float _fps = 0.0f;
#ifdef __EMSCRIPTEN__
pthread_t t;
EMSCRIPTEN_WEBGL_CONTEXT_HANDLE _context;
#else
std::thread *t = nullptr;
#endif
};
extern "C"
@@ -237,7 +182,7 @@ extern "C"
static RenderLoop *_rl;
EMSCRIPTEN_KEEPALIVE void Viewer_createOnRenderThread(
void Viewer_createOnRenderThread(
void *const context, void *const platform, const char *uberArchivePath,
const void *const loader,
void (*renderCallback)(void *const renderCallbackOwner),
@@ -253,14 +198,14 @@ extern "C"
renderCallback, renderCallbackOwner, callback);
}
EMSCRIPTEN_KEEPALIVE void destroy_filament_viewer_render_thread(TViewer *viewer)
void destroy_filament_viewer_render_thread(TViewer *viewer)
{
_rl->destroyViewer((FilamentViewer *)viewer);
delete _rl;
_rl = nullptr;
}
EMSCRIPTEN_KEEPALIVE void Viewer_createHeadlessSwapChainRenderThread(TViewer *viewer,
void Viewer_createHeadlessSwapChainRenderThread(TViewer *viewer,
uint32_t width,
uint32_t height,
void (*onComplete)(TSwapChain*))
@@ -274,7 +219,7 @@ extern "C"
auto fut = _rl->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void Viewer_createSwapChainRenderThread(TViewer *viewer,
void Viewer_createSwapChainRenderThread(TViewer *viewer,
void *const surface,
void (*onComplete)(TSwapChain*))
{
@@ -287,23 +232,19 @@ extern "C"
auto fut = _rl->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void Viewer_destroySwapChainRenderThread(TViewer *viewer, TSwapChain *swapChain, void (*onComplete)())
void Viewer_destroySwapChainRenderThread(TViewer *viewer, TSwapChain *swapChain, void (*onComplete)())
{
std::packaged_task<void()> lambda(
[=]() mutable
{
Viewer_destroySwapChain(viewer, swapChain);
#ifdef __EMSCRIPTEN__
MAIN_THREAD_EM_ASM({ moduleArg.dartFilamentResolveCallback($0); }, onComplete);
#else
onComplete();
#endif
});
auto fut = _rl->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void Viewer_requestFrameRenderThread(TViewer *viewer, void(*onComplete)())
void Viewer_requestFrameRenderThread(TViewer *viewer, void(*onComplete)())
{
if (!_rl)
{
@@ -315,7 +256,7 @@ extern "C"
}
}
EMSCRIPTEN_KEEPALIVE void
void
set_frame_interval_render_thread(TViewer *viewer, float frameIntervalInMilliseconds)
{
_rl->setFrameIntervalInMilliseconds(frameIntervalInMilliseconds);
@@ -324,7 +265,7 @@ extern "C"
auto fut = _rl->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void Viewer_renderRenderThread(TViewer *viewer, TView *tView, TSwapChain *tSwapChain)
void Viewer_renderRenderThread(TViewer *viewer, TView *tView, TSwapChain *tSwapChain)
{
std::packaged_task<void()> lambda([=]() mutable
{
@@ -333,21 +274,21 @@ extern "C"
auto fut = _rl->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void Viewer_captureRenderThread(TViewer *viewer, TView *view, TSwapChain *tSwapChain, uint8_t *pixelBuffer, void (*onComplete)())
void Viewer_captureRenderThread(TViewer *viewer, TView *view, TSwapChain *tSwapChain, uint8_t *pixelBuffer, void (*onComplete)())
{
std::packaged_task<void()> lambda([=]() mutable
{ Viewer_capture(viewer, view, tSwapChain, pixelBuffer, onComplete); });
auto fut = _rl->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void Viewer_captureRenderTargetRenderThread(TViewer *viewer, TView *view, TSwapChain *tSwapChain, TRenderTarget* tRenderTarget, uint8_t *pixelBuffer, void (*onComplete)())
void Viewer_captureRenderTargetRenderThread(TViewer *viewer, TView *view, TSwapChain *tSwapChain, TRenderTarget* tRenderTarget, uint8_t *pixelBuffer, void (*onComplete)())
{
std::packaged_task<void()> lambda([=]() mutable
{ Viewer_captureRenderTarget(viewer, view, tSwapChain, tRenderTarget, pixelBuffer, onComplete); });
auto fut = _rl->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void
void
set_background_color_render_thread(TViewer *viewer, const float r, const float g,
const float b, const float a)
{
@@ -357,7 +298,7 @@ extern "C"
auto fut = _rl->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void load_gltf_render_thread(TSceneManager *sceneManager,
void load_gltf_render_thread(TSceneManager *sceneManager,
const char *path,
const char *relativeResourcePath,
bool keepData,
@@ -366,18 +307,12 @@ extern "C"
std::packaged_task<EntityId()> lambda([=]() mutable
{
auto entity = load_gltf(sceneManager, path, relativeResourcePath, keepData);
#ifdef __EMSCRIPTEN__
MAIN_THREAD_EM_ASM({
moduleArg.dartFilamentResolveCallback($0, $1);
}, callback, entity);
#else
callback(entity);
#endif
callback(entity);
return entity; });
auto fut = _rl->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void load_glb_render_thread(TSceneManager *sceneManager,
void load_glb_render_thread(TSceneManager *sceneManager,
const char *path,
int numInstances,
bool keepData,
@@ -387,17 +322,13 @@ extern "C"
[=]() mutable
{
auto entity = load_glb(sceneManager, path, numInstances, keepData);
#ifdef __EMSCRIPTEN__
MAIN_THREAD_EM_ASM({ moduleArg.dartFilamentResolveCallback($0, $1); }, callback, entity);
#else
callback(entity);
#endif
return entity;
});
auto fut = _rl->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void load_glb_from_buffer_render_thread(TSceneManager *sceneManager,
void load_glb_from_buffer_render_thread(TSceneManager *sceneManager,
const uint8_t *const data,
size_t length,
int numInstances,
@@ -416,14 +347,14 @@ extern "C"
auto fut = _rl->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void clear_background_image_render_thread(TViewer *viewer)
void clear_background_image_render_thread(TViewer *viewer)
{
std::packaged_task<void()> lambda([=]
{ clear_background_image(viewer); });
auto fut = _rl->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void set_background_image_render_thread(TViewer *viewer,
void set_background_image_render_thread(TViewer *viewer,
const char *path,
bool fillHeight, void (*callback)())
{
@@ -431,15 +362,11 @@ extern "C"
[=]
{
set_background_image(viewer, path, fillHeight);
#ifdef __EMSCRIPTEN__
MAIN_THREAD_EM_ASM({ moduleArg.dartFilamentResolveCallback($0); }, callback);
#else
callback();
#endif
});
auto fut = _rl->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void set_background_image_position_render_thread(TViewer *viewer,
void set_background_image_position_render_thread(TViewer *viewer,
float x, float y,
bool clamp)
{
@@ -449,23 +376,19 @@ extern "C"
auto fut = _rl->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void load_skybox_render_thread(TViewer *viewer,
void load_skybox_render_thread(TViewer *viewer,
const char *skyboxPath,
void (*onComplete)())
{
std::packaged_task<void()> lambda([=]
{
load_skybox(viewer, skyboxPath);
#ifdef __EMSCRIPTEN__
MAIN_THREAD_EM_ASM({ moduleArg.dartFilamentResolveCallback($0); }, onComplete);
#else
onComplete();
#endif
});
auto fut = _rl->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void load_ibl_render_thread(TViewer *viewer, const char *iblPath,
void load_ibl_render_thread(TViewer *viewer, const char *iblPath,
float intensity)
{
std::packaged_task<void()> lambda(
@@ -473,85 +396,67 @@ extern "C"
{ load_ibl(viewer, iblPath, intensity); });
auto fut = _rl->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void remove_skybox_render_thread(TViewer *viewer)
void remove_skybox_render_thread(TViewer *viewer)
{
std::packaged_task<void()> lambda([=]
{ remove_skybox(viewer); });
auto fut = _rl->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void remove_ibl_render_thread(TViewer *viewer)
void remove_ibl_render_thread(TViewer *viewer)
{
std::packaged_task<void()> lambda([=]
{ remove_ibl(viewer); });
auto fut = _rl->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void remove_entity_render_thread(TViewer *viewer,
void remove_entity_render_thread(TViewer *viewer,
EntityId asset, void (*callback)())
{
std::packaged_task<void()> lambda([=]
{
remove_entity(viewer, asset);
#ifdef __EMSCRIPTEN__
MAIN_THREAD_EM_ASM({ moduleArg.dartFilamentResolveCallback($0); }, callback);
#else
callback();
#endif
});
auto fut = _rl->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void clear_entities_render_thread(TViewer *viewer, void (*callback)())
void clear_entities_render_thread(TViewer *viewer, void (*callback)())
{
std::packaged_task<void()> lambda([=]
{
clear_entities(viewer);
#ifdef __EMSCRIPTEN__
MAIN_THREAD_EM_ASM({ moduleArg.dartFilamentResolveCallback($0); }, callback);
#else
callback();
#endif
});
auto fut = _rl->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void
void
get_morph_target_name_render_thread(TSceneManager *sceneManager, EntityId assetEntity,
EntityId childEntity, char *const outPtr, int index, void (*callback)())
{
std::packaged_task<void()> lambda([=]
{
get_morph_target_name(sceneManager, assetEntity, childEntity, outPtr, index);
#ifdef __EMSCRIPTEN__
MAIN_THREAD_EM_ASM({ moduleArg.dartFilamentResolveCallback($0); }, callback);
#else
callback();
#endif
});
auto fut = _rl->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void
void
get_morph_target_name_count_render_thread(TSceneManager *sceneManager, EntityId assetEntity,
EntityId childEntity, void (*callback)(int))
{
std::packaged_task<int()> lambda([=]
{
auto count = get_morph_target_name_count(sceneManager, assetEntity, childEntity);
#ifdef __EMSCRIPTEN__
MAIN_THREAD_EM_ASM({
moduleArg.dartFilamentResolveCallback($0,$1);
}, callback, count);
#else
callback(count);
#endif
return count; });
auto fut = _rl->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void set_animation_frame_render_thread(TSceneManager *sceneManager,
void set_animation_frame_render_thread(TSceneManager *sceneManager,
EntityId asset,
int animationIndex,
int animationFrame)
@@ -561,7 +466,7 @@ extern "C"
auto fut = _rl->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void stop_animation_render_thread(TSceneManager *sceneManager,
void stop_animation_render_thread(TSceneManager *sceneManager,
EntityId asset, int index)
{
std::packaged_task<void()> lambda(
@@ -570,7 +475,7 @@ extern "C"
auto fut = _rl->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void get_animation_count_render_thread(TSceneManager *sceneManager,
void get_animation_count_render_thread(TSceneManager *sceneManager,
EntityId asset,
void (*callback)(int))
{
@@ -578,17 +483,13 @@ extern "C"
[=]
{
auto count = get_animation_count(sceneManager, asset);
#ifdef __EMSCRIPTEN__
MAIN_THREAD_EM_ASM({ moduleArg.dartFilamentResolveCallback($0, $1); }, callback, count);
#else
callback(count);
#endif
return count;
});
auto fut = _rl->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void get_animation_name_render_thread(TSceneManager *sceneManager,
void get_animation_name_render_thread(TSceneManager *sceneManager,
EntityId asset,
char *const outPtr,
int index,
@@ -598,27 +499,19 @@ extern "C"
[=]
{
get_animation_name(sceneManager, asset, outPtr, index);
#ifdef __EMSCRIPTEN__
MAIN_THREAD_EM_ASM({ moduleArg.dartFilamentResolveCallback($0); }, callback);
#else
callback();
#endif
});
auto fut = _rl->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void
void
get_name_for_entity_render_thread(TSceneManager *sceneManager, const EntityId entityId, void (*callback)(const char *))
{
std::packaged_task<const char *()> lambda(
[=]
{
auto name = get_name_for_entity(sceneManager, entityId);
#ifdef __EMSCRIPTEN__
MAIN_THREAD_EM_ASM({ moduleArg.dartFilamentResolveCallback($0, $1); }, callback, name);
#else
callback(name);
#endif
return name;
});
auto fut = _rl->add_task(lambda);
@@ -634,16 +527,12 @@ extern "C"
[=]
{
auto result = set_morph_target_weights(sceneManager, asset, morphData, numWeights);
#ifdef __EMSCRIPTEN__
MAIN_THREAD_EM_ASM({ moduleArg.dartFilamentResolveCallback($0, $1); }, callback, result);
#else
callback(result);
#endif
});
auto fut = _rl->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void set_bone_transform_render_thread(
void set_bone_transform_render_thread(
TSceneManager *sceneManager,
EntityId asset,
int skinIndex,
@@ -655,48 +544,36 @@ extern "C"
[=]
{
auto success = set_bone_transform(sceneManager, asset, skinIndex, boneIndex, transform);
#ifdef __EMSCRIPTEN__
MAIN_THREAD_EM_ASM({ moduleArg.dartFilamentResolveCallback($0, $1); }, callback, success);
#else
callback(success);
#endif
return success;
});
auto fut = _rl->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void update_bone_matrices_render_thread(TSceneManager *sceneManager,
void update_bone_matrices_render_thread(TSceneManager *sceneManager,
EntityId entity, void (*callback)(bool))
{
std::packaged_task<void()> lambda(
[=]
{
auto success = update_bone_matrices(sceneManager, entity);
#ifdef __EMSCRIPTEN__
MAIN_THREAD_EM_ASM({ moduleArg.dartFilamentResolveCallback($0); }, callback, success);
#else
callback(success);
#endif
});
auto fut = _rl->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void reset_to_rest_pose_render_thread(TSceneManager *sceneManager, EntityId entityId, void (*callback)())
void reset_to_rest_pose_render_thread(TSceneManager *sceneManager, EntityId entityId, void (*callback)())
{
std::packaged_task<void()> lambda(
[=]
{
reset_to_rest_pose(sceneManager, entityId);
#ifdef __EMSCRIPTEN__
MAIN_THREAD_EM_ASM({ moduleArg.dartFilamentResolveCallback($0); }, callback);
#else
callback();
#endif
});
auto fut = _rl->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void create_geometry_render_thread(
void create_geometry_render_thread(
TSceneManager *sceneManager,
float *vertices,
int numVertices,
@@ -715,17 +592,13 @@ extern "C"
[=]
{
auto entity = create_geometry(sceneManager, vertices, numVertices, normals, numNormals, uvs, numUvs, indices, numIndices, primitiveType, materialInstance, keepData);
#ifdef __EMSCRIPTEN__
MAIN_THREAD_EM_ASM({ moduleArg.dartFilamentResolveCallback($0, $1); }, callback, entity);
#else
callback(entity);
#endif
return entity;
});
auto fut = _rl->add_task(lambda);
}
EMSCRIPTEN_KEEPALIVE void unproject_texture_render_thread(TViewer* viewer, EntityId entity, uint8_t *input, uint32_t inputWidth, uint32_t inputHeight, uint8_t *out, uint32_t outWidth, uint32_t outHeight, void (*callback)())
void unproject_texture_render_thread(TViewer* viewer, EntityId entity, uint8_t *input, uint32_t inputWidth, uint32_t inputHeight, uint8_t *out, uint32_t outWidth, uint32_t outHeight, void (*callback)())
{
std::packaged_task<void()> lambda(
[=]