remove uv0 requirement from unlit.mat

This commit is contained in:
Nick Fisher
2025-07-01 10:15:07 +08:00
parent 0f9d2492e6
commit d35a7a6de2

View File

@@ -1,6 +1,6 @@
material {
name : Unlit,
requires : [ position, uv0 ],
requires : [ position ],
parameters : [
{
type : sampler2d,
@@ -28,7 +28,7 @@ material {
instanced: false,
vertexDomain: object,
}
fragment {
void material(inout MaterialInputs material) {
prepareMaterial(material);