remove uv0 requirement from unlit.mat
This commit is contained in:
@@ -1,6 +1,6 @@
|
||||
material {
|
||||
name : Unlit,
|
||||
requires : [ position, uv0 ],
|
||||
requires : [ position ],
|
||||
parameters : [
|
||||
{
|
||||
type : sampler2d,
|
||||
@@ -28,7 +28,7 @@ material {
|
||||
instanced: false,
|
||||
vertexDomain: object,
|
||||
}
|
||||
|
||||
|
||||
fragment {
|
||||
void material(inout MaterialInputs material) {
|
||||
prepareMaterial(material);
|
||||
|
||||
Reference in New Issue
Block a user