remove uv0 requirement from unlit.mat
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@@ -1,6 +1,6 @@
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material {
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material {
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name : Unlit,
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name : Unlit,
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requires : [ position, uv0 ],
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requires : [ position ],
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parameters : [
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parameters : [
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{
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{
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type : sampler2d,
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type : sampler2d,
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@@ -28,7 +28,7 @@ material {
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instanced: false,
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instanced: false,
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vertexDomain: object,
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vertexDomain: object,
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}
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}
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fragment {
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fragment {
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void material(inout MaterialInputs material) {
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void material(inout MaterialInputs material) {
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prepareMaterial(material);
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prepareMaterial(material);
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