chore!: remove EntityTransformController (requires replacement)

This commit is contained in:
Nick Fisher
2024-09-25 21:52:42 +08:00
parent 877eae35cd
commit d7e1b3d7ba

View File

@@ -1,179 +0,0 @@
import 'dart:async';
import 'dart:math';
import 'package:thermion_dart/thermion_dart/thermion_viewer.dart';
import 'package:vector_math/vector_math_64.dart' as v;
class EntityTransformController {
final ThermionViewer controller;
final ThermionEntity _entity;
late Timer _ticker;
double translationSpeed;
double rotationRadsPerSecond;
bool _forward = false;
bool _strafeLeft = false;
bool _strafeRight = false;
bool _back = false;
bool _rotateLeft = false;
bool _rotateRight = false;
double _rotY = 0;
int? forwardAnimationIndex;
int? backwardAnimationIndex;
int? strafeLeftAnimationIndex;
int? strafeRightAnimationIndex;
EntityTransformController(this.controller, this._entity,
{this.translationSpeed = 1,
this.rotationRadsPerSecond = pi / 2,
this.forwardAnimationIndex,
this.backwardAnimationIndex,
this.strafeLeftAnimationIndex,
this.strafeRightAnimationIndex}) {
var translationSpeedPerTick = translationSpeed / (1000 / 16.667);
var rotationRadsPerTick = rotationRadsPerSecond / (1000 / 16.667);
_ticker = Timer.periodic(const Duration(milliseconds: 16), (timer) {
_update(translationSpeedPerTick, rotationRadsPerTick);
});
}
bool _enabled = true;
void enable() {
_enabled = true;
}
void disable() {
_enabled = false;
}
void _update(
double translationSpeedPerTick, double rotationRadsPerTick) async {
if (!_enabled) {
return;
}
var _position = v.Vector3.zero();
bool updateTranslation = false;
if (_forward) {
_position.add(v.Vector3(0, 0, -translationSpeedPerTick));
updateTranslation = true;
}
if (_back) {
_position.add(v.Vector3(0, 0, translationSpeedPerTick));
updateTranslation = true;
}
if (_strafeLeft) {
_position.add(v.Vector3(-translationSpeedPerTick, 0, 0));
updateTranslation = true;
}
if (_strafeRight) {
_position.add(v.Vector3(translationSpeedPerTick, 0, 0));
updateTranslation = true;
}
// TODO - use pitch/yaw/roll
bool updateRotation = false;
var _rotation = v.Quaternion.identity();
double rads = 0.0;
if (_rotY != 0) {
rads = _rotY * pi / 1000;
var rotY = v.Quaternion.axisAngle(v.Vector3(0, 1, 0), rads).normalized();
_rotation = rotY;
updateRotation = true;
_rotY = 0;
}
if (updateTranslation) {
await controller.queuePositionUpdate(
_entity, _position.x, _position.y, _position.z,
relative: true);
}
if (updateRotation) {
await controller.queueRotationUpdateQuat(_entity, _rotation,
relative: true);
}
}
void look(double deltaX) async {
_rotY -= deltaX;
}
void dispose() {
_ticker.cancel();
}
bool _playingForwardAnimation = false;
bool _playingBackwardAnimation = false;
void forwardPressed() async {
_forward = true;
if (forwardAnimationIndex != null && !_playingForwardAnimation) {
await controller.playAnimation(_entity, forwardAnimationIndex!,
loop: true, replaceActive: false);
_playingForwardAnimation = true;
}
}
void forwardReleased() async {
_forward = false;
await Future.delayed(Duration(milliseconds: 50));
if (!_forward) {
_playingForwardAnimation = false;
if (forwardAnimationIndex != null) {
await controller.stopAnimation(_entity, forwardAnimationIndex!);
}
}
}
void backPressed() async {
_back = true;
if (forwardAnimationIndex != null) {
if (!_playingBackwardAnimation) {
await controller.playAnimation(_entity, forwardAnimationIndex!,
loop: true, replaceActive: false, reverse: true);
_playingBackwardAnimation = true;
}
}
}
void backReleased() async {
_back = false;
if (forwardAnimationIndex != null) {
await controller.stopAnimation(_entity, forwardAnimationIndex!);
}
_playingBackwardAnimation = false;
}
void strafeLeftPressed() {
_strafeLeft = true;
}
void strafeLeftReleased() async {
_strafeLeft = false;
}
void strafeRightPressed() {
_strafeRight = true;
}
void strafeRightReleased() async {
_strafeRight = false;
}
void Function()? _mouse1DownCallback;
void onMouse1Down(void Function() callback) {
_mouse1DownCallback = callback;
}
void mouse1Down() async {
_mouse1DownCallback?.call();
}
void mouse1Up() async {}
void mouse2Up() async {}
void mouse2Down() async {}
}