move Scene class to own file and add dispose() method
This commit is contained in:
@@ -1,120 +1,48 @@
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import 'package:thermion_dart/thermion_dart/thermion_viewer.dart';
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import 'dart:async';
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import 'thermion_viewer.dart';
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///
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/// For now, this class just holds the entities that have been loaded (though not necessarily visible in the Filament Scene).
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///
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class SceneImpl extends Scene {
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ThermionViewer controller;
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SceneImpl(this.controller);
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@override
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abstract class Scene {
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///
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/// The last entity clicked/tapped in the viewport (internally, the result of calling pick);
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ThermionEntity? selected;
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final _onUpdatedController = StreamController<bool>.broadcast();
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@override
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Stream<bool> get onUpdated => _onUpdatedController.stream;
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final _onLoadController = StreamController<ThermionEntity>.broadcast();
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@override
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Stream<ThermionEntity> get onLoad => _onLoadController.stream;
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final _onUnloadController = StreamController<ThermionEntity>.broadcast();
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@override
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Stream<ThermionEntity> get onUnload => _onUnloadController.stream;
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final _lights = <ThermionEntity>{};
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final _entities = <ThermionEntity>{};
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void registerLight(ThermionEntity entity) {
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_lights.add(entity);
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_onLoadController.sink.add(entity);
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_onUpdatedController.add(true);
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}
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void unregisterLight(ThermionEntity entity) async {
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var children = await controller.getChildEntities(entity, true);
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if (selected == entity || children.contains(selected)) {
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selected = null;
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controller.gizmo?.detach();
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}
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_lights.remove(entity);
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_onUnloadController.add(entity);
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_onUpdatedController.add(true);
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}
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void unregisterEntity(ThermionEntity entity) async {
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var children = await controller.getChildEntities(entity, true);
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if (selected == entity || children.contains(selected)) {
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selected = null;
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controller.gizmo?.detach();
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}
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_entities.remove(entity);
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_onUnloadController.add(entity);
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_onUpdatedController.add(true);
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}
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void registerEntity(ThermionEntity entity) {
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_entities.add(entity);
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_onLoadController.sink.add(entity);
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_onUpdatedController.add(true);
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}
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void clearLights() {
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for (final light in _lights) {
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if (selected == light) {
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selected = null;
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controller.gizmo?.detach();
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}
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_onUnloadController.add(light);
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}
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_lights.clear();
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_onUpdatedController.add(true);
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}
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void clearEntities() {
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for (final entity in _entities) {
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if (selected == entity) {
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selected = null;
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controller.gizmo?.detach();
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}
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_onUnloadController.add(entity);
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}
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_entities.clear();
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_onUpdatedController.add(true);
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}
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///
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/// A Stream updated whenever an entity is added/removed from the scene.
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///
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Stream<bool> get onUpdated;
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///
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/// Lists all entities currently loaded (not necessarily active in the scene).
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/// A Stream containing every ThermionEntity added to the scene (i.e. via [loadGlb], [loadGltf] or [addLight]).
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/// This is provided for convenience so you can set listeners in front-end widgets that can respond to entity loads without manually passing around the ThermionEntity returned from those methods.
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///
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Iterable<ThermionEntity> listLights() {
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return _lights;
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}
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Stream<ThermionEntity> get onLoad;
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@override
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Iterable<ThermionEntity> listEntities() {
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return _entities;
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}
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///
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/// A Stream containing every ThermionEntity removed from the scene (i.e. via [removeEntity], [clearEntities], [removeLight] or [clearLights]).
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void registerSelected(ThermionEntity entity) {
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selected = entity;
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_onUpdatedController.add(true);
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}
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Stream<ThermionEntity> get onUnload;
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void unregisterSelected() {
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selected = null;
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_onUpdatedController.add(true);
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}
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///
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/// Lists all light entities currently loaded (not necessarily active in the scene). Does not account for instances.
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///
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Iterable<ThermionEntity> listLights();
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@override
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void select(ThermionEntity entity) {
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selected = entity;
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controller.gizmo?.attach(entity);
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_onUpdatedController.add(true);
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}
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}
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///
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/// Lists all entities currently loaded (not necessarily active in the scene). Does not account for instances.
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///
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Iterable<ThermionEntity> listEntities();
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///
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/// Attach the gizmo to the specified entity.
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///
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void select(ThermionEntity entity);
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///
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///
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///
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void registerEntity(ThermionEntity entity);
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}
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125
thermion_dart/lib/thermion_dart/scene_impl.dart
Normal file
125
thermion_dart/lib/thermion_dart/scene_impl.dart
Normal file
@@ -0,0 +1,125 @@
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import 'dart:async';
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import 'package:thermion_dart/thermion_dart/scene.dart';
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import 'thermion_viewer.dart';
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///
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/// For now, this class just holds the entities that have been loaded (though not necessarily visible in the Filament Scene).
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///
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class SceneImpl extends Scene {
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ThermionViewer controller;
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SceneImpl(this.controller);
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@override
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ThermionEntity? selected;
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final _onUpdatedController = StreamController<bool>.broadcast();
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@override
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Stream<bool> get onUpdated => _onUpdatedController.stream;
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final _onLoadController = StreamController<ThermionEntity>.broadcast();
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@override
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Stream<ThermionEntity> get onLoad => _onLoadController.stream;
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final _onUnloadController = StreamController<ThermionEntity>.broadcast();
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@override
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Stream<ThermionEntity> get onUnload => _onUnloadController.stream;
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final _lights = <ThermionEntity>{};
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final _entities = <ThermionEntity>{};
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void registerLight(ThermionEntity entity) {
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_lights.add(entity);
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_onLoadController.sink.add(entity);
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_onUpdatedController.add(true);
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}
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void unregisterLight(ThermionEntity entity) async {
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var children = await controller.getChildEntities(entity, true);
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if (selected == entity || children.contains(selected)) {
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selected = null;
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controller.gizmo?.detach();
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}
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_lights.remove(entity);
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_onUnloadController.add(entity);
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_onUpdatedController.add(true);
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}
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void unregisterEntity(ThermionEntity entity) async {
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var children = await controller.getChildEntities(entity, true);
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if (selected == entity || children.contains(selected)) {
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selected = null;
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controller.gizmo?.detach();
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}
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_entities.remove(entity);
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_onUnloadController.add(entity);
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_onUpdatedController.add(true);
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}
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void registerEntity(ThermionEntity entity) {
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_entities.add(entity);
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_onLoadController.sink.add(entity);
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_onUpdatedController.add(true);
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}
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void clearLights() {
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for (final light in _lights) {
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if (selected == light) {
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selected = null;
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controller.gizmo?.detach();
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}
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_onUnloadController.add(light);
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}
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_lights.clear();
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_onUpdatedController.add(true);
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}
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void clearEntities() {
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for (final entity in _entities) {
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if (selected == entity) {
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selected = null;
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controller.gizmo?.detach();
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}
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_onUnloadController.add(entity);
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}
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_entities.clear();
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_onUpdatedController.add(true);
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}
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///
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/// Lists all entities currently loaded (not necessarily active in the scene).
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///
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Iterable<ThermionEntity> listLights() {
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return _lights;
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}
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@override
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Iterable<ThermionEntity> listEntities() {
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return _entities;
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}
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void registerSelected(ThermionEntity entity) {
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selected = entity;
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_onUpdatedController.add(true);
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}
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void unregisterSelected() {
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selected = null;
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_onUpdatedController.add(true);
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}
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@override
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void select(ThermionEntity entity) {
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selected = entity;
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controller.gizmo?.attach(entity);
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_onUpdatedController.add(true);
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}
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Future dispose() async {
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await _onLoadController.close();
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await _onUnloadController.close();
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await _onUpdatedController.close();
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}
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}
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@@ -1,5 +1,6 @@
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import 'dart:math';
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import 'package:thermion_dart/thermion_dart/scene.dart';
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import 'package:vector_math/vector_math_64.dart';
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import 'dart:async';
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import 'package:animation_tools_dart/animation_tools_dart.dart';
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@@ -707,52 +708,6 @@ abstract class ThermionViewer {
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void onDispose(Future Function() callback);
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}
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///
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/// For now, this class just holds the entities that have been loaded (though not necessarily visible in the Filament Scene).
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///
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abstract class Scene {
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///
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/// The last entity clicked/tapped in the viewport (internally, the result of calling pick);
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ThermionEntity? selected;
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///
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/// A Stream updated whenever an entity is added/removed from the scene.
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///
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Stream<bool> get onUpdated;
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///
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/// A Stream containing every ThermionEntity added to the scene (i.e. via [loadGlb], [loadGltf] or [addLight]).
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/// This is provided for convenience so you can set listeners in front-end widgets that can respond to entity loads without manually passing around the ThermionEntity returned from those methods.
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///
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Stream<ThermionEntity> get onLoad;
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///
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/// A Stream containing every ThermionEntity removed from the scene (i.e. via [removeEntity], [clearEntities], [removeLight] or [clearLights]).
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Stream<ThermionEntity> get onUnload;
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///
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/// Lists all light entities currently loaded (not necessarily active in the scene). Does not account for instances.
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///
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Iterable<ThermionEntity> listLights();
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///
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/// Lists all entities currently loaded (not necessarily active in the scene). Does not account for instances.
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///
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Iterable<ThermionEntity> listEntities();
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///
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/// Attach the gizmo to the specified entity.
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///
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void select(ThermionEntity entity);
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///
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///
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///
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void registerEntity(ThermionEntity entity);
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}
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abstract class AbstractGizmo {
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bool get isActive;
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@@ -3,9 +3,10 @@ import 'dart:math';
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import 'package:animation_tools_dart/animation_tools_dart.dart';
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import 'package:thermion_dart/thermion_dart/compatibility/compatibility.dart';
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import 'package:thermion_dart/thermion_dart/entities/gizmo.dart';
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import 'package:thermion_dart/thermion_dart/scene.dart';
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import 'package:vector_math/vector_math_64.dart';
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import 'thermion_viewer.dart';
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import 'scene.dart';
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import 'scene_impl.dart';
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import 'package:logging/logging.dart';
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// ignore: constant_identifier_names
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