add transformToUnitCube/setPosition/setRotation methods to FilamentInterop
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@@ -73,5 +73,10 @@ interface FilamentInterop : Library {
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fun set_background_image(viewer:Pointer, path:String);
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fun set_texture(asset:Pointer, path:String, renderableIndex:Int);
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fun transform_to_unit_cube(asset:Pointer);
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fun set_position(asset:Pointer, x:Float, y:Float, z:Float);
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fun set_rotation(asset:Pointer, rads:Float, x:Float, y:Float, z:Float);
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}
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