chore: regenerate bindings

This commit is contained in:
Nick Fisher
2024-12-17 14:04:32 +08:00
parent 1d1a3cbfe6
commit e0b4ebc349

View File

@@ -1445,6 +1445,21 @@ external void remove_skybox_render_thread(
ffi.Pointer<TViewer> viewer,
);
@ffi.Native<
ffi.Void Function(
ffi.Pointer<TSceneManager>,
ffi.Pointer<TMaterial>,
ffi.Pointer<
ffi
.NativeFunction<ffi.Void Function(ffi.Pointer<TSceneAsset>)>>)>(
isLeaf: true)
external void SceneManager_createGridRenderThread(
ffi.Pointer<TSceneManager> tSceneManager,
ffi.Pointer<TMaterial> tMaterial,
ffi.Pointer<ffi.NativeFunction<ffi.Void Function(ffi.Pointer<TSceneAsset>)>>
callback,
);
@ffi.Native<
ffi.Pointer<TGizmo> Function(
ffi.Pointer<TSceneManager>,
@@ -1673,6 +1688,17 @@ external void MaterialProvider_createMaterialInstanceRenderThread(
callback,
);
@ffi.Native<
ffi.Void Function(
ffi.Pointer<TSceneManager>,
ffi.Pointer<TMaterialInstance>,
ffi.Pointer<ffi.NativeFunction<ffi.Void Function()>>)>(isLeaf: true)
external void SceneManager_destroyMaterialInstanceRenderThread(
ffi.Pointer<TSceneManager> tSceneManager,
ffi.Pointer<TMaterialInstance> tMaterialInstance,
ffi.Pointer<ffi.NativeFunction<ffi.Void Function()>> callback,
);
@ffi.Native<
ffi.Void Function(
ffi.Pointer<TAnimationManager>,