chore: regenerate bindings
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@@ -1445,6 +1445,21 @@ external void remove_skybox_render_thread(
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ffi.Pointer<TViewer> viewer,
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);
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@ffi.Native<
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ffi.Void Function(
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ffi.Pointer<TSceneManager>,
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ffi.Pointer<TMaterial>,
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ffi.Pointer<
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ffi
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.NativeFunction<ffi.Void Function(ffi.Pointer<TSceneAsset>)>>)>(
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isLeaf: true)
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external void SceneManager_createGridRenderThread(
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ffi.Pointer<TSceneManager> tSceneManager,
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ffi.Pointer<TMaterial> tMaterial,
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ffi.Pointer<ffi.NativeFunction<ffi.Void Function(ffi.Pointer<TSceneAsset>)>>
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callback,
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);
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@ffi.Native<
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ffi.Pointer<TGizmo> Function(
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ffi.Pointer<TSceneManager>,
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@@ -1673,6 +1688,17 @@ external void MaterialProvider_createMaterialInstanceRenderThread(
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callback,
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);
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@ffi.Native<
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ffi.Void Function(
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ffi.Pointer<TSceneManager>,
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ffi.Pointer<TMaterialInstance>,
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ffi.Pointer<ffi.NativeFunction<ffi.Void Function()>>)>(isLeaf: true)
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external void SceneManager_destroyMaterialInstanceRenderThread(
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ffi.Pointer<TSceneManager> tSceneManager,
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ffi.Pointer<TMaterialInstance> tMaterialInstance,
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ffi.Pointer<ffi.NativeFunction<ffi.Void Function()>> callback,
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);
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@ffi.Native<
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ffi.Void Function(
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ffi.Pointer<TAnimationManager>,
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