add setTexture to Android API
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@@ -198,5 +198,9 @@ extern "C" {
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void clear_assets(void* viewer) {
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((FilamentViewer*)viewer)->clearAssets();
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}
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void set_texture(void* asset, const char* assetPath, int renderableIndex) {
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((SceneAsset*)asset)->setTexture(assetPath, renderableIndex);
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}
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}
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@@ -71,4 +71,7 @@ interface FilamentInterop : Library {
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fun remove_ibl(viewer:Pointer);
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fun set_background_image(viewer:Pointer, path:String);
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fun set_texture(asset:Pointer, path:String, renderableIndex:Int);
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}
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@@ -170,7 +170,7 @@ PlatformView {
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_lib.load_skybox(_viewer!!, loader.getLookupKeyForAsset(args))
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result.success("OK");
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}
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"loadIbl" -> {
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"loadIbl" -> {
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val args = call.arguments as String
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val loader = FlutterInjector.instance().flutterLoader()
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@@ -211,6 +211,13 @@ PlatformView {
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)
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result.success(Pointer.nativeValue(assetPtr));
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}
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"setTexture" -> {
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val args = call.arguments as ArrayList<*>
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val loader = FlutterInjector.instance().flutterLoader()
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val assetPtr = Pointer(args[0] as Long);
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_lib.set_texture(assetPtr, loader.getLookupKeyForAsset(args[1] as String), args[2] as Int)
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result.success("OK");
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}
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"setCamera" -> {
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val args = call.arguments as ArrayList<*>
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val success = _lib.set_camera(
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