fix Windows build.dart to avoid native_assets fork; add implementations for ThermionFlutterWindows
This commit is contained in:
@@ -669,6 +669,10 @@ namespace thermion
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{
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std::lock_guard lock(_renderMutex);
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SwapChain *swapChain = _engine->createSwapChain((void *)window, filament::backend::SWAP_CHAIN_CONFIG_TRANSPARENT | filament::backend::SWAP_CHAIN_CONFIG_READABLE | filament::SwapChain::CONFIG_HAS_STENCIL_BUFFER);
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if(!_engine->isValid(swapChain)) {
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Log("SWAPCHAIN NOT VALID!!");
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}
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_swapChains.push_back(swapChain);
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return swapChain;
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}
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@@ -767,7 +771,7 @@ namespace thermion
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// bloom can be a bit glitchy (some Intel iGPUs won't render when postprocessing is enabled and bloom is disabled,
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// and render targets on MacOS flicker when bloom is disabled.
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// Here, we enable bloom, but set to 0 strength
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view->setBloomOptions({.enabled=true, .strength = 0});
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view->setBloomOptions({.strength = 0, .enabled=true });
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view->setShadowingEnabled(false);
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view->setScreenSpaceRefractionEnabled(false);
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view->setPostProcessingEnabled(false);
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@@ -1045,6 +1049,10 @@ namespace thermion
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for(auto swapChain : _swapChains) {
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auto views = _renderable[swapChain];
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if(views.size() > 0) {
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if(!_engine->isValid(swapChain)) {
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Log("SWAPCHAIN NOT VALID!!");
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continue;
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}
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bool beginFrame = _renderer->beginFrame(swapChain, frameTimeInNanos);
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if (beginFrame) {
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for(auto view : views) {
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@@ -1,3 +1,8 @@
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#ifdef _WIN32
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#define _USE_MATH_DEFINES
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#include <cmath>
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#endif
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#include "GridOverlay.hpp"
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#include <filament/Engine.h>
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@@ -1,14 +1,7 @@
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#ifdef _WIN32
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#pragma comment(lib, "Shlwapi.lib")
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#pragma comment(lib, "opengl32.lib")
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#include "ThermionWin32.h"
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#endif
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#include "ResourceBuffer.hpp"
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#include "FilamentViewer.hpp"
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#include "filament/LightManager.h"
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#include "Log.hpp"
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#include "ThreadPool.hpp"
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#include <thread>
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#include <functional>
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@@ -16,6 +9,12 @@
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#include <emscripten/emscripten.h>
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#endif
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#include "filament/LightManager.h"
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#include "ResourceBuffer.hpp"
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#include "FilamentViewer.hpp"
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#include "Log.hpp"
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#include "ThreadPool.hpp"
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using namespace thermion;
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extern "C"
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@@ -230,62 +229,62 @@ extern "C"
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return reinterpret_cast<TCamera *>(filamentCamera);
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}
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double4x4 get_camera_model_matrix(TCamera *camera)
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EMSCRIPTEN_KEEPALIVE double4x4 get_camera_model_matrix(TCamera *camera)
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{
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const auto &mat = reinterpret_cast<filament::Camera *>(camera)->getModelMatrix();
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return convert_mat4_to_double4x4(mat);
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}
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double4x4 get_camera_view_matrix(TCamera *camera)
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EMSCRIPTEN_KEEPALIVE double4x4 get_camera_view_matrix(TCamera *camera)
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{
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const auto &mat = reinterpret_cast<filament::Camera *>(camera)->getViewMatrix();
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return convert_mat4_to_double4x4(mat);
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}
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double4x4 get_camera_projection_matrix(TCamera *camera)
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EMSCRIPTEN_KEEPALIVE double4x4 get_camera_projection_matrix(TCamera *camera)
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{
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const auto &mat = reinterpret_cast<filament::Camera *>(camera)->getProjectionMatrix();
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return convert_mat4_to_double4x4(mat);
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}
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double4x4 get_camera_culling_projection_matrix(TCamera *camera)
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EMSCRIPTEN_KEEPALIVE double4x4 get_camera_culling_projection_matrix(TCamera *camera)
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{
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const auto &mat = reinterpret_cast<filament::Camera *>(camera)->getCullingProjectionMatrix();
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return convert_mat4_to_double4x4(mat);
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}
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void set_camera_projection_matrix(TCamera *camera, double4x4 matrix, double near, double far)
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EMSCRIPTEN_KEEPALIVE void set_camera_projection_matrix(TCamera *camera, double4x4 matrix, double near, double far)
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{
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auto cam = reinterpret_cast<filament::Camera *>(camera);
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const auto &mat = convert_double4x4_to_mat4(matrix);
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cam->setCustomProjection(mat, near, far);
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}
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void Camera_setLensProjection(TCamera *camera, double near, double far, double aspect, double focalLength)
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EMSCRIPTEN_KEEPALIVE void Camera_setLensProjection(TCamera *camera, double near, double far, double aspect, double focalLength)
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{
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auto cam = reinterpret_cast<filament::Camera *>(camera);
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cam->setLensProjection(focalLength, aspect, near, far);
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}
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void Camera_setModelMatrix(TCamera *camera, double4x4 matrix)
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EMSCRIPTEN_KEEPALIVE void Camera_setModelMatrix(TCamera *camera, double4x4 matrix)
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{
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auto cam = reinterpret_cast<filament::Camera *>(camera);
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cam->setModelMatrix(convert_double4x4_to_mat4(matrix));
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}
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double get_camera_near(TCamera *camera)
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EMSCRIPTEN_KEEPALIVE double get_camera_near(TCamera *camera)
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{
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auto cam = reinterpret_cast<filament::Camera *>(camera);
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return cam->getNear();
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}
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double get_camera_culling_far(TCamera *camera)
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EMSCRIPTEN_KEEPALIVE double get_camera_culling_far(TCamera *camera)
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{
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auto cam = reinterpret_cast<filament::Camera *>(camera);
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return cam->getCullingFar();
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}
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const double *const get_camera_frustum(TCamera *camera)
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EMSCRIPTEN_KEEPALIVE const double *const get_camera_frustum(TCamera *camera)
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{
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const auto frustum = reinterpret_cast<filament::Camera *>(camera)->getFrustum();
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@@ -304,7 +303,6 @@ extern "C"
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return array;
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}
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EMSCRIPTEN_KEEPALIVE void set_camera_focus_distance(TCamera *camera, float distance)
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{
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@@ -703,8 +701,9 @@ extern "C"
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EMSCRIPTEN_KEEPALIVE void SceneManager_queueTransformUpdates(TSceneManager *tSceneManager, EntityId *entities, const double *const transforms, int numEntities)
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{
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auto *sceneManager = reinterpret_cast<SceneManager *>(tSceneManager);
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math::mat4 matrices[
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numEntities];
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std::vector<math::mat4> matrices(
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numEntities);
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for (int i = 0; i < numEntities; i++)
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{
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matrices[i] = math::mat4(
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@@ -723,7 +722,7 @@ extern "C"
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transforms[i * 16 + 14],
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transforms[i * 16 + 15]);
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}
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sceneManager->queueTransformUpdates(entities, matrices, numEntities);
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sceneManager->queueTransformUpdates(entities, matrices.data(), numEntities);
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}
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EMSCRIPTEN_KEEPALIVE bool update_bone_matrices(TSceneManager *sceneManager, EntityId entityId)
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@@ -955,10 +954,10 @@ extern "C"
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EMSCRIPTEN_KEEPALIVE void set_material_property_float4(TSceneManager *sceneManager, EntityId entity, int materialIndex, const char *property, double4 value)
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{
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filament::math::float4 filamentValue;
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filamentValue.x = static_cast<float32_t>(value.x);
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filamentValue.y = static_cast<float32_t>(value.y);
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filamentValue.z = static_cast<float32_t>(value.z);
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filamentValue.w = static_cast<float32_t>(value.w);
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filamentValue.x = static_cast<float>(value.x);
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filamentValue.y = static_cast<float>(value.y);
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filamentValue.z = static_cast<float>(value.z);
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filamentValue.w = static_cast<float>(value.w);
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((SceneManager *)sceneManager)->setMaterialProperty(entity, materialIndex, property, filamentValue);
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}
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@@ -184,7 +184,7 @@ extern "C"
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static RenderLoop *_rl;
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void Viewer_createOnRenderThread(
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EMSCRIPTEN_KEEPALIVE void Viewer_createOnRenderThread(
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void *const context, void *const platform, const char *uberArchivePath,
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const void *const loader,
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void (*renderCallback)(void *const renderCallbackOwner),
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@@ -200,14 +200,14 @@ extern "C"
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renderCallback, renderCallbackOwner, callback);
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}
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void destroy_filament_viewer_render_thread(TViewer *viewer)
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EMSCRIPTEN_KEEPALIVE void destroy_filament_viewer_render_thread(TViewer *viewer)
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{
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_rl->destroyViewer((FilamentViewer *)viewer);
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delete _rl;
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_rl = nullptr;
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}
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void Viewer_createHeadlessSwapChainRenderThread(TViewer *viewer,
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EMSCRIPTEN_KEEPALIVE void Viewer_createHeadlessSwapChainRenderThread(TViewer *viewer,
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uint32_t width,
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uint32_t height,
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void (*onComplete)(TSwapChain*))
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@@ -221,7 +221,7 @@ extern "C"
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auto fut = _rl->add_task(lambda);
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}
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void Viewer_createSwapChainRenderThread(TViewer *viewer,
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EMSCRIPTEN_KEEPALIVE void Viewer_createSwapChainRenderThread(TViewer *viewer,
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void *const surface,
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void (*onComplete)(TSwapChain*))
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{
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@@ -234,7 +234,7 @@ extern "C"
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auto fut = _rl->add_task(lambda);
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}
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void Viewer_destroySwapChainRenderThread(TViewer *viewer, TSwapChain *swapChain, void (*onComplete)())
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EMSCRIPTEN_KEEPALIVE void Viewer_destroySwapChainRenderThread(TViewer *viewer, TSwapChain *swapChain, void (*onComplete)())
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{
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std::packaged_task<void()> lambda(
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[=]() mutable
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@@ -246,7 +246,7 @@ extern "C"
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}
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void Viewer_requestFrameRenderThread(TViewer *viewer, void(*onComplete)())
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EMSCRIPTEN_KEEPALIVE void Viewer_requestFrameRenderThread(TViewer *viewer, void(*onComplete)())
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{
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if (!_rl)
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{
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@@ -258,7 +258,7 @@ extern "C"
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}
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}
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void
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EMSCRIPTEN_KEEPALIVE void
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set_frame_interval_render_thread(TViewer *viewer, float frameIntervalInMilliseconds)
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{
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_rl->setFrameIntervalInMilliseconds(frameIntervalInMilliseconds);
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@@ -267,7 +267,7 @@ extern "C"
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auto fut = _rl->add_task(lambda);
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}
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void Viewer_renderRenderThread(TViewer *viewer, TView *tView, TSwapChain *tSwapChain)
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EMSCRIPTEN_KEEPALIVE void Viewer_renderRenderThread(TViewer *viewer, TView *tView, TSwapChain *tSwapChain)
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{
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std::packaged_task<void()> lambda([=]() mutable
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{
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@@ -276,21 +276,21 @@ extern "C"
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auto fut = _rl->add_task(lambda);
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}
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void Viewer_captureRenderThread(TViewer *viewer, TView *view, TSwapChain *tSwapChain, uint8_t *pixelBuffer, void (*onComplete)())
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EMSCRIPTEN_KEEPALIVE void Viewer_captureRenderThread(TViewer *viewer, TView *view, TSwapChain *tSwapChain, uint8_t *pixelBuffer, void (*onComplete)())
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{
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std::packaged_task<void()> lambda([=]() mutable
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{ Viewer_capture(viewer, view, tSwapChain, pixelBuffer, onComplete); });
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auto fut = _rl->add_task(lambda);
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}
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void Viewer_captureRenderTargetRenderThread(TViewer *viewer, TView *view, TSwapChain *tSwapChain, TRenderTarget* tRenderTarget, uint8_t *pixelBuffer, void (*onComplete)())
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EMSCRIPTEN_KEEPALIVE void Viewer_captureRenderTargetRenderThread(TViewer *viewer, TView *view, TSwapChain *tSwapChain, TRenderTarget* tRenderTarget, uint8_t *pixelBuffer, void (*onComplete)())
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{
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std::packaged_task<void()> lambda([=]() mutable
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{ Viewer_captureRenderTarget(viewer, view, tSwapChain, tRenderTarget, pixelBuffer, onComplete); });
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auto fut = _rl->add_task(lambda);
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}
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void
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EMSCRIPTEN_KEEPALIVE void
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set_background_color_render_thread(TViewer *viewer, const float r, const float g,
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const float b, const float a)
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{
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@@ -300,7 +300,7 @@ extern "C"
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auto fut = _rl->add_task(lambda);
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}
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void load_gltf_render_thread(TSceneManager *sceneManager,
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EMSCRIPTEN_KEEPALIVE void load_gltf_render_thread(TSceneManager *sceneManager,
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const char *path,
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const char *relativeResourcePath,
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bool keepData,
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@@ -314,7 +314,7 @@ extern "C"
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auto fut = _rl->add_task(lambda);
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}
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void load_glb_render_thread(TSceneManager *sceneManager,
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EMSCRIPTEN_KEEPALIVE void load_glb_render_thread(TSceneManager *sceneManager,
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const char *path,
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int numInstances,
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bool keepData,
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@@ -330,7 +330,7 @@ extern "C"
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auto fut = _rl->add_task(lambda);
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}
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void SceneManager_loadGlbFromBufferRenderThread(TSceneManager *sceneManager,
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EMSCRIPTEN_KEEPALIVE void SceneManager_loadGlbFromBufferRenderThread(TSceneManager *sceneManager,
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const uint8_t *const data,
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size_t length,
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int numInstances,
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@@ -350,14 +350,14 @@ extern "C"
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auto fut = _rl->add_task(lambda);
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}
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void clear_background_image_render_thread(TViewer *viewer)
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EMSCRIPTEN_KEEPALIVE void clear_background_image_render_thread(TViewer *viewer)
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{
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std::packaged_task<void()> lambda([=]
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{ clear_background_image(viewer); });
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auto fut = _rl->add_task(lambda);
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}
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void set_background_image_render_thread(TViewer *viewer,
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EMSCRIPTEN_KEEPALIVE void set_background_image_render_thread(TViewer *viewer,
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const char *path,
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bool fillHeight, void (*callback)())
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{
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@@ -369,7 +369,8 @@ extern "C"
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});
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auto fut = _rl->add_task(lambda);
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}
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void set_background_image_position_render_thread(TViewer *viewer,
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EMSCRIPTEN_KEEPALIVE void set_background_image_position_render_thread(TViewer *viewer,
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float x, float y,
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bool clamp)
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{
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@@ -379,7 +380,7 @@ extern "C"
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auto fut = _rl->add_task(lambda);
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}
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void load_skybox_render_thread(TViewer *viewer,
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EMSCRIPTEN_KEEPALIVE void load_skybox_render_thread(TViewer *viewer,
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const char *skyboxPath,
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void (*onComplete)())
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{
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@@ -391,7 +392,7 @@ extern "C"
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auto fut = _rl->add_task(lambda);
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}
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void load_ibl_render_thread(TViewer *viewer, const char *iblPath,
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EMSCRIPTEN_KEEPALIVE void load_ibl_render_thread(TViewer *viewer, const char *iblPath,
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float intensity)
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{
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std::packaged_task<void()> lambda(
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@@ -399,21 +400,22 @@ extern "C"
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{ load_ibl(viewer, iblPath, intensity); });
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auto fut = _rl->add_task(lambda);
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}
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void remove_skybox_render_thread(TViewer *viewer)
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EMSCRIPTEN_KEEPALIVE void remove_skybox_render_thread(TViewer *viewer)
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{
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std::packaged_task<void()> lambda([=]
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{ remove_skybox(viewer); });
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auto fut = _rl->add_task(lambda);
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}
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void remove_ibl_render_thread(TViewer *viewer)
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EMSCRIPTEN_KEEPALIVE void remove_ibl_render_thread(TViewer *viewer)
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{
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std::packaged_task<void()> lambda([=]
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{ remove_ibl(viewer); });
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auto fut = _rl->add_task(lambda);
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}
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void remove_entity_render_thread(TViewer *viewer,
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EMSCRIPTEN_KEEPALIVE void remove_entity_render_thread(TViewer *viewer,
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EntityId asset, void (*callback)())
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{
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std::packaged_task<void()> lambda([=]
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@@ -424,7 +426,7 @@ extern "C"
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auto fut = _rl->add_task(lambda);
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||||
}
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void clear_entities_render_thread(TViewer *viewer, void (*callback)())
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EMSCRIPTEN_KEEPALIVE void clear_entities_render_thread(TViewer *viewer, void (*callback)())
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{
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std::packaged_task<void()> lambda([=]
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{
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@@ -435,7 +437,7 @@ extern "C"
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}
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void
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EMSCRIPTEN_KEEPALIVE void
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get_morph_target_name_render_thread(TSceneManager *sceneManager, EntityId assetEntity,
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EntityId childEntity, char *const outPtr, int index, void (*callback)())
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||||
{
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@@ -447,7 +449,7 @@ extern "C"
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||||
auto fut = _rl->add_task(lambda);
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}
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void
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EMSCRIPTEN_KEEPALIVE void
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||||
get_morph_target_name_count_render_thread(TSceneManager *sceneManager, EntityId assetEntity,
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||||
EntityId childEntity, void (*callback)(int))
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||||
{
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||||
@@ -459,7 +461,7 @@ extern "C"
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||||
auto fut = _rl->add_task(lambda);
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||||
}
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||||
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||||
void set_animation_frame_render_thread(TSceneManager *sceneManager,
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||||
EMSCRIPTEN_KEEPALIVE void set_animation_frame_render_thread(TSceneManager *sceneManager,
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||||
EntityId asset,
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||||
int animationIndex,
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||||
int animationFrame)
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||||
@@ -469,7 +471,7 @@ extern "C"
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||||
auto fut = _rl->add_task(lambda);
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||||
}
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||||
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||||
void stop_animation_render_thread(TSceneManager *sceneManager,
|
||||
EMSCRIPTEN_KEEPALIVE void stop_animation_render_thread(TSceneManager *sceneManager,
|
||||
EntityId asset, int index)
|
||||
{
|
||||
std::packaged_task<void()> lambda(
|
||||
@@ -478,7 +480,7 @@ extern "C"
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
|
||||
void get_animation_count_render_thread(TSceneManager *sceneManager,
|
||||
EMSCRIPTEN_KEEPALIVE void get_animation_count_render_thread(TSceneManager *sceneManager,
|
||||
EntityId asset,
|
||||
void (*callback)(int))
|
||||
{
|
||||
@@ -492,7 +494,7 @@ extern "C"
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
|
||||
void get_animation_name_render_thread(TSceneManager *sceneManager,
|
||||
EMSCRIPTEN_KEEPALIVE void get_animation_name_render_thread(TSceneManager *sceneManager,
|
||||
EntityId asset,
|
||||
char *const outPtr,
|
||||
int index,
|
||||
@@ -507,7 +509,7 @@ extern "C"
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
|
||||
void
|
||||
EMSCRIPTEN_KEEPALIVE void
|
||||
get_name_for_entity_render_thread(TSceneManager *sceneManager, const EntityId entityId, void (*callback)(const char *))
|
||||
{
|
||||
std::packaged_task<const char *()> lambda(
|
||||
@@ -520,7 +522,7 @@ extern "C"
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
|
||||
void set_morph_target_weights_render_thread(TSceneManager *sceneManager,
|
||||
EMSCRIPTEN_KEEPALIVE void set_morph_target_weights_render_thread(TSceneManager *sceneManager,
|
||||
EntityId asset,
|
||||
const float *const morphData,
|
||||
int numWeights,
|
||||
@@ -535,7 +537,7 @@ extern "C"
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
|
||||
void set_bone_transform_render_thread(
|
||||
EMSCRIPTEN_KEEPALIVE void set_bone_transform_render_thread(
|
||||
TSceneManager *sceneManager,
|
||||
EntityId asset,
|
||||
int skinIndex,
|
||||
@@ -553,7 +555,7 @@ extern "C"
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
|
||||
void update_bone_matrices_render_thread(TSceneManager *sceneManager,
|
||||
EMSCRIPTEN_KEEPALIVE void update_bone_matrices_render_thread(TSceneManager *sceneManager,
|
||||
EntityId entity, void (*callback)(bool))
|
||||
{
|
||||
std::packaged_task<void()> lambda(
|
||||
@@ -565,7 +567,7 @@ extern "C"
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
|
||||
void View_setToneMappingRenderThread(TView *tView, TEngine *tEngine, thermion::ToneMapping toneMapping) {
|
||||
EMSCRIPTEN_KEEPALIVE void View_setToneMappingRenderThread(TView *tView, TEngine *tEngine, thermion::ToneMapping toneMapping) {
|
||||
std::packaged_task<void()> lambda(
|
||||
[=]
|
||||
{
|
||||
@@ -574,7 +576,7 @@ extern "C"
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
|
||||
void View_setBloomRenderThread(TView *tView, double bloom) {
|
||||
EMSCRIPTEN_KEEPALIVE void View_setBloomRenderThread(TView *tView, double bloom) {
|
||||
std::packaged_task<void()> lambda(
|
||||
[=]
|
||||
{
|
||||
@@ -583,7 +585,7 @@ extern "C"
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
|
||||
void reset_to_rest_pose_render_thread(TSceneManager *sceneManager, EntityId entityId, void (*callback)())
|
||||
EMSCRIPTEN_KEEPALIVE void reset_to_rest_pose_render_thread(TSceneManager *sceneManager, EntityId entityId, void (*callback)())
|
||||
{
|
||||
std::packaged_task<void()> lambda(
|
||||
[=]
|
||||
@@ -594,7 +596,7 @@ extern "C"
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
|
||||
void create_geometry_render_thread(
|
||||
EMSCRIPTEN_KEEPALIVE void create_geometry_render_thread(
|
||||
TSceneManager *sceneManager,
|
||||
float *vertices,
|
||||
int numVertices,
|
||||
@@ -619,7 +621,7 @@ extern "C"
|
||||
auto fut = _rl->add_task(lambda);
|
||||
}
|
||||
|
||||
void unproject_texture_render_thread(TViewer* viewer, EntityId entity, uint8_t *input, uint32_t inputWidth, uint32_t inputHeight, uint8_t *out, uint32_t outWidth, uint32_t outHeight, void (*callback)())
|
||||
EMSCRIPTEN_KEEPALIVE void unproject_texture_render_thread(TViewer* viewer, EntityId entity, uint8_t *input, uint32_t inputWidth, uint32_t inputHeight, uint8_t *out, uint32_t outWidth, uint32_t outHeight, void (*callback)())
|
||||
{
|
||||
std::packaged_task<void()> lambda(
|
||||
[=]
|
||||
|
||||
36
thermion_dart/native/src/ThermionWin32.h
Normal file
36
thermion_dart/native/src/ThermionWin32.h
Normal file
@@ -0,0 +1,36 @@
|
||||
#pragma once
|
||||
|
||||
#pragma comment(lib, "Shlwapi.lib")
|
||||
#pragma comment(lib, "opengl32.lib")
|
||||
#pragma comment(lib, "gdi32.lib")
|
||||
#pragma comment(lib, "user32.lib")
|
||||
#pragma comment(lib, "shell32.lib")
|
||||
#pragma comment(lib, "dwmapi.lib")
|
||||
#pragma comment(lib, "comctl32.lib")
|
||||
#pragma comment(lib, "filament.lib")
|
||||
#pragma comment(lib, "bluevk.lib")
|
||||
#pragma comment(lib, "bluegl.lib")
|
||||
#pragma comment(lib, "backend.lib")
|
||||
#pragma comment(lib, "filameshio.lib")
|
||||
#pragma comment(lib, "viewer.lib")
|
||||
#pragma comment(lib, "filamat.lib")
|
||||
#pragma comment(lib, "geometry.lib")
|
||||
#pragma comment(lib, "utils.lib")
|
||||
#pragma comment(lib, "filabridge.lib")
|
||||
#pragma comment(lib, "gltfio_core.lib")
|
||||
#pragma comment(lib, "filament-iblprefilter.lib")
|
||||
#pragma comment(lib, "image.lib")
|
||||
#pragma comment(lib, "imageio.lib")
|
||||
#pragma comment(lib, "tinyexr.lib")
|
||||
#pragma comment(lib, "filaflat.lib")
|
||||
#pragma comment(lib, "dracodec.lib")
|
||||
#pragma comment(lib, "ibl.lib")
|
||||
#pragma comment(lib, "ktxreader.lib")
|
||||
#pragma comment(lib, "png.lib")
|
||||
#pragma comment(lib, "z.lib")
|
||||
#pragma comment(lib, "stb.lib")
|
||||
#pragma comment(lib, "uberzlib.lib")
|
||||
#pragma comment(lib, "smol-v.lib")
|
||||
#pragma comment(lib, "uberarchive.lib")
|
||||
#pragma comment(lib, "zstd.lib")
|
||||
#pragma comment(lib, "basis_transcoder.lib")
|
||||
@@ -177,6 +177,8 @@ namespace filament
|
||||
case Mode::ORBIT:
|
||||
return new OrbitManipulator<FLOAT>(mode, details);
|
||||
}
|
||||
// just to make MSVC happy
|
||||
return new OrbitManipulator<FLOAT>(mode, details);
|
||||
}
|
||||
|
||||
template <typename FLOAT>
|
||||
|
||||
Reference in New Issue
Block a user