more FFI work

This commit is contained in:
Nick Fisher
2023-09-29 17:58:12 +08:00
parent dd88c45536
commit e8ba136863
17 changed files with 927 additions and 414 deletions

View File

@@ -3,13 +3,15 @@
#include "ResourceBuffer.hpp"
#include <stdbool.h>
typedef int32_t EntityId;
const void* create_filament_viewer(const void* const context, const ResourceLoaderWrapper* const loader);
ResourceLoaderWrapper* make_resource_loader(LoadFilamentResourceFromOwner loadFn, FreeFilamentResourceFromOwner freeFn, void* owner);
void destroy_filament_viewer(const void* const viewer);
void* get_asset_manager(const void* const viewer);
void create_render_target(const void* const viewer, uint32_t textureId, uint32_t width, uint32_t height);
void create_render_target(const void* const viewer, intptr_t texture, uint32_t width, uint32_t height);
void clear_background_image(const void* const viewer);
void set_background_image(const void* const viewer, const char *path, bool fillHeight);
void set_background_image_position(const void* const viewer, float x, float y, bool clamp);

View File

@@ -1,13 +1,13 @@
#ifndef _POLYVOX_FILAMENT_FFI_API_H
#define _POLYVOX_FILAMENT_FFI_API_H
#include "PolyvoxFilamentApi.h"
///
/// This header replicates most of the methods in PolyvoxFilamentApi.h, and is only intended to be used to generate client FFI bindings.
/// The intention is that calling one of these methods will call its respective method in PolyvoxFilamentApi.h, but wrapped in some kind of thread runner to ensure thread safety.
///
#include "PolyvoxFilamentApi.h"
typedef int32_t EntityId;
void* const create_filament_viewer_ffi(void* const context, const ResourceLoaderWrapper* const loader, void (*renderCallback)(void* const renderCallbackOwner), void* const renderCallbackOwner);
@@ -33,25 +33,25 @@ void remove_light_ffi(void* const viewer, EntityId entityId);
void clear_lights_ffi(void* const viewer);
EntityId load_glb_ffi(void* const assetManager, const char *assetPath, bool unlit);
EntityId load_gltf_ffi(void* const assetManager, const char *assetPath, const char *relativePath);
void remove_asset_ffi(void* const const viewer, EntityId asset);
void clear_assets_ffi(void* const const viewer);
void remove_asset_ffi(void* const viewer, EntityId asset);
void clear_assets_ffi(void* const viewer);
bool set_camera_ffi(void* const viewer, EntityId asset, const char *nodeName);
void apply_weights_ffi(
void* assetManager,
void* const assetManager,
EntityId asset,
const char *const entityName,
float *const weights,
int count
);
void set_morph_target_weights_ffi(
void* assetManager,
void* const assetManager,
EntityId asset,
const char *const entityName,
const float *const morphData,
int numWeights
);
bool set_morph_animation_ffi(
void* assetManager,
void* const assetManager,
EntityId asset,
const char *const entityName,
const float *const morphData,
@@ -61,7 +61,7 @@ bool set_morph_animation_ffi(
float frameLengthInMs);
void set_bone_animation_ffi(
void* assetManager,
void* const assetManager,
EntityId asset,
const float* const frameData,
int numFrames,
@@ -71,13 +71,13 @@ void set_bone_animation_ffi(
int numMeshTargets,
float frameLengthInMs);
void play_animation_ffi(void* assetManager, EntityId asset, int index, bool loop, bool reverse, bool replaceActive, float crossfade);
void set_animation_frame_ffi(void* assetManager, EntityId asset, int animationIndex, int animationFrame);
void stop_animation_ffi(void* assetManager, EntityId asset, int index);
int get_animation_count_ffi(void* assetManager, EntityId asset);
void get_animation_name_ffi(void* assetManager, EntityId asset, char *const outPtr, int index);
float get_animation_duration_ffi(void* assetManager, EntityId asset, int index);
void get_morph_target_name_ffi(void* assetManager, EntityId asset, const char *meshName, char *const outPtr, int index);
int get_morph_target_name_count_ffi(void* assetManager, EntityId asset, const char *meshName);
void play_animation_ffi(void* const assetManager, EntityId asset, int index, bool loop, bool reverse, bool replaceActive, float crossfade);
void set_animation_frame_ffi(void* const assetManager, EntityId asset, int animationIndex, int animationFrame);
void stop_animation_ffi(void* const assetManager, EntityId asset, int index);
int get_animation_count_ffi(void* const assetManager, EntityId asset);
void get_animation_name_ffi(void* const assetManager, EntityId asset, char *const outPtr, int index);
float get_animation_duration_ffi(void* const assetManager, EntityId asset, int index);
void get_morph_target_name_ffi(void* const assetManager, EntityId asset, const char *meshName, char *const outPtr, int index);
int get_morph_target_name_count_ffi(void* const assetManager, EntityId asset, const char *meshName);
#endif // _POLYVOX_FILAMENT_FFI_API_H

View File

@@ -33,7 +33,7 @@ extern "C" {
#endif
const void * const data;
const uint32_t size;
const int64_t size;
const uint32_t id;
};