more FFI work

This commit is contained in:
Nick Fisher
2023-09-29 17:58:12 +08:00
parent dd88c45536
commit e8ba136863
17 changed files with 927 additions and 414 deletions

View File

@@ -3,13 +3,15 @@
#include "ResourceBuffer.hpp"
#include <stdbool.h>
typedef int32_t EntityId;
const void* create_filament_viewer(const void* const context, const ResourceLoaderWrapper* const loader);
ResourceLoaderWrapper* make_resource_loader(LoadFilamentResourceFromOwner loadFn, FreeFilamentResourceFromOwner freeFn, void* owner);
void destroy_filament_viewer(const void* const viewer);
void* get_asset_manager(const void* const viewer);
void create_render_target(const void* const viewer, uint32_t textureId, uint32_t width, uint32_t height);
void create_render_target(const void* const viewer, intptr_t texture, uint32_t width, uint32_t height);
void clear_background_image(const void* const viewer);
void set_background_image(const void* const viewer, const char *path, bool fillHeight);
void set_background_image_position(const void* const viewer, float x, float y, bool clamp);

View File

@@ -1,13 +1,13 @@
#ifndef _POLYVOX_FILAMENT_FFI_API_H
#define _POLYVOX_FILAMENT_FFI_API_H
#include "PolyvoxFilamentApi.h"
///
/// This header replicates most of the methods in PolyvoxFilamentApi.h, and is only intended to be used to generate client FFI bindings.
/// The intention is that calling one of these methods will call its respective method in PolyvoxFilamentApi.h, but wrapped in some kind of thread runner to ensure thread safety.
///
#include "PolyvoxFilamentApi.h"
typedef int32_t EntityId;
void* const create_filament_viewer_ffi(void* const context, const ResourceLoaderWrapper* const loader, void (*renderCallback)(void* const renderCallbackOwner), void* const renderCallbackOwner);
@@ -33,25 +33,25 @@ void remove_light_ffi(void* const viewer, EntityId entityId);
void clear_lights_ffi(void* const viewer);
EntityId load_glb_ffi(void* const assetManager, const char *assetPath, bool unlit);
EntityId load_gltf_ffi(void* const assetManager, const char *assetPath, const char *relativePath);
void remove_asset_ffi(void* const const viewer, EntityId asset);
void clear_assets_ffi(void* const const viewer);
void remove_asset_ffi(void* const viewer, EntityId asset);
void clear_assets_ffi(void* const viewer);
bool set_camera_ffi(void* const viewer, EntityId asset, const char *nodeName);
void apply_weights_ffi(
void* assetManager,
void* const assetManager,
EntityId asset,
const char *const entityName,
float *const weights,
int count
);
void set_morph_target_weights_ffi(
void* assetManager,
void* const assetManager,
EntityId asset,
const char *const entityName,
const float *const morphData,
int numWeights
);
bool set_morph_animation_ffi(
void* assetManager,
void* const assetManager,
EntityId asset,
const char *const entityName,
const float *const morphData,
@@ -61,7 +61,7 @@ bool set_morph_animation_ffi(
float frameLengthInMs);
void set_bone_animation_ffi(
void* assetManager,
void* const assetManager,
EntityId asset,
const float* const frameData,
int numFrames,
@@ -71,13 +71,13 @@ void set_bone_animation_ffi(
int numMeshTargets,
float frameLengthInMs);
void play_animation_ffi(void* assetManager, EntityId asset, int index, bool loop, bool reverse, bool replaceActive, float crossfade);
void set_animation_frame_ffi(void* assetManager, EntityId asset, int animationIndex, int animationFrame);
void stop_animation_ffi(void* assetManager, EntityId asset, int index);
int get_animation_count_ffi(void* assetManager, EntityId asset);
void get_animation_name_ffi(void* assetManager, EntityId asset, char *const outPtr, int index);
float get_animation_duration_ffi(void* assetManager, EntityId asset, int index);
void get_morph_target_name_ffi(void* assetManager, EntityId asset, const char *meshName, char *const outPtr, int index);
int get_morph_target_name_count_ffi(void* assetManager, EntityId asset, const char *meshName);
void play_animation_ffi(void* const assetManager, EntityId asset, int index, bool loop, bool reverse, bool replaceActive, float crossfade);
void set_animation_frame_ffi(void* const assetManager, EntityId asset, int animationIndex, int animationFrame);
void stop_animation_ffi(void* const assetManager, EntityId asset, int index);
int get_animation_count_ffi(void* const assetManager, EntityId asset);
void get_animation_name_ffi(void* const assetManager, EntityId asset, char *const outPtr, int index);
float get_animation_duration_ffi(void* const assetManager, EntityId asset, int index);
void get_morph_target_name_ffi(void* const assetManager, EntityId asset, const char *meshName, char *const outPtr, int index);
int get_morph_target_name_count_ffi(void* const assetManager, EntityId asset, const char *meshName);
#endif // _POLYVOX_FILAMENT_FFI_API_H

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@@ -33,7 +33,7 @@ extern "C" {
#endif
const void * const data;
const uint32_t size;
const int64_t size;
const uint32_t id;
};

View File

@@ -112,6 +112,8 @@ FilamentViewer::FilamentViewer(const void* context, const ResourceLoaderWrapper*
#if TARGET_OS_IPHONE
_engine = Engine::create(Engine::Backend::METAL);
#elif TARGET_OS_OSX
_engine = Engine::create(Engine::Backend::METAL);
#else
_engine = Engine::create(Engine::Backend::OPENGL); //L, nullptr, (void*)context, nullptr);
#endif
@@ -565,7 +567,7 @@ void FilamentViewer::createSwapChain(const void *window, uint32_t width, uint32_
Log("Swapchain created.");
}
void FilamentViewer::createRenderTarget(intptr_t textureId, uint32_t width, uint32_t height) {
void FilamentViewer::createRenderTarget(intptr_t texture, uint32_t width, uint32_t height) {
// Create filament textures and render targets (note the color buffer has the import call)
_rtColor = filament::Texture::Builder()
.width(width)
@@ -573,7 +575,7 @@ void FilamentViewer::createRenderTarget(intptr_t textureId, uint32_t width, uint
.levels(1)
.usage(filament::Texture::Usage::COLOR_ATTACHMENT | filament::Texture::Usage::SAMPLEABLE)
.format(filament::Texture::InternalFormat::RGBA8)
.import(textureId)
.import(texture)
.build(*_engine);
_rtDepth = filament::Texture::Builder()
.width(width)
@@ -590,7 +592,7 @@ void FilamentViewer::createRenderTarget(intptr_t textureId, uint32_t width, uint
// Make a specific viewport just for our render target
_view->setRenderTarget(_rt);
Log("Set render target for glTextureId %u %u x %u", textureId, width, height);
Log("Set render target for glTextureId %u %u x %u", texture, width, height);
}

View File

@@ -15,6 +15,7 @@ using namespace polyvox;
extern "C" {
#include "PolyvoxFilamentApi.h"
FLUTTER_PLUGIN_EXPORT const void* create_filament_viewer(const void* context, const ResourceLoaderWrapper* const loader) {
return (const void*) new FilamentViewer(context, loader);
@@ -24,8 +25,8 @@ extern "C" {
return new ResourceLoaderWrapper(loadFn, freeFn, owner);
}
FLUTTER_PLUGIN_EXPORT void create_render_target(const void* const viewer, uint32_t textureId, uint32_t width, uint32_t height) {
((FilamentViewer*)viewer)->createRenderTarget(textureId, width, height);
FLUTTER_PLUGIN_EXPORT void create_render_target(const void* const viewer, intptr_t texture, uint32_t width, uint32_t height) {
((FilamentViewer*)viewer)->createRenderTarget(texture, width, height);
}
FLUTTER_PLUGIN_EXPORT void destroy_filament_viewer(const void* const viewer) {

View File

@@ -5,6 +5,7 @@
#include "Log.hpp"
#include "ThreadPool.hpp"
#include <thread>
#include <functional>
@@ -12,10 +13,13 @@ using namespace polyvox;
#define FLUTTER_PLUGIN_EXPORT __attribute__((visibility("default")))
class RenderLoop {
class RenderLoop
{
public:
explicit RenderLoop() {
_t = new std::thread([this]() {
explicit RenderLoop()
{
_t = new std::thread([this]()
{
while(!_stop) {
std::function<void()> task;
{
@@ -35,121 +39,294 @@ public:
}
task();
}
});
}
~RenderLoop() {
_stop = true;
} });
}
~RenderLoop()
{
_stop = true;
_t->join();
}
}
void* const createViewer(void* const context, const ResourceLoaderWrapper* const loader, void (*renderCallback)(void*), void* const owner) {
void *const createViewer(void *const context, const ResourceLoaderWrapper *const loader, void (*renderCallback)(void *), void *const owner)
{
_renderCallback = renderCallback;
_renderCallbackOwner = owner;
std::packaged_task<FilamentViewer* const()> lambda([&]() mutable {
return new FilamentViewer(context, loader);
});
_renderCallbackOwner = owner;
std::packaged_task<FilamentViewer *const()> lambda([&]() mutable
{ return new FilamentViewer(context, loader); });
auto fut = add_task(lambda);
fut.wait();
_viewer = fut.get();
return (void* const)_viewer;
return (void *const)_viewer;
}
void setRendering(bool rendering) {
void setRendering(bool rendering)
{
_rendering = rendering;
}
void doRender() {
void doRender()
{
render(_viewer, 0);
_renderCallback(_renderCallbackOwner);
}
template<class Rt>
auto add_task(std::packaged_task<Rt()>& pt) -> std::future<Rt> {
std::unique_lock<std::mutex> lock(_access);
auto ret = pt.get_future();
_tasks.push_back([pt=std::make_shared<std::packaged_task<Rt()>>(std::move(pt))]{ (*pt)();});
_cond.notify_one();
return ret;
}
private:
template <class Rt>
auto add_task(std::packaged_task<Rt()> &pt) -> std::future<Rt>
{
std::unique_lock<std::mutex> lock(_access);
auto ret = pt.get_future();
_tasks.push_back([pt = std::make_shared<std::packaged_task<Rt()>>(std::move(pt))]
{ (*pt)(); });
_cond.notify_one();
return ret;
}
private:
bool _stop = false;
bool _rendering = false;
int _frameIntervalInMilliseconds = 1000 / 60;
std::mutex _access;
FilamentViewer* _viewer = nullptr;
void (*_renderCallback)(void* const) = nullptr;
void* _renderCallbackOwner = nullptr;
std::thread* _t = nullptr;
std::condition_variable _cond;
std::deque<std::function<void()>> _tasks;
std::mutex _access;
FilamentViewer *_viewer = nullptr;
void (*_renderCallback)(void *const) = nullptr;
void *_renderCallbackOwner = nullptr;
std::thread *_t = nullptr;
std::condition_variable _cond;
std::deque<std::function<void()>> _tasks;
};
extern "C"
{
#include "PolyvoxFilamentApi.h"
static RenderLoop *_rl;
extern "C" {
#include "PolyvoxFilamentApi.h"
static RenderLoop* _rl;
FLUTTER_PLUGIN_EXPORT void* const create_filament_viewer_ffi(void* const context, const ResourceLoaderWrapper* const loader, void (*renderCallback)(void* const renderCallbackOwner), void* const renderCallbackOwner) {
if(!_rl) {
_rl = new RenderLoop();
FLUTTER_PLUGIN_EXPORT void *const create_filament_viewer_ffi(void *const context, const ResourceLoaderWrapper *const loader, void (*renderCallback)(void *const renderCallbackOwner), void *const renderCallbackOwner)
{
if (!_rl)
{
_rl = new RenderLoop();
}
return _rl->createViewer(context, loader, renderCallback, renderCallbackOwner);
}
return _rl->createViewer(context, loader, renderCallback, renderCallbackOwner);
}
FLUTTER_PLUGIN_EXPORT void create_swap_chain_ffi(void* const viewer, void* const surface, uint32_t width, uint32_t height) {
std::packaged_task<void()> lambda([&]() mutable {
create_swap_chain(viewer, surface, width, height);
});
auto fut = _rl->add_task(lambda);
fut.wait();
}
FLUTTER_PLUGIN_EXPORT void create_swap_chain_ffi(void *const viewer, void *const surface, uint32_t width, uint32_t height)
{
std::packaged_task<void()> lambda([&]() mutable
{ create_swap_chain(viewer, surface, width, height); });
auto fut = _rl->add_task(lambda);
fut.wait();
}
FLUTTER_PLUGIN_EXPORT void create_render_target_ffi(void* const viewer, uint32_t nativeTextureId, uint32_t width, uint32_t height) {
std::packaged_task<void()> lambda([&]() mutable {
create_render_target(viewer, nativeTextureId, width, height);
});
auto fut = _rl->add_task(lambda);
fut.wait();
}
FLUTTER_PLUGIN_EXPORT void create_render_target_ffi(void *const viewer, uint32_t nativeTextureId, uint32_t width, uint32_t height)
{
std::packaged_task<void()> lambda([&]() mutable
{ create_render_target(viewer, nativeTextureId, width, height); });
auto fut = _rl->add_task(lambda);
fut.wait();
}
FLUTTER_PLUGIN_EXPORT void update_viewport_and_camera_projection_ffi(void *const viewer, const uint32_t width, const uint32_t height, const float scaleFactor)
{
std::packaged_task<void()> lambda([&]() mutable
{ update_viewport_and_camera_projection(viewer, width, height, scaleFactor); });
auto fut = _rl->add_task(lambda);
fut.wait();
}
FLUTTER_PLUGIN_EXPORT void update_viewport_and_camera_projection_ffi(void* const viewer, const uint32_t width, const uint32_t height, const float scaleFactor) {
std::packaged_task<void()> lambda([&]() mutable {
update_viewport_and_camera_projection(viewer, width, height, scaleFactor);
});
auto fut = _rl->add_task(lambda);
fut.wait();
}
FLUTTER_PLUGIN_EXPORT void set_rendering_ffi(bool rendering)
{
if (!_rl)
{
Log("No render loop!"); // PANIC?
} else {
if(rendering) {
Log("Set rendering to true");
} else {
Log("Set rendering to false");
}
_rl->setRendering(rendering);
}
}
FLUTTER_PLUGIN_EXPORT bool set_rendering_ffi(bool rendering) {
if(!_rl) {
return false;
}
_rl->setRendering(rendering);
return true;
}
FLUTTER_PLUGIN_EXPORT void render_ffi(void *const viewer)
{
std::packaged_task<void()> lambda([&]() mutable
{ _rl->doRender(); });
auto fut = _rl->add_task(lambda);
fut.wait();
}
FLUTTER_PLUGIN_EXPORT void render_ffi(void* const viewer) {
std::packaged_task<void()> lambda([&]() mutable {
_rl->doRender();
});
auto fut = _rl->add_task(lambda);
fut.wait();
}
FLUTTER_PLUGIN_EXPORT void set_background_color_ffi(void *const viewer, const float r, const float g, const float b, const float a)
{
std::packaged_task<void()> lambda([&]() mutable
{ set_background_color(viewer, r, g, b, a); });
auto fut = _rl->add_task(lambda);
fut.wait();
}
FLUTTER_PLUGIN_EXPORT void set_background_color_ffi(void* const viewer, const float r, const float g, const float b, const float a) {
std::packaged_task<void()> lambda([&]() mutable {
set_background_color(viewer, r, g,b, a);
});
auto fut = _rl->add_task(lambda);
fut.wait();
}
FLUTTER_PLUGIN_EXPORT EntityId load_glb_ffi(void *const assetManager, const char *path)
{
std::packaged_task<EntityId()> lambda([&]() mutable
{ return load_glb(assetManager, path, false); });
auto fut = _rl->add_task(lambda);
fut.wait();
return fut.get();
}
FLUTTER_PLUGIN_EXPORT void clear_background_image_ffi(void *const viewer)
{
std::packaged_task<void()> lambda([&]
{ clear_background_image(viewer); });
auto fut = _rl->add_task(lambda);
fut.wait();
}
FLUTTER_PLUGIN_EXPORT void set_background_image_ffi(void *const viewer, const char *path, bool fillHeight)
{
std::packaged_task<void()> lambda([&]
{ set_background_image(viewer, path, fillHeight); });
auto fut = _rl->add_task(lambda);
fut.wait();
}
FLUTTER_PLUGIN_EXPORT void set_background_image_position_ffi(void *const viewer, float x, float y, bool clamp)
{
std::packaged_task<void()> lambda([&]
{ set_background_image_position(viewer, x, y, clamp); });
auto fut = _rl->add_task(lambda);
fut.wait();
}
FLUTTER_PLUGIN_EXPORT void set_tone_mapping_ffi(void *const viewer, int toneMapping)
{
std::packaged_task<void()> lambda([&]
{ set_tone_mapping(viewer, toneMapping); });
auto fut = _rl->add_task(lambda);
fut.wait();
}
FLUTTER_PLUGIN_EXPORT void set_bloom_ffi(void *const viewer, float strength)
{
std::packaged_task<void()> lambda([&]
{ set_bloom(viewer, strength); });
auto fut = _rl->add_task(lambda);
fut.wait();
}
FLUTTER_PLUGIN_EXPORT void load_skybox_ffi(void *const viewer, const char *skyboxPath)
{
std::packaged_task<void()> lambda([&]
{ load_skybox(viewer, skyboxPath); });
auto fut = _rl->add_task(lambda);
fut.wait();
}
FLUTTER_PLUGIN_EXPORT void load_ibl_ffi(void *const viewer, const char *iblPath, float intensity)
{
std::packaged_task<void()> lambda([&]
{ load_ibl(viewer, iblPath, intensity); });
auto fut = _rl->add_task(lambda);
fut.wait();
}
FLUTTER_PLUGIN_EXPORT void remove_skybox_ffi(void *const viewer)
{
std::packaged_task<void()> lambda([&]
{ remove_skybox(viewer); });
auto fut = _rl->add_task(lambda);
fut.wait();
}
FLUTTER_PLUGIN_EXPORT void remove_ibl_ffi(void *const viewer)
{
std::packaged_task<void()> lambda([&]
{ remove_ibl(viewer); });
auto fut = _rl->add_task(lambda);
fut.wait();
}
EntityId add_light_ffi(void *const viewer, uint8_t type, float colour, float intensity, float posX, float posY, float posZ, float dirX, float dirY, float dirZ, bool shadows)
{
std::packaged_task<EntityId()> lambda([&]
{ return add_light(viewer, type, colour, intensity, posX, posY, posZ, dirX, dirY, dirZ, shadows); });
auto fut = _rl->add_task(lambda);
fut.wait();
return fut.get();
}
FLUTTER_PLUGIN_EXPORT void remove_light_ffi(void *const viewer, EntityId entityId)
{
std::packaged_task<void()> lambda([&]
{ remove_light(viewer, entityId); });
auto fut = _rl->add_task(lambda);
fut.wait();
}
FLUTTER_PLUGIN_EXPORT void clear_lights_ffi(void *const viewer)
{
std::packaged_task<void()> lambda([&]
{ clear_lights(viewer); });
auto fut = _rl->add_task(lambda);
fut.wait();
}
FLUTTER_PLUGIN_EXPORT void remove_asset_ffi(void *const viewer, EntityId asset)
{
std::packaged_task<void()> lambda([&]
{ remove_asset(viewer, asset); });
auto fut = _rl->add_task(lambda);
fut.wait();
}
FLUTTER_PLUGIN_EXPORT void clear_assets_ffi(void *const viewer)
{
std::packaged_task<void()> lambda([&]
{ clear_assets(viewer); });
auto fut = _rl->add_task(lambda);
fut.wait();
}
FLUTTER_PLUGIN_EXPORT bool set_camera_ffi(void *const viewer, EntityId asset, const char *nodeName)
{
std::packaged_task<bool()> lambda([&]
{ return set_camera(viewer, asset, nodeName); });
auto fut = _rl->add_task(lambda);
fut.wait();
return fut.get();
}
FLUTTER_PLUGIN_EXPORT void set_bone_animation_ffi(
void *assetManager,
EntityId asset,
const float *const frameData,
int numFrames,
int numBones,
const char **const boneNames,
const char **const meshName,
int numMeshTargets,
float frameLengthInMs)
{
std::packaged_task<void()> lambda([&]
{ set_bone_animation(
assetManager, asset, frameData, numFrames, numBones,
boneNames, meshName, numMeshTargets, frameLengthInMs); });
auto fut = _rl->add_task(lambda);
fut.wait();
}
// implementations of rest of animation functions
FLUTTER_PLUGIN_EXPORT void get_morph_target_name_ffi(void *assetManager, EntityId asset, const char *meshName, char *const outPtr, int index)
{
std::packaged_task<void()> lambda([&]
{ get_morph_target_name(assetManager, asset, meshName, outPtr, index); });
auto fut = _rl->add_task(lambda);
fut.wait();
}
FLUTTER_PLUGIN_EXPORT int get_morph_target_name_count_ffi(void *assetManager, EntityId asset, const char *meshName)
{
std::packaged_task<int()> lambda([&]
{ return get_morph_target_name_count(assetManager, asset, meshName); });
auto fut = _rl->add_task(lambda);
fut.wait();
return fut.get();
}
void set_morph_target_weights_ffi(
void* const assetManager,
EntityId asset,
const char *const entityName,
const float *const morphData,
int numWeights
) {
// TODO
}
}

View File

@@ -48,7 +48,7 @@ class FilamentControllerFFI extends FilamentController {
if (_viewer == null || _resizing) {
throw Exception("No viewer available, ignoring");
}
_lib.set_rendering_ffi(_viewer!, render ? 1 : 0);
_lib.set_rendering_ffi(_viewer!, render);
}
Future render() async {
@@ -59,7 +59,7 @@ class FilamentControllerFFI extends FilamentController {
}
Future setFrameRate(int framerate) async {
await _channel.invokeMethod("setFrameInterval", 1.0 / framerate);
_lib.set_frame_interval_ffi(1.0 / framerate);
}
void setPixelRatio(double ratio) {
@@ -107,7 +107,9 @@ class FilamentControllerFFI extends FilamentController {
await _channel.invokeMethod("createTexture", [size.width, size.height]);
var flutterTextureId = textures[0];
_textureId = flutterTextureId;
var pixelBuffer = textures[1] as int;
var surfaceAddress = textures[1] as int? ?? 0;
// void* on iOS/MacOS, GLuid on Android/Windows/Linux
var nativeTexture = textures[2] as int;
var renderCallbackResult = await _channel.invokeMethod("getRenderCallback");
@@ -127,9 +129,11 @@ class FilamentControllerFFI extends FilamentController {
renderCallbackOwner);
_lib.create_swap_chain(
_viewer!, Pointer<Void>.fromAddress(pixelBuffer), width, height);
_lib.create_render_target(_viewer!, nativeTexture, width, height);
_viewer!, Pointer<Void>.fromAddress(surfaceAddress), width, height);
if (nativeTexture != 0) {
assert(surfaceAddress == 0);
_lib.create_render_target(_viewer!, nativeTexture, width, height);
}
_lib.update_viewport_and_camera_projection_ffi(
_viewer!, width, height, 1.0);
@@ -162,7 +166,7 @@ class FilamentControllerFFI extends FilamentController {
throw Exception("No viewer available, ignoring");
}
_lib.set_background_image_ffi(
_viewer!, path.toNativeUtf8().cast<Char>(), fillHeight ? 1 : 0);
_viewer!, path.toNativeUtf8().cast<Char>(), fillHeight);
}
Future setBackgroundColor(Color color) async {
@@ -182,7 +186,7 @@ class FilamentControllerFFI extends FilamentController {
if (_viewer == null || _resizing) {
throw Exception("No viewer available, ignoring");
}
_lib.set_background_image_position_ffi(_viewer!, x, y, clamp ? 1 : 0);
_lib.set_background_image_position_ffi(_viewer!, x, y, clamp);
}
Future loadSkybox(String skyboxPath) async {
@@ -229,7 +233,7 @@ class FilamentControllerFFI extends FilamentController {
throw Exception("No viewer available, ignoring");
}
var entity = _lib.add_light_ffi(_viewer!, type, colour, intensity, posX,
posY, posZ, dirX, dirY, dirZ, castShadows ? 1 : 0);
posY, posZ, dirX, dirY, dirZ, castShadows);
return entity;
}
@@ -255,7 +259,7 @@ class FilamentControllerFFI extends FilamentController {
throw Exception("Not yet implemented");
}
var asset = _lib.load_glb_ffi(
_assetManager!, path.toNativeUtf8().cast<Char>(), unlit ? 1 : 0);
_assetManager!, path.toNativeUtf8().cast<Char>(), unlit);
if (asset == FILAMENT_ASSET_ERROR) {
throw Exception("An error occurred loading the asset at $path");
}
@@ -278,7 +282,7 @@ class FilamentControllerFFI extends FilamentController {
if (_viewer == null || _resizing) {
throw Exception("No viewer available, ignoring");
}
_lib.grab_begin(_viewer!, x * _pixelRatio, y * _pixelRatio, 1);
_lib.grab_begin(_viewer!, x * _pixelRatio, y * _pixelRatio, true);
}
Future panUpdate(double x, double y) async {
@@ -299,7 +303,7 @@ class FilamentControllerFFI extends FilamentController {
if (_viewer == null || _resizing) {
throw Exception("No viewer available, ignoring");
}
_lib.grab_begin(_viewer!, x * _pixelRatio, y * _pixelRatio, 0);
_lib.grab_begin(_viewer!, x * _pixelRatio, y * _pixelRatio, false);
}
Future rotateUpdate(double x, double y) async {
@@ -372,9 +376,10 @@ class FilamentControllerFFI extends FilamentController {
if (_viewer == null || _resizing) {
throw Exception("No viewer available, ignoring");
}
var duration = await _channel.invokeMethod(
"getAnimationDuration", [_assetManager!, asset, animationIndex]);
return duration as double;
var duration =
_lib.get_animation_duration_ffi(_assetManager!, asset, animationIndex);
return duration;
}
///
@@ -470,7 +475,7 @@ class FilamentControllerFFI extends FilamentController {
if (_viewer == null || _resizing) {
throw Exception("No viewer available, ignoring");
}
await _channel.invokeMethod("scrollBegin");
_lib.scroll_begin(_viewer!);
}
Future zoomUpdate(double z) async {
@@ -495,8 +500,8 @@ class FilamentControllerFFI extends FilamentController {
if (_viewer == null || _resizing) {
throw Exception("No viewer available, ignoring");
}
_lib.play_animation_ffi(_assetManager!, asset, index, loop ? 1 : 0,
reverse ? 1 : 0, replaceActive ? 1 : 0, crossfade);
_lib.play_animation_ffi(
_assetManager!, asset, index, loop, reverse, replaceActive, crossfade);
}
Future setAnimationFrame(
@@ -504,23 +509,23 @@ class FilamentControllerFFI extends FilamentController {
if (_viewer == null || _resizing) {
throw Exception("No viewer available, ignoring");
}
await _channel.invokeMethod(
"setAnimationFrame", [_assetManager!, asset, index, animationFrame]);
_lib.set_animation_frame(_assetManager!, asset, index, animationFrame);
}
Future stopAnimation(FilamentEntity asset, int animationIndex) async {
if (_viewer == null || _resizing) {
throw Exception("No viewer available, ignoring");
}
await _channel
.invokeMethod("stopAnimation", [_assetManager!, asset, animationIndex]);
_lib.stop_animation(_assetManager!, asset, animationIndex);
}
Future setCamera(FilamentEntity asset, String? name) async {
if (_viewer == null || _resizing) {
throw Exception("No viewer available, ignoring");
}
if (await _channel.invokeMethod("setCamera", [asset, name]) != true) {
var result = _lib.set_camera(
_viewer!, asset, name?.toNativeUtf8()?.cast<Char>() ?? nullptr);
if (result != 1) {
throw Exception("Failed to set camera");
}
}
@@ -572,7 +577,7 @@ class FilamentControllerFFI extends FilamentController {
if (_viewer == null || _resizing) {
throw Exception("No viewer available, ignoring");
}
_lib.set_view_frustum_culling(_viewer!, enabled ? 1 : 0);
_lib.set_view_frustum_culling(_viewer!, enabled);
}
Future setCameraExposure(

View File

@@ -71,39 +71,39 @@ class _FilamentWidgetState extends State<FilamentWidget> {
Timer? _resizeTimer;
void _handleStateChange(AppLifecycleState state) async {
switch (state) {
case AppLifecycleState.detached:
print("Detached");
_textureId = null;
// switch (state) {
// case AppLifecycleState.detached:
// print("Detached");
// _textureId = null;
await widget.controller.destroyViewer();
await widget.controller.destroyTexture();
break;
case AppLifecycleState.hidden:
print("Hidden");
if (Platform.isIOS) {
_textureId = null;
await widget.controller.destroyViewer();
await widget.controller.destroyTexture();
}
break;
case AppLifecycleState.inactive:
print("Inactive");
break;
case AppLifecycleState.paused:
print("Paused");
break;
case AppLifecycleState.resumed:
print("Resumed");
if (_textureId == null) {
var size = ((context.findRenderObject()) as RenderBox).size;
print("Size after resuming : $size");
await widget.controller
.createViewer(size.width.toInt(), size.height.toInt());
print("Created viewer Size after resuming");
}
break;
}
// await widget.controller.destroyViewer();
// await widget.controller.destroyTexture();
// break;
// case AppLifecycleState.hidden:
// print("Hidden");
// if (Platform.isIOS) {
// _textureId = null;
// await widget.controller.destroyViewer();
// await widget.controller.destroyTexture();
// }
// break;
// case AppLifecycleState.inactive:
// print("Inactive");
// break;
// case AppLifecycleState.paused:
// print("Paused");
// break;
// case AppLifecycleState.resumed:
// print("Resumed");
// if (_textureId == null) {
// var size = ((context.findRenderObject()) as RenderBox).size;
// print("Size after resuming : $size");
// await widget.controller
// .createViewer(size.width.toInt(), size.height.toInt());
// print("Created viewer Size after resuming");
// }
// break;
// }
_lastState = state;
}

View File

@@ -90,13 +90,13 @@ class NativeLibrary {
void create_render_target(
ffi.Pointer<ffi.Void> viewer,
int textureId,
int texture,
int width,
int height,
) {
return _create_render_target(
viewer,
textureId,
texture,
width,
height,
);
@@ -104,7 +104,7 @@ class NativeLibrary {
late final _create_render_targetPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(ffi.Pointer<ffi.Void>, ffi.Uint32, ffi.Uint32,
ffi.Void Function(ffi.Pointer<ffi.Void>, ffi.IntPtr, ffi.Uint32,
ffi.Uint32)>>('create_render_target');
late final _create_render_target = _create_render_targetPtr
.asFunction<void Function(ffi.Pointer<ffi.Void>, int, int, int)>();
@@ -126,7 +126,7 @@ class NativeLibrary {
void set_background_image(
ffi.Pointer<ffi.Void> viewer,
ffi.Pointer<ffi.Char> path,
int fillHeight,
bool fillHeight,
) {
return _set_background_image(
viewer,
@@ -138,15 +138,15 @@ class NativeLibrary {
late final _set_background_imagePtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(ffi.Pointer<ffi.Void>, ffi.Pointer<ffi.Char>,
ffi.Int)>>('set_background_image');
ffi.Bool)>>('set_background_image');
late final _set_background_image = _set_background_imagePtr.asFunction<
void Function(ffi.Pointer<ffi.Void>, ffi.Pointer<ffi.Char>, int)>();
void Function(ffi.Pointer<ffi.Void>, ffi.Pointer<ffi.Char>, bool)>();
void set_background_image_position(
ffi.Pointer<ffi.Void> viewer,
double x,
double y,
int clamp,
bool clamp,
) {
return _set_background_image_position(
viewer,
@@ -159,9 +159,9 @@ class NativeLibrary {
late final _set_background_image_positionPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(ffi.Pointer<ffi.Void>, ffi.Float, ffi.Float,
ffi.Int)>>('set_background_image_position');
ffi.Bool)>>('set_background_image_position');
late final _set_background_image_position = _set_background_image_positionPtr
.asFunction<void Function(ffi.Pointer<ffi.Void>, double, double, int)>();
.asFunction<void Function(ffi.Pointer<ffi.Void>, double, double, bool)>();
void set_background_color(
ffi.Pointer<ffi.Void> viewer,
@@ -295,7 +295,7 @@ class NativeLibrary {
double dirX,
double dirY,
double dirZ,
int shadows,
bool shadows,
) {
return _add_light(
viewer,
@@ -325,10 +325,10 @@ class NativeLibrary {
ffi.Float,
ffi.Float,
ffi.Float,
ffi.Int)>>('add_light');
ffi.Bool)>>('add_light');
late final _add_light = _add_lightPtr.asFunction<
int Function(ffi.Pointer<ffi.Void>, int, double, double, double, double,
double, double, double, double, int)>();
double, double, double, double, bool)>();
void remove_light(
ffi.Pointer<ffi.Void> viewer,
@@ -364,7 +364,7 @@ class NativeLibrary {
int load_glb(
ffi.Pointer<ffi.Void> assetManager,
ffi.Pointer<ffi.Char> assetPath,
int unlit,
bool unlit,
) {
return _load_glb(
assetManager,
@@ -376,9 +376,9 @@ class NativeLibrary {
late final _load_glbPtr = _lookup<
ffi.NativeFunction<
EntityId Function(ffi.Pointer<ffi.Void>, ffi.Pointer<ffi.Char>,
ffi.Int)>>('load_glb');
ffi.Bool)>>('load_glb');
late final _load_glb = _load_glbPtr.asFunction<
int Function(ffi.Pointer<ffi.Void>, ffi.Pointer<ffi.Char>, int)>();
int Function(ffi.Pointer<ffi.Void>, ffi.Pointer<ffi.Char>, bool)>();
int load_gltf(
ffi.Pointer<ffi.Void> assetManager,
@@ -400,7 +400,7 @@ class NativeLibrary {
int Function(ffi.Pointer<ffi.Void>, ffi.Pointer<ffi.Char>,
ffi.Pointer<ffi.Char>)>();
int set_camera(
bool set_camera(
ffi.Pointer<ffi.Void> viewer,
int asset,
ffi.Pointer<ffi.Char> nodeName,
@@ -414,14 +414,14 @@ class NativeLibrary {
late final _set_cameraPtr = _lookup<
ffi.NativeFunction<
ffi.Int Function(ffi.Pointer<ffi.Void>, EntityId,
ffi.Bool Function(ffi.Pointer<ffi.Void>, EntityId,
ffi.Pointer<ffi.Char>)>>('set_camera');
late final _set_camera = _set_cameraPtr.asFunction<
int Function(ffi.Pointer<ffi.Void>, int, ffi.Pointer<ffi.Char>)>();
bool Function(ffi.Pointer<ffi.Void>, int, ffi.Pointer<ffi.Char>)>();
void set_view_frustum_culling(
ffi.Pointer<ffi.Void> viewer,
int enabled,
bool enabled,
) {
return _set_view_frustum_culling(
viewer,
@@ -431,10 +431,10 @@ class NativeLibrary {
late final _set_view_frustum_cullingPtr = _lookup<
ffi
.NativeFunction<ffi.Void Function(ffi.Pointer<ffi.Void>, ffi.Int)>>(
.NativeFunction<ffi.Void Function(ffi.Pointer<ffi.Void>, ffi.Bool)>>(
'set_view_frustum_culling');
late final _set_view_frustum_culling = _set_view_frustum_cullingPtr
.asFunction<void Function(ffi.Pointer<ffi.Void>, int)>();
.asFunction<void Function(ffi.Pointer<ffi.Void>, bool)>();
void render(
ffi.Pointer<ffi.Void> viewer,
@@ -579,7 +579,7 @@ class NativeLibrary {
ffi.Pointer<ffi.Void> viewer,
double x,
double y,
int pan,
bool pan,
) {
return _grab_begin(
viewer,
@@ -592,9 +592,9 @@ class NativeLibrary {
late final _grab_beginPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(ffi.Pointer<ffi.Void>, ffi.Float, ffi.Float,
ffi.Int)>>('grab_begin');
ffi.Bool)>>('grab_begin');
late final _grab_begin = _grab_beginPtr
.asFunction<void Function(ffi.Pointer<ffi.Void>, double, double, int)>();
.asFunction<void Function(ffi.Pointer<ffi.Void>, double, double, bool)>();
void grab_update(
ffi.Pointer<ffi.Void> viewer,
@@ -686,7 +686,7 @@ class NativeLibrary {
void Function(ffi.Pointer<ffi.Void>, int, ffi.Pointer<ffi.Char>,
ffi.Pointer<ffi.Float>, int)>();
int set_morph_animation(
bool set_morph_animation(
ffi.Pointer<ffi.Void> assetManager,
int asset,
ffi.Pointer<ffi.Char> entityName,
@@ -710,7 +710,7 @@ class NativeLibrary {
late final _set_morph_animationPtr = _lookup<
ffi.NativeFunction<
ffi.Int Function(
ffi.Bool Function(
ffi.Pointer<ffi.Void>,
EntityId,
ffi.Pointer<ffi.Char>,
@@ -720,7 +720,7 @@ class NativeLibrary {
ffi.Int,
ffi.Float)>>('set_morph_animation');
late final _set_morph_animation = _set_morph_animationPtr.asFunction<
int Function(ffi.Pointer<ffi.Void>, int, ffi.Pointer<ffi.Char>,
bool Function(ffi.Pointer<ffi.Void>, int, ffi.Pointer<ffi.Char>,
ffi.Pointer<ffi.Float>, ffi.Pointer<ffi.Int>, int, int, double)>();
void set_bone_animation(
@@ -775,9 +775,9 @@ class NativeLibrary {
ffi.Pointer<ffi.Void> assetManager,
int asset,
int index,
int loop,
int reverse,
int replaceActive,
bool loop,
bool reverse,
bool replaceActive,
double crossfade,
) {
return _play_animation(
@@ -793,10 +793,11 @@ class NativeLibrary {
late final _play_animationPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(ffi.Pointer<ffi.Void>, EntityId, ffi.Int, ffi.Int,
ffi.Int, ffi.Int, ffi.Float)>>('play_animation');
ffi.Void Function(ffi.Pointer<ffi.Void>, EntityId, ffi.Int, ffi.Bool,
ffi.Bool, ffi.Bool, ffi.Float)>>('play_animation');
late final _play_animation = _play_animationPtr.asFunction<
void Function(ffi.Pointer<ffi.Void>, int, int, int, int, int, double)>();
void Function(
ffi.Pointer<ffi.Void>, int, int, bool, bool, bool, double)>();
void set_animation_frame(
ffi.Pointer<ffi.Void> assetManager,
@@ -974,7 +975,7 @@ class NativeLibrary {
late final _clear_assets =
_clear_assetsPtr.asFunction<void Function(ffi.Pointer<ffi.Void>)>();
int set_material_color(
bool set_material_color(
ffi.Pointer<ffi.Void> assetManager,
int asset,
ffi.Pointer<ffi.Char> meshName,
@@ -998,7 +999,7 @@ class NativeLibrary {
late final _set_material_colorPtr = _lookup<
ffi.NativeFunction<
ffi.Int Function(
ffi.Bool Function(
ffi.Pointer<ffi.Void>,
EntityId,
ffi.Pointer<ffi.Char>,
@@ -1008,7 +1009,7 @@ class NativeLibrary {
ffi.Float,
ffi.Float)>>('set_material_color');
late final _set_material_color = _set_material_colorPtr.asFunction<
int Function(ffi.Pointer<ffi.Void>, int, ffi.Pointer<ffi.Char>, int,
bool Function(ffi.Pointer<ffi.Void>, int, ffi.Pointer<ffi.Char>, int,
double, double, double, double)>();
void transform_to_unit_cube(
@@ -1385,7 +1386,7 @@ class NativeLibrary {
void set_rendering_ffi(
ffi.Pointer<ffi.Void> viewer,
int rendering,
bool rendering,
) {
return _set_rendering_ffi(
viewer,
@@ -1395,10 +1396,10 @@ class NativeLibrary {
late final _set_rendering_ffiPtr = _lookup<
ffi
.NativeFunction<ffi.Void Function(ffi.Pointer<ffi.Void>, ffi.Int)>>(
.NativeFunction<ffi.Void Function(ffi.Pointer<ffi.Void>, ffi.Bool)>>(
'set_rendering_ffi');
late final _set_rendering_ffi = _set_rendering_ffiPtr
.asFunction<void Function(ffi.Pointer<ffi.Void>, int)>();
.asFunction<void Function(ffi.Pointer<ffi.Void>, bool)>();
void set_frame_interval_ffi(
double frameInterval,
@@ -1478,7 +1479,7 @@ class NativeLibrary {
void set_background_image_ffi(
ffi.Pointer<ffi.Void> viewer,
ffi.Pointer<ffi.Char> path,
int fillHeight,
bool fillHeight,
) {
return _set_background_image_ffi(
viewer,
@@ -1490,16 +1491,16 @@ class NativeLibrary {
late final _set_background_image_ffiPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(ffi.Pointer<ffi.Void>, ffi.Pointer<ffi.Char>,
ffi.Int)>>('set_background_image_ffi');
ffi.Bool)>>('set_background_image_ffi');
late final _set_background_image_ffi =
_set_background_image_ffiPtr.asFunction<
void Function(ffi.Pointer<ffi.Void>, ffi.Pointer<ffi.Char>, int)>();
void Function(ffi.Pointer<ffi.Void>, ffi.Pointer<ffi.Char>, bool)>();
void set_background_image_position_ffi(
ffi.Pointer<ffi.Void> viewer,
double x,
double y,
int clamp,
bool clamp,
) {
return _set_background_image_position_ffi(
viewer,
@@ -1512,10 +1513,10 @@ class NativeLibrary {
late final _set_background_image_position_ffiPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(ffi.Pointer<ffi.Void>, ffi.Float, ffi.Float,
ffi.Int)>>('set_background_image_position_ffi');
ffi.Bool)>>('set_background_image_position_ffi');
late final _set_background_image_position_ffi =
_set_background_image_position_ffiPtr.asFunction<
void Function(ffi.Pointer<ffi.Void>, double, double, int)>();
void Function(ffi.Pointer<ffi.Void>, double, double, bool)>();
void set_tone_mapping_ffi(
ffi.Pointer<ffi.Void> viewer,
@@ -1626,7 +1627,7 @@ class NativeLibrary {
double dirX,
double dirY,
double dirZ,
int shadows,
bool shadows,
) {
return _add_light_ffi(
viewer,
@@ -1656,10 +1657,10 @@ class NativeLibrary {
ffi.Float,
ffi.Float,
ffi.Float,
ffi.Int)>>('add_light_ffi');
ffi.Bool)>>('add_light_ffi');
late final _add_light_ffi = _add_light_ffiPtr.asFunction<
int Function(ffi.Pointer<ffi.Void>, int, double, double, double, double,
double, double, double, double, int)>();
double, double, double, double, bool)>();
void remove_light_ffi(
ffi.Pointer<ffi.Void> viewer,
@@ -1695,7 +1696,7 @@ class NativeLibrary {
int load_glb_ffi(
ffi.Pointer<ffi.Void> assetManager,
ffi.Pointer<ffi.Char> assetPath,
int unlit,
bool unlit,
) {
return _load_glb_ffi(
assetManager,
@@ -1707,9 +1708,9 @@ class NativeLibrary {
late final _load_glb_ffiPtr = _lookup<
ffi.NativeFunction<
EntityId Function(ffi.Pointer<ffi.Void>, ffi.Pointer<ffi.Char>,
ffi.Int)>>('load_glb_ffi');
ffi.Bool)>>('load_glb_ffi');
late final _load_glb_ffi = _load_glb_ffiPtr.asFunction<
int Function(ffi.Pointer<ffi.Void>, ffi.Pointer<ffi.Char>, int)>();
int Function(ffi.Pointer<ffi.Void>, ffi.Pointer<ffi.Char>, bool)>();
int load_gltf_ffi(
ffi.Pointer<ffi.Void> assetManager,
@@ -1762,7 +1763,7 @@ class NativeLibrary {
late final _clear_assets_ffi =
_clear_assets_ffiPtr.asFunction<void Function(ffi.Pointer<ffi.Void>)>();
int set_camera_ffi(
bool set_camera_ffi(
ffi.Pointer<ffi.Void> viewer,
int asset,
ffi.Pointer<ffi.Char> nodeName,
@@ -1776,10 +1777,10 @@ class NativeLibrary {
late final _set_camera_ffiPtr = _lookup<
ffi.NativeFunction<
ffi.Int Function(ffi.Pointer<ffi.Void>, EntityId,
ffi.Bool Function(ffi.Pointer<ffi.Void>, EntityId,
ffi.Pointer<ffi.Char>)>>('set_camera_ffi');
late final _set_camera_ffi = _set_camera_ffiPtr.asFunction<
int Function(ffi.Pointer<ffi.Void>, int, ffi.Pointer<ffi.Char>)>();
bool Function(ffi.Pointer<ffi.Void>, int, ffi.Pointer<ffi.Char>)>();
void apply_weights_ffi(
ffi.Pointer<ffi.Void> assetManager,
@@ -1838,7 +1839,7 @@ class NativeLibrary {
void Function(ffi.Pointer<ffi.Void>, int, ffi.Pointer<ffi.Char>,
ffi.Pointer<ffi.Float>, int)>();
int set_morph_animation_ffi(
bool set_morph_animation_ffi(
ffi.Pointer<ffi.Void> assetManager,
int asset,
ffi.Pointer<ffi.Char> entityName,
@@ -1862,7 +1863,7 @@ class NativeLibrary {
late final _set_morph_animation_ffiPtr = _lookup<
ffi.NativeFunction<
ffi.Int Function(
ffi.Bool Function(
ffi.Pointer<ffi.Void>,
EntityId,
ffi.Pointer<ffi.Char>,
@@ -1872,7 +1873,7 @@ class NativeLibrary {
ffi.Int,
ffi.Float)>>('set_morph_animation_ffi');
late final _set_morph_animation_ffi = _set_morph_animation_ffiPtr.asFunction<
int Function(ffi.Pointer<ffi.Void>, int, ffi.Pointer<ffi.Char>,
bool Function(ffi.Pointer<ffi.Void>, int, ffi.Pointer<ffi.Char>,
ffi.Pointer<ffi.Float>, ffi.Pointer<ffi.Int>, int, int, double)>();
void set_bone_animation_ffi(
@@ -1927,9 +1928,9 @@ class NativeLibrary {
ffi.Pointer<ffi.Void> assetManager,
int asset,
int index,
int loop,
int reverse,
int replaceActive,
bool loop,
bool reverse,
bool replaceActive,
double crossfade,
) {
return _play_animation_ffi(
@@ -1945,10 +1946,11 @@ class NativeLibrary {
late final _play_animation_ffiPtr = _lookup<
ffi.NativeFunction<
ffi.Void Function(ffi.Pointer<ffi.Void>, EntityId, ffi.Int, ffi.Int,
ffi.Int, ffi.Int, ffi.Float)>>('play_animation_ffi');
ffi.Void Function(ffi.Pointer<ffi.Void>, EntityId, ffi.Int, ffi.Bool,
ffi.Bool, ffi.Bool, ffi.Float)>>('play_animation_ffi');
late final _play_animation_ffi = _play_animation_ffiPtr.asFunction<
void Function(ffi.Pointer<ffi.Void>, int, int, int, int, int, double)>();
void Function(
ffi.Pointer<ffi.Void>, int, int, bool, bool, bool, double)>();
void set_animation_frame_ffi(
ffi.Pointer<ffi.Void> assetManager,
@@ -2097,10 +2099,102 @@ class NativeLibrary {
int Function(ffi.Pointer<ffi.Void>, int, ffi.Pointer<ffi.Char>)>();
}
final class __mbstate_t extends ffi.Union {
@ffi.Array.multi([128])
external ffi.Array<ffi.Char> __mbstate8;
@ffi.LongLong()
external int _mbstateL;
}
final class __darwin_pthread_handler_rec extends ffi.Struct {
external ffi
.Pointer<ffi.NativeFunction<ffi.Void Function(ffi.Pointer<ffi.Void>)>>
__routine;
external ffi.Pointer<ffi.Void> __arg;
external ffi.Pointer<__darwin_pthread_handler_rec> __next;
}
final class _opaque_pthread_attr_t extends ffi.Struct {
@ffi.Long()
external int __sig;
@ffi.Array.multi([56])
external ffi.Array<ffi.Char> __opaque;
}
final class _opaque_pthread_cond_t extends ffi.Struct {
@ffi.Long()
external int __sig;
@ffi.Array.multi([40])
external ffi.Array<ffi.Char> __opaque;
}
final class _opaque_pthread_condattr_t extends ffi.Struct {
@ffi.Long()
external int __sig;
@ffi.Array.multi([8])
external ffi.Array<ffi.Char> __opaque;
}
final class _opaque_pthread_mutex_t extends ffi.Struct {
@ffi.Long()
external int __sig;
@ffi.Array.multi([56])
external ffi.Array<ffi.Char> __opaque;
}
final class _opaque_pthread_mutexattr_t extends ffi.Struct {
@ffi.Long()
external int __sig;
@ffi.Array.multi([8])
external ffi.Array<ffi.Char> __opaque;
}
final class _opaque_pthread_once_t extends ffi.Struct {
@ffi.Long()
external int __sig;
@ffi.Array.multi([8])
external ffi.Array<ffi.Char> __opaque;
}
final class _opaque_pthread_rwlock_t extends ffi.Struct {
@ffi.Long()
external int __sig;
@ffi.Array.multi([192])
external ffi.Array<ffi.Char> __opaque;
}
final class _opaque_pthread_rwlockattr_t extends ffi.Struct {
@ffi.Long()
external int __sig;
@ffi.Array.multi([16])
external ffi.Array<ffi.Char> __opaque;
}
final class _opaque_pthread_t extends ffi.Struct {
@ffi.Long()
external int __sig;
external ffi.Pointer<__darwin_pthread_handler_rec> __cleanup_stack;
@ffi.Array.multi([8176])
external ffi.Array<ffi.Char> __opaque;
}
final class ResourceBuffer extends ffi.Struct {
external ffi.Pointer<ffi.Void> data;
@ffi.Uint32()
@ffi.Int64()
external int size;
@ffi.Uint32()
@@ -2131,128 +2225,174 @@ typedef FreeFilamentResourceFromOwner = ffi.Pointer<
.NativeFunction<ffi.Void Function(ResourceBuffer, ffi.Pointer<ffi.Void>)>>;
typedef EntityId = ffi.Int32;
const int INT64_MAX = 9223372036854775807;
const int __WORDSIZE = 64;
const int INT64_MIN = -9223372036854775808;
const int __DARWIN_ONLY_64_BIT_INO_T = 1;
const int UINT64_MAX = -1;
const int __DARWIN_ONLY_UNIX_CONFORMANCE = 1;
const int __INT_LEAST64_MIN = -9223372036854775808;
const int __DARWIN_ONLY_VERS_1050 = 1;
const int __INT_LEAST64_MAX = 9223372036854775807;
const int __DARWIN_UNIX03 = 1;
const int __UINT_LEAST64_MAX = -1;
const int __DARWIN_64_BIT_INO_T = 1;
const int __INT_LEAST32_MIN = -2147483648;
const int __DARWIN_VERS_1050 = 1;
const int __INT_LEAST32_MAX = 2147483647;
const int __DARWIN_NON_CANCELABLE = 0;
const int __UINT_LEAST32_MAX = 4294967295;
const String __DARWIN_SUF_EXTSN = '\$DARWIN_EXTSN';
const int __INT_LEAST16_MIN = -32768;
const int __DARWIN_C_ANSI = 4096;
const int __INT_LEAST16_MAX = 32767;
const int __DARWIN_C_FULL = 900000;
const int __UINT_LEAST16_MAX = 65535;
const int __DARWIN_C_LEVEL = 900000;
const int __INT_LEAST8_MIN = -128;
const int __STDC_WANT_LIB_EXT1__ = 1;
const int __INT_LEAST8_MAX = 127;
const int __DARWIN_NO_LONG_LONG = 0;
const int __UINT_LEAST8_MAX = 255;
const int _DARWIN_FEATURE_64_BIT_INODE = 1;
const int INT_LEAST64_MIN = -9223372036854775808;
const int _DARWIN_FEATURE_ONLY_64_BIT_INODE = 1;
const int INT_LEAST64_MAX = 9223372036854775807;
const int _DARWIN_FEATURE_ONLY_VERS_1050 = 1;
const int UINT_LEAST64_MAX = -1;
const int _DARWIN_FEATURE_ONLY_UNIX_CONFORMANCE = 1;
const int INT_FAST64_MIN = -9223372036854775808;
const int _DARWIN_FEATURE_UNIX_CONFORMANCE = 3;
const int INT_FAST64_MAX = 9223372036854775807;
const int __has_ptrcheck = 0;
const int UINT_FAST64_MAX = -1;
const int __DARWIN_NULL = 0;
const int INT32_MAX = 2147483647;
const int __PTHREAD_SIZE__ = 8176;
const int INT32_MIN = -2147483648;
const int __PTHREAD_ATTR_SIZE__ = 56;
const int UINT32_MAX = 4294967295;
const int __PTHREAD_MUTEXATTR_SIZE__ = 8;
const int INT_LEAST32_MIN = -2147483648;
const int __PTHREAD_MUTEX_SIZE__ = 56;
const int INT_LEAST32_MAX = 2147483647;
const int __PTHREAD_CONDATTR_SIZE__ = 8;
const int UINT_LEAST32_MAX = 4294967295;
const int __PTHREAD_COND_SIZE__ = 40;
const int INT_FAST32_MIN = -2147483648;
const int __PTHREAD_ONCE_SIZE__ = 8;
const int INT_FAST32_MAX = 2147483647;
const int __PTHREAD_RWLOCK_SIZE__ = 192;
const int UINT_FAST32_MAX = 4294967295;
const int __PTHREAD_RWLOCKATTR_SIZE__ = 16;
const int INT16_MAX = 32767;
const int INT16_MIN = -32768;
const int UINT16_MAX = 65535;
const int INT_LEAST16_MIN = -32768;
const int INT_LEAST16_MAX = 32767;
const int UINT_LEAST16_MAX = 65535;
const int INT_FAST16_MIN = -32768;
const int INT_FAST16_MAX = 32767;
const int UINT_FAST16_MAX = 65535;
const int USER_ADDR_NULL = 0;
const int INT8_MAX = 127;
const int INT16_MAX = 32767;
const int INT32_MAX = 2147483647;
const int INT64_MAX = 9223372036854775807;
const int INT8_MIN = -128;
const int INT16_MIN = -32768;
const int INT32_MIN = -2147483648;
const int INT64_MIN = -9223372036854775808;
const int UINT8_MAX = 255;
const int UINT16_MAX = 65535;
const int UINT32_MAX = 4294967295;
const int UINT64_MAX = -1;
const int INT_LEAST8_MIN = -128;
const int INT_LEAST16_MIN = -32768;
const int INT_LEAST32_MIN = -2147483648;
const int INT_LEAST64_MIN = -9223372036854775808;
const int INT_LEAST8_MAX = 127;
const int INT_LEAST16_MAX = 32767;
const int INT_LEAST32_MAX = 2147483647;
const int INT_LEAST64_MAX = 9223372036854775807;
const int UINT_LEAST8_MAX = 255;
const int UINT_LEAST16_MAX = 65535;
const int UINT_LEAST32_MAX = 4294967295;
const int UINT_LEAST64_MAX = -1;
const int INT_FAST8_MIN = -128;
const int INT_FAST16_MIN = -32768;
const int INT_FAST32_MIN = -2147483648;
const int INT_FAST64_MIN = -9223372036854775808;
const int INT_FAST8_MAX = 127;
const int INT_FAST16_MAX = 32767;
const int INT_FAST32_MAX = 2147483647;
const int INT_FAST64_MAX = 9223372036854775807;
const int UINT_FAST8_MAX = 255;
const int INTPTR_MIN = -9223372036854775808;
const int UINT_FAST16_MAX = 65535;
const int UINT_FAST32_MAX = 4294967295;
const int UINT_FAST64_MAX = -1;
const int INTPTR_MAX = 9223372036854775807;
const int INTPTR_MIN = -9223372036854775808;
const int UINTPTR_MAX = -1;
const int INTMAX_MAX = 9223372036854775807;
const int UINTMAX_MAX = -1;
const int INTMAX_MIN = -9223372036854775808;
const int PTRDIFF_MIN = -9223372036854775808;
const int PTRDIFF_MAX = 9223372036854775807;
const int SIZE_MAX = -1;
const int INTMAX_MIN = -9223372036854775808;
const int RSIZE_MAX = 9223372036854775807;
const int INTMAX_MAX = 9223372036854775807;
const int WCHAR_MAX = 2147483647;
const int UINTMAX_MAX = -1;
const int SIG_ATOMIC_MIN = -2147483648;
const int SIG_ATOMIC_MAX = 2147483647;
const int WCHAR_MIN = -2147483648;
const int WINT_MIN = -2147483648;
const int WINT_MAX = 2147483647;
const int WCHAR_MAX = 2147483647;
const int SIG_ATOMIC_MIN = -2147483648;
const int WCHAR_MIN = -2147483648;
const int SIG_ATOMIC_MAX = 2147483647;
const int __bool_true_false_are_defined = 1;
const int true1 = 1;
const int false1 = 0;

View File

@@ -55,7 +55,8 @@ public class SwiftPolyvoxFilamentPlugin: NSObject, FlutterPlugin, FlutterTexture
instance.resources[resId] = nsData
let length = nsData.length
print("Resolved asset to file of length \(length) at path \(path!)")
return ResourceBuffer(data:nsData.bytes, size:UInt32(nsData.count), id:UInt32(resId))
return ResourceBuffer(data:nsData.bytes, size:Int64(nsData.length), id:UInt32(resId))
} catch {
print("ERROR LOADING RESOURCE")
}
@@ -160,8 +161,10 @@ public class SwiftPolyvoxFilamentPlugin: NSObject, FlutterPlugin, FlutterTexture
result([
unsafeBitCast(renderCallback, to:Int64.self), unsafeBitCast(Unmanaged.passUnretained(self), to:UInt64.self)])
case "createTexture":
let args = call.arguments as! Array<Int32>
createPixelBuffer(width:Int(args[0]), height:Int(args[1]))
let args = call.arguments as! [Any]
let width = UInt32(args[0] as! Int64)
let height = UInt32(args[1] as! Int64)
createPixelBuffer(width:Int(width), height:Int(height))
var cvret = CVMetalTextureCacheCreate(
kCFAllocatorDefault,
@@ -178,14 +181,19 @@ public class SwiftPolyvoxFilamentPlugin: NSObject, FlutterPlugin, FlutterTexture
cvMetalTextureCache!,
pixelBuffer!, nil,
MTLPixelFormat.bgra8Unorm,
Int(args[0]), Int(args[1]),
Int(width), Int(height),
0,
&cvMetalTexture);
metalTexture = CVMetalTextureGetTexture(cvMetalTexture!);
// createDisplayLink()
let pixelBufferAddress = Int(bitPattern:CVPixelBufferGetBaseAddress(pixelBuffer!));
let metalTextureAddress = Int(bitPattern:Unmanaged.passUnretained(metalTexture!).toOpaque())
result([self.flutterTextureId as! Any, pixelBufferAddress, metalTextureAddress])
let pixelBufferPtr = CVPixelBufferGetBaseAddress(pixelBuffer!);
let pixelBufferAddress = Int(bitPattern:pixelBufferPtr);
let metalTexturePtr = Unmanaged.passUnretained(metalTexture!).toOpaque()
let metalTextureAddress = Int(bitPattern:metalTexturePtr)
let callback = make_resource_loader(loadResource, freeResource, Unmanaged.passUnretained(self).toOpaque())
result([self.flutterTextureId as Any, nil, metalTextureAddress])
case "destroyTexture":
if(viewer != nil) {
result(FlutterError(code: "INVALID_ARGUMENTS", message: "Destroy the viewer before destroying the texture", details: nil))
@@ -217,7 +225,7 @@ public class SwiftPolyvoxFilamentPlugin: NSObject, FlutterPlugin, FlutterTexture
resize(width:Int32(width), height:Int32(height))
create_swap_chain(viewer, CVPixelBufferGetBaseAddress(pixelBuffer!), width, height)
let metalTextureId = Int(bitPattern:Unmanaged.passUnretained(metalTexture!).toOpaque())
create_render_target(viewer, UInt32(metalTextureId), width, height);
create_render_target(viewer, metalTextureId, width, height);
update_viewport_and_camera_projection(viewer, width, height, Float(args[2] as! Double))
rendering = true
print("Resized to \(args[0])x\(args[1])")

View File

@@ -3,13 +3,15 @@
#include "ResourceBuffer.hpp"
#include <stdbool.h>
typedef int32_t EntityId;
const void* create_filament_viewer(const void* const context, const ResourceLoaderWrapper* const loader);
ResourceLoaderWrapper* make_resource_loader(LoadFilamentResourceFromOwner loadFn, FreeFilamentResourceFromOwner freeFn, void* owner);
void destroy_filament_viewer(const void* const viewer);
void* get_asset_manager(const void* const viewer);
void create_render_target(const void* const viewer, uint32_t textureId, uint32_t width, uint32_t height);
void create_render_target(const void* const viewer, intptr_t texture, uint32_t width, uint32_t height);
void clear_background_image(const void* const viewer);
void set_background_image(const void* const viewer, const char *path, bool fillHeight);
void set_background_image_position(const void* const viewer, float x, float y, bool clamp);

View File

@@ -1,13 +1,13 @@
#ifndef _POLYVOX_FILAMENT_FFI_API_H
#define _POLYVOX_FILAMENT_FFI_API_H
#include "PolyvoxFilamentApi.h"
///
/// This header replicates most of the methods in PolyvoxFilamentApi.h, and is only intended to be used to generate client FFI bindings.
/// The intention is that calling one of these methods will call its respective method in PolyvoxFilamentApi.h, but wrapped in some kind of thread runner to ensure thread safety.
///
#include "PolyvoxFilamentApi.h"
typedef int32_t EntityId;
void* const create_filament_viewer_ffi(void* const context, const ResourceLoaderWrapper* const loader, void (*renderCallback)(void* const renderCallbackOwner), void* const renderCallbackOwner);
@@ -33,25 +33,25 @@ void remove_light_ffi(void* const viewer, EntityId entityId);
void clear_lights_ffi(void* const viewer);
EntityId load_glb_ffi(void* const assetManager, const char *assetPath, bool unlit);
EntityId load_gltf_ffi(void* const assetManager, const char *assetPath, const char *relativePath);
void remove_asset_ffi(void* const const viewer, EntityId asset);
void clear_assets_ffi(void* const const viewer);
void remove_asset_ffi(void* const viewer, EntityId asset);
void clear_assets_ffi(void* const viewer);
bool set_camera_ffi(void* const viewer, EntityId asset, const char *nodeName);
void apply_weights_ffi(
void* assetManager,
void* const assetManager,
EntityId asset,
const char *const entityName,
float *const weights,
int count
);
void set_morph_target_weights_ffi(
void* assetManager,
void* const assetManager,
EntityId asset,
const char *const entityName,
const float *const morphData,
int numWeights
);
bool set_morph_animation_ffi(
void* assetManager,
void* const assetManager,
EntityId asset,
const char *const entityName,
const float *const morphData,
@@ -61,7 +61,7 @@ bool set_morph_animation_ffi(
float frameLengthInMs);
void set_bone_animation_ffi(
void* assetManager,
void* const assetManager,
EntityId asset,
const float* const frameData,
int numFrames,
@@ -71,13 +71,13 @@ void set_bone_animation_ffi(
int numMeshTargets,
float frameLengthInMs);
void play_animation_ffi(void* assetManager, EntityId asset, int index, bool loop, bool reverse, bool replaceActive, float crossfade);
void set_animation_frame_ffi(void* assetManager, EntityId asset, int animationIndex, int animationFrame);
void stop_animation_ffi(void* assetManager, EntityId asset, int index);
int get_animation_count_ffi(void* assetManager, EntityId asset);
void get_animation_name_ffi(void* assetManager, EntityId asset, char *const outPtr, int index);
float get_animation_duration_ffi(void* assetManager, EntityId asset, int index);
void get_morph_target_name_ffi(void* assetManager, EntityId asset, const char *meshName, char *const outPtr, int index);
int get_morph_target_name_count_ffi(void* assetManager, EntityId asset, const char *meshName);
void play_animation_ffi(void* const assetManager, EntityId asset, int index, bool loop, bool reverse, bool replaceActive, float crossfade);
void set_animation_frame_ffi(void* const assetManager, EntityId asset, int animationIndex, int animationFrame);
void stop_animation_ffi(void* const assetManager, EntityId asset, int index);
int get_animation_count_ffi(void* const assetManager, EntityId asset);
void get_animation_name_ffi(void* const assetManager, EntityId asset, char *const outPtr, int index);
float get_animation_duration_ffi(void* const assetManager, EntityId asset, int index);
void get_morph_target_name_ffi(void* const assetManager, EntityId asset, const char *meshName, char *const outPtr, int index);
int get_morph_target_name_count_ffi(void* const assetManager, EntityId asset, const char *meshName);
#endif // _POLYVOX_FILAMENT_FFI_API_H

View File

@@ -33,7 +33,7 @@ extern "C" {
#endif
const void * const data;
const uint32_t size;
const int64_t size;
const uint32_t id;
};

View File

@@ -112,6 +112,8 @@ FilamentViewer::FilamentViewer(const void* context, const ResourceLoaderWrapper*
#if TARGET_OS_IPHONE
_engine = Engine::create(Engine::Backend::METAL);
#elif TARGET_OS_OSX
_engine = Engine::create(Engine::Backend::METAL);
#else
_engine = Engine::create(Engine::Backend::OPENGL); //L, nullptr, (void*)context, nullptr);
#endif
@@ -565,7 +567,7 @@ void FilamentViewer::createSwapChain(const void *window, uint32_t width, uint32_
Log("Swapchain created.");
}
void FilamentViewer::createRenderTarget(intptr_t textureId, uint32_t width, uint32_t height) {
void FilamentViewer::createRenderTarget(intptr_t texture, uint32_t width, uint32_t height) {
// Create filament textures and render targets (note the color buffer has the import call)
_rtColor = filament::Texture::Builder()
.width(width)
@@ -573,7 +575,7 @@ void FilamentViewer::createRenderTarget(intptr_t textureId, uint32_t width, uint
.levels(1)
.usage(filament::Texture::Usage::COLOR_ATTACHMENT | filament::Texture::Usage::SAMPLEABLE)
.format(filament::Texture::InternalFormat::RGBA8)
.import(textureId)
.import(texture)
.build(*_engine);
_rtDepth = filament::Texture::Builder()
.width(width)
@@ -590,7 +592,7 @@ void FilamentViewer::createRenderTarget(intptr_t textureId, uint32_t width, uint
// Make a specific viewport just for our render target
_view->setRenderTarget(_rt);
Log("Set render target for glTextureId %u %u x %u", textureId, width, height);
Log("Set render target for glTextureId %u %u x %u", texture, width, height);
}

View File

@@ -15,6 +15,7 @@ using namespace polyvox;
extern "C" {
#include "PolyvoxFilamentApi.h"
FLUTTER_PLUGIN_EXPORT const void* create_filament_viewer(const void* context, const ResourceLoaderWrapper* const loader) {
return (const void*) new FilamentViewer(context, loader);
@@ -24,8 +25,8 @@ extern "C" {
return new ResourceLoaderWrapper(loadFn, freeFn, owner);
}
FLUTTER_PLUGIN_EXPORT void create_render_target(const void* const viewer, uint32_t textureId, uint32_t width, uint32_t height) {
((FilamentViewer*)viewer)->createRenderTarget(textureId, width, height);
FLUTTER_PLUGIN_EXPORT void create_render_target(const void* const viewer, intptr_t texture, uint32_t width, uint32_t height) {
((FilamentViewer*)viewer)->createRenderTarget(texture, width, height);
}
FLUTTER_PLUGIN_EXPORT void destroy_filament_viewer(const void* const viewer) {

View File

@@ -5,6 +5,7 @@
#include "Log.hpp"
#include "ThreadPool.hpp"
#include <thread>
#include <functional>
@@ -12,10 +13,13 @@ using namespace polyvox;
#define FLUTTER_PLUGIN_EXPORT __attribute__((visibility("default")))
class RenderLoop {
class RenderLoop
{
public:
explicit RenderLoop() {
_t = new std::thread([this]() {
explicit RenderLoop()
{
_t = new std::thread([this]()
{
while(!_stop) {
std::function<void()> task;
{
@@ -35,121 +39,294 @@ public:
}
task();
}
});
}
~RenderLoop() {
_stop = true;
} });
}
~RenderLoop()
{
_stop = true;
_t->join();
}
}
void* const createViewer(void* const context, const ResourceLoaderWrapper* const loader, void (*renderCallback)(void*), void* const owner) {
void *const createViewer(void *const context, const ResourceLoaderWrapper *const loader, void (*renderCallback)(void *), void *const owner)
{
_renderCallback = renderCallback;
_renderCallbackOwner = owner;
std::packaged_task<FilamentViewer* const()> lambda([&]() mutable {
return new FilamentViewer(context, loader);
});
_renderCallbackOwner = owner;
std::packaged_task<FilamentViewer *const()> lambda([&]() mutable
{ return new FilamentViewer(context, loader); });
auto fut = add_task(lambda);
fut.wait();
_viewer = fut.get();
return (void* const)_viewer;
return (void *const)_viewer;
}
void setRendering(bool rendering) {
void setRendering(bool rendering)
{
_rendering = rendering;
}
void doRender() {
void doRender()
{
render(_viewer, 0);
_renderCallback(_renderCallbackOwner);
}
template<class Rt>
auto add_task(std::packaged_task<Rt()>& pt) -> std::future<Rt> {
std::unique_lock<std::mutex> lock(_access);
auto ret = pt.get_future();
_tasks.push_back([pt=std::make_shared<std::packaged_task<Rt()>>(std::move(pt))]{ (*pt)();});
_cond.notify_one();
return ret;
}
private:
template <class Rt>
auto add_task(std::packaged_task<Rt()> &pt) -> std::future<Rt>
{
std::unique_lock<std::mutex> lock(_access);
auto ret = pt.get_future();
_tasks.push_back([pt = std::make_shared<std::packaged_task<Rt()>>(std::move(pt))]
{ (*pt)(); });
_cond.notify_one();
return ret;
}
private:
bool _stop = false;
bool _rendering = false;
int _frameIntervalInMilliseconds = 1000 / 60;
std::mutex _access;
FilamentViewer* _viewer = nullptr;
void (*_renderCallback)(void* const) = nullptr;
void* _renderCallbackOwner = nullptr;
std::thread* _t = nullptr;
std::condition_variable _cond;
std::deque<std::function<void()>> _tasks;
std::mutex _access;
FilamentViewer *_viewer = nullptr;
void (*_renderCallback)(void *const) = nullptr;
void *_renderCallbackOwner = nullptr;
std::thread *_t = nullptr;
std::condition_variable _cond;
std::deque<std::function<void()>> _tasks;
};
extern "C"
{
#include "PolyvoxFilamentApi.h"
static RenderLoop *_rl;
extern "C" {
#include "PolyvoxFilamentApi.h"
static RenderLoop* _rl;
FLUTTER_PLUGIN_EXPORT void* const create_filament_viewer_ffi(void* const context, const ResourceLoaderWrapper* const loader, void (*renderCallback)(void* const renderCallbackOwner), void* const renderCallbackOwner) {
if(!_rl) {
_rl = new RenderLoop();
FLUTTER_PLUGIN_EXPORT void *const create_filament_viewer_ffi(void *const context, const ResourceLoaderWrapper *const loader, void (*renderCallback)(void *const renderCallbackOwner), void *const renderCallbackOwner)
{
if (!_rl)
{
_rl = new RenderLoop();
}
return _rl->createViewer(context, loader, renderCallback, renderCallbackOwner);
}
return _rl->createViewer(context, loader, renderCallback, renderCallbackOwner);
}
FLUTTER_PLUGIN_EXPORT void create_swap_chain_ffi(void* const viewer, void* const surface, uint32_t width, uint32_t height) {
std::packaged_task<void()> lambda([&]() mutable {
create_swap_chain(viewer, surface, width, height);
});
auto fut = _rl->add_task(lambda);
fut.wait();
}
FLUTTER_PLUGIN_EXPORT void create_swap_chain_ffi(void *const viewer, void *const surface, uint32_t width, uint32_t height)
{
std::packaged_task<void()> lambda([&]() mutable
{ create_swap_chain(viewer, surface, width, height); });
auto fut = _rl->add_task(lambda);
fut.wait();
}
FLUTTER_PLUGIN_EXPORT void create_render_target_ffi(void* const viewer, uint32_t nativeTextureId, uint32_t width, uint32_t height) {
std::packaged_task<void()> lambda([&]() mutable {
create_render_target(viewer, nativeTextureId, width, height);
});
auto fut = _rl->add_task(lambda);
fut.wait();
}
FLUTTER_PLUGIN_EXPORT void create_render_target_ffi(void *const viewer, uint32_t nativeTextureId, uint32_t width, uint32_t height)
{
std::packaged_task<void()> lambda([&]() mutable
{ create_render_target(viewer, nativeTextureId, width, height); });
auto fut = _rl->add_task(lambda);
fut.wait();
}
FLUTTER_PLUGIN_EXPORT void update_viewport_and_camera_projection_ffi(void *const viewer, const uint32_t width, const uint32_t height, const float scaleFactor)
{
std::packaged_task<void()> lambda([&]() mutable
{ update_viewport_and_camera_projection(viewer, width, height, scaleFactor); });
auto fut = _rl->add_task(lambda);
fut.wait();
}
FLUTTER_PLUGIN_EXPORT void update_viewport_and_camera_projection_ffi(void* const viewer, const uint32_t width, const uint32_t height, const float scaleFactor) {
std::packaged_task<void()> lambda([&]() mutable {
update_viewport_and_camera_projection(viewer, width, height, scaleFactor);
});
auto fut = _rl->add_task(lambda);
fut.wait();
}
FLUTTER_PLUGIN_EXPORT void set_rendering_ffi(bool rendering)
{
if (!_rl)
{
Log("No render loop!"); // PANIC?
} else {
if(rendering) {
Log("Set rendering to true");
} else {
Log("Set rendering to false");
}
_rl->setRendering(rendering);
}
}
FLUTTER_PLUGIN_EXPORT bool set_rendering_ffi(bool rendering) {
if(!_rl) {
return false;
}
_rl->setRendering(rendering);
return true;
}
FLUTTER_PLUGIN_EXPORT void render_ffi(void *const viewer)
{
std::packaged_task<void()> lambda([&]() mutable
{ _rl->doRender(); });
auto fut = _rl->add_task(lambda);
fut.wait();
}
FLUTTER_PLUGIN_EXPORT void render_ffi(void* const viewer) {
std::packaged_task<void()> lambda([&]() mutable {
_rl->doRender();
});
auto fut = _rl->add_task(lambda);
fut.wait();
}
FLUTTER_PLUGIN_EXPORT void set_background_color_ffi(void *const viewer, const float r, const float g, const float b, const float a)
{
std::packaged_task<void()> lambda([&]() mutable
{ set_background_color(viewer, r, g, b, a); });
auto fut = _rl->add_task(lambda);
fut.wait();
}
FLUTTER_PLUGIN_EXPORT void set_background_color_ffi(void* const viewer, const float r, const float g, const float b, const float a) {
std::packaged_task<void()> lambda([&]() mutable {
set_background_color(viewer, r, g,b, a);
});
auto fut = _rl->add_task(lambda);
fut.wait();
}
FLUTTER_PLUGIN_EXPORT EntityId load_glb_ffi(void *const assetManager, const char *path)
{
std::packaged_task<EntityId()> lambda([&]() mutable
{ return load_glb(assetManager, path, false); });
auto fut = _rl->add_task(lambda);
fut.wait();
return fut.get();
}
FLUTTER_PLUGIN_EXPORT void clear_background_image_ffi(void *const viewer)
{
std::packaged_task<void()> lambda([&]
{ clear_background_image(viewer); });
auto fut = _rl->add_task(lambda);
fut.wait();
}
FLUTTER_PLUGIN_EXPORT void set_background_image_ffi(void *const viewer, const char *path, bool fillHeight)
{
std::packaged_task<void()> lambda([&]
{ set_background_image(viewer, path, fillHeight); });
auto fut = _rl->add_task(lambda);
fut.wait();
}
FLUTTER_PLUGIN_EXPORT void set_background_image_position_ffi(void *const viewer, float x, float y, bool clamp)
{
std::packaged_task<void()> lambda([&]
{ set_background_image_position(viewer, x, y, clamp); });
auto fut = _rl->add_task(lambda);
fut.wait();
}
FLUTTER_PLUGIN_EXPORT void set_tone_mapping_ffi(void *const viewer, int toneMapping)
{
std::packaged_task<void()> lambda([&]
{ set_tone_mapping(viewer, toneMapping); });
auto fut = _rl->add_task(lambda);
fut.wait();
}
FLUTTER_PLUGIN_EXPORT void set_bloom_ffi(void *const viewer, float strength)
{
std::packaged_task<void()> lambda([&]
{ set_bloom(viewer, strength); });
auto fut = _rl->add_task(lambda);
fut.wait();
}
FLUTTER_PLUGIN_EXPORT void load_skybox_ffi(void *const viewer, const char *skyboxPath)
{
std::packaged_task<void()> lambda([&]
{ load_skybox(viewer, skyboxPath); });
auto fut = _rl->add_task(lambda);
fut.wait();
}
FLUTTER_PLUGIN_EXPORT void load_ibl_ffi(void *const viewer, const char *iblPath, float intensity)
{
std::packaged_task<void()> lambda([&]
{ load_ibl(viewer, iblPath, intensity); });
auto fut = _rl->add_task(lambda);
fut.wait();
}
FLUTTER_PLUGIN_EXPORT void remove_skybox_ffi(void *const viewer)
{
std::packaged_task<void()> lambda([&]
{ remove_skybox(viewer); });
auto fut = _rl->add_task(lambda);
fut.wait();
}
FLUTTER_PLUGIN_EXPORT void remove_ibl_ffi(void *const viewer)
{
std::packaged_task<void()> lambda([&]
{ remove_ibl(viewer); });
auto fut = _rl->add_task(lambda);
fut.wait();
}
EntityId add_light_ffi(void *const viewer, uint8_t type, float colour, float intensity, float posX, float posY, float posZ, float dirX, float dirY, float dirZ, bool shadows)
{
std::packaged_task<EntityId()> lambda([&]
{ return add_light(viewer, type, colour, intensity, posX, posY, posZ, dirX, dirY, dirZ, shadows); });
auto fut = _rl->add_task(lambda);
fut.wait();
return fut.get();
}
FLUTTER_PLUGIN_EXPORT void remove_light_ffi(void *const viewer, EntityId entityId)
{
std::packaged_task<void()> lambda([&]
{ remove_light(viewer, entityId); });
auto fut = _rl->add_task(lambda);
fut.wait();
}
FLUTTER_PLUGIN_EXPORT void clear_lights_ffi(void *const viewer)
{
std::packaged_task<void()> lambda([&]
{ clear_lights(viewer); });
auto fut = _rl->add_task(lambda);
fut.wait();
}
FLUTTER_PLUGIN_EXPORT void remove_asset_ffi(void *const viewer, EntityId asset)
{
std::packaged_task<void()> lambda([&]
{ remove_asset(viewer, asset); });
auto fut = _rl->add_task(lambda);
fut.wait();
}
FLUTTER_PLUGIN_EXPORT void clear_assets_ffi(void *const viewer)
{
std::packaged_task<void()> lambda([&]
{ clear_assets(viewer); });
auto fut = _rl->add_task(lambda);
fut.wait();
}
FLUTTER_PLUGIN_EXPORT bool set_camera_ffi(void *const viewer, EntityId asset, const char *nodeName)
{
std::packaged_task<bool()> lambda([&]
{ return set_camera(viewer, asset, nodeName); });
auto fut = _rl->add_task(lambda);
fut.wait();
return fut.get();
}
FLUTTER_PLUGIN_EXPORT void set_bone_animation_ffi(
void *assetManager,
EntityId asset,
const float *const frameData,
int numFrames,
int numBones,
const char **const boneNames,
const char **const meshName,
int numMeshTargets,
float frameLengthInMs)
{
std::packaged_task<void()> lambda([&]
{ set_bone_animation(
assetManager, asset, frameData, numFrames, numBones,
boneNames, meshName, numMeshTargets, frameLengthInMs); });
auto fut = _rl->add_task(lambda);
fut.wait();
}
// implementations of rest of animation functions
FLUTTER_PLUGIN_EXPORT void get_morph_target_name_ffi(void *assetManager, EntityId asset, const char *meshName, char *const outPtr, int index)
{
std::packaged_task<void()> lambda([&]
{ get_morph_target_name(assetManager, asset, meshName, outPtr, index); });
auto fut = _rl->add_task(lambda);
fut.wait();
}
FLUTTER_PLUGIN_EXPORT int get_morph_target_name_count_ffi(void *assetManager, EntityId asset, const char *meshName)
{
std::packaged_task<int()> lambda([&]
{ return get_morph_target_name_count(assetManager, asset, meshName); });
auto fut = _rl->add_task(lambda);
fut.wait();
return fut.get();
}
void set_morph_target_weights_ffi(
void* const assetManager,
EntityId asset,
const char *const entityName,
const float *const morphData,
int numWeights
) {
// TODO
}
}

View File

@@ -22,17 +22,13 @@ dev_dependencies:
flutter_test:
sdk: flutter
flutter_lints: ^1.0.0
ffigen: ^9.0.1
ffigen: ^8.0.2
ffigen:
output: 'lib/generated_bindings.dart'
headers:
entry-points:
- 'ios/include/PolyvoxFilamentApi.h'
- 'ios/include/PolyvoxFilamentFFIApi.h'
compiler-opts-automatic:
macos:
include-c-standard-library: false
flutter:
assets: